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Old 03-12-2007, 03:27 AM   #1
Diego Varen
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Another Plot Idea

Another Plot Idea

Introduction

Hello and welcome to my own suggestion for a plot to the third game in the Knights of the Old Republic series. Since other people have posted their own storyline ideas for Knights of the Old Republic III, I thought I could post my own and see what you Forumites think. Iíll post the Tutorial part of the level, which you can skip at any time, like the one in Knights of the Old Republic II: The Sith Lords. Iím going with the title that this Forum uses, The Unknown Regions. Please tell me what you think and if you like it, I might continue with this storyline.

1A: Opening Text Crawl

Star Wars
Knights of the Old Republic III: The Unknown Regions


Three years have passed since the JEDI EXILE has left MALACHOR V in search of the missing REVAN, who is believed to be in the UNKNOWN REGIONS. Like Revanís companions before, the Jedi Exileís companions have also been left behind, ready to face their own path in the galaxy.

Since the attack on the CITADEL STATION on TELOS, the REPUBLIC ADMIRAL has managed to keep the crippled REPUBLIC strong, despite recent events. The JEDI ORDER are also returning, after they were crippled after Revan left the Republic. CLAN ORDO, the almost extinct MANDALORIAN clan are being led under the current MANDALORE, CANDEROUS ORDO, a former companion of both Revan and the Jedi Exile. The SITH however, have become crippled, like the Jedi Order before them and the Jedi doubt that the Sith will return.

Meanwhile, as a new threat rises in the Unknown Regions, aboard the IRON FIST, is the HUTT crime lord, SLOBBA THE HUTT. The Jedi have tried to stop his business, believing him to be allied with the Sith. The Iron Fist currently resides over CORUSCANT, the current location for the new Jedi Order. Aboard the Iron Fist, a young Jedi Padawan on the verge of knighthood is caught up in the events and will soon decide the fate of the galaxyÖ

1B: Storyline Set-up

Previously, TSL had to cope with making sure the story was right for whatever gender/alignment Revan was in KOTOR. Once again, KOTOR III will have to do the same with Revan and the Exile this time around. Some characters will return, others mentioned, while others get killed off. Here is the status of the characters.

- Carth Onasi will return as the Admiral if Revan was set as either a Light Side Male or Light Side Female. Dark Side Male or Dark Side Female Revan will replace the deceased Carth with Admiral Cede.

- Mission Vao will be mentioned to being on Kashyyyk with Zaalbar if Revan was set as either LSM or LSF. DSM or DSF Revan means she was killed in KOTOR.

- Zaalbar will be mentioned to being the current chieftain of Kashyyyk with Mission if Revan was set as either LSM or LSF. DSM or DSF Revan means he was killed in KOTOR.

- Bastila Shan will be seen, whatever gender/alignment you set Revan. If LSM or LSF, Bastila will be one of the current Jedi Masters on the new Jedi Council, being a substitute for Revan as the leader of the Jedi Council. DSM or DSM will make Bastila a Sith Lord, still trying to find him in the Unknown Regions.

- T3-M4 will return, whatever gender/alignment you set Revan or the Jedi Exile.

- Canderous Ordo (Mandalore) will return, whatever gender/alignment you set Revan or the Jedi Exile.

- Juhani will be looking for Revan, if set as LSM or LSF and you will confront her later on in the story. If Revan was set as DSM or DSF, Juhani was killed in KOTOR.

- HK-47 will return, whatever gender/alignment you set Revan or the Jedi Exile.

- Jolee Bindo will be a refugee trying to make peopleís lives on Sleheyron easier, if Revan was set as LSM or LSF. If Revan was set as DSM or DSF, Jolee was killed in KOTOR.

- Kreia, Bao-Durís Remote and GO-TO wonít return to the story, since they were killed off.

- Atton Rand will be a Jedi Master on the new Jedi Council, whatever gender/alignment you set the Jedi Exile.

- Bao-Dur will be a Jedi Master on the new Jedi Council, whatever gender/alignment you set the Jedi Exile.

- Brianna (Handmaiden) will be a Jedi Master on the new Jedi Council, only if the gender of the Jedi Exile is male. If female, she was killed along with her sisters.

- Mical (Disciple) will be a Jedi Master on the new Jedi Council, only if the gender of the Jedi Exile is female. If male, he was assassinated on his way back to Telos.

- Visas Marr will be a Jedi Master on the new Jedi Council, whatever gender/alignment you set the Jedi Exile.

- Mira will be a Jedi Master on the new Jedi Council, only if the Jedi Exile was LSM or LSF.

- Hanharr will return, whatever alignment you set the Jedi Exile. He will become an important part of the story later.

- Atris will not return. She will die, whatever alignment the Jedi Exile was on. She either died by the Jedi Exile or died shortly afterwards.

- Minor characters, such as Dustil Onasi, Yuthara Ban, etc, will be killed in the attack on Katarr or will have been killed in KOTOR, depending on alignment of Revan.

1C: Party Members

There will be seven party members in the third game. Yes, there are less party members in this game, but at least this way, everyone will have more chance of being used at least once, during the game.

- HK-47 and T3-M4 will return once more, as party members. They are on the same alignments as before.

- Canderous Ordo (Mandalore) will return once more, but not as a party member.

- Other than the Droids, none of the party members from the previous two games will return as party members, but could possibly be controlled for a short while.

- Your Jedi Master is Master Quatra, Juhaniís master. She is a human female and she is on the light side.

- Coming soon.

- Coming soon.

1D: New Character

Will you be Revan or the Jedi Exile again? No. Will you be a new character? Yes. Will you be a former Sith Lord or exiled Jedi Knight? No. Will this new character have a different past? Yes. So who is this new character?

- A young Jedi Padawan in the mid twenties, who before joining the Jedi Order had used the Force all of his/her life. Youíre on the verge of knighthood and usually you would have been cast out of the Order, but since there isnít many Jedi around, the Jedi have let you stay.

- Your PC is from Zolko, a planet that had been attacked by the True Sith, four years prior to this storyline. Youíll be able to visit Zolko later on in the story.

- Other than the new PCís past life, your character can be your own, unlike Revan and the Exile who were forced.

1E: Character Creation

As mentioned earlier, you start as a new character, instead of returning as Revan or the Jedi Exile. Your character can be male or female and is Human, to save difficulties with previous and current plots. There will always be Mods for non-Human PCs. Currently you wonít be able to create your former PCs, since you wonít have opportunities until later.

Faces can be preset or you can create your own. The preset ones will be chosen, similar to how you chose the faces on the first two games. Creating your own is new in the game and you can make them as weird as you want, since this is your own game.

The classes for your new PC are the same as TSL, Jedi Guardian, Consular and Sentinel. Later classes are the same as TSL, Jedi Master, Sith Lord, etc.

1F: Starting Items

You have no items (Including weapons and your own clothes), except your underwear. Unlike the previous games, you will be able to modify your own mercenary clothes, Jedi robe, etc, so you feel it fits your character. You can do this with party members too, but you wonít receive party members, until later, like your items, etc.

2A: The Prologue (The Tutorial)

Like TSL, the Prologue can be skipped, but it is recommended even for players familiar with the first two games to play this, so they can have all the loot from corpses and to know more about the plot. Anyway, letís get going shall we?

As soon as the opening text crawl finishes, the camera descends onto the planet, Coruscant, but a strange ship, similar to the Leviathan (Only smaller) is orbiting the planet. This is the Iron Fist, mentioned in the opening text crawl.

When the first clip finishes, you see two Duros bounty hunters escorting you to Slobba the Hutt (Your PC already knows him, since your PC was forced by the Jedi Masters from TSL to go undercover, working for Slobba, asking for work on the Jedi Exile). Slobba is being protected by his crew of bounty hunters and two personal guards. Slobba begins speaking in the language, Huttese and you have no choice but to listen. Slobba immediately asks you about the Jedi Exile, who Slobba had sent you to spy on, during the previous game. Slobba believes the Jedi Exile to be male and you have several choices, which will set up the story for later on:

A. Yeah, but afterwards the Jedi Exile and his companions disappeared along with the stolen Ebon Hawk.
B. Who told you that? I'm sure the Jedi Exile was a woman!
C. No, the Jedi Exile never destroyed Malachor V. He assumed the dark throne on Malachor V and is now in the Unknown Regions of space.
D. Have you gone blind? The Jedi Exile is a woman and she left Malachor V where it is. Her whereabouts are unknown to me.
E. I donít know.

Uh...yea, but after that he and his friends disappeared along with the stolen Ebon Hawk...
B:What!? I followed pretty close and I'm sure the Exile was a woman!
C:No, the Exile didn't destroy Malachor V. He actually assumed the Dark Throne and is now in the Unknown Regions of space.
D:Who'd you hear that from, your suck-up bounty hunter Perrick!? The Exile is a woman and SHE left Malachor where it is. But her whereabouts right now are unknown to me.
E:I don't know.

