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Old 04-01-2007, 06:45 PM   #81
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Originally Posted by Jediphile
In that case, no thanks. Peragus was terrible enough the first time around...
lol Peragus was the most atmospheric planet of both games.
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Old 04-08-2007, 06:12 AM   #82
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lol Peragus was the most atmospheric planet of both games.
Only because it was sickening to the point of driving the player either crazy or nauseous


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Old 04-08-2007, 04:30 PM   #83
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Well, seeing as though it will probably be about the new true Sith, I think there should be Sith-like worlds, maybe a few ancient Rakatan or Celestial worlds too. I want to see some Ziost or some Ruusan. I do doubt that Coruscant or some really popular world will be mentioned. I do hope that they take away Dantooine and Korriban (and please hope, I wish, they do not add Tatooine). I would like to see some sort of space-station place, maybe similiar to Yavin 4 in Kotor 1, but MASSIVE and as it's own world.

I hope Kotor 3 is longer too, with more worlds, so I don't beat it in a month.
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Old 04-08-2007, 05:36 PM   #84
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I feel there should be some Sith worlds seen in Kotor 3 such as Ziost, but not any of the other planets from the previous Kotor games; in my opinion it's a matter of seen it, done that.
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Old 04-08-2007, 07:15 PM   #85
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Originally Posted by Scyrone
Well, seeing as though it will probably be about the new true Sith, I think there should be Sith-like worlds, maybe a few ancient Rakatan or Celestial worlds too. I want to see some Ziost or some Ruusan. I do doubt that Coruscant or some really popular world will be mentioned. I do hope that they take away Dantooine and Korriban (and please hope, I wish, they do not add Tatooine). I would like to see some sort of space-station place, maybe similiar to Yavin 4 in Kotor 1, but MASSIVE and as it's own world.

I hope Kotor 3 is longer too, with more worlds, so I don't beat it in a month.
Agree completely. Only worlds we haven't seen in KotOR before, and certainly some Sith worlds among those. And if K3 is to be a climactic showdown in the ultimate conflict between the Republic and the true Sith, then Coruscant and Ziost would seem to be musts to me.

Other than those, I'd like Alderaan, Sleheyron, Myrkr, Khar Shian/Delba, and maybe some other Sith worlds like Rhelg or Thule.


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Old 04-08-2007, 07:21 PM   #86
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like Alderaan, Sleheyron.
These 2 would be great! Alderaan because it's destroyed in A New Hope so will be good to see in detail in a game and Slehayron because we missed that part on Kotor 1 (although since it's an induistrialised planet run by Hutts, wouldn't it be too similar to the moon Nar-Shadaa in Kotor 2?)
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Old 04-08-2007, 07:37 PM   #87
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These 2 would be great! Alderaan because it's destroyed in A New Hope so will be good to see in detail in a game and Slehayron because we missed that part on Kotor 1 (although since it's an induistrialised planet run by Hutts, wouldn't it be too similar to the moon Nar-Shadaa in Kotor 2?)
While Sleheyron is run by the Hutts, it never sounded too similar to Nar Shaddaa. See for yourself:



David Gaider has described what they planned - but cut - for Sleheyron in KotOR. It didn't sound much like Nar Shaddaa to me. But check for yourself:
http://swforums.bioware.com/viewtopi...=89&highlight=


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Old 04-08-2007, 11:16 PM   #88
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interesting pic.


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Old 04-09-2007, 12:53 PM   #89
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The planets that I really care about being it are Ziost, Coruscant, Alderaan, and Sleheyron. And then of course, Korriban, Dantooine, and Tatooine must not appear. We've seen Korriban and Dantooine enough, and Tatooine is a little too back-waterish to be important.


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Old 04-09-2007, 05:36 PM   #90
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The planets that I really care about being it are Ziost, Coruscant, Alderaan, and Sleheyron. And then of course, Korriban, Dantooine, and Tatooine must not appear. We've seen Korriban and Dantooine enough, and Tatooine is a little too back-waterish to be important.
Hmm, we seem to agree rather a lot. All the planets you want, I already put into my own idea for a K3. And I, too, would have to see Dantooine and Tatooine again. We've just seen Dantooine once too often now, and Tatooine has been so overdone in Star Wars it's just annoying. The only place we don't agree is on Korriban. I thought it was okay in both games and wouldn't mind terribly going there again. I still think it holds some secrets that could be worthwhile. Still didn't put it in my own plot idea, so I guess I do agree that three times in as many games is a bit over the top...


