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01-25-2007, 12:39 PM
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#1
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Join Date: Nov 2002
Location: Holland
Posts: 17
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What is the status of this mod
To be honest i forgot about it completely. I remember that the mod started a long time ago for Jedi Outcast, but it seems it is now for Jedi Academy (which is a good thing). But i don't see many progress as it looks like it's the same as years ago.
When i was cleaning my house i found this old Dark Forces cd-rom. Of course i could not get it to work under XP, and using dosbox it looked like ****. But that is because it's an old game. Then i remembered this mod so i looked on fileplanet/gamershell etc. for the file. I though it to be done summer 2003, but now i found out it isn't done yet.
Are people still working on this mod?
Any idea when it's done?
I was really looking forward to play DF once again as it is my favorite starwars game.
-I like the setting -- ie, during the reign of Emperor Palpatine with his foremost agent Darth Vader
-I do not like jedi and prefer a blaster -- I did finish DF2, jediknight without forcepowers/lightsaber (except when it was necessary like force run or something or opening grates when no weapons could do it) but the original i was no jedi.
Thanks for any answers 
i don't want a signature, but i have one now
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01-25-2007, 01:59 PM
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#2
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Lurker
Join Date: Aug 2005
Posts: 8
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as far as im aware its still alive and progressing slowly not 100% sure though
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01-26-2007, 08:10 PM
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#3
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Junior Member
Join Date: Oct 2004
Location: Rockin' in the Free World
Posts: 366
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We're still here. The second demo should be out be out very soon, as in the first quarter of this year. I can't give you an exact date because it all depends on how quickly I can work on detention center around my school schedule, which shouldn't be a problem but I don't want to second guess myself. At any rate, there is a lot done and things are constantly moving forward. Truth be told, I have everything along the first elevator completed and I'm editing the excellent terrain map Salv has done so I only need to finish two levels and the trash compactor before the map is done. Just hang in there...
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01-28-2007, 05:25 AM
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#4
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Join Date: Apr 2000
Location: Macon, GA USA
Posts: 481
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I'm looking forward to the second demo. Keep up the good work. Slow going is better than no going I guess.
My dream, to watch Imperial ships explode in my gunsights.
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01-30-2007, 12:10 AM
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#5
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Rookie
Join Date: Sep 2003
Location: Knoxville, TN, USA
Posts: 170
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Don't you mean 3rd demo? I was under the impression I'd already played two demos of this mod... 
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01-30-2007, 06:59 AM
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#6
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Join Date: Nov 2002
Location: Holland
Posts: 17
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Ok thx  I'll just have to wait and see. I really look forward to DF. Keep up the good work.
i don't want a signature, but i have one now
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01-30-2007, 11:26 AM
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#7
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Join Date: Jun 2003
Location: Guildford
Posts: 23
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Quote:
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Originally Posted by SlicerDude
Don't you mean 3rd demo? I was under the impression I'd already played two demos of this mod... 
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They released the first level only for JO.
Then the 'First Demo' which contained the first three levels for JA.
Thus the 'Second Demo' will be the second batch of 3 levels for JA.
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02-27-2007, 06:48 PM
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#8
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Bummer the "Sometime 2006" thing is now obsolete. Time to change the opening animation on the website? 
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03-01-2007, 01:51 PM
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#9
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Join Date: Jan 2003
Location: Germany
Posts: 501
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Lol yeah, it should write "Sometime 2007"... :-P
I'll remove it for now...
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04-01-2007, 09:52 AM
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#10
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Rookie
Join Date: Sep 2004
Location: 5 Miles north of the Preppie-Snobbotorium called Annapolis, MD
Posts: 187
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I read a post on MODDB a week or two ago which mentioned the fact that Spring Break 2007 (next weekend) is the release date for the all new 6-level (and possibly final) release for the MOD.
Are there any thuths to these rumors?

"Every time my fingers touch brain, I'm the guns of the navarone...I'm superfly TNT..."
- Jules Winfield , Pulp Fiction
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04-02-2007, 02:16 AM
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#11
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Rookie
Join Date: Feb 2007
Posts: 15
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Quote:
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Originally Posted by DarkStarMojo
The second demo should be out be out very soon, as in the first quarter of this year.
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Well, the quarter has passed. Any news?
