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Old 01-01-2007, 11:37 AM   #1
Master_Luke
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OJP Enchanced sabers

Happy New 2007 to All,


I've been away for quite some time now,but now i'm interested in coding againg.I've wanted to try the new saber trials in OJP Enchnted that Vruki_Saletreleased some time ago,but can't seem to download them now since Vruki's page is under construction.So i'm asking could someone,who has them,upload them to another site?


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Old 01-01-2007, 06:57 PM   #2
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Quote:
Originally Posted by Master_Luke
Happy New 2007 to All,


I've been away for quite some time now,but now i'm interested in coding againg.I've wanted to try the new saber trials in OJP Enchnted that Vruki_Saletreleased some time ago,but can't seem to download them now since Vruki's page is under construction.So i'm asking could someone,who has them,upload them to another site?


Master_Luke
Yeah that would be great. I forget where the code is. I might have a copy of it some where if no one else can find it. If you can, it would probably be better to code the MB2 sabers as a menu option since we are still making changes to the cgame code and it if it is made an optional pk3 patch, it will only be good until we make more changes to it. You might also be able to commit it this way without people objecting. Good luck with it, that saber code is a little beyond my understanding or patence.


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Old 01-02-2007, 01:03 AM   #3
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I have the original code,so i just have to find a way of making it in a menu.That would be the biggest problem I think,but I'll try to do it someway nontheless.


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Old 01-02-2007, 01:11 AM   #4
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Sounds difficult... good luck lol
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Old 01-02-2007, 01:57 AM   #5
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Good luck with it ML!
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Old 01-02-2007, 09:03 AM   #6
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Could it be possible to make the mb-like sabers really like MB sabers? because the ones for 009f were far too thin...
But if it's too difficult, forget it, I don't want to bother you.
Good luck!
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Old 01-02-2007, 09:10 AM   #7
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They ARE the MB sabers :P
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Old 01-02-2007, 09:15 AM   #8
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The ones for 009f indeed were the MBII code that I posted,Originally made by AJL but Vruki edited them to be more relistic to the movies.But where ca i get them,since i want to test them in Enchanted?


PS:If Anyone has the sabers for OJP Enchanted 0.0.9f can he upload the on some site,please?
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Old 01-02-2007, 09:27 AM   #9
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No UDM, I'm sorry they are not, they look like them, they have the same effect when moving, even idle, there is a trail, but it isn't the same look, as I said, in MB they are thicker, and more realistic, to me.

Here screenshots:
you will notice the MB glow is thicker, which makes it more realistic IMO because it looks more like a lightsaber than a plastic stick (especially when swinging)
Note: in both screenshots, the dynamic glows are off (looks too fat & goofy to me with dyn glows on)

Ooook, took me over 30 min to deal with this crappy imageshack, here are the 2 screenshots in big size...

MB2 saber:
http://img293.imageshack.us/my.php?i...b2sabernc0.jpg

MB2-like saber:
http://img145.imageshack.us/my.php?i...kesaberyg9.jpg

Last edited by TheShaman; 01-02-2007 at 10:05 AM.
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Old 01-02-2007, 09:39 AM   #10
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Can someone upload the code for Basic too? all the links of the other thread are dead
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Old 01-02-2007, 11:21 AM   #11
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I might have the code I used to port the sabers to OJP (I find it hilarious how I'm the one who actually made them work in OJP to begin with yet I don't get mentioned for it, ahahahhaha, go figure), but you'd have to compile it yourself since I lost the dlls Vruki compiled for me with that code in it (plus some modifications of his own, I believe he's the one who thinned the trails).

There's one problem though... they can't really be used in Enhanced. This is because Enhanced uses longer saber trails to indicate certain moves or states, and these lengthened saber trails start breaking up if made any longer with said sabers (which might I add are a fairly nasty hardcoded hack in my book which is not worthy for OJP inclusion) unless thinned out initially... As if this wasn't enough, I actually had to add back in support for sword trails, since the SFX code removed it.

So yeah. Not recommended for use in Enhanced, or with anything that's not a saber.


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Old 01-02-2007, 03:19 PM   #12
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Quote:
Originally Posted by Chebawizz
Can someone upload the code for Basic too? all the links of the other thread are dead
It's all on the same svn repo.