Option E, causes an influence loss with Slobba (Despite the fact that Slobba will never be a party member, but this time, you can lose influence with party members important NPC). This option will make the Jedi Exile the canon setting, LSF.

Slobba continues to interrogate you, this time about Revan, who the Jedi Exile talked about in the previous game. You have the same options as before and Option E again loses influence with Slobba and sets Revan to the canon setting, LSM.

Even though you canít create the two former PCs again yet, you have set the basis of the game and if former party members will appear, etc.

Slobba is disappointed with you (Even if you didnít lose influence) and asks his guards to send you to the detention cells.

For the Prologue, you donít control your PC and you control the temporary character, T3-HQ, a Utility Droid similar to T3-M4 from the previous games. T3-HQ is a white version of T3 (Who is more of a battered grey white coloured Droid) and your PC is shown to be strong with the Force and can use it for many things, including manipulation, understanding languages, etc. Using the Force, you send T3-HQ to get your gear and rescue you, while being attacked by guards, because Utility Droids arenít allowed where your PC is. The Prologue is easy and you shouldnít die, otherwise you arenít that good at this game are you? If you wish, you can now take the opportunity to skip the Prologue.

After you finally rescue your PC, T3-HQ fuses out and you donít have anything that can repair him. Now you can finally play as your PC, who just needs to reach the Escape Pods. You will fight no enemies here, but you will have to run through the ship, finding the place where the Escape Pods are located. Now you can finally look at your PC. Again, you start off neutral and can either stay neutral, fall to the dark side or become a nicer person to the light side.

Once you finally escape, your Escape Pods shoots to Coruscant below and the game finally starts to become interesting.

Part 2 coming soon...

Last edited by Topsite; 03-19-2007 at 02:24 AM.
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Old 03-12-2007, 09:27 AM   #2
EnIgmA_XX
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I think that this is a very good starting for the game. This is definitely one of the better intros I've read. I want to know about how this beginning will eventually link to getting into the unknown regions (if that's part of your plot), or basically, how does it get from one end to the other, so I'm looking forward to you posting more. Can you give an overview of the main characters and villains?
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Old 03-12-2007, 09:42 AM   #3
PoiuyWired
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I ther than the fact that I don't like Revan/Exile to be in the game especially as PC, I like the idea. Nicely done.
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Old 03-12-2007, 11:49 AM   #4
Diego Varen
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I don't really want them to be in the game much either (And no, they will not become PCs, since I really dislike that idea), but both of them, mainly Revan are two of the most important people in the KOTOR series.

Thanks for both of your comments and heroes and villians will be seen/mentioned later and I will continue it, for now.
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Old 03-12-2007, 01:05 PM   #5
SilentScope001
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Hm. Slobba...and turning random people into Uber-powerful Force Users? That sounds like a really compelling threat...

How come I won't be suprised if Slobba is allied with the True Sith?


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Old 03-12-2007, 01:54 PM   #6
Titanius Anglesmith
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I like this idea, although it's got a couple of un-original ideas (infusing people with the Force [Jedi Outcast - Reborn troops] and a regular guy who has no idea that he's an uber-powerful Force user [I think we all know that one]). I'm glad Revan and the Exile would be in this storyline, but I actually would like them to be in it a lot and have a big part in it, considering they are pretty much the two most powerful Force-users of that time. I'm not saying I want them to be PCs, I just want them in the game a lot.

The one thing I'm wondering is how this prologue would fit in with getting to the Unknown Regions (if it does at all). I guess Slobba (good Hutt name by the way ) could be allied with the True Sith.

I would be interested to know which planets and previous party members/characters would be included, if you decide to continue this plot.


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Old 03-12-2007, 02:39 PM   #7
adamqd
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Cool idea mate, Bring on the next installment! Intros are the hardest part IMO, because you find yourself trying to be original, but theres a fine line between originality and having the game not fit into the trilogy, so far it sounds good.


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Old 03-12-2007, 02:48 PM   #8
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good idea!
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Old 03-12-2007, 03:28 PM   #9
Diego Varen
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Thanks all and I'll try to answer your questions, etc.

SilentScope001/EagerWeasel: Slobba might be allied with the True Sith, but I doubt it. Hutts never ally with anyone and only care about themselves.

EagerWeasel: Yes, there are a couple unoriginal ideas, but unlike JO, the Cortosis thing won't have much to do with the storyline.

adamqd: I agree with you, intros are the hardest part.

Well, since you all like this so much, I shall continue with this. Expect more soon.
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Old 03-12-2007, 07:48 PM   #10
Jediphile
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It's a decent pitch for a start. I'd still prefer to begin as a jedi padawan, though.


"It is all that is left unsaid upon which tragedies are built" - Kreia

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Old 03-12-2007, 09:45 PM   #11
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Itís one of the best introductions to a KotOR III plot suggestion Iíve read, but thatís because almost all of the KotOR III plots Iíve read suck big time.

Proís of your story so far

-You go a new main character.

-You can select the genders and alignments of Revan and the Exile.

-You are a good and creative writer.

-Youíre awesome and youíre not a n00b. The spelling, grammar and presentation of your plot so far is fantastic.

-I think itís good how the story isnít about the PC going on a fetch mission to find the True Sith. I think the whole True Sith fiasco should come into play later on in the game, after this current mess with Slobba is taken care of.

-The beginning is simple, but personally Iíd prefer a simple beginning to KotOR III.

Con of your story so far

-I hope thereís ďmore to the storyĒ than the PC just using the force like a switch. Otherwise it will not suspend disbelief; although it depends on who you fight in your story.

Otherwise, itís a good beginning.


I began working on my new KotOR III story last night. If I finish it (and thatís a big if, and it might take me forever to complete it) Iíll post it on this forum. If I can figure out what to do with DS Exileís companions and get the middle-parts of my plot sorted out, I think my new story will be my best one so far!
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Old 03-12-2007, 09:50 PM   #12
Titanius Anglesmith
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I had also hoped to possibly start out as a Jedi, but if you don't, then this could quite possibly be a great intro.

Quote:
Originally Posted by The Architect
-I think itís good how the story isnít about the PC going on a fetch mission to find the True Sith. I think the whole True Sith fiasco should come into play later on in the game, after this current mess with Slobba is taken care of.
That's probably one of the most important things to me. I was thinking that maybe even the first couple planets could be entirely about Slobba (or whoever else) and your dealings with him. Only later do you find something in the archives of his headquarters (maybe Nal Hutta? it could be the second planet after Corucant) that you find something out about him and the True Sith.


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Old 03-12-2007, 09:57 PM   #13
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Quote:
Originally Posted by EagerWeasel
That's probably one of the most important things to me. I was thinking that maybe even the first couple planets could be entirely about Slobba (or whoever else) and your dealings with him. Only later do you find something in the archives of his headquarters (maybe Nal Hutta? it could be the second planet after Corucant) that you find something out about him and the True Sith.
Aye Captain Jack Sparrow.

I donít see that much potential from a role-playing perspective (side-quests and all) just spending most of the game looking for the True Sith. Things need to be "spiced up" more.
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Old 03-13-2007, 04:03 AM   #14
Diego Varen
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Architect and Jediphile, your views were the ones I really wanted to read since you both know what KOTOR III should be like, no offence to anyone else, but I've seen many posts by them. Thanks for your views and yes, the business with Slobba comes first, before you go off against the True Sith. I'm looking foward to your new story of KOTOR III Architect and I'm sure it will be much better than mine. We all have good ideas for plots, don't we?

Facts

- Knights of the Old Republic III: The Unknown Regions is set three years after Knights of the Old Republic II: The Sith Lords and eight years after Knights of the Old Republic.

- The game will be split into two parts. Part one is all about becoming a Jedi and completing the Jedi Trials and Part two is about finding the former two main characters from the previous games and defeating the True Sith.

- The Influence System will return, but will affect anyone now and not just Party Members. Characters will also become loyal to you, if your Influence with them is good and if bad, vice versa.

- Revan and the Jedi Exile will return, as major characters in the second half of the game, but they wonít be controllable.

- Dantooine and Korriban wonít return in this one, since the two planets have been done to death for now and repeating them again would be pointless, unless new interesting areas are made.

- None of the planets from the first two games will return, but might be mentioned by characters in the game.

- For the first time ever, Alderaan and Sleheyron will be seen properly.

- There wonít be many new characters in the game, unfortunately, since there are so many neglected characters and too many important party members to add another ten or so.

Personal Character

- Despite the fact your PC starts off as a mercenary, your character is known only as the Padawan.

- Your PC is from Zolko, a planet from the Unknown Regions, which youíll have the opportunity to visit later on.

