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View Poll Results: Should KotOR 3 be Online?
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Online
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3 |
4.29% |
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Offline
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43 |
61.43% |
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Online and Offline (Both)
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24 |
34.29% |
02-07-2007, 01:15 PM
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#1
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Relax On Air
Join Date: Sep 2006
Location: High In The Sky
Posts: 1,280
Current Game: TR 8: Underworld
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KotOR III Online???
You know, i have spoken to loads of people and they all think that Star Wars Knights Of The Old Republic III should be online, like star wars Galaxies, but better, sort of WoW mixed with galaxies with a bit of phantasy star as well, i think that this would be wicked, not only online, but off line as well, so everyone who doesn't have the internet can play it as well, i think it would be way cool to be able to run around as your character in the old republic, and buy houses and stuff. What do you think?
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02-07-2007, 01:34 PM
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#2
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May The Force Serve You.
Join Date: Nov 2006
Posts: 2,236
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Of course no!
In an MMO, you are one of a million Players. You are unimportant. Bah! I want to be important!
Also, in an MMO, there is no roleplaying (for the most part). Kinda a shame for KOTOR.
Not to mention that we already have MMOs (the RP Board). You set up an RP, and have people play online. Hence, an MMO. 
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Originally Posted by The Onion
"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
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02-07-2007, 01:38 PM
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#3
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Relax On Air
Join Date: Sep 2006
Location: High In The Sky
Posts: 1,280
Current Game: TR 8: Underworld
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Yeah thats why i put both, that way you can still play the game (be important) and then still play online with other palyers.
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02-07-2007, 02:42 PM
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#4
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Persona non grata
Join Date: Jul 2006
Posts: 1,452
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KotOR games are involved single-player games with strong but fixed plots. If it ain't broke, then don't fix it.
If MMORPGs are your thing, then there are plenty of them out there. An MMORPG set in the KotOR era wouldn't be a bad thing, but it would cost in plot, because you cannot have an involved plot without a strongly defined protagonist, which means taking control away from the player, which is always a no-no in MMORPGs.
In KotOR you were Revan whether you liked it or not. In TSL the Exile was cast out by the jedi order and cut himself off from the force whether you like it or not. The plot were not only very fixed and linear - the main character was too - but the plots could not have been that strong without that. It was also necessary for the list of supporting characters, particularly your companions, to be well-developed.
It is virtually impossble to do that in MMORPGs because all characters are defined by the players and not the developers. Diablo II can be fun, but beyond the fixed NPCs, none of the acting characters have any personality but what you choose to apply to them, which has no impact on the game. You could claim your mage was exiled from his mystic order, but it would not matter at all. In KotOR, however, your past is essential to how the plot unfolds. But that's possible only because the developers are defining the characters and telling the story. As much as I like freedom of choice in games, I like strongly defined characters and compelling plots more. So no, I don't think that's a good idea. You can't make a KotOR game into an MMORPG without losing something. And there aren't enough good, involving single-player games around at the moment anyway...
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02-07-2007, 02:46 PM
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#5
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Left and may not return
Join Date: Jan 2006
Posts: 4,850
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I would prefer KOTOR III to remain as it is now.
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02-07-2007, 02:50 PM
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#6
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Junior Member
Join Date: Apr 2006
Posts: 362
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I think cantinas should have online multiplayer sections for dueling etc. maybe, and downloadable content MUST be available hehe, but for the most part, GOD NO.
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02-07-2007, 02:51 PM
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#7
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Rookie
Join Date: Jan 2007
Posts: 19
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I can see why the idea appeals to you, but I say no. Definitely no. There are plenty of online games out there. KotOR isn't meant to be one of them. I say this for a lot of the same reasons that SilentScope did. Online means <i>a lot</i> less focus on roleplaying, and also means that any semblance of a story would suffer greatly, as most online games are open-ended. I think that would be a travesty for KotOR, as that's one of the main reasons the games are so good. Also, not everyone has a good internet connection, so you'd be leaving a lot of people out.
As for having both online and off, that's even worse. Why? Because KotOR is a big game already. From what I've observed in game development, it's a BIG job to develop anything that has an online component. If KotOR III was going to have an online component, it would essentially be like developing two games at the same time. If that were the case, I'd much rather have it be twice as long instead of having any sort of online elements. The series began as a standalone RPG, and that's how it should stay, in my opinion. There are plenty of other places to go if you want to play an MMORPG.
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02-07-2007, 03:08 PM
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#8
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I sneer at thee.
Join Date: Sep 2005
Posts: 1,527
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Jediphile's explanation above is closest to mine. As he said, if it ain't broke, then don't fix it.