Last edited by Omeganian; 04-02-2007 at 02:34 AM.
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04-02-2007, 04:41 AM
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#12
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Join Date: Apr 2000
Location: Macon, GA USA
Posts: 481
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I hope its released soon. I want more JA SP levels to play.
My dream, to watch Imperial ships explode in my gunsights.
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04-03-2007, 04:48 AM
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#13
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Join Date: Feb 2003
Location: Sweden
Posts: 555
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Yeah, how are you guys doing?
Don't die on us!
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04-05-2007, 01:16 PM
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#14
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Join Date: Apr 2002
Location: Longview, WA
Posts: 525
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well, we aren't quite done yet. I was hoping for things to be done by now, but Chrustec is redoing all the cutscenes with the new Moldy Crow model and Detention Center is only about half done. I think now it will be June or July. Anyhow, do check out the mods homepage for a happy birthday announcement and some details about what will happen after the 3rd demo is released.
thanks
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04-05-2007, 01:31 PM
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#15
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Join Date: Feb 2003
Location: Sweden
Posts: 555
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Saw the news post... Well, thanks for five kickass years you guys! I mean the community was almost as awesome as the mod in itself, in that you got so many people cheering for you and maybe it was a bit inevitable for a mod of this quality to die... But I still can't wait for the third demo 
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04-06-2007, 04:56 AM
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#16
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Rookie
Join Date: Oct 2004
Location: Cal
Posts: 21
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Yeah I sorta felt this would happen. As a graduating college student I can see how quickly free time for intense work like this tends to vanish... Thanks for all the hard work, six levels is an amazing accomplishment for an independent volunteer team. Congrats on a job well done
As an aside, when the final assets are released, will these include the maps like Jabba's Ship and Robotics Facility too?
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04-06-2007, 05:10 AM
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#17
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Rookie
Join Date: Feb 2007
Posts: 15
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Maybe you should look for someone to turn the site over to, along with the project.
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04-07-2007, 03:10 AM
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#18
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Join Date: Apr 2000
Location: Macon, GA USA
Posts: 481
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Back when the mod started I knew it would be a tough job to make a whole game by an independent volunteer team. But atleast we got 6 levels. By judgeing the way the first 3 were done the final demo is just going to be awesome. Thanks for the hard work.
P.S. I'm still mad at that darn April fools joke you did a few years ago making us think LEC was taking over the mod. I feel the time in making the site could have been put into working on the demo.
My dream, to watch Imperial ships explode in my gunsights.
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04-09-2007, 06:24 AM
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#19
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Lurker
Join Date: Aug 2005
Posts: 8
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Looking forward to this will probally be the last big mod for ja, well done on all the effort and hard work youve put into making this.
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04-13-2007, 08:29 PM
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#20
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Join Date: Apr 2002
Location: Longview, WA
Posts: 525
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Quote:
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Originally Posted by Ham Yoyo
P.S. I'm still mad at that darn April fools joke you did a few years ago making us think LEC was taking over the mod. I feel the time in making the site could have been put into working on the demo.
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It took the webmaster probably an hour to throw that together since most was just borrowed from LEC classic gaming site/page. It didn't detract from our output in anyway I assure you. ;-)
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04-13-2007, 08:32 PM
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#21
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Join Date: Apr 2002
Location: Longview, WA
Posts: 525
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Quote:
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Originally Posted by DFgeoff
Yeah I sorta felt this would happen. As a graduating college student I can see how quickly free time for intense work like this tends to vanish... Thanks for all the hard work, six levels is an amazing accomplishment for an independent volunteer team. Congrats on a job well done
As an aside, when the final assets are released, will these include the maps like Jabba's Ship and Robotics Facility too?
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Yeah, those two maps are just roughed out, but I will include the .map file so someone can take over with what is there. The textures for those levels are completed, so we are talking about a couple hundred pieces of artwork that are just waiting for a mapper to use.
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04-25-2007, 01:08 PM
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#22
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Rookie
Join Date: Sep 2004
Location: 5 Miles north of the Preppie-Snobbotorium called Annapolis, MD
Posts: 187
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A weekly update would be nice...Even if it's just a quick little note or two, it's better than having a surprise every 2-3 months.
Anyone care to chime in on this one here? 