- Zolko was another planet, where Darth Nihilus devoured all life. Like Katarr, there was only one survivor. You.

- Other than the fact that your PC was a part-time mercenary and from Zolko, your character is your own. You can make up his/her past and while parts of your character will be forced, you have more freedom and choice with your character, unlike Revan and the Jedi Exile.

Party Members

- There will be eight party members in the game. Four will be optional, depending on gender and alignment. You will receive two optional party members, one depending on gender and one depending on alignment.

- In this game, there will only be two important Jedi. You and your Jedi Master.

- Later on, you have the opportunity to train one of your Force Sensitive party members to become a Jedi.

- HK-47 and T3-M4 will return as Party Members.

- Canderous Ordo (Mandalore) wonít return as a Party Member. He will however, have many cameo appearances and become an important part of the story.

- Replacing Canderous is his second in command, Kelborn Ordo. Unlike Canderous, he is a Scout. Like Canderous, he isnít a love interest.

- Your Jedi Master in the game is Master Quatra, who as some might remember as Juhaniís master, before the events of the first game. Quatra is a Zabrak female, Jedi Guardian, slightly on the dark side and wields two Lightsabers. For male characters, she can become a possible love interest.

- The pilot in the game is Suvam Tan, who many might remember as the merchant on the space station, orbiting Yavin IV. He is a Rodian male, a Scout and neutral. For female characters, he can become a possible love interest.

- The Party Member who you can train to become a Jedi is a Chistori male Soldier known as Dalo Kahn. He fought in the Mandalorian Wars under Admiral Saul Karath and joined him when he betrayed the Republic. Dalo has returned to the Republic, but can be redeemed through the game. If you are on the dark side, you can change his views on the Republic.

That is all the information I can give for now.

Last edited by Topsite; 03-13-2007 at 04:24 PM.
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Old 03-13-2007, 08:34 AM   #15
EnIgmA_XX
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Wow Topsite, your story seems very well thought out, including the characters and main plot ideas. There are some new interesting personalities, although Dalo Kahn sounds somewhat like Atton. I think you'll need to try to separate Dalo and Atton's personalities as you travel with them through the game. Hopefully you can also come up with a good backstory or have a few interesting things to tell about Kelborn. You mentioned that many of the old KOTOR characters will come back, so maybe you should show how they changed over 8/3 years to kind of "renew" the character a little. You are doing a very good job, and I'm excited to see more of your work.
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Old 03-13-2007, 10:04 AM   #16
SilentScope001
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Having a bit too many cameo apperances from the past may be a bit daunting...I rather see new faces, but oh well.

Quote:
- Your PC is from Zolko, a planet from the Unknown Regions, which youíll have the opportunity to visit later on.
So, PC may in fact know about the True Sith already. Or at least knows about the Unknown Regions.

Quote:
Your Jedi Master in the game is Master Quatra, who as some might remember as Juhaniís master, before the events of the first game. Quatra is a Zabrak female, Jedi Guardian, slightly on the dark side and wields two Lightsabers. For male characters, she can become a possible love interest.
I always thought the Jedi Masters lied to Jhunai about Jhunai "wounding" Master Quarata. It always sounded to me like they told Jhuani "Oh, Quarata isn't dead, she's merely sleeping", so to calm Jhuani down and to make her feel happy.


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"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
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Old 03-13-2007, 01:01 PM   #17
Jediphile
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Quote:
Originally Posted by Topsite
Facts

- Knights of the Old Republic III: The Unknown Regions is set three years after Knights of the Old Republic II: The Sith Lords and eight years after Knights of the Old Republic.

- The game will be split into two parts. Part one is all about becoming a Jedi and completing the Jedi Trials and Part two is about finding the former two main characters from the previous games and defeating the True Sith.
Well, you do need to be a jedi. The major concern in that department is how you go from being a nobody to someone who can defeat the true Sith by the end of the game. In the previous games this was done by the character already being an experienced and powerful jedi who just lost his powers. In my own plot I didn't want to repeat that and so just let the new character begin as a padawan with great potential. There are probably many ways to do this, but the challenge lies in doing it in a way that does not copy the method of the previous games too much and yet does stretch credibilty too far.

Note: With this post you've made a doublepost since you also posted the last one. I'd advice combining them into one before the mods step - they don't like doubleposts for some reason

Quote:
Originally Posted by Topsite
- The Influence System will return, but will affect anyone now and not just Party Members. Characters will also become loyal to you, if your Influence with them is good and if bad, vice versa.
That's actually a good idea, though how it would be implemented for all NPCs in the game is difficult to imagine. Not to mention that it would require lots and lots of voice files. After all, if you make people angry or happy without effect, then what does it matter?

Quote:
Originally Posted by Topsite
- Revan and the Jedi Exile will return, as major characters in the second half of the game, but they wonít be controllable.
IMHO. Still better than casually killing them off in the background, though.

Quote:
Originally Posted by Topsite
- Dantooine and Korriban wonít return in this one, since the two planets have been done to death for now and repeating them again would be pointless, unless new interesting areas are made.
Oh thank you - I don't mind Korriban so much, but I really don't want to see Dantooine again. Same goes for Tatooine btw - it seems to crawl into hordes of Star Wars games and movies, and I just don't know why - it's not that interesting - it's just a huge desert for crying out loud!

[QUOTE=Topsite]- None of the planets from the first two games will return, but might be mentioned by characters in the game.

- For the first time ever, Alderaan and Sleheyron will be seen properly.[QUOTE=Topsite]

Good. But then you knew I'd say that, since I wrote Alderaan and Sleheyron into my plot as well

Quote:
Originally Posted by Topsite
- There wonít be many new characters in the game, unfortunately, since there are so many neglected characters and too many important party members to add another ten or so.
1. Plenty of characters to deal with from KotOR and TSL
2. Why bother with a huge cast, when you only ever get to have two of them active in your group? I never got that bit in KotOR and TSL.

Quote:
Originally Posted by Topsite
Personal Character

- Despite the fact your PC starts off as a mercenary, your character is known only as the Padawan.

- Your PC is from Zolko, a planet from the Unknown Regions, which youíll have the opportunity to visit later on.

- Zolko was another planet, where Darth Nihilus devoured all life. Like Katarr, there was only one survivor. You.

- Other than the fact that your PC was a part-time mercenary and from Zolko, your character is your own. You can make up his/her past and while parts of your character will be forced, you have more freedom and choice with your character, unlike Revan and the Jedi Exile.
Yet I take it this will play a significant role in your plot and it's location in the Unknown Regions and thus close to the True Sith no coincidence. Zolko is completely your own creation, yes? Interesting...

Then again, unless there is a particular reason for it, why not simply have it be Katarr and your your main character a miraluka who wasn't there when it was destroyed? Well, maybe playing a miraluka would be too weird...

I also had Nihilus destroy another planet in my plot, though it had nothing to do with your character and it was a true Sith world. I always imagined it could have been a place like Vjun at some point in the distant past, since it seems to have none, and it would somehow establish Vjun's hostile nature and signficance to the Sith (Vader had his castle there, after all).

Quote:
Originally Posted by Topsite
Party Members

- There will be eight party members in the game. Four will be optional, depending on gender and alignment. You will receive two optional party members, one depending on gender and one depending on alignment.

- In this game, there will only be two important Jedi. You and your Jedi Master.

Until late in the game, I take it... You did say Revan and Exile would be in there.

Quote:
Originally Posted by Topsite
- Later on, you have the opportunity to train one of your Force Sensitive party members to become a Jedi.
Training a dedicated padawan seems to be recurring wish for many of us here, instead of - to put it bluntly and completely over the top for the sake of illustration - a bunch of misfits who just happen to be force sensitive...

Quote:
Originally Posted by Topsite
- HK-47 and T3-M4 will return as Party Members.
Obviously.

Quote:
Originally Posted by Topsite
- Canderous Ordo (Mandalore) wonít return as a Party Member. He will however, have many cameo appearances and become an important part of the story.

- Replacing Canderous is his second in command, Kelborn Ordo. Unlike Canderous, he is a Scout. Like Canderous, he isnít a love interest.

- Your Jedi Master in the game is Master Quatra, who as some might remember as Juhaniís master, before the events of the first game. Quatra is a Zabrak female, Jedi Guardian, slightly on the dark side and wields two Lightsabers. For male characters, she can become a possible love interest.
I don't recall, but was Quatra in KotOR? I seem to recall there was material in KotOR's dialog-tlk file for her if you killed Juhani instead of redeeming her, but I don't recall if it was in the actual game or just cut content.

Quote:
Originally Posted by Topsite
- The pilot in the game is Suvam Tan, who many might remember as the merchant on the space station, orbiting Yavin IV. He is a Rodian male, a Scout and neutral. For female characters, he can become a possible love interest.
Yes, we don't have nearly enough nice rodians about... This one sounds a lot like the standard rogue/scoundrel type, though. I long for a rodian who is neither that nor a merchant of some sort.

