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Thread: Help with keys (demo2)
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Old 01-15-2007, 08:37 AM   #1
Foul Ole Ron
@Foul Ole Ron
Join Date: May 1999
Location: Sator Square, Ankh-Morpork
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Help with keys (demo2)

I was trying the original DF (again) when I found this mod - absolutly great! I can't find my way around level 2, though, even after just playing the original - it looks a lot more crowded (but fantastic, of course ).

Just one stupid question: which keys do I need for IR goggles and/or lights? I can't configure them, and I can't find them either (tried them all, maybe I remapped them by accident?)

"General Skywalker embraces Han Solo, the underground contact. Han is a huge, green skinned monster with no nose and large gills."
(G. Lucas: The Star Wars - film script, first draft)
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Old 01-15-2007, 04:08 PM   #2
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Join Date: Apr 2002
Posts: 1,188
I don't believe Jedi Academy sp supports IR goggles, I could be wrong though because I only saw them in Jedi Outcast sp.


An old school mod for jedi academy.
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Old 01-17-2007, 07:06 PM   #3
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Location: Rockin' in the Free World
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Yep. Totally right. JO didn't even have a field light option, though we could add the code for the IR goggles to MP. Unfortunately, the next demo is likely going to be SP-based so you'd have to wait for that, if it ever even materializes.

Anyway, Talay (level 2) is a lot different. The layout is basically the same but it's been pumped out into a full-fledged city, with additional buildings which makes it a little bit disorienting when compared to the original. The second half of gromas mines has something similar, though they're no less awesome for this, in fact more so because of it.

Dark Forces Mod, Part 2
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