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Old 01-02-2007, 04:40 PM   #13
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where?
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Old 01-02-2007, 05:32 PM   #14
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What did you do just grab Enhanced directory?

You should be pointing your svn checkout to: https://opensvn.csie.org/ojp

Not https://opensvn.csie.org/ojp/Enhanced.


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Old 01-02-2007, 06:28 PM   #15
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Quote:
There's one problem though... they can't really be used in Enhanced. This is because Enhanced uses longer saber trails to indicate certain moves or states, and these lengthened saber trails start breaking up if made any longer with said sabers (which might I add are a fairly nasty hardcoded hack in my book which is not worthy for OJP inclusion) unless thinned out initially... As if this wasn't enough, I actually had to add back in support for sword trails, since the SFX code removed it.

So yeah. Not recommended for use in Enhanced, or with anything that's not a saber.
Actually, the trails are fine the way they were in enhanced when they were in enhanced. The only move that had the slightly extended trail was the attack fake (power attack) and most of us are so use to the way an attack fake looks when it moves that the extended trails don't really make much of a difference anyways for us enhanced saber system vets. It would still be a nice option on the menu for those of us who want them. I miss fighting with them and using my pointed tip MB saber


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Old 01-02-2007, 06:54 PM   #16
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Quote:
Originally Posted by JRHockney*
Actually, the trails are fine the way they were in enhanced when they were in enhanced. The only move that had the slightly extended trail was the attack fake (power attack) and most of us are so use to the way an attack fake looks when it moves that the extended trails don't really make much of a difference anyways for us enhanced saber system vets. It would still be a nice option on the menu for those of us who want them. I miss fighting with them and using my pointed tip MB saber
I was starting to like them for having a trail even when not slashing, and drawing a nice trail even when more erratic saber moves (like staff kata transitions) were used.

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Old 01-03-2007, 12:42 AM   #17
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Quote:
Originally Posted by JRHockney*
Actually, the trails are fine the way they were in enhanced when they were in enhanced. The only move that had the slightly extended trail was the attack fake (power attack) and most of us are so use to the way an attack fake looks when it moves that the extended trails don't really make much of a difference anyways for us enhanced saber system vets. It would still be a nice option on the menu for those of us who want them. I miss fighting with them and using my pointed tip MB saber
"Actually," nothing. Excuse me, but wouldn't it be best to trust the guy who added them in to begin with? I was talking about the default code, before changes were made.

Vruki messed around with the trails, it wasn't like that initially. When he was reporting bugs to me he mentioned the trails breaking up when they got longer, so he thinned them out to prevent that. Remember, we made a couple of builds so that I could fix bugs or oversights and somewhat clean up that mess of code before I left it to him, so I know what went on up to that point better than you do. TheShaman is right, they are not exactly the same and the trails ARE thinner than they used to be, and I am right in saying that they were breaking up initially, because I doubt tremendously that Vruki would have mentioned them breaking up to me otherwise. He apparently found it very irritating.


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Old 01-03-2007, 01:37 AM   #18
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Hi


Lathain Valtiel,If you find your altered code,can you send it to me,since i want to have the edited sabers,not the original ones that i posted?


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Old 01-03-2007, 01:45 AM   #19
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Quote:
Originally Posted by Lathain Valtiel
"Actually," nothing. Excuse me, but wouldn't it be best to trust the guy who added them in to begin with? I was talking about the default code, before changes were made.

Vruki messed around with the trails, it wasn't like that initially. When he was reporting bugs to me he mentioned the trails breaking up when they got longer, so he thinned them out to prevent that. Remember, we made a couple of builds so that I could fix bugs or oversights and somewhat clean up that mess of code before I left it to him, so I know what went on up to that point better than you do. TheShaman is right, they are not exactly the same and the trails ARE thinner than they used to be, and I am right in saying that they were breaking up initially, because I doubt tremendously that Vruki would have mentioned them breaking up to me otherwise. He apparently found it very irritating.
Well, whatever version we ended up with in 0.0.9f was good enough as far as I'm concerned, eventhough the trials probably could have been longer. Especially at higher fps, they looked more than fine. I still had lot more fun playing with those than the default sabers. I still think Master Luke should try his hand at it if he wants to. Especially if they're built in the menu, we could always try and make them better in a later build.