"There is something going on in time and space, and beyond time and space, which, whether we like it or not, spells duty." -Winston Churchill
"For of all sad words of tongue or pen, The saddest are these: 'It might have been!'" -John Whittier
"Apathy is death." -Kreia
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02-07-2007, 03:28 PM
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#9
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Administraterror
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I'll repeat what I've always answered to similar questions: I prefer a good complete single player game with a good plot, good dialogues, lots of role playing options, good and varied quests, and well fleshed out npcs than two half games. Ressources are never unlimited, so let's keep Kotor as it is and spend the money and development time on the sp campaing 
Prouver que j'ai raison serait accorder que je puis avoir tort. ~ Beaumarchais
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02-07-2007, 03:36 PM
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#10
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The One Who Knocks
Join Date: Sep 2006
Posts: 1,459
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Nah, KotOR III doesn't need to go online.
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02-07-2007, 03:44 PM
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#11
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Relax On Air
Join Date: Sep 2006
Location: High In The Sky
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Current Game: TR 8: Underworld
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Well, i wont bother arguing with you if you all don't want it to be online as there's no point, but that is why i put both, as in you have the main game and then you have the online bit, which is completely different from the main story, you play as a different character, you make a new one, it is more meanwhile while kotor 3 is happening that your online adventure takes place. Basically you don't have to play it online, its just so you can enjoy the times of the old republic with other palyers, with loads of different factions and guilds, not to do with kotor 3 story, in fact its more of another game, not kotor 3 online, more like kotor: the online adventures, but i still say both is better, that way, if your opinion is you wouldn't want to play it online then all the other people who think like me would play it online, it just gives palyers the chance to play and battle with each other, kotor 3 itself would have its own story and you just have the choice if you want to play the old republic adventures online or not.
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02-07-2007, 04:14 PM
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#12
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The One Who Knocks
Join Date: Sep 2006
Posts: 1,459
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Yea, if they made a completely different game set in the KotOR era then it would be cool, but KotOR III itself shouldn't be a MMO.
Why drastically change something that has worked so well in the past?
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02-07-2007, 04:37 PM
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#13
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Junior Member
Join Date: Nov 2006
Posts: 364
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Quote:
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Originally Posted by Topsite
I would prefer KOTOR III to remain as it is now.
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Not being made???? You blasphemist!
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02-07-2007, 04:41 PM
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#14
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The One Who Knocks
Join Date: Sep 2006
Posts: 1,459
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Quote:
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Originally Posted by Kas'!m
Not being made???? You blasphemist!
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I'm pretty sure he means he wants KotOR III to remain the same as KotOR and TSL. 
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02-07-2007, 04:44 PM
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#15
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A handful of dust.
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,688
Current Game: KotOR II
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Only as a sort of cantina-type thing - Meet people, play pazaak, swoop race, duel, that kinda thing. Go on quests together? No thanks.
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02-07-2007, 05:36 PM
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#16
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Veteran
Join Date: May 2006
Posts: 866
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IMO, there are too many games being developed for online play, and on top of that some require a monthly fee (which for some games is ok). So I vote for K3 to be offline.
I QUIT LF!
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02-07-2007, 05:38 PM
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#17
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May The Force Serve You.
Join Date: Nov 2006
Posts: 2,236
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Don't we already have Pure Pazzak for multiplayer goodies?
And it is strange that, for most MMOs, you usually grind alone. If I wanted to grind alone, I would play a SP game.
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Originally Posted by The Onion
"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
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02-07-2007, 06:01 PM
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#18
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Junior Member
Join Date: Dec 2006
Location: Somewhere with ice cubes and alot of pudding.
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I think that KOTOR III should be both, with each part having it's own storyline. Of course, in the offline part it'll be like the other KOTOR's, but in the online part it can be kinda like master zionosis said: WoW mixed with Galaxies (although not so much like Galaxies) ive never played phantasy star so idk what that game's like.
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02-07-2007, 06:11 PM
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#19
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Relax On Air
Join Date: Sep 2006
Location: High In The Sky
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Current Game: TR 8: Underworld
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Well, at least some people agree with me, what I'm suggesting is that they would be separate story lines, but with the KotOR 3 game so it would work the same way as all Kotor games but with online changes and such.
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02-07-2007, 06:21 PM
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#20
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Junior Member
Join Date: Dec 2006
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Quote:
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Originally Posted by master zionosis
Well, at least some people agree with me, what I'm suggesting is that they would be separate story lines, but with the KotOR 3 game so it would work the same way as all Kotor games but with online changes and such.
