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View Poll Results: Which HUD?
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Simple, easily navigated, non-obstructive
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12 |
63.16% |
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Complex, sweet, sexy
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7 |
36.84% |
03-26-2007, 03:25 PM
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#1
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Join Date: Mar 2003
Posts: 922
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Minimal or complex hud?
Ok poll time
Since I've lost all the files on my previous HUD, I'll just redo a new one. Which would you prefer? Something with few pictures, very minimal but simple and easy to read? Or something nice, very flashy, but can be obstructive sometimes?
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03-26-2007, 03:51 PM
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#2
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Rookie
Join Date: Feb 2006
Posts: 24
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i would like to see both 
heh well id like to see simple hud. current one is a bit too complex for me.
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03-26-2007, 04:08 PM
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#3
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Rookie
Join Date: Nov 2005
Posts: 206
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as i have no problem with a complex hud i would love to see a simple sleek one to bad thow your old one was awesome
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03-26-2007, 07:28 PM
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#4
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Rookie
Join Date: Feb 2007
Posts: 106
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hmmm.. I dunno. I guess something simple would be nice for a change. I'm fine as long as I see all the meters clearly afterall.
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03-26-2007, 07:31 PM
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#5
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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I want an exact replica of the Jedi Outcast hud 
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03-26-2007, 07:38 PM
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#6
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Rookie
Join Date: Feb 2007
Posts: 106
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wow. you're right. It's simple AND cool looking.
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03-27-2007, 05:46 AM
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#8
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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Meesa technician, not thespian, there's a difference 
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03-27-2007, 07:05 AM
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#9
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Rookie
Join Date: Feb 2006
Posts: 24
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Quote:
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Originally Posted by Maxstate
I want an exact replica of the Jedi Outcast hud 
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lol yeah that one was great 
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04-16-2007, 08:10 PM
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#10
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Join Date: Mar 2003
Posts: 922
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Ok Razorace gave me a good idea: the mishap meter could be represented by the size of the crosshair. If crosshair expands, it means mishap goes up. I think this is a great idea, what say you guys?
Also, I need the consensus as to what HUD you guys think is best. Most people want sleek and sexy. Those who chose that, what kind of sleek do you want? Do you want a something simple like Far Cry's or Quake 3 Arena's? Or do you want something like JO's? Or something else?
If you want something really minimal, the upside is that it's non obstructive and very simple to read; downside is that it's more functional than flashy. If you want something like JO's, game pace may cramp up numbers and bars and make them harder to read; but the positive side is that it looks nice
Your thoughts please!
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04-16-2007, 10:41 PM
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#11
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Rookie
Join Date: Nov 2005
Posts: 206
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deff far cry's style
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04-16-2007, 11:14 PM
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#12
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The Stig
Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,242
Current Game: Borderlands 2
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04-17-2007, 04:04 AM
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#13
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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I only really concentrate on bars more than numbers anyway, so JO for me.
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04-17-2007, 07:14 AM
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#14
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Join Date: Mar 2003
Posts: 922
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ensi: That's what I had in mind, but some people didn't like it. So there has to be a general consensus....
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04-17-2007, 07:51 AM
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#15
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Rookie
Join Date: Feb 2007
Posts: 106
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Quote:
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the mishap meter could be represented by the size of the crosshair. If crosshair expands, it means mishap goes up. I think this is a great idea, what say you guys?
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sounds like a good idea especially for the gunners but this could also make it difficult to measure how close you are to 100% mishap because you're not looking at a meter.
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04-17-2007, 01:42 PM
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#16
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Well, there's no reason why we couldn't have the expanding crosshair and a meter for mishap.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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04-17-2007, 05:41 PM
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#17
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Rookie
Join Date: Mar 2005
Location: Netherlands
Posts: 49
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Quote:
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Originally Posted by ensiform
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Yes, I really like that one. That one should become the HUD with some minor adjustments to fit a mishap and DP bar.