Unless of course, you want to try it? Since you added them in originally and Vruki's not around anymore , you should probably get first dibs if you want.


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Old 01-03-2007, 02:21 AM   #20
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Hi


Well JRHockney*,I'll try implementing the the sabers,but I'll need the code edited by Lathain Valtiel.If he can find it and post it I think I'll be able to implement it in the game.
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Old 01-03-2007, 04:28 AM   #21
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Quote:
Originally Posted by ensiform
What did you do just grab Enhanced directory?

You should be pointing your svn checkout to: https://opensvn.csie.org/ojp

Not https://opensvn.csie.org/ojp/Enhanced.
They're referring to code that was never commited to the repository.


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Old 01-04-2007, 12:54 AM   #22
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Quote:
Originally Posted by Master_Luke
Hi


Well JRHockney*,I'll try implementing the the sabers,but I'll need the code edited by Lathain Valtiel.If he can find it and post it I think I'll be able to implement it in the game.
Thats alot of code to post and I'm not sure how the MB team will feel about posting portions of their code in public. I might have found a newer copy of that code (not sure though) that I was going to pm you, but pm didnt seem to come up as an option on your profile.


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Old 01-04-2007, 11:34 PM   #23
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It's not the MB team's code to dictate how we post. The SFX sabers were originally posted for anyone to use, similar to OJP itself.

As for my code, I have it, but I don't quite know what state the copy I have is in. I'll look into it in an hour.


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Old 01-05-2007, 12:55 AM   #24
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...Correction, I DON'T have it. Seems I replaced all my files with that (horribly failed) custom blade project I had going.

Oops. I thought that my code folder being there meant they were around...


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Old 01-05-2007, 01:47 AM   #25
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...Eesh, reading this hackjob so I can recreate what AJL did reminds me why I hate it. Give me awhile.


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Old 01-05-2007, 04:38 AM   #26
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BUSHADA triple post.
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Old 01-05-2007, 04:51 AM   #27
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Yes, I get triple posty when I get annoyed with this code.

I'm almost done. Not sure if it works, but that's for you all to find out.


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Old 01-05-2007, 05:47 AM   #28
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Right then. Here's my first attempt that I totally doubt will compile.

http://www.seraphicradiance.net/BB/a...RGBSabersE.zip

If by some miracle it DOES compile and I got it right the first time, put the .dll into a pk3 along with those folders there. Put a z in front of it so Enhanced loads it last.

If this works, a new cvar has been added: sfx_sabers. Setting it to 1 actiavtes SFX sabers.


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Old 01-05-2007, 12:55 PM   #29
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Awsome. Thanks for the effort lathain. Good luck Master Luke.


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Old 01-06-2007, 01:46 AM   #30
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Hi


Thanks Lathain Valtiel for the code.I'll try it and see what can I do.


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Old 01-06-2007, 04:39 AM   #31
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Sorry for repeating my self and being annoying, but... thicker glow than 009f 's please...

(for more info check my previous post, with 2 screenshots)
good luck
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Old 01-06-2007, 06:52 AM   #32
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Quote:
Originally Posted by TheShaman
Sorry for repeating my self and being annoying, but... thicker glow than 009f 's please...

(for more info check my previous post, with 2 screenshots)
good luck
The glow around the saber like that is attributed to the rGB_glow2 file, if they don't, I'll do it for you .

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Old 01-07-2007, 01:02 PM   #33
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The default one of basejka, ojp, or any mod, which is located in gfx/effects/sabers/ ?
if it's this one, I could do it, I know a bit of that, I actually made a little saber mod (looks nicer than OJP's default one, sorry, and it also replaces the saber sounds with MB2 B18 ones).
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Old 01-07-2007, 01:24 PM   #34
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Actually, there is a variable in the code called glowscale which may have some influence.

But other than that, yes, the file in question matters.

I'm more amazed you psychos actually want it BRIGHTER.


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Old 01-07-2007, 03:58 PM   #35
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Quote:
Originally Posted by Lathain Valtiel
Actually, there is a variable in the code called glowscale which may have some influence.

But other than that, yes, the file in question matters.

I'm more amazed you psychos actually want it BRIGHTER.
Could you tell me if there's anything in there that changes how the core looks?