Quote:
Originally Posted by Topsite
- The Party Member who you can train to become a Jedi is a Chistori male Soldier known as Dalo Kahn. He fought in the Mandalorian Wars under Admiral Saul Karath and joined him when he betrayed the Republic. Dalo has returned to the Republic, but can be redeemed through the game. If you are on the dark side, you can change his views on the Republic.
Chistori huh? Unusual. They do not sound very force sensitive, though, so you'd better be careful you don't jump the shark with that one.


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Old 03-13-2007, 03:10 PM   #18
Titanius Anglesmith
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Quote:
Originally Posted by Topsite
- Knights of the Old Republic III: The Unknown Regions is set three years after Knights of the Old Republic II: The Sith Lords and eight years after Knights of the Old Republic.

- The game will be split into two parts. Part one is all about becoming a Jedi and completing the Jedi Trials and Part two is about finding the former two main characters from the previous games and defeating the True Sith.
I think the time setting and the split parts of the game are good. Of course, being able to explain how you go from this mercenary to Jedi who can defeat the True Sith is critical.

Quote:
Originally Posted by Topsite
- The Influence System will return, but will affect anyone now
and not just Party Members. Characters will also become loyal to you, if your Influence with them is good and if bad, vice versa.
Being able to gain/lose influence with anyone might be going a little overboard. It might be better if you can only do this with important NPCs like Canderous.

Quote:
Originally Posted by Topsite
- Revan and the Jedi Exile will return, as major characters in the second half of the game, but they wonít be controllable.
Definitely like the idea of Revan and the Exile returning but not being controllable. Some people say that their stories are already told, but in my opinion, their stories have just begun.

Quote:
Originally Posted by Topsite
- Your PC is from Zolko, a planet from the Unknown Regions, which youíll have the opportunity to visit later on.
So he already knows something about the Unknown Regions? Interesting.

Quote:
Originally Posted by Topsite
- There will be eight party members in the game. Four will be optional, depending on gender and alignment. You will receive two optional party members, one depending on gender and one depending on alignment.
I definitely love this. Having such a diverse party will add a lot to replay value. That's one thing I hate about KotOR. You always have the exact same party members. TSL improved a little on this, but it was still fairly simple.

Quote:
Originally Posted by Topsite
- HK-47 and T3-M4 will return as Party Members.
That's a given I think.

Quote:
Originally Posted by Topsite
- The pilot in the game is Suvam Tan, who many might remember as the merchant on the space station, orbiting Yavin IV. He is a Rodian male, a Scout and neutral. For female characters, he can become a possible love interest.
Suvam a love interest? Heheh, ok.

We've missed out on a lot of Rodian fun in the last two games. Having one in the party would be great!


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Old 03-13-2007, 04:53 PM   #19
Diego Varen
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Thanks for your views Jediphile and Eagerweasel. I'll try to answer your points now.

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Quote:
Originally Posted by Jediphile
Well, you do need to be a jedi. The major concern in that department is how you go from being a nobody to someone who can defeat the true Sith by the end of the game. In the previous games this was done by the character already being an experienced and powerful jedi who just lost his powers. In my own plot I didn't want to repeat that and so just let the new character begin as a padawan with great potential. There are probably many ways to do this, but the challenge lies in doing it in a way that does not copy the method of the previous games too much and yet does stretch credibilty too far.

Note: With this post you've made a doublepost since you also posted the last one. I'd advice combining them into one before the mods step - they don't like doubleposts for some reason
Combined the two posts together. Anyway, being a Jedi in KOTOR is crucial, after all it is called Knights of the Old Republic. I'm still trying to figure out how to make the PC powerful over the course of the game.

Quote:
Originally Posted by Jediphile
That's actually a good idea, though how it would be implemented for all NPCs in the game is difficult to imagine. Not to mention that it would require lots and lots of voice files. After all, if you make people angry or happy without effect, then what does it matter?
Thanks. Yes, it would be difficult, but I agree with Eagerweasel that it should be for important NPCs.

Quote:
Originally Posted by Jediphile
IMHO. Still better than casually killing them off in the background, though.
At one time, I would disagree, but now I don't. Revan and the Jedi Exile being killed off wouldn't be very popular with many people.

Quote:
Originally Posted by Jediphile
Oh thank you - I don't mind Korriban so much, but I really don't want to see Dantooine again. Same goes for Tatooine btw - it seems to crawl into hordes of Star Wars games and movies, and I just don't know why - it's not that interesting - it's just a huge desert for crying out loud!
Great minds think a like. I personally like Korriban, in both KOTORs and JA, Dantooine being good only in KOTOR. Tatooine is one of SW's most overused planets and I don't think KOTOR III will really need it for a plot.

Quote:
Originally Posted by Jediphile
Good. But then you knew I'd say that, since I wrote Alderaan and Sleheyron into my plot as well
I believe The Architect has them as well in his plot. Both planets have been neglected and deserve a chance in KOTOR III. Tatooine has been seen too much, Dantooine and Korriban have been repeated too much and some planets do need the chance to shine.

Quote:
Originally Posted by Jediphile
1. Plenty of characters to deal with from KotOR and TSL
2. Why bother with a huge cast, when you only ever get to have two of them active in your group? I never got that bit in KotOR and TSL.
That is what I'm saying. Why add another fifty or so characters in the plot, when we have so many from the previous games? As for the two active in your group, is probably because of the game system. I myself wouldn't want too many party members with me.

Quote:
Originally Posted by Jediphile
Yet I take it this will play a significant role in your plot and it's location in the Unknown Regions and thus close to the True Sith no coincidence. Zolko is completely your own creation, yes? Interesting...
Zolko is a creation of mine. I was thinking of having Deralia in there as well, since I believe that is in the Unknown Regions. Perhaps the True Sith have something to do with the PC's power.

Quote:
Originally Posted by Jediphile
Then again, unless there is a particular reason for it, why not simply have it be Katarr and your your main character a miraluka who wasn't there when it was destroyed? Well, maybe playing a miraluka would be too weird...
Now that you've mentioned Katarr, I could have that in the game as well, but only if it is in the Unknown Regions. I used to like Miralukas, like Jerec, but now, I find them too similar to Humans and I never really liked Visas.

Quote:
Originally Posted by Jediphile
I also had Nihilus destroy another planet in my plot, though it had nothing to do with your character and it was a true Sith world. I always imagined it could have been a place like Vjun at some point in the distant past, since it seems to have none, and it would somehow establish Vjun's hostile nature and signficance to the Sith (Vader had his castle there, after all).
I myself prefer Sion to Nihilus, but Nihilus seems to have that power to devour life from planets. I wanted this to tie in with the PC, a reason to avenge for his/her home world, since Nihilus could have been a True Sith all along.

Quote:
Originally Posted by Jediphile

Until late in the game, I take it... You did say Revan and Exile would be in there.
True.

Quote:
Originally Posted by Jediphile
Training a dedicated padawan seems to be recurring wish for many of us here, instead of - to put it bluntly and completely over the top for the sake of illustration - a bunch of misfits who just happen to be force sensitive...
Agreed. TSL had the idea, but they took it overboard. The only two Party Members who are good Jedi for me are the Handmaiden and the Disciple.

Quote:
Originally Posted by Jediphile
Obviously.
Yes.

Quote:
Originally Posted by Jediphile
I don't recall, but was Quatra in KotOR? I seem to recall there was material in KotOR's dialog-tlk file for her if you killed Juhani instead of redeeming her, but I don't recall if it was in the actual game or just cut content.
Quatra was never in KOTOR, just mentioned by Juhani.

Quote:
Originally Posted by Jediphile
Yes, we don't have nearly enough nice rodians about... This one sounds a lot like the standard rogue/scoundrel type, though. I long for a rodian who is neither that nor a merchant of some sort.
Suvam could no longer be a merchant. The station was in bad condition when he was there.

Quote:
Originally Posted by Jediphile
Chistori huh? Unusual. They do not sound very force sensitive, though, so you'd better be careful you don't jump the shark with that one.
Well, Desann from JO is Force Sensitive is Chistori. Hell, he was even the main enemy for JO, but I always preferred Jerec, but this is off the point.

EagerWeasel

Quote:
Originally Posted by EagerWeasel
I think the time setting and the split parts of the game are good. Of course, being able to explain how you go from this mercenary to Jedi who can defeat the True Sith is critical.
Thanks.

Quote:
Originally Posted by EagerWeasel
Being able to gain/lose influence with anyone might be going a little overboard. It might be better if you can only do this with important NPCs like Canderous.
I'm starting to agree with you there. Your idea is much better.