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Old 04-10-2007, 02:23 PM   #91
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Originally Posted by Jediphile
And I, too, would have hate to see Dantooine and Tatooine again.
Fixed.

I guess if any planet from the last two games show up, I would want it to be Korriban, since it's the most tolerable one of the bunch. I still don't really want to see it again, but I guess I wouldn't mind going back for a quick little visit. Just as long as I don't have to stay there for 4 hours.


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Old 04-10-2007, 03:13 PM   #92
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Originally Posted by EagerWeasel
Fixed.
Quote:
Originally Posted by Jediphile
And I, too, would have hate to see Dantooine and Tatooine again.
Thanks - naturally IS what I meant

Quote:
Originally Posted by EagerWeasel
I guess if any planet from the last two games show up, I would want it to be Korriban, since it's the most tolerable one of the bunch. I still don't really want to see it again, but I guess I wouldn't mind going back for a quick little visit. Just as long as I don't have to stay there for 4 hours.
We seem to be in utter agreement.


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Old 04-10-2007, 03:17 PM   #93
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Originally Posted by Jediphile
The ground in that screenie looks like straw carpet. Unless they changed that, I wouldn't be that interested in seeing Sleheyron in K3.

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Old 04-10-2007, 03:24 PM   #94
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Originally Posted by Davinq
The ground in that screenie looks like straw carpet. Unless they changed that, I wouldn't be that interested in seeing Sleheyron in K3.
So you base what planet's you want in the game on what the ground looks like? Heheh, ok, but it would still be interesting to see in my opinion.


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Old 04-10-2007, 03:31 PM   #95
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Originally Posted by Davinq
The ground in that screenie looks like straw carpet. Unless they changed that, I wouldn't be that interested in seeing Sleheyron in K3.
Well, since they never quite finished Sleheyron, we can't be sure if that is what it was meant to look like. I do agree that this is very odd for an outdoor location, which this presumably is. If I were to venture a guess, I would say that picture represents early and unfinished work.


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Old 04-10-2007, 03:39 PM   #96
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Quote:
Originally Posted by Davinq
The ground in that screenie looks like straw carpet. Unless they changed that, I wouldn't be that interested in seeing Sleheyron in K3.
I Have to disagree, Straw Carpet is my favorite surface material, I suggest they use more of it


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Old 04-10-2007, 03:40 PM   #97
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I Have to disagree, Straw Carpet is my favorite surface material, I suggest they use more of it


Not enough planets have those...


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Old 04-10-2007, 10:16 PM   #98
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It would be nice to see Coruscant...and maybe throw some more Onderon in there, I liked Onderon.
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Old 04-10-2007, 11:52 PM   #99
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I liked Onderon too, but it'd be still rebuilding from the attack, the whole map would be different except for the palace I guess. I don't really see much else that could happen there anymore.


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Old 04-11-2007, 02:48 AM   #100
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I wouldn't mind seeing Cinnagar/Empress Teta in K3. It would be cool to start there (like Taris or Peragus) since it's a core system, and then work your way toward the outer rim planets, and then into the unknown regions.

I don't think they would put Cinnagar and Coruscant in the same game though.
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Old 04-11-2007, 08:47 AM   #101
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I wouldn't mind seeing Cinnagar/Empress Teta in K3. It would be cool to start there (like Taris or Peragus) since it's a core system, and then work your way toward the outer rim planets, and then into the unknown regions.

I don't think they would put Cinnagar and Coruscant in the same game though.
Yes, Cinnagar and the Teta-System would be nice, much nicer than Coruscant...
it fits better into the group of Kotor-like planets


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Old 04-11-2007, 11:44 AM   #102
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Any world that the LS/DS Exile or LS/DS Revan went on and changed their political structure would automatically be discounted. That would avoid work and prevent them from creating a Canon LS or Canon DS.