I can't seem to recreate the tiny white glow around the saber's core without destroying or making the blade transparent with my own mods.

Care to help me out?

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Old 01-08-2007, 06:44 AM   #36
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Tiny white glow? What are you referring to? That fuzziness around the base of the standard Raven sabers?

And I don't believe that is the case. I'm fairly sure the core's look is totally dominated by the shader file and texture, except for the weapon's width, which you can change. What are you trying to do exactly?


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Old 01-08-2007, 10:18 AM   #37
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Quote:
Originally Posted by Lathain Valtiel
Tiny white glow? What are you referring to? That fuzziness around the base of the standard Raven sabers?

And I don't believe that is the case. I'm fairly sure the core's look is totally dominated by the shader file and texture, except for the weapon's width, which you can change. What are you trying to do exactly?
It's hard to explain..

Around the saber's core there's a fuzzy white glow in the movies, the core actually glows white and the colour of the blade comes after that part:

http://www.cswu.cz/epizoda-iii/images/anakin/051.jpg

Look at this core for an example, and:

http://home.scarlet.be/yodawallpaper...0Obi%20Wan.jpg
Really obvious there^.

Here's some pictures of the sabers I've made btw:

http://i2.photobucket.com/albums/y30...e/shot2297.jpg
170 Red

http://i2.photobucket.com/albums/y30...e/shot2296.jpg
70 +\- Green

http://i2.photobucket.com/albums/y30...e/shot2295.jpg
255 blue
100 green

But they lack that whitish glow around the core, I just can't get it right without making the whole core see-through.

If there isn't any code for it, maybe you could help me graphically?

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Old 01-08-2007, 11:08 AM   #38
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Hmmmmm.... you mean how in the outer edge of the core, the white sort of blends in with the outer, colored glow for a bit?

Hmmm... no, I don't believe that specifically possible. Raven cheats to get that effect by building color into the saber core textures. Unfortunately, we cannot take that route with the RGB sabers I don't think.

What RGB sabers do is actually create TWO cores. One core is simply a dead, white core. The other core is layered behind this core, but its white is filled in with the selected color in the RGB saber screen. Thus, you have a white core layered on top of a colored core. Then, the glow is applied, the white in the glow texture is once again filled in with color and that glow is casted around the core.

Hmmm... try this. Take rgb_core. That is the dead white core that is applied over on top of the colored core. Make its outer edges gray. What I believe this will do is make it partially transparent. I hope.


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Old 01-08-2007, 11:12 AM   #39
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Quote:
Originally Posted by Lathain Valtiel
Hmmmmm.... you mean how in the outer edge of the core, the white sort of blends in with the outer, colored glow for a bit?

Hmmm... no, I don't believe that specifically possible. Raven cheats to get that effect by building color into the saber core textures. Unfortunately, we cannot take that route with the RGB sabers I don't think.

What RGB sabers do is actually create TWO cores. One core is simply a dead, white core. The other core is layered behind this core, but its white is filled in with the selected color in the RGB saber screen. Thus, you have a white core layered on top of a colored core. Then, the glow is applied, the white in the glow texture is once again filled in with color and that glow is casted around the core.

Hmmm... try this. Take rgb_core. That is the dead white core that is applied over on top of the colored core. Make its outer edges gray. What I believe this will do is make it partially transparent. I hope.
The rgb_line file being the first thing that's rendered, so if I make the line and core files unique (save for the glows) qua core, the line will be drawn wherever the core is transparent? That could work, I've been ignoring the rgb_line file up till now.

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Old 01-08-2007, 11:25 AM   #40
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*Checks*

Yes, rgb_line is rendered first, it provides the blade color because the white in its texture is filled in. rgb_core is rendered on top of it with its white staying as-is to provide a visible white core. What you could try is making rgb_core's sides gray, so that the color will only partially shine through. We just cut off the sides so the whole thing shows through as it is now. My bad, most likely.

I have no idea what'll happen if you make rgb_line's sides gray.


Kurgan's Meatgrinder (JA Server: 72.5.248.212:29070)

Player tested, Valtiel approved.

Valtiel approved downloads for Meatgrinder: http://strategy.jediknight.net/jka/downloads.shtml
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