Quote:
Originally Posted by EagerWeasel
Definitely like the idea of Revan and the Exile returning but not being controllable. Some people say that their stories are already told, but in my opinion, their stories have just begun.
I think everything in KOTOR III should be wrapped up, including what happened to Revan and the Exile in the Unknown Regions. I never like ideas where you control both former PCs.

Quote:
Originally Posted by EagerWeasel
So he already knows something about the Unknown Regions? Interesting.
Yes. This is a chance for character development for your PC.

Quote:
Originally Posted by EagerWeasel
I definitely love this. Having such a diverse party will add a lot to replay value. That's one thing I hate about KotOR. You always have the exact same party members. TSL improved a little on this, but it was still fairly simple.
Agreed. TSL did it well here, since whenever KOTOR was played, you would always get the same party members. It is still simple though, like TSL.

Quote:
Originally Posted by EagerWeasel
That's a given I think.
Yes.

Quote:
Originally Posted by EagerWeasel
Suvam a love interest? Heheh, ok.

We've missed out on a lot of Rodian fun in the last two games. Having one in the party would be great!
Yes. We've had Wookiees twice, so Rodians deserve some attention.
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Old 03-13-2007, 07:02 PM   #20
Jediphile
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Quote:
Originally Posted by Topsite
Thanks. Yes, it would be difficult, but I agree with Eagerweasel that it should be for important NPCs.
Yes, that sounds like a good compromise.

Quote:
Originally Posted by Topsite
At one time, I would disagree, but now I don't. Revan and the Jedi Exile being killed off wouldn't be very popular with many people.
Nope. It sure wouldn't

And mostly so due to how TSL ends. If Kreia had revealed Revan was dead, that would have been one thing, but she didn't - she said he was STILL out there and that the Exile would need to go and help him. That begs exploration in the next plot... for both of them.

Quote:
Originally Posted by Topsite
Great minds think a like. I personally like Korriban, in both KOTORs and JA, Dantooine being good only in KOTOR. Tatooine is one of SW's most overused planets and I don't think KOTOR III will really need it for a plot.
Yes. I still think Korriban has a few secrets left. But given the importance of the true Sith, their worlds, like Ziost, Thule, or Khar Shian/Khar Delba are just as good if not better.

Quote:
Originally Posted by Topsite
I believe The Architect has them as well in his plot. Both planets have been neglected and deserve a chance in KOTOR III. Tatooine has been seen too much, Dantooine and Korriban have been repeated too much and some planets do need the chance to shine.
Have you considered Myrkr? That would be such a nice twist in a game where jedi seem to rule the day

It would be nice to let the non-jedi outshine the jedi on just one planet.

Quote:
Originally Posted by Topsite
Zolko is a creation of mine. I was thinking of having Deralia in there as well, since I believe that is in the Unknown Regions. Perhaps the True Sith have something to do with the PC's power.
It depends on whether Deralia even exists. I would assume it does, since we know nothing of it, and the council lying to Revan about it doesn't seem to serve much purpose. But... we just don't know. We only know that the neo-Revan personality of KotOR allegedly was born there.

Quote:
Originally Posted by Topsite
Now that you've mentioned Katarr, I could have that in the game as well, but only if it is in the Unknown Regions. I used to like Miralukas, like Jerec, but now, I find them too similar to Humans and I never really liked Visas.
Really? She was one of my favorite NPCs in TSL. I guess I just liked her mysterious nature. And, of course, that Kreia said I should keep away from her

Quote:
Originally Posted by Topsite
I myself prefer Sion to Nihilus, but Nihilus seems to have that power to devour life from planets. I wanted this to tie in with the PC, a reason to avenge for his/her home world, since Nihilus could have been a True Sith all along.
I doubt that, though. According to the description of the Nihilus mask, he died and was reborn on Malachor V, so his powers seem more tied to the battle there during the Mandalorian Wars than to the true Sith. But I have my own theories on that concerning his origin.

Quote:
Originally Posted by Topsite
Agreed. TSL had the idea, but they took it overboard. The only two Party Members who are good Jedi for me are the Handmaiden and the Disciple.
And who were, of course, mutually exclusive...

Quote:
Originally Posted by Topsite
Quatra was never in KOTOR, just mentioned by Juhani.
I guess I've just been reading too much cut content again then

After all, I wouldn't know - I could never bring myself to kill Juhani. Even as DS, I preferred having her as my slave/ally than just killing her.

Quote:
Originally Posted by Topsite
I think everything in KOTOR III should be wrapped up, including what happened to Revan and the Exile in the Unknown Regions. I never like ideas where you control both former PCs.
But yes, the unfinished loose ends of KotOR and TSL should be tied up, or KotOR games really will jump the shark.

Quote:
Originally Posted by Topsite
Yes. We've had Wookiees twice, so Rodians deserve some attention.
Quite. Although the ithorians, sullustans and bothans are now feeling a bit left out... and the Hutts are none to happy either


"It is all that is left unsaid upon which tragedies are built" - Kreia

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Old 03-14-2007, 02:17 AM   #21
khawk
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It a very good start Topsite and I would follow this story to see how things turn out. The fact that you are able to choose "your Exile" and "your Revan" is of paramount importance.
I guess you do have a good reason why you can only be human, maybe romance, but one of the things that did bother me in Kotor II is why I couldn't be an alien species. I would like to be one in Kotor III.

Quote:
Have you considered Myrkr? That would be such a nice twist in a game where jedi seem to rule the day
Somehow, I would every writer advice not to use Myrkr unless you have an explanation as to why the planet was, according to official sources only discovered 300 BBY. http://www.starwars.com/databank/location/myrkr/eu.html
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Old 03-14-2007, 10:42 AM   #22
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dont know if anyone has said this allready but y not be a padawan at the begging and just have it that you and ur master have been sent to see slobba to try and find out what he is doing but slobba exicutes ur master and imprisons u after u get turtured n say u will help him he then sends u to spy on the exile (all this could be done in a flash back kinda thing) and wala u come back and chose the gender n alignment of reven and the exile then u go back to corasant and get traind all over again becasue u have been gone for so long and have been tainted by ur long stay with slobba n his bounty hunters....... this alos makes it possible to use the force somtimes at the beggining becasue ur training started but never fninished also u would have to be very young in the flash back about 10yrs old
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Old 03-14-2007, 11:00 AM   #23
SilentScope001
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Quote:
Somehow, I would every writer advice not to use Myrkr unless you have an explanation as to why the planet was, according to official sources only discovered 300 BBY. http://www.starwars.com/databank/location/myrkr/eu.html
Unknown Planet v 2.0?


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"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
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Old 03-14-2007, 12:50 PM   #24
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Quote:
Originally Posted by khawk
Somehow, I would every writer advice not to use Myrkr unless you have an explanation as to why the planet was, according to official sources only discovered 300 BBY. http://www.starwars.com/databank/location/myrkr/eu.html
Given that Ood Bnar was a neti who sacrificed himself during the Great Sith War (against Exar Kun) some forty years before KotOR and TSL, and he was neti, who are apparently native to Myrkr, that doesn't make much sense to me. The Great Sith War and Ood Bnar's sacrifice are also canon.


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Old 03-14-2007, 01:25 PM   #25
SilentScope001
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Odd Bnar died battling the Empire, not the Great SIth War.

Quote:
Millennia later, Ood Bnar was inadvertently discovered by Luke Skywalker when the Jedi Master visited the ruined planet during the conflict between the Galactic Empire and the New Republic. The venerable tree-like shape of the Jedi Master was firmly rooted into the ground over a deposit of hundreds of lightsabers. Alas, he could not share his wisdom with the New Jedi Order, as he died defending the small group of Jedi from Executor Sedriss, an evil pawn of the resurrected Emperor Palpatine. Sedriss had approached the meditating Master, thinking him a dead tree. The ancient Jedi Master awoke, grappled with him and, by calling down energy from the planet itself, disintegrated both of them. However, he left a descendant behind.
And it is scientists who said they came from Myrkr. Scientists who came up with that hypothesis fairly recently in the galactic timeline, when they discovered Myrkr. 4000 yeras before, nobody, I mean nobody, ever saw Myrkr, so everyone assumed the tree-like Jedi came from somewhere else, their homeworld Rykk.

My god. A tree-like Jedi? Have Star Wars canon really decayed to this?


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Originally Posted by The Onion
"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
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Old 03-14-2007, 02:41 PM   #26
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Sounds like a good approach to Kotor III to me. Except the cortosis idea, using it on weak force sensitives. That's almost the same concept as in Jedi Knight 2.
But apart from that, it's one of those very few attempts which I find good.

I'm curious how you will continue this.