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04-17-2007, 08:57 PM
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#18
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Join Date: Mar 2003
Posts: 922
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K if there are no more objections, I'll get to work on that one. Would be a piece of cake for me to do (for me only, dunno how much coding will be involved) since I'm only working on the frame
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04-17-2007, 10:13 PM
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#19
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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If that's what people really want, we could just have Ensiform port in his custom huds code, which was used for that shot.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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04-18-2007, 03:55 AM
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#20
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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I don't like it personally so I'm probably going to be shifting stuff around for myself if that one gets in 
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04-18-2007, 05:37 AM
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#21
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Join Date: Mar 2003
Posts: 922
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razorace: Hmm it's a bit too simplistic, I've got something in mind, I'll do a concept and then show it to you guys first, then let me know if you all want mine or ensi's
maxstate: whai not?
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04-18-2007, 07:20 AM
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#22
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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It's like putting cheap plastic into a maybach.
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04-18-2007, 07:28 AM
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#23
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Join Date: Mar 2003
Posts: 922
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Any disagreements on this from others?
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04-18-2007, 07:30 AM
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#24
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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You'll probably get them after they try them, like with the last one.
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04-18-2007, 12:34 PM
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#26
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The Stig
Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,242
Current Game: Borderlands 2
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That hud doesn't use .menu file code so yes it will need to be converted if that is what you want.
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04-18-2007, 03:18 PM
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#27
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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IMO, I like the one we have, but again, I'm open to change if that's what people want.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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04-18-2007, 04:00 PM
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#28
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Rookie
Join Date: Nov 2005
Posts: 206
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im still in favor for a far cry style is small and simplistic and yet it looks good with the vertical bars and the one round thing
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04-18-2007, 04:06 PM
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#29
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The Stig
Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,242
Current Game: Borderlands 2
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I didn't even like Far Cry as a game... let alone its HUD. :<
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04-19-2007, 04:36 AM
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#30
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Junior Member
Join Date: Nov 2006
Posts: 277
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(Yo, it's been a long time!)
I actually like huds that are simple, a red bar for the HP, a green bar for the armour, a blue bar for the force, a yellow bar for the DP, no bar for ammo, just a number, and under these bars, the ammount of HP etc should be displayed in its own colour (DP shouldnt be written in purple under a green bar, but green under green bar, or yellow under yellow bar, to have different colours for all things). As for Mishap, rainbow blue2red is fine, so you see your level of danger, no number is fine too, its just an indicator.
That should do fine, to me, no need to add mecanic-looking stuff all around and useless stuff.
Last edited by TheShaman; 04-22-2007 at 09:33 AM.
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04-19-2007, 08:08 AM
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#31
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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We need something round and sturdy looking like the JO HUD, but maybe a bit bigger in size with bars around it.
Minimal huds just don't suit something like a star wars game and I think it just wouldn't feel right.
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04-19-2007, 12:04 PM
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#32
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Junior Member
Join Date: Nov 2006
Posts: 277
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Well for my part, I've always prefered a cool bar, than a line of squares or even rounded, I prefer seeing what is left of my life or force as a progression bar.
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04-26-2007, 06:21 AM
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#33
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Junior Member
Join Date: Feb 2006
Posts: 260
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I'm trying to go for more of an LCD theme in terms of HUDs here, but this is rough design #1, which uses curves and places information to the sides where you won't have to look down; you can easily see how you're doing through peripheral vision (side-side peripheral vision is better than top or bottom). I'm wondering if I should make the curves a bit straighter, squish everything more to the sides, maybe make the bars and frames smaller. Easy to do in Photoshop.
TrueView w/ Clone Rifle | HUD explanation
Third Person view w/ lightsaber | HUD explanation
Another design based on this would be a vertical version, where everything looks straight, and a horizontal version where everything's arranged at the bottom as usual.
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04-26-2007, 06:54 AM
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#34
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Junior Member
Join Date: Nov 2006
Posts: 277
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This is nice stuff, but there are a few things I don't understand.
-Why is it Energy/Force bar?
-Where would the fuel bar/cloak bar be?
-Where does the game get the pic of the item you are using from? I don't recall seein this seeker icon anywhere...