This would include:
K1:
-Mannan
-Kashyykk

TSL:
-Telos
-Dantooine
-Nar Shadda (maybe not, you really did nothing over there...)
-Onderon


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Old 04-11-2007, 12:09 PM   #103
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another thing: perhaps a world resembling the Outcast station from Bounty Hunter? i'm talking about a self contained space station type thing, possibly using similiar structure to the Yavin IV station from KOTOR. perhaps?
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Old 04-11-2007, 12:40 PM   #104
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another thing: perhaps a world resembling the Outcast station from Bounty Hunter? i'm talking about a self contained space station type thing, possibly using similiar structure to the Yavin IV station from KOTOR. perhaps?
In terms of bounty hunting - i'd like to see a stronger theme of this in Kotor III, maybe in terms of quests or party companions; i feel there hasn't been enough of this in the Kotor series. Some may think bounty hunting is irrelevant, as Kotor focuses more on the rivalry between Sith and Jedi, but i feel it may be a good change to incorporate more of this - maybe even having the main character (the one you play) as a bounty hunter. I think it could work as the bounty hunter could be tracking the exile from Kotor II as 'the last of the jedi' has a bounty on him/her and when your character finds the exile, he/she warms to the exiles personality and ultimately joins him/her as they search for Revan. The bounty hunter could be force sensitive and later learn to become a jedi, but i feel that we have seen this in both Kotor games and so it would be good to have a main protagonist without force knowledge - it could steer the series in a more interesting and original direction.
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Old 04-11-2007, 01:29 PM   #105
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In terms of bounty hunting - i'd like to see a stronger theme of this in Kotor III, maybe in terms of quests or party companions; i feel there hasn't been enough of this in the Kotor series. Some may think bounty hunting is irrelevant, as Kotor focuses more on the rivalry between Sith and Jedi, but i feel it may be a good change to incorporate more of this - maybe even having the main character (the one you play) as a bounty hunter. I think it could work as the bounty hunter could be tracking the exile from Kotor II as 'the last of the jedi' has a bounty on him/her and when your character finds the exile, he/she warms to the exiles personality and ultimately joins him/her as they search for Revan. The bounty hunter could be force sensitive and later learn to become a jedi, but i feel that we have seen this in both Kotor games and so it would be good to have a main protagonist without force knowledge - it could steer the series in a more interesting and original direction.
If bounty hunting were to appear in K3 (which I'm sure it would) I would like to see it done a little differently. I'm not that enthusiatic about the idea of the PC trying to claim the bounty on the Exile, but if the PC actually does get to do some bounty hunting, I would like it if the bounties weren't on the same planet. I thought the bounties on Taris in K1 were very stupid for just hiding in apartments that were in neighboring sectors of the guys who put the bounties on their heads. Bounty hunting should be more in depth than just slicing into an apartment and killing someone. You should have to follow some kind of trail, get information from street urchins, and in some cases, have the opportunity to take the bounties alive for extra credits. I would also like it if my actions in the game caused me to have bounties placed on my head (not just because the PC is a Jedi).

I'm done going off topic now. Back to "planets that should appear in K3" now.
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Old 04-17-2007, 06:56 AM   #106
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Some of the planets I would like to see. First would be Coruscant. I would like to see what this planet was like during this era. I think Dathomir is a good idea as well. The witches would be an interesting addition to the game. M4-78 would be fun just to see what it is like. These are just a few ideas, I just want to see different planets in the 3rd game.
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Old 04-17-2007, 12:47 PM   #107
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Some of the planets I would like to see. First would be Coruscant. I would like to see what this planet was like during this era. I think Dathomir is a good idea as well. The witches would be an interesting addition to the game. M4-78 would be fun just to see what it is like. These are just a few ideas, I just want to see different planets in the 3rd game.
I too want some new planets, although the witches of Dathomir weren't founded until 600 bby.
I also agree with corcore, Cinnegar would be cool


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Old 04-22-2007, 01:40 PM   #108
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Courscant, Ziost, Slepheron (spelling?), the ruins of Ossus, maybe one planet, such as Telos, that we have already been to, and a new planet or two. Maybe even Taris again (best planet ever), but only if we don't have Courscant (I don't want too many cityscapes).