@khawk
It seems like humans play the important role in Starwars. And quite frankly, out of all starwars races, humans are the one I can identify myself most with.
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Old 03-14-2007, 03:13 PM   #27
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Originally Posted by SilentScope001
Odd Bnar died battling the Empire, not the Great SIth War.
I said that he sacrificed himself, not that he died. Check out Tales of the Jedi: The Sith War issues 5 and 6. Ood (not Odd) sacrificed himself by turning into a tree, but so stayed behind when Ossus was struck by a supernova. That's why he's still there in Dark Empire II when Luke meets him.

Quote:
Originally Posted by SilentScope001
And it is scientists who said they came from Myrkr. Scientists who came up with that hypothesis fairly recently in the galactic timeline, when they discovered Myrkr. 4000 yeras before, nobody, I mean nobody, ever saw Myrkr, so everyone assumed the tree-like Jedi came from somewhere else, their homeworld Rykk.
That's only supposition, and Star Wars history changes all the time - the Sith War is now the Great Sith War simply because other sith wars have since been established. There may be nothing to prove Myrkr was known in the KotOR era, but there is also nothing that makes it impossible. I like the potential I see in Myrkr, so I'd like in K3, objections be damned!

Quote:
Originally Posted by SilentScope001
My god. A tree-like Jedi? Have Star Wars canon really decayed to this?
Well, the story was written by Kevin J. Anderson, which might explain it. I don't mind really. Ood is okay. But Anderson sure does some odd things at times.


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Old 03-17-2007, 12:31 AM   #28
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Architect and Jediphile, your views were the ones I really wanted to read since you both know what KOTOR III should be like, no offence to anyone else, but I've seen many posts by them. Thanks for your views and yes, the business with Slobba comes first, before you go off against the True Sith. I'm looking foward to your new story of KOTOR III Architect and I'm sure it will be much better than mine. We all have good ideas for plots, don't we?
Hmm, if that were the case, there would be no such thing as bad KotOR III plot suggestions, but in truth, and I donít mean to sound big-headed; the vast majority of KotOR III plot suggestions are terrible.

Anyway, thanks for your compliment. Donít be so sure that my KotOR III story will be better than yours. By the way, itís best to not look forward to reading my KotOR III story, because thereís no guarantee that Iíll complete it. I've only done the introduction so far, and might not work on it again for ages.


Quote:
Originally Posted by Topsite
Facts

1. - Knights of the Old Republic III: The Unknown Regions is set three years after Knights of the Old Republic II: The Sith Lords and eight years after Knights of the Old Republic.

2. - The game will be split into two parts. Part one is all about becoming a Jedi and completing the Jedi Trials and Part two is about finding the former two main characters from the previous games and defeating the True Sith.

3. - The Influence System will return, but will affect anyone now and not just Party Members. Characters will also become loyal to you, if your Influence with them is good and if bad, vice versa.

4. - Revan and the Jedi Exile will return, as major characters in the second half of the game, but they wonít be controllable.

5. - Dantooine and Korriban wonít return in this one, since the two planets have been done to death for now and repeating them again would be pointless, unless new interesting areas are made.

6. - None of the planets from the first two games will return, but might be mentioned by characters in the game.

7. - For the first time ever, Alderaan and Sleheyron will be seen properly.

8. - There wonít be many new characters in the game, unfortunately, since there are so many neglected characters and too many important party members to add another ten or so.
1. Iíd like KotOR III to be set no more than five years after TSL. Two or three years after KotOR II is what Iíd go for, so youíve got the thumbs up from me on this, as you probably already know.

2. Hmm. And these Jedi trials will also allow the player to do a decent amount of side-quests and deal with the threat of Slobba? If so, thatís good, however, what I want to know is, when you complete the Jedi trials, do you become a padawan or a Jedi Knight, because if you become the former and not the latter, to go on and stop the True Sith as a mere padawan is justÖdodgy. Well, I guess it could work if you donít face enemies that youíd think a mere padawan couldnít possibly defeat.

3. Thatís not possible from a developerís point of view though. There wouldnít be enough size or time to implement such a thing. It would work just for your party members, and maybe a few non-party members, but thatís about it.

4. Fair enough. They donít have to be controllable. Iíd like them to be, but itís certainly not a necessity. Itís good that theyíll appear in the flesh in your story.

5. Good. Iíd rather not see those two planets in KotOR III anyway. I donít see how they could work, or how they'd interesting from a plot perspective in KotOR III either.

6. And fair enough too. It would make the SW galaxy seem small if we visit the same planets over and over again anyway.

7. Alderaan and Sleheyron would be great planets to visit from a role-playing and plot perspective. They were in my old KotOR III story. Both planets would be nice to see.

8. Thereís no reason why Bastila, Mandalore, HK-47, T3-M4, Bao-Dur, Visas and Atton canít have prominent roles in KotOR III. Carth would depend on the alignment of Revan. The Handmaiden and the Disciple would depend on the gender of the Exile, and Mira would depend on the alignment of the Exile. I want to see these characters return and play important roles in KotOR III (some would depend on gender/alignment). It would give KotOR III a good ďsequel feelĒ. So good move.

Quote:
Originally Posted by Topsite
Personal Character

9. - Despite the fact your PC starts off as a mercenary, your character is known only as the Padawan.

10. - Your PC is from Zolko, a planet from the Unknown Regions, which youíll have the opportunity to visit later on.

11. - Zolko was another planet, where Darth Nihilus devoured all life. Like Katarr, there was only one survivor. You.

12. - Other than the fact that your PC was a part-time mercenary and from Zolko, your character is your own. You can make up his/her past and while parts of your character will be forced, you have more freedom and choice with your character, unlike Revan and the Jedi Exile.

Party Members

13. - There will be eight party members in the game. Four will be optional, depending on gender and alignment. You will receive two optional party members, one depending on gender and one depending on alignment.

14. - In this game, there will only be two important Jedi. You and your Jedi Master.

15. - Later on, you have the opportunity to train one of your Force Sensitive party members to become a Jedi.

16. - HK-47 and T3-M4 will return as Party Members.

17. - Canderous Ordo (Mandalore) wonít return as a Party Member. He will however, have many cameo appearances and become an important part of the story.

18. - Replacing Canderous is his second in command, Kelborn Ordo. Unlike Canderous, he is a Scout. Like Canderous, he isnít a love interest.

19. - Your Jedi Master in the game is Master Quatra, who as some might remember as Juhaniís master, before the events of the first game. Quatra is a Zabrak female, Jedi Guardian, slightly on the dark side and wields two Lightsabers. For male characters, she can become a possible love interest.

20. - The pilot in the game is Suvam Tan, who many might remember as the merchant on the space station, orbiting Yavin IV. He is a Rodian male, a Scout and neutral. For female characters, he can become a possible love interest.

21. - The Party Member who you can train to become a Jedi is a Chistori male Soldier known as Dalo Kahn. He fought in the Mandalorian Wars under Admiral Saul Karath and joined him when he betrayed the Republic. Dalo has returned to the Republic, but can be redeemed through the game. If you are on the dark side, you can change his views on the Republic.

That is all the information I can give for now.
9. If the writers are clever enough, no ďname-tagĒ is needed for the K3 PC. They could just get away with ďyouĒ and ďyourĒ, and ďhimĒ or ďherĒ.

10 and 11. Aha. So why do you return there then? To see if there are any survivors? To look upon your home-world again? I hope there arenít too many ďisolatedĒ type planets in your KotOR III story. I want to go to populated planets. Planets that are good from a role-playing perspective. Not without a reason of course.

12. Yeah, thatís good, but is there a reason why your K3 PC can hastily increase their connection to the force in a short amount of time? Does he/she gain possession of an atypical force crystal early on in the game that helps you increase your force connection quicker or something along those lines?

13. Good. I wouldnít want too many party members in KotOR III. Anything between 5-7 party members is a good amount. But more than 7? Nah. Iíll take quality over quantity thanks.

14. Only two important Jedi? Regardless of gender/alignment? What about LS Visas, LS Handmaiden/Disciple, LS Bastila, LS Atton, LS Bao-Dur and LS Mira? They wonít be important to the plot? And what about your apprentice? Surely they must be important, or play an important role.

15. So surely you must become a Jedi Knight in this story then, right? If so, how could you go from training to become a padawan to a padawan to a Jedi Knight in a short amount of time?

16. That goes without saying. They both have the potential to play very important roles in KotOR III.

17. Good. Heíd be too busy to be a party member in KotOR III. Still, that doesnít mean he should be limited to one or two cameos though. This is good.

18. Hmm, I wonder why Kelborn travels with you.

19. Like SilentScope001, I thought the Council lied to Juhani, and she actually died. Or if not, I assumed she died on Katarr. Or maybe she didnít go. Anyway, interesting. However, she shouldnít be slightly on the dark side, since sheís a Jedi Master, so she should act like one and be very LS.

