lfnetwork.com mark read register faq members calendar

Thread: Modeling help please!
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-15-2007, 10:34 PM   #1
Fmmm
Lurker
 
Join Date: Feb 2006
Posts: 6
Modeling help please!

Hi! I'm Fullmetal, an avid JKA:CTF player and aspiring modeler. I've read every tutorial I can find and downloaded many programs. I completed my first player model (the modeling part), I did the UVW map, but then I ran into a snag for weighting it. I made the model in Milkshape 3d 1.7 because I was unable to find a working GLM importer nor could I get the md3 import script to work for GMAX (I have version 1.2) or MAX 9. When I reached the weighting part I learned (I hope not incorrectly) that weighting can only be done in MAX or XSI. After learning this, I downloaded XSI mod tools 4.2. I was unable to find any md3 or glm importer for this program so I once again hit a brick wall . My trial of 3ds MAX 9 runs out in less than 10 days and I am too poor to purchase it once the trial runs out. Can someone please link me to working importers or tutorials that show weighting done in a program other than the 2 I was led to believe are the only 2 usable? Any help at all? In case it helps at all here is a basic description of the model I made: It is merely the kyle model with a robe surface over it and a hat surface created. I made it very basic just to test my ability to get it into the game. Since completing the model, I have made 2 saber hilts to test my ability to follow tutorials, and I was very successful with thoes, so I believe if I am pointed in the right direction I can acomplish this. Please help me in any way you can!
Fmmm is offline   you may: quote & reply,
Old 03-16-2007, 11:53 AM   #2
Sith Dagger
Rookie
 
Sith Dagger's Avatar
 
Join Date: Dec 2004
Location: My Mind
Posts: 154
http://jediknight2.filefront.com/fil...s_Part_1;26624
http://jediknight2.filefront.com/fil...s_Part_2;26625

You do not use a GLM exporter, you export it as an XSI, and use Carcass and Assimilate to compile it into a GLM player model, the above two links contain models in XSI format if you wanna use them as weighing referances.
Sith Dagger is offline   you may: quote & reply,
Old 03-19-2007, 12:43 PM   #3
Fmmm
Lurker
 
Join Date: Feb 2006
Posts: 6
eep I think you misunderstood my problem. My issue isnt exporting the file, I haven't gotten that far yet, I need a working IMPORTER so I can import the XSI skeleton and weight my model to it. Once I get that far I can worry about exporting (which im sure Ill need a working DOTXSI exporter since when I start up GMAX and 3dsMax I get an error that says the exporter failed to initialize D: Thank you for your post though I found the second link in it useful as I hadnt downloaded that before
Fmmm is offline   you may: quote & reply,
Old 03-19-2007, 06:14 PM   #4
Sith Dagger
Rookie
 
Sith Dagger's Avatar
 
Join Date: Dec 2004
Location: My Mind
Posts: 154
Ahhh, there is no working XSI importer for 3DS Max, but Here is the JK3 Skeleton for 3DS Max.
Also: http://www3.sympatico.ca/psykopat/
Has loads of tutorials for JA rigging stuff, etc.
That no help, try the FileFront JA Tutorial and Tool list!
Sith Dagger is offline   you may: quote & reply,
Old 03-23-2007, 10:09 PM   #5
Fmmm
Lurker
 
Join Date: Feb 2006
Posts: 6
Ahhh thanks so much for your help, one more thing though, I cant seem to find a working dotXSI exporter for MAX 9 any ideas?
Fmmm is offline   you may: quote & reply,
Old 03-24-2007, 10:33 AM   #6
Sith Dagger
Rookie
 
Sith Dagger's Avatar
 
Join Date: Dec 2004
Location: My Mind
Posts: 154
Erm, a lot of earlier plugins work for earlier versions.
For example I have Max7, and use the Max6 XSI exporter since there is no Max7 XSI Exporter.
I would try the Max8 XSI Exporter :http://dummyworld.net/files/bzone/xsi_Exporter8.zip
If not, dunno, sorry.
Sith Dagger is offline   you may: quote & reply,
Old 03-25-2007, 01:18 AM   #7
Inyri
The Magical Malefactor
 
Inyri's Avatar
 
Join Date: Sep 2004
Location: Chicago
Posts: 2,505
Current Game: Mass Effect 3
Veteran Modder Forum Veteran Helpful! Contest winner - Fan Fiction 
From what I've heard, I wouldn't expect anything to work with Max 9. Softimage's new XSI exporter definitely won't work with it, and that's the very newest plugin out there.
Inyri is offline   you may: quote & reply,
Old 09-06-2007, 08:25 PM   #8
ALV
Lurker
 
ALV's Avatar
 
Join Date: Sep 2007
Posts: 4
Softimage Mod Tool is free, as complete as the comercial version of XSI and is the first and last thing you'll ever need to make models and animations for this game.


Formerly known as Cortomaltes.
ALV is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Modeling > Modeling help please!

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:19 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.