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I'm sure alot more people agree with you than you think, although everyone who has said no do have their points. but IMO, online is always fun since you can talk and interact with other ppl. and if ur one of those ppl who don't like interacting with others, then well... what are u doing on this forum site? lol. and as for the separate storylines, they should have your character in the online version a regular soldier a la Battlefront so as not to screw with Star Wars canon
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02-07-2007, 06:52 PM
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#21
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Rookie
Join Date: Feb 2007
Posts: 72
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Well, I think that the online and offline idea is great (JUSt NOT A MONTHLY FEE!!!!)
I mean, when you play online, not only can you hook up with friends and like totally pwn your next door neighbor with a lightsaber, but you could also make a totally new rpg plot (it sorta worked for The Matrix : ONLINE)
Like ya, and have the servers all be able to install downloadbale content. But have a thing for whenever a player joins, the mod is uploaded to the server so everyone can use it (but that may be a bad idea, server would reset everytime a player joined =/)
I dont like the buying a house thing. Maybe KOTOR 3 should have more worlds though, hence a home world. I would LOOOOOOOVE to see Coruscant, definately Hoth, and many others.
So lets say kotor three had...... oh 20 worlds (just an example). You could start a clan/team and pick a world as your homeworld. If your clan was Jedi based, coruscant. Sith based, Korriban! Neutral, you could choose kashyyk ^^.
I also think that they should post a SEVERE CHEATING FILTER for online play, no one wants to get pwned by a lvl 99999999999 sith master with a 12 foot long pink lightsaber =/
But ya, I would love to see it go online and off, I think it would be fun, kinda like NWN. People could also maybe make custom worlds for their clan! Maybe even custom ships!!!!! The possibilities are endless ^^
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02-07-2007, 11:37 PM
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#22
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Junior Member
Join Date: Aug 2006
Location: Perth, Western Australia
Posts: 413
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What Jediphile said.
AH CRAP!
I accidentally voted ‘online’. How could one do such a thing you say? Well, I did, and this is me we’re talking about lol.
But obviously, since I said what Jediphile said, I meant to vote for OFFline.
"Here is my final point. About drugs, about alcohol, about pornography and smoking and everything else. What business is it of yours what I do, read, buy, see, say, think, who I ****, what I take into my body - as long as I do not harm another human being on this planet?"
~ Bill Hicks
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02-07-2007, 11:41 PM
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#23
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Flame Imperishable
Join Date: Nov 2003
Location: Karningul
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Quote:
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Originally Posted by Darth333
I'll repeat what I've always answered to similar questions: I prefer a good complete single player game with a good plot, good dialogs, lots of role playing options, good and varied quests, and well fleshed out NPCs than two half games. Resources are never unlimited, so let's keep KotOR as it is and spend the money and development time on the SP campaign 
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Quoted For the Truth
Not all those who wander are lost.-J.R.R. Tolkien
I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
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02-07-2007, 11:48 PM
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#24
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Baron von Sexy
Join Date: Apr 2005
Posts: 3,875
Current Game: HKO closed beta
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Despite the similarities in their names, an MMORPG is almost completely different than an RPG, and I think KotOR should stay an RPG.
Let's kill ourselves.
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02-07-2007, 11:49 PM
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#25
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Veteran
Join Date: Jun 2006
Location: Delta Halo
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I think both would not be a bad idea as it gives you a little more space to explore what you want to do. Although I think that giving the game 2 characters would be a better idea on the dev's part because it just makes for funner game play... for some. 
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02-08-2007, 12:15 AM
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#26
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Jedi Council Member
Join Date: Aug 2002
Location: Puget Sound, Wa
Posts: 5,723
Current Game: ToR beta & Kotor
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As much as I want the current version of SWG to shutdown and be replaced by a new SW mmo, I want Kotor 3 [whenever it comes out] to remain as a RPG [offline] game.
Silentscope put it best -
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In an MMO, you are one of a million Players. You are unimportant. Bah! I want to be important!
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Now I would love to see a new SW mmo in the NJO or anything post ep 6 so they don't have to "follow" the movie timeline [I use quotes because SWG currently follows no time-line and is supposed be between 4 and 5 if memory serves].
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02-08-2007, 12:28 AM
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#27
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I Slay Dragons
Status: Administrator
Join Date: Jul 2000
Location: Man-Room in Missouri
Posts: 13,764
Current Game: Scrolling Eldery
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What the crap? No.
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02-08-2007, 01:20 AM
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#28
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Flame Imperishable
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
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For those that want both online and good SP game. As Darth333 pointed out there is no way you can have both. Game developers have both limited time and resources to get the game out the door.