20. Oh yeah, I heard Yavin IV was on the PC version of KotOR. I wonder why he travels with you.

21. Hmm, preferably I donít want to see another party member whoís a ďsoldier with a dark pastĒ. Itís a basic and repetitive character archetype. Weíve had this already with Carth, Atton and Bao-Dur. How about we have a solider with a wonderful, bright past, or a solider with a dull past, that instead has a unique personality trait that makes him or her interesting?

Last edited by The Architect; 03-18-2007 at 07:29 AM.
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Old 03-17-2007, 01:06 AM   #29
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Very well thought out beginning, maybe one or two changes, but all in all very well thought out story. KUDOS DUDE!


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Old 03-17-2007, 07:07 AM   #30
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21. Hmm, preferably I donít want to see another party member whoís a ďsoldier with a dark pastĒ. Itís a basic and repetitive character archetype. Weíve had this already with Carth and Atton.
Not to mention, Bao-Dur and Exile... Or even Revan and Malak.


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Old 03-17-2007, 09:20 AM   #31
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Originally Posted by SilentScope001
My god. A tree-like Jedi? Have Star Wars canon really decayed to this?
Ood Bnar was first seen 14 years ago, so not so much decayed to, but grown from


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Old 03-17-2007, 09:33 PM   #32
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Originally Posted by adamqd
Ood Bnar was first seen 14 years ago, so not so much decayed to, but grown from

Well, his species are still in recent EU, this time being the lover of a jedi-ninja. He turned tree form to protect a bunch of jedi toys(bunch of sabers mainly) from the destruction caused by a few Sun explosions. Even he did not expact himself to survive, but he did. The force sensative population on the planet, now but a bunch o savage, treat it like a holy tree and give it sacrifice.Tree finally died of some nice sith electricity by that spike hair dude from teh reborn reborn emperor, mutual destruction really. Sabers are dug up by Luke and friends, two savage join up with Luke's gang and are killed. The girl die after Luke had his fun with her even.
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Old 03-18-2007, 12:19 AM   #33
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Originally Posted by Jediphile
Not to mention, Bao-Dur and Exile... Or even Revan and Malak.
Yeah, I know Jediphile. I was just talking about soldiers meaning those who werenít force-users during the Mando Wars and the JCW. Although I did overlook Bao-Dur.

Yes I know, how can you overlook someone with horns? WellÖah, I did; somehow. And I said "party members". Revan and the Exile don't count, because they weren't party members, they were PC's. Malak wasn't a party member either.

@I like your avatar Topsite.
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Old 03-18-2007, 02:13 AM   #34
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@I like your avatar Topsite.
Thanks Architect. I'm thinking of removing the current party members, except Quatra and improve the storyline, removing the cortosis part of the storyline, etc, before doing anymore.
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Old 03-18-2007, 07:15 AM   #35
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Personally I'd like as few as five companions or so. I mean, what's the point of eight or ten party members, if some of them are so uninteresting that you hardly ever use them? Did anyone really use T3-M4 in KotOR? I know I didn't... Did anyone really use G0-T0 or Hanharr in TSL? I know I didn't... (except when necessary or to unlock content in all cases) If so, then what's the point of having them in there at all? Rather quality than quantity - let's have about five crew members that are really interesting and complex instead of eight or more, many of whom are only interesting to a degree.


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Old 03-18-2007, 02:04 PM   #36
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Personally I'd like as few as five companions or so. I mean, what's the point of eight or ten party members, if some of them are so uninteresting that you hardly ever use them? Did anyone really use T3-M4 in KotOR? I know I didn't... Did anyone really use G0-T0 or Hanharr in TSL? I know I didn't... (except when necessary or to unlock content in all cases) If so, then what's the point of having them in there at all? Rather quality than quantity - let's have about five crew members that are really interesting and complex instead of eight or more, many of whom are only interesting to a degree.
I was originally going to only have seven companions, but then I decided to do what I did. Anyway, I'll rethink my plot, improving parts of it. So, there will be seven companions, two of them being the Droids, so they were only be your Jedi Master, the Pilot, one depending on whether you are light or dark sided and someone else.

Edit: Edits to the introduction has been made and things are slightly different. Please tell me what you think. I want to make sure everything is okay, before I start writing the next part. Thanks.

Last edited by stoffe; 03-18-2007 at 05:54 PM.
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Old 03-18-2007, 08:49 PM   #37
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Actually, Jediphile, I'd have to disagree with having only as few as 5 companions. It's true that you could definitely make them more deep and complex, but eventually there is almost a kind of "invisible line" that you pass where characters become too complex personality wise, and that can take away from the char or the PC can get totally lost in all the different kinds of emotions, views, and thoughts the companion has. The purpose of having many companions (but not too many!) is to have a good variety of personalities that vary in different ways to give more "color" to your crew. One char can definitely be deep enough to have several views and emotions, but as I said too much can take away from a char, and you'll find out that you'll be cramming lots of personality traits into your 5 companions, possibly ruining them. People have varying opinions to what a good companion would be and more companions means more people will find a companion that they like. All you have to do is try to not make mutually disliked chars like GO-TO.
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Old 03-18-2007, 09:25 PM   #38
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Quote:
Originally Posted by Topsite
Another Plot Idea

1B: Storyline Set-up

Previously, TSL had to cope with making sure the story was right for whatever gender/alignment Revan was in KOTOR. Once again, KOTOR III will have to do the same with Revan and the Exile this time around. Some characters will return, others mentioned, while others get killed off. Here is the status of the characters.

- Carth Onasi will return as the Admiral if Revan was set as either a Light Side Male or Light Side Female. Dark Side Male or Dark Side Female Revan will replace the deceased Carth with Admiral Cede.

- Mission Vao will be mentioned to being on Kashyyyk with Zaalbar if Revan was set as either LSM or LSF. DSM or DSF Revan means she was killed in KOTOR.

- Zaalbar will be mentioned to being the current chieftain of Kashyyyk with Mission if Revan was set as either LSM or LSF. DSM or DSF Revan means he was killed in KOTOR.

- Bastila Shan will be seen, whatever gender/alignment you set Revan. If LSM or LSF, Bastila will be one of the current Jedi Masters on the new Jedi Council, being a substitute for Revan as the leader of the Jedi Council. DSM or DSM will make Bastila a Sith Lord, still trying to find him in the Unknown Regions.

- T3-M4 will return, whatever gender/alignment you set Revan or the Jedi Exile.

- Canderous Ordo (Mandalore) will return, whatever gender/alignment you set Revan or the Jedi Exile.

- Juhani will be looking for Revan, if set as LSM or LSF and you will confront her later on in the story. If Revan was set as DSM or DSF, Juhani was killed in KOTOR.

- HK-47 will return, whatever gender/alignment you set Revan or the Jedi Exile.

- Jolee Bindo will be a refugee trying to make peopleís lives on Sleheyron easier, if Revan was set as LSM or LSF. If Revan was set as DSM or DSF, Jolee was killed in KOTOR.

- Kreia, Bao-Durís Remote and GO-TO wonít return to the story, since they were killed off.

- Atton Rand will be a Jedi Master on the new Jedi Council, whatever gender/alignment you set the Jedi Exile.

- Bao-Dur will be a Jedi Master on the new Jedi Council, whatever gender/alignment you set the Jedi Exile.

- Brianna (Handmaiden) will be a Jedi Master on the new Jedi Council, only if the gender of the Jedi Exile is male. If female, she was killed along with her sisters.

- Mical (Disciple) will be a Jedi Master on the new Jedi Council, only if the gender of the Jedi Exile is female. If male, he was assassinated on his way back to Telos.

- Visas Marr will be a Jedi Master on the new Jedi Council, whatever gender/alignment you set the Jedi Exile.

- Mira will be a Jedi Master on the new Jedi Council, only if the Jedi Exile was LSM or LSF.

- Hanharr will return, whatever alignment you set the Jedi Exile. He will become an important part of the story later.

- Atris will not return. She will die, whatever alignment the Jedi Exile was on. She either died by the Jedi Exile or died shortly afterwards.

- Minor characters, such as Dustil Onasi, Yuthara Ban, etc, will be killed in the attack on Katarr or will have been killed in KOTOR, depending on alignment of Revan.
This part is okay, but I think Carth should stay either way because of his appearance in the second game. But should he have to go, then he should die later at a critical point like the end of part one. Then Admiral Cede(maybe a good friend or mentor of Carth) takes over.

And I'm pretty sure that Jolee had already died, because there was a visor I had in which the description mentioned it belonging to the LATE Jolee Bindo. He was old anyway, who knows how he died. Maybe Revan, maybe natural causes, that really depends on the player.

Quote:
Originally Posted by Topsite
2A: The Prologue (The Tutorial)

Like TSL, the Prologue can be skipped, but it is recommended even for players familiar with the first two games to play this, so they can have all the loot from corpses and to know more about the plot. Anyway, letís get going shall we?