-The current force power icon is useless according to me, since I NEVER EVER use force powers like that. I got shortcuts for everything, which is far quicker than selecting the power and using it.
-The currect weapon thing is useless for saber, displaying the current stance is enough since you can't have a stance with melee or gun.
Else, I like the whole thing, the square mishap idea is good.
A few things to make it more nearly perfect:
Health in red !
Dodge in purple, Force in blue.
Then it will be lovely
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04-26-2007, 07:12 AM
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#35
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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Looks good but it might be a bit too obstructive. I don't know since I would have to try it ingame first. Maybe speak to UDM about crossing that with a JO hud? would be even nicer  :
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04-26-2007, 07:16 AM
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#36
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Junior Member
Join Date: Feb 2006
Posts: 260
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- Hooboy, I don't know what I was smoking. Force Meter. Dunno why /energy is there.
- Now that you mention it, I can probably stick the cloak/fuel meter on the left side to balance out the HUD.
-It's not in the game, I just sketched it out in Photoshop.
-Current Force Power is for the benefit of people who do cycle through their force powers. I remember how it can be frustrating when current force power is set on Sense, and I pressed that button for Pull but end up losing 20 FP instead.
-Actually the Current Weapon tab came after UDM told me about how ensi's separated weapons into categories. Just something I was playing with (where you select weapons in categories instead of going through a whole crapload list of things to get to the weapon you want), and doesn't have to work that way. It can just be an empty spot reserved for Saber Form icons for now.
As for the colors...I don't like turning the HUD into a rainbowfest. Red is a really distracting color, and purple doesn't seem to want to fit into the low-key scheme.
Edit: I'd prefer keeping red as indicators for critical ranges for the HP, DP, and FP bars + MP indicator only.
Last edited by Tanqexe; 04-26-2007 at 07:42 AM.
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04-26-2007, 07:32 AM
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#37
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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But...but... rainbows... 
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04-26-2007, 07:41 AM
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#38
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Join Date: Feb 2006
Posts: 260
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04-26-2007, 09:57 AM
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#39
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Junior Member
Join Date: Nov 2006
Posts: 277
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Well, again I'm for a simple hud, but to make the difference being the stats without having to look at them, having different colours is always good.
To be honest, the currect OJP 009u hud is fine, just one thing bugs me, the fact that DP has same colour as armor. Having it in the same colour as it's value is written in (purple) would make it fine for me.
Another thing, I'd even prefer having a vertical bar for HP and another for armor.
Just like DP, FP, and MP.
Last edited by TheShaman; 04-26-2007 at 10:08 AM.
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04-26-2007, 11:04 AM
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#40
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Junior Member
Join Date: Feb 2006
Posts: 260
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Quote:
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Originally Posted by TheShaman
Well, again I'm for a simple hud, but to make the difference being the stats without having to look at them, having different colours is always good.
To be honest, the currect OJP 009u hud is fine, just one thing bugs me, the fact that DP has same colour as armor. Having it in the same colour as it's value is written in (purple) would make it fine for me.
Another thing, I'd even prefer having a vertical bar for HP and another for armor.
Just like DP, FP, and MP.
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The way I arranged it, in the heat of battle it will be easy to know what you're low on without having to actually focus your eyes on the bars. If you remember that top left is HP, bottom left is shield, top right is DP, bottom right is FP (and below that is MP), then color coding isn't really necessary. Out of the corner of your eyes you'll know pretty much where your stats stand. Add to that the color shift to red for HP, DP, FP, and MP, and you'll definitely know if you've reached critical on something because i.e. if you're getting red top right, it's DP; if it's bottom right it's FP; if it's top left it's HP.
I'm gonna tweak the width of each side and shrink the stuff overall so that the space within each frame doesn't go to waste, but this layout shouldn't be that obstructive because it's translucent, I've tested it against both light and dark environment screenshots and found it pretty easy on the eyes, and it will be very easy to tell stats without them standing out like a sore thumb or getting washed out by bright backgrounds.
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