A good point is the Neverwinter Nights series. The original campaign for NWN 1 was ok but the toolset for creating Persistent Worlds-User Created Modules was very good. This is why most people play NWN 1 SP campaign prefer the two expansion packs over the OC.
In the case of NWN 2 the story is fairly good. However the toolset leaves something to be desired.
Not all those who wander are lost.-J.R.R. Tolkien
I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
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02-08-2007, 03:58 AM
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#29
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EVILIVE
Join Date: Jun 2003
Posts: 1,805
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Quote:
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Originally Posted by Boba Rhett
What the crap? No.
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02-08-2007, 11:25 AM
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#30
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,255
Current Game: Skyrim
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The one thing I have learned is that you cannot rely on online players to provide universe realism.
Ever.
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02-08-2007, 02:02 PM
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#31
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Food-based rocker
Join Date: Sep 2005
Location: Somewhere else. Probably.
Posts: 1,096
Current Game: World of Warcraft
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*sigh* How many times can this come up?
KotOR and TSL are single-player immersive RPGs. LucasConglomerate already has an MMORPG, Galaxies. Why would they change genres when they don't have to?
Be considerate to others or I will bite your torso and give you a disease!
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02-08-2007, 08:44 PM
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#32
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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Quote:
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Originally Posted by Boba Rhett
What the crap? No.
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I am totally with you.
As for the online player and realism thing, yes everyone knows its not going to happen. Well unless you are doing it like NWN style, meaning that you can make maps and host. If that is the case then I am all for it.
IN ADDITIONAL TO THE REGULAR GAME!!! I would suggest a NON MMO online play, meaning that you can run around as a Jedi in a game created by a DM, and he is going to run the game. Yes its NWN like, and yes servers may vary. But there can be servers that are actually roleplaying, as well as hack n slash ones, or even stupid ones where people just hang out trolling spamming and /b/tarding.
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02-08-2007, 09:01 PM
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#33
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Rookie
Join Date: May 2006
Location: sydney
Posts: 200
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i think online and off line like the mini games can be online so who ever is playing can verse other people in the Kotor games instead of just verseing the computer we have it in empire earth games when if there is a challange going the people that has been picked goes to the sight then who ever wins get there choice in prizes and as for the main game i think offline
IM HERE IF YOU WANT SOMETHING DONE RIGHT
A TRUE WARRIOR IS ONE THAT CAN BEAT IT DOWN EVERY TIME IT RAISES ITS HEAD
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02-14-2007, 08:43 AM
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#34
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Lurker
Join Date: Jan 2007
Posts: 2
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i think part of the main game could be on line, like a large swapmeat where players can trade, buy, or sell items. there could also be merchants with updated invantories of new items. this would not efect the main game but would make it more interesting by adding more options and new stuff. maby even buy new maps or official mods etc.
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02-14-2007, 08:52 AM
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#35
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Rookie
Join Date: Oct 2006
Posts: 22
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The way I see it going (and the only way for a game like this to work), is for it to do some like Dungeon Siege where it's both.
Thay have the stang alone game but thay also have a way for you to team up on line.
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02-14-2007, 01:03 PM
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#36
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Rookie
Join Date: Feb 2006
Posts: 104
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Online Co-Op, but no more than that. Only parts of the game that do not focus heavily on Story, too. Maybe just side quests, or maybe certain quests can only be completed by two people (online or off).
The Cantina is a good idea. Any next gen game has to have some form of online, even if it is just a good stream of DL content.
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02-14-2007, 01:21 PM
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#37
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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Well, I see it like this: The ENTIER CAMPAIGN game itself is completely offline.
Cause it would be extremely dumb to see a bunch of Revan/Rxile/(whatever the new name is) trading with each other... NO.
But there should be online capable game where you can just go adventure with other people as a newly made character with one person hosting a game. Like a small time Jedi/Sith/bountyhunter. Then there is no server needed and the content would depend on individual game-master... would help modding also.
Minigame can be online.
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02-15-2007, 02:15 PM
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#38
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Rookie
Join Date: Oct 2006
Location: The Cage
Posts: 247
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I can't see it appealing to me that much. And certainly not if I have to pay monthly. I'm poor.
...
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02-15-2007, 02:18 PM
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#39
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Rookie
Join Date: Dec 2006
Location: Im a Ghost, thats why you dont know.
Posts: 186
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I would only get it if the online game was FREE.
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02-15-2007, 05:07 PM
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#40
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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you mean you would not enjoy free online pazaak?
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