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10-25-2006, 12:20 PM
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#1
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Forumite
Join Date: Dec 2005
Location: London, Enfield
Posts: 610
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[TSL] PC Wrist Launcher and No More G0-T0!
Since these two mods of mine use the same dialog file as a trigger, I decided to cut out the middle man and release them as a pack. If you want to just have one of them, feel free to change the dialog yourself :P
Okay, so basically, in the talk with G0-T0 on the Ebon Hawk after destroying his ship, at the start of the dialog (either hanharr's "one of g0-t0's machines" or mira's "waddayou want" lines), your PC will recieve both a custom wrist launcher and the feat to use it. Also the dialog was changed so that you cannot say yes to G0-T0 joining your party, it is simply: "I do not accept your gift", or something along those lines.
Because the G0-T0 utc file used on Malachor is not the same as the one that is pulled from the party table, G0-T0 will still appear on Malachor V at the end of the game, therefore this mod will not screw the "ending".
Download #1: Filefront
Download #2: Geocities

Last edited by goldberry; 10-28-2006 at 03:07 PM.
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10-25-2006, 01:51 PM
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#2
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Lurker
Join Date: Jan 2006
Location: Sylacauga, Alabama
Posts: 9
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Cool!! I will have to try this one.
I so hate G0-T0.
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10-25-2006, 07:17 PM
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#3
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Flame Imperishable
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
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Quote:
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Originally Posted by silver3279
Cool!! I will have to try this one.
I so hate G0-T0.
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Ditto GO-TO is the most useless NPC of the series
Not all those who wander are lost.-J.R.R. Tolkien
I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
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10-25-2006, 09:29 PM
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#4
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Forumite
Join Date: Aug 2003
Location: Seattle
Posts: 575
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Hmmm. Can we do a recruit mod to replace that annoying blob?
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10-26-2006, 05:12 AM
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#5
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Forumite
Join Date: Dec 2005
Location: London, Enfield
Posts: 610
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The reason I did the no more goto mod was because I intend to make a recruitable NPC to replace him. This was just paving the way
It might be a while before I release it though, cause my Grey Jedi WIP needs my attention.
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10-26-2006, 11:52 AM
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#6
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,255
Current Game: Skyrim
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Does G0-T0 still show up on Malakor?
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10-27-2006, 05:21 AM
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#7
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Forumite
Join Date: Dec 2005
Location: London, Enfield
Posts: 610
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I don't know, I'll test it. But come to think of it, there's no reason why he shouldn't because I believe he is a character in that module, and that he is not being pulled from the party table.
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10-27-2006, 11:16 AM
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#8
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,255
Current Game: Skyrim
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Just asking from a story perspective...
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10-27-2006, 02:18 PM
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#9
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FileFront Manager
Join Date: May 2002
Location: Vancouver, WA
Posts: 2,810
Current Game: Variations of games
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G0-T0's UTC tag is different on Malachor V than his party member tag. He will show up there when the remote makes its rounds.
Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: JediShemL -- Watch my KOTOR videos! Download my mods from FileFront!
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10-28-2006, 08:55 AM
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#10
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Junior Member
Join Date: Sep 2005
Location: My fortress in Ziost
Posts: 258
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Or maybe you can install some other recruitment mod. By the story perspective, I think that G0-T0 can perfectly be at Malachor V even if you "fire him" as we know that he has so many resources.
"Revenge is never a straight line. It's a forest. And like a forest it's easy to lose your way to get lost When engaged in combat, the vanquishing of thine enemy can be the warrior's only concern. This is the first and cardinal rule of combat. Suppress all human emotion and compassion. Kill whoever stands in thy way, even if that be Lord God, or Buddha himself..."
Hattori Hanzo.
Last edited by lord ignarn; 10-28-2006 at 08:57 AM.
Reason: Bad written name
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10-28-2006, 03:03 PM
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#11
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Forumite
Join Date: Dec 2005
Location: London, Enfield
Posts: 610
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Okay, I'm editing my first post to mention that this will not conflict with the Malachor storyline.
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12-31-2006, 08:01 AM
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#12
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Rookie
Join Date: Dec 2006
Posts: 40
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Does this keep you from ever getting G0-T0 as a party member, or just remove him as a party member imediately?
If it prevents him from ever being added would it be possible for whatever recruitment mod fills his spot to take place before Nar Shadaa?
I think it would be cool to add Luxa. Or maybe Ramana(the Twi'lek slave on Telos). Since Ramana speaks Twi'lek you'd even be able to give her dialog. She'd just have very limited interaction with other party members.
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12-31-2006, 01:30 PM
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#13
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Junior Member
Join Date: Nov 2006
Posts: 364
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Now I wish i had KOTOR 2 on PC
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01-01-2007, 01:41 AM
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#14
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Argetlam
Join Date: Oct 2006
Location: Asleep.... shhh DO NOT DISTURB
Posts: 1,268
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Quote:
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Originally Posted by CA8802
Does this keep you from ever getting G0-T0 as a party member, or just remove him as a party member imediately?
If it prevents him from ever being added would it be possible for whatever recruitment mod fills his spot to take place before Nar Shadaa?
I think it would be cool to add Luxa. Or maybe Ramana(the Twi'lek slave on Telos). Since Ramana speaks Twi'lek you'd even be able to give her dialog. She'd just have very limited interaction with other party members.
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It allows you to reject G0-T0's "gift"
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