However, it definitely shouldn't have Dantooine (I hated it in both games), and only have Korriban if it is a different section of the planet.
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Old 04-23-2007, 10:13 AM   #109
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Why did you hate Dantooine?

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Old 04-23-2007, 07:11 PM   #110
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I think it's because we've seen enough of Dantooine, and it was a lot of just grassland, barely any population at all. But I wouldn't mind it being in a cut scene or a short prologue.


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Old 04-23-2007, 08:05 PM   #111
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It was ok in the first, but only for a few minutes. In the second game it just got boring... sure, some mercs, sure some treasure hunters. Some more little boring things to kill in the destroyed enclave, and you get almost nothing out of it. I know Atris took all of the Jedi and Sith artifacts from everywhere she could think of (except Ossus and a few other planets/moons) but the least that they could do would be to give the PC some sort of powerful light side Jedi robe or weapon. The battle for Koonda was pretty cool, but it took forever to get ready for it. In the end, not much happens.

Maybe it is because there aren't enough crime/gangster/bounty hunter/assassination sub plots (or really any) on the planet (Taris and Nar Shadda are my favorite worlds). Along the same lines, Korriban in K2 should have had some evil sith robe or artifact also, as an alternative and polar opposite to the Dantooine one.

If the Jedi Masters were found two at a time on some of the planets, and put the first battle with Sion in the Sith tomb on Duxn, they could have taken Dantooine and Korriban out, and saved a lot of time. It just served mostly as filler, and to see what had happened since the first game.
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Old 04-23-2007, 11:10 PM   #112
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K2 in general did not have enough sub-plots as its predecessor.


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Old 04-24-2007, 04:01 AM   #113
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Here's my 2c. Maybe 3c

Apologies in advance if any of this has been mentioned.

Firstly, the world maps themselves should be much larger, and with more sidequests. The game time itself should be lengthened to a minimum of 40-50 hours.

There should be more exploration options. For example, completing a sidequest or simply wandering around a large map lets you 'discover' new areas/points of interest. Completing multi-world sidequests should give you access to planets (again, you "discover" them)

Now, onto the planets themselves;

Coruscant: Obviously. The seat of galactic power, the site of the Jedi Council, etc, etc. Possible areas for exploration include: Jedi Temple (several floors), The Senate, The Courts, various plazas, apartments. If this game is meant to be about the True Sith vs. Jedi/Republic, what planet would be more fitting than Coruscant.

Alderaan: Another must. Other than a brief ROTS scene, and some artist's conceptions/drawings, we have never had a look at the planet. This creates enormous potential for the developers to create and create. Also, the old homeworld of the Killiks (bugs), and a possible tie-in with the celestials.

Ziost: Capital Planet of the "True Sith." In the outer rim/unknown regions, possibly the planet the Ebon Hawk was travelling to at the end of KotOR2. Make it into a more exciting Korriban.

Yavin IV: The moon itself could prove interesting to explore. The site of Exar Kun's base, ancient Sith Temples, kinda like Dantooine for the Sith. Many of the great Sith Lords visited this planet.

Ossus: Ancient Jedi Stronghold and center of knowledge. Destroyed by the Sith, but what's there to say none of the Jedi artifacts survived?

Sleheyron: Cut from KotOR 1 and 2. Has lots of potential like Alderaan.

Lehon (Rakata Prime): Ancient capital of the Infinite Empire, reduced to a bunch of clans warring. Could contain some major clues to what Revan was looking for and clues that lead to it's (and his) location.

Corellia: This would be just fun to explore in an RPG environment. Maybe have heaps of sidequests on this planet.

Cinnagar and Ruusan: Although they aren't near each other, both planets have a history with the Jedi. Develop some history for Ruusan though, as it doesn't receive a lot of 'coverage' during the KotOR era.

Tython: The original planet of the Jedi Order.This created HEAPS of potential for plot development/exploration.

Corbos: 3000 odd years before KotOR1, this was the site of the final battle between the Jedi and Dark Jedi. The Dark Jedi were exiled into the unknown regions, where they encountered the True Sith.