As soon as the opening text crawl finishes, the camera descends onto the planet, Coruscant, but a strange ship, similar to the Leviathan (Only smaller) is orbiting the planet. This is the Iron Fist, mentioned in the opening text crawl.

When the first clip finishes, you see two Duros bounty hunters escorting you to Slobba the Hutt (Your PC already knows him, since your PC was forced by the Jedi Masters from TSL to go undercover, working for Slobba, asking for work on the Jedi Exile). Slobba is being protected by his crew of bounty hunters and two personal guards. Slobba begins speaking in the language, Huttese and you have no choice but to listen. Slobba immediately asks you about the Jedi Exile, who Slobba had sent you to spy on, during the previous game. You have several choices:

A. The Jedi Exile is male and follows the path of the light side.
B. The Jedi Exile is female and follows the path of the light side.
C. The Jedi Exile is male and follows the path of the dark side.
D. The Jedi Exile is female and follows the path of the dark side.
E. I donít know.

Option E, causes an influence loss with Slobba (Despite the fact that Slobba will never be a party member, but this time, you can lose influence with party members important NPC). This option will make the Jedi Exile the canon setting, LSF.

Slobba continues to interrogate you, this time about Revan, who the Jedi Exile talked about in the previous game. You have the same options as before and Option E again loses influence with Slobba and sets Revan to the canon setting, LSM.

Even though you canít create the two former PCs again yet, you have set the basis of the game and if former party members will appear, etc.

Slobba is disappointed with you (Even if you didnít lose influence) and asks his guards to send you to the detention cells.

For the Prologue, you donít control your PC and you control the temporary character, T3-HQ, a Utility Droid similar to T3-M4 from the previous games. T3-HQ is a white version of T3 (Who is more of a battered grey white coloured Droid) and your PC is shown to be strong with the Force and can use it for many things, including manipulation, understanding languages, etc. Using the Force, you send T3-HQ to get your gear and rescue you, while being attacked by guards, because Utility Droids arenít allowed where your PC is. The Prologue is easy and you shouldnít die, otherwise you arenít that good at this game are you? If you wish, you can now take the opportunity to skip the Prologue.

After you finally rescue your PC, T3-HQ fuses out and you donít have anything that can repair him. Now you can finally play as your PC, who just needs to reach the Escape Pods. You will fight no enemies here, but you will have to run through the ship, finding the place where the Escape Pods are located. Now you can finally look at your PC. Again, you start off neutral and can either stay neutral, fall to the dark side or become a nicer person to the light side.

Once you finally escape, your Escape Pods shoots to Coruscant below and the game finally starts to become interesting.

Part 2 coming soon...
Here I think the options should be more real, like Slobba states maybe that the Exile was a guy which rumors he heard say the Exile is the one who destroyed Malachor V. Then you the PC have five choices:

A:Uh...yea, but after that he and his friends disappeared along with the stolen Ebon Hawk...
B:What!? I followed pretty close and I'm sure the Exile was a woman!
C:No, the Exile didn't destroy Malachor V. He actually assumed the Dark Throne and is now in the Unknown Regions of space.
D:Who'd you hear that from, your suck-up bounty hunter Perrick!? The Exile is a woman and SHE left Malachor where it is. But her whereabouts right now are unknown to me.
E:I don't know.


Yesterday is history. Tomorrow, a mystery. Today is a gift...that is why it is called the present.
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Old 03-19-2007, 12:22 AM   #39
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Quote:
Originally Posted by Topsite
- Carth Onasi will return as the Admiral if Revan was set as either a Light Side Male or Light Side Female. Dark Side Male or Dark Side Female Revan will replace the deceased Carth with Admiral Cede.

- Bastila Shan will be seen, whatever gender/alignment you set Revan. If LSM or LSF, Bastila will be one of the current Jedi Masters on the new Jedi Council, being a substitute for Revan as the leader of the Jedi Council. DSM or DSM will make Bastila a Sith Lord, still trying to find him in the Unknown Regions.
Good.

Quote:
Originally Posted by Topsite
- Mission Vao will be mentioned to being on Kashyyyk with Zaalbar if Revan was set as either LSM or LSF. DSM or DSF Revan means she was killed in KOTOR.

- Zaalbar will be mentioned to being the current chieftain of Kashyyyk with Mission if Revan was set as either LSM or LSF. DSM or DSF Revan means he was killed in KOTOR.
Good. They could appear (with a legion of Wookiees) and help the Republic when the True Sith presumably attack them.

Quote:
Originally Posted by Topsite
- T3-M4 will return, whatever gender/alignment you set Revan or the Jedi Exile.

- Canderous Ordo (Mandalore) will return, whatever gender/alignment you set Revan or the Jedi Exile.

- HK-47 will return, whatever gender/alignment you set Revan or the Jedi Exile.
Naturally.

Quote:
Originally Posted by Topsite
- Juhani will be looking for Revan, if set as LSM or LSF and you will confront her later on in the story. If Revan was set as DSM or DSF, Juhani was killed in KOTOR.
I donít agree with that, because you arenít respecting the playerís choice. You could have killed Juhani on Dantooine in KotOR. Yes I know, a true LSíder wouldnít do that, but there are people who killed Juhani even if they were LS.

If she doesnít appear at all in KotOR III, you can say to yourself that is because I killed her in KotOR, or if you didnít, youíd have to assume that she died on Katarr, or you were forced to kill her because you went DS. By having her not appear at all, you are respecting the playerís choice.

Quote:
Originally Posted by Topsite
- Jolee Bindo will be a refugee trying to make peopleís lives on Sleheyron easier, if Revan was set as LSM or LSF. If Revan was set as DSM or DSF, Jolee was killed in KOTOR.
Itís a good role to give Jolee if Revan is set as LS.

Quote:
Originally Posted by Topsite
- Kreia, Bao-Durís Remote and GO-TO wonít return to the story, since they were killed off.
GO-TO may not be if the Exile is DS though, so he could return, since his fate with DS Exile is unclear, but on the other side of the coin, you can assume that he died no matter what and not have him appear at all.

Quote:
Originally Posted by Topsite
- Atton Rand will be a Jedi Master on the new Jedi Council, whatever gender/alignment you set the Jedi Exile.

- Bao-Dur will be a Jedi Master on the new Jedi Council, whatever gender/alignment you set the Jedi Exile.

- Brianna (Handmaiden) will be a Jedi Master on the new Jedi Council, only if the gender of the Jedi Exile is male. If female, she was killed along with her sisters.

- Mical (Disciple) will be a Jedi Master on the new Jedi Council, only if the gender of the Jedi Exile is female. If male, he was assassinated on his way back to Telos.

- Visas Marr will be a Jedi Master on the new Jedi Council, whatever gender/alignment you set the Jedi Exile.

- Mira will be a Jedi Master on the new Jedi Council, only if the Jedi Exile was LSM or LSF.
It's good that you have the Handmaiden for LSM only and Disciple for LSF only. Although you could have Disciple for LSM and LSF. But sorry, I strongly dislike the idea of making the Exileís companions Jedi Masters regardless of alignment. But thatís just my opinion.

Quote:
Originally Posted by Topsite
- Hanharr will return, whatever alignment you set the Jedi Exile. He will become an important part of the story later.
Bah. He could have been killed in TSL (not depending on alignment) so itís best to leave the big freak out of it. But if you want him in your story, put him in. Itís no big deal.

Quote:
Originally Posted by Topsite
- Atris will not return. She will die, whatever alignment the Jedi Exile was on. She either died by the Jedi Exile or died shortly afterwards.

- Minor characters, such as Dustil Onasi, Yuthara Ban, etc, will be killed in the attack on Katarr or will have been killed in KOTOR, depending on alignment of Revan.
I think this is a necessity. The playerís choices must be respected. Remember however, that you could of killed characters like that regardless of your alignment.

Anyway, itís a decent beginning, however, you say that the Jedi doubt the ďknownĒ Sith threat will return, yet they suspect Slobba is allied with the Sith? Huh? Why would they, when they think the ďknownĒ Sith wonít return?

Being a padawan on the verge of becoming a Jedi Knight is a good idea, because if you become a JK fairly early on in the game, from a plot perspective, youíre not that weak, so it will help suspend disbelief. You probably still need something more than that though.

And I agree with Darca Larís idea about ďthe options being more realĒ with Slobba.
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Old 03-19-2007, 02:17 AM   #40
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I was pondering whether to have Jolee and Juhani being killed on Katarr, but then I decided to do what I did. I'll improve some things soon. Thanks for the feedback all.

Edit: Oh and there is a reason why the Exile's companions are Jedi Masters, whatever the Jedi Exile's alignment. I'll tell you all later.
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