"Every time my fingers touch brain, I'm the guns of the navarone...I'm superfly TNT..."
- Jules Winfield , Pulp Fiction
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04-25-2007, 07:48 PM
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#23
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Join Date: Apr 2002
Location: Longview, WA
Posts: 525
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sadly, not much happens in any given week . . . but we do have some developments this week . . . I'll post news on homepage.
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04-28-2007, 07:01 AM
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#24
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Join Date: Apr 2000
Location: Macon, GA USA
Posts: 481
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Quote:
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Originally Posted by cjone2
Looking forward to this will probally be the last big mod for ja, well done on all the effort and hard work youve put into making this.
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If your looking for more Jedi Academy single player give this a try. I just found out about it and started playing it. It's as long (if not longer) than the original SP campaign. You're basically downloading a whole new game. There are 25 playable levels. There are 35 levels in all. 10 cinematic and 25 playable. 35 levels, 150000 brushes, 25000 lines of script, 40000 entities and 3000 hours of blood and sweat was put into EY:4 - The Lost Maps.
http://jediknight2.filefront.com/fil...;58958x#856009
My dream, to watch Imperial ships explode in my gunsights.
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05-01-2007, 04:34 PM
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#25
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Lurker
Join Date: Feb 2005
Posts: 7
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Ham: Thanks much for alerting us to this! Awesome. I'll play it this weekend.
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05-03-2007, 04:30 PM
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#26
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Rookie
Join Date: Apr 2007
Posts: 223
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Do you guys have anyone lined up to take over the work you guys began?
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05-03-2007, 06:37 PM
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#27
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Join Date: Apr 2002
Location: Longview, WA
Posts: 525
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no, we aren't lining anything up. We will release all game assets after the second demo is released and the public is free to organize themselves how ever they want to continue on the work. The only stipulation is that you must abide by the GNU GENERAL PUBLIC LICENSE Version 2, June 1991 under which this mod is released. Google for more details.
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06-13-2007, 01:36 PM
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#28
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Lurker
Join Date: Jun 2007
Posts: 1
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Quote:
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Originally Posted by Darth_Linux
no, we aren't lining anything up. We will release all game assets after the second demo is released and the public is free to organize themselves how ever they want to continue on the work. The only stipulation is that you must abide by the GNU GENERAL PUBLIC LICENSE Version 2, June 1991 under which this mod is released. Google for more details.
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Hmm. I may be barking up the wrong tree here, but Sith J Cull aka James Culley has made some truly outstanding mods and maps for Jedi Academy. Maybe he'd be interested in taking part? Although he has got a lot of maps in the works right now himself so he might not have time.
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06-26-2007, 10:37 AM
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#29
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Rookie
Join Date: Sep 2004
Location: 5 Miles north of the Preppie-Snobbotorium called Annapolis, MD
Posts: 187
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Any new info? Anybody? Bueller?...Bueller?...Bueller?
"Every time my fingers touch brain, I'm the guns of the navarone...I'm superfly TNT..."
- Jules Winfield , Pulp Fiction
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08-17-2007, 03:05 PM
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#30
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Rookie
Join Date: Apr 2007
Posts: 223
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hows the 6 level demo coming along? Do you have a general time frame of when it will be out?
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08-18-2007, 08:09 AM
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#31
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Join Date: Jan 2003
Location: Germany
Posts: 501
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Currently we are fighting with the cutscenes.
Something is not correctly working, and we have to find out if we can solve this with scripting or think about something completely different.
We don't really have a fixed timeline, since work is progressing very slowly at the moment.
It was planned to release the 6 levels definitely this year, but please don't ask for a fix date!

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10-27-2007, 07:09 PM
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#32
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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one map per year? We're overdue for map #4!
Well, if it's dead, please release the assets so that others can see what's done, what might have been, and be inspired to continue working on it!
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10-28-2007, 02:08 AM
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#33
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Junior Member
Join Date: Oct 2004
Location: Rockin' in the Free World
Posts: 366
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Funny, I just finished the last updates to detention center today. There was some trouble with Darth's computer so it may take a bit longer to get the build out to the team to make sure everything's working all right. I do need to run a more thorough compile of the map and check for errors myself before sending it out the door but as far as I know that's the last thing that's needed to release the demo.
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