Various Unknown Regions Planets: Planets such as Rhelg, Khar Shian/Khar Delba, Thule, all of which contained Sith Lord's strongholds. Some others could be made up?.

Celestial's Homeworld: The celestials are probably extinct, and this homeworld probably colonised. Could be anywhere.

Taris: Or, the ruins of the ancient city, and possibly Citadel Station/Restoration Zones. It would be interesting to see what happened to the locations on this planet.

Episode 3 Planets: Some of the planets that Order 66 is enacted on could be explored/included. Maybe your characted could have something to do with why Polis Massa is an Asteroid, or why Mustafar is molten. Also, why is HK-47 on Mustafar?

Also, it would be nice to see revamped versions of the planets from previous KotOR games. Planets like Dantooine, Korriban, Manaan, etc could be improved, or maybe new locations put in altogether and included.

Finally, have lots more sidequests, and heaps more planets.

And DON'T rush the game.
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Old 04-24-2007, 10:47 PM   #114
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Planets I've come up with for being in my story Idea for KotOR 3

Ord Mantell -- Where the PC starts from and is found as a child.

Coruscant: -- We need to see the Jedi Temple

Unknown World near Nar Shaddaa (not Sleheyron)

Nar Shaddaa: -- yeah the Smuggler's moon again

Coruscant: -- back again to the Capital

Dantooine: -- not planning on spending long there

From there I'd probably have the following options:

Manaan: Maybe someone could fry the little fishies, kidding.

Korriban: If it is put together right it would be really cool

Ziost: -- would be interesting.

Note: I'm still writing and Sleheyron may yet be in cut scenes for flashbacks for a character.
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Old 04-24-2007, 11:32 PM   #115
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Ziost is basically my list, at this point. I'd take Ziost over Coruscant. While we've already been to city-planets, Ziost is a freezing forest-covered world riddled with neat Sith temples. That's the kind of new experience (snow + forest + sith temples) I'd love to play through in K3.

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Old 04-24-2007, 11:56 PM   #116
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Post The Big Bang

-The Must Have-
Manaan/Mon Calimari: 1 water worlds quite enuff ty.

Kashyyyk/Endor: The hardest decesion of my life...Ewoks...or Wookies...

Tatooine: What can I say? I love sand...and Jawas.

Hoth: TRAGET THE SHIELD GENERATORS!

Corusunt: The Big City BABY!


-The Why Nots?-
Alderaan: Yha...I guess I should see it before It blows up.

Nal Hutta: Planet of the giant worms...sure...why not? Need a gangster planet? Can't get any more Huttier than this.


Naboo: Me'sa like da Gungans.

Ziost: Fine, you've convinced me. Snow, Trees, and Sith all in one?! Gotta love it.


-The Meh...'s-
Bespin: Yha...the cloud city probably isn't built yet...but they could do the whole Yavin deal here. Mabye the very early state of the cloud city.

Dagobah: I could never figure out what Yoda liked so much about this place...

Ryloth: Home to those sexy little Twi'lek babes....Why isn't this on the Must Have list!?!?

Sullust/Mustafar: Great balls of fire.

Corellia/Ord Mantell: They're both beautiful...im sure...


-The DON'T BRING THEM BACK's-
Dantooine: I'm so done with this place it's not funny. -.-

Korriban: See above ^
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Old 04-25-2007, 12:29 AM   #117
corcore
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Aside from Coruscant and Alderaan, I would really prefer not to see any planets featured in the movies. The Star Wars galaxy is huge. I don't want to see the same dozen of planets over and over. I would rather see planets brought to life that haven't been already.


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Old 04-25-2007, 01:45 AM   #118
Robb Stark
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...

1. Coruscant, including a major section involving the Jedi Temple. (City)

2. Ziost. If you're going to deal with the True Sith, and they are related to the Sith from Korriban in some fashion, then you have to have the center of the Sith Empire. (Forest)

3. The Sith world of Dromund Kaas plays a major role in later events in the Star Wars universe, and would be cool to see IMO. I haven't played any of the Jedi Knight games, but according to Wookiepedia the Dark Side is so pervasive that weapons, excluding lightsabers, don't function properly on its surface. *That* would be a cool gameplay twist. The Dark Force Temple that claimed Kyle Katarn for the DS would be a cool location for a sub-climax in the game. (Swamp?)

