lfnetwork.com mark read register faq members calendar
View Poll Results: Which HUD?
Simple, easily navigated, non-obstructive 12 63.16%
Complex, sweet, sexy 7 36.84%
Voters: 19. You may not vote on this poll


Thread: Minimal or complex hud?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-26-2007, 03:25 PM   #1
UDM
 
Join Date: Mar 2003
Posts: 922
Minimal or complex hud?

Ok poll time

Since I've lost all the files on my previous HUD, I'll just redo a new one. Which would you prefer? Something with few pictures, very minimal but simple and easy to read? Or something nice, very flashy, but can be obstructive sometimes?
UDM is offline   you may: quote & reply,
Old 03-26-2007, 03:51 PM   #2
Sazabi
Rookie
 
Join Date: Feb 2006
Posts: 24
i would like to see both
heh well id like to see simple hud. current one is a bit too complex for me.
Sazabi is offline   you may: quote & reply,
Old 03-26-2007, 04:08 PM   #3
madcatmach2
Rookie
 
madcatmach2's Avatar
 
Join Date: Nov 2005
Posts: 206
as i have no problem with a complex hud i would love to see a simple sleek one to bad thow your old one was awesome

madcatmach2 is offline   you may: quote & reply,
Old 03-26-2007, 07:28 PM   #4
mark2000
Rookie
 
Join Date: Feb 2007
Posts: 106
hmmm.. I dunno. I guess something simple would be nice for a change. I'm fine as long as I see all the meters clearly afterall.
mark2000 is offline   you may: quote & reply,
Old 03-26-2007, 07:31 PM   #5
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
I want an exact replica of the Jedi Outcast hud

Maxstate is offline   you may: quote & reply,
Old 03-26-2007, 07:38 PM   #6
mark2000
Rookie
 
Join Date: Feb 2007
Posts: 106
wow. you're right. It's simple AND cool looking.
mark2000 is offline   you may: quote & reply,
Old 03-26-2007, 11:14 PM   #7
UDM
 
Join Date: Mar 2003
Posts: 922
max: so that means something like my previous one eh...

Well I'll draw out a new design and work on it either tonight or tomorrow then

Now I need some actors too!

http://www.lucasforums.com/showthread.php?t=176944
UDM is offline   you may: quote & reply,
Old 03-27-2007, 05:46 AM   #8
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
Quote:
Originally Posted by UDM
Meesa technician, not thespian, there's a difference

Maxstate is offline   you may: quote & reply,
Old 03-27-2007, 07:05 AM   #9
Sazabi
Rookie
 
Join Date: Feb 2006
Posts: 24
Quote:
Originally Posted by Maxstate
I want an exact replica of the Jedi Outcast hud
lol yeah that one was great
Sazabi is offline   you may: quote & reply,
Old 04-16-2007, 08:10 PM   #10
UDM
 
Join Date: Mar 2003
Posts: 922
Ok Razorace gave me a good idea: the mishap meter could be represented by the size of the crosshair. If crosshair expands, it means mishap goes up. I think this is a great idea, what say you guys?

Also, I need the consensus as to what HUD you guys think is best. Most people want sleek and sexy. Those who chose that, what kind of sleek do you want? Do you want a something simple like Far Cry's or Quake 3 Arena's? Or do you want something like JO's? Or something else?

If you want something really minimal, the upside is that it's non obstructive and very simple to read; downside is that it's more functional than flashy. If you want something like JO's, game pace may cramp up numbers and bars and make them harder to read; but the positive side is that it looks nice

Your thoughts please!
UDM is offline   you may: quote & reply,
Old 04-16-2007, 10:41 PM   #11
madcatmach2
Rookie
 
madcatmach2's Avatar
 
Join Date: Nov 2005
Posts: 206
deff far cry's style

madcatmach2 is offline   you may: quote & reply,
Old 04-16-2007, 11:14 PM   #12
ensiform
The Stig
 
ensiform's Avatar
 
Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,241
Current Game: Borderlands 2
http://img96.imageshack.us/img96/908...458ctf4tr3.jpg



iojamp project lead / coder
ensiform is offline   you may: quote & reply,
Old 04-17-2007, 04:04 AM   #13
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
I only really concentrate on bars more than numbers anyway, so JO for me.

Maxstate is offline   you may: quote & reply,
Old 04-17-2007, 07:14 AM   #14
UDM
 
Join Date: Mar 2003
Posts: 922
ensi: That's what I had in mind, but some people didn't like it. So there has to be a general consensus....
UDM is offline   you may: quote & reply,
Old 04-17-2007, 07:51 AM   #15
mark2000
Rookie
 
Join Date: Feb 2007
Posts: 106
Quote:
the mishap meter could be represented by the size of the crosshair. If crosshair expands, it means mishap goes up. I think this is a great idea, what say you guys?
sounds like a good idea especially for the gunners but this could also make it difficult to measure how close you are to 100% mishap because you're not looking at a meter.
mark2000 is offline   you may: quote & reply,
Old 04-17-2007, 01:42 PM   #16
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,164
Well, there's no reason why we couldn't have the expanding crosshair and a meter for mishap.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is online now   you may: quote & reply,
Old 04-17-2007, 05:41 PM   #17
bjusterbaarlik
Rookie
 
bjusterbaarlik's Avatar
 
Join Date: Mar 2005
Location: Netherlands
Posts: 49
Quote:
Originally Posted by ensiform
Yes, I really like that one. That one should become the HUD with some minor adjustments to fit a mishap and DP bar.
bjusterbaarlik is offline   you may: quote & reply,
Old 04-17-2007, 08:57 PM   #18
UDM
 
Join Date: Mar 2003
Posts: 922
K if there are no more objections, I'll get to work on that one. Would be a piece of cake for me to do (for me only, dunno how much coding will be involved) since I'm only working on the frame
UDM is offline   you may: quote & reply,
Old 04-17-2007, 10:13 PM   #19
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,164
If that's what people really want, we could just have Ensiform port in his custom