4. Mandalore or Ordo. There are hints that the Mandalorians will play an important role in K3. Revan's command to Canderous to gather the scattered clans is suggestive that he has plans for them. Since it was presumably the True Sith that suggested the Mandalorians attack the Republic in the first place, it would be fitting for one of their homeworlds to turn up in the game IMO. Ordo is a desert-ish planet, while supposedly on Mandalore they have constructed their cities in part from the bones of ancient beasts that used to roam the planet--pretty cool.

5. A droid planet (to make up for the one cut from TSL). If the Republic is going to fight back, they might be too weak to marshall an army strong enough to combat the Sith. Forming an alliance with droids to serve as an army is a logical storyline, even if it takes after the CIS in some ways.

6. The homeworld of Yoda's species--finally revealed!

I'd also like to see some more unique stuff. As much as the Peragus facility might have sucked for some people, the idea of a location on an asteroid is pretty cool IMO. Maybe there could be some sort of space-based construction facility for the Sith fleet that you have to infiltrate, sabotage and/or blow up. Or mines...we hear about mines and miners in a lot of Star Wars stuff, but we don't really see them (Cloud City hardly counts). Infiltrate a critical mining colony on a Sith-controlled planet to start an uprising, or something.

Other game locations:

A ship. K1 has the Endar Spire (sorta), Leviathan, and the Star Forge. TSL has the Harbinger and the Ravager. K3 needs a ship as well, preferably IMO a rescue operation of some kind on a Sith cruiser.
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Old 04-25-2007, 03:41 AM   #119
1337mandalorian
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Quote:
Dark Side is so pervasive that weapons, excluding lightsabers, don't function properly on its surface. *That* would be a cool gameplay twist.
LOL. For all you non-jedi out there.

Quote:
5. A droid planet (to make up for the one cut from TSL). If the Republic is going to fight back, they might be too weak to marshall an army strong enough to combat the Sith. Forming an alliance with droids to serve as an army is a logical storyline, even if it takes after the CIS in some ways.
Maybe add a shipyard planet like Kuat. You could either help the Republic build a fleet, or sabotage it for the Sith.

Quote:
6. The homeworld of Yoda's species--finally revealed!
Definitely. What better Star Wars game to do it in.


Darth Vader: If this is a consular ship, please tell the ambassador to come out of hiding so that we may discuss this like civilized beings.
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Old 04-25-2007, 09:53 AM   #120
GarfieldJL
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I'd have to disagree with the idea of not bringing Dantooine back, however I don't think Dantooine should have as much time of being on that world as some of the others.


If you're trying to find clues as to the exile's location, Dantooine is a logical choice because the Exile would have left an impression of himself/herself like Revan did in the Crystal Caves. That's really the main reason Dantooine should be in KotOR 3, however it shouldn't be as much time that the player needs to stay on Dantooine.


As far as Tatooine goes, there is really no point except possibly trying to find clues to backtrack Revan which would be kind of hard to find there.

If you have Ryloth in the game there needs to be a good reason, not just the fact there is scantly clad Twi'lek slave girls...

Worlds that absolutely should not be in the game because it would derail the timeline:

Dathomir -- Wasn't populated yet and unless you just want to try talking to Rancors there isn't much point.
Ossus: -- the few force sensitive survivors were supposed to be discovered by Luke Skywalker, having the Jedi show up there throws a serious monkey wrench into that, Ood Bnaar isn't really an issue but those primitive survivors are.
Dagobah: -- there is no real point, anything that was there at one time would be overgrown if not destroyed by mother nature.
Bespin: -- Cloudcity was built much later, so there is no where to go there.
Hoth: -- there is absolutely no reason to go to that Ice planet.
Forest moon of Endor: -- Isn't this supposed to have been discovered sometime later...
Yavin 4: -- Seriously, what's the point aside from doing battle spirtually with Exar Kun or finding the Golden Globe which derails the timeline there is no point.

Last edited by GarfieldJL; 04-25-2007 at 10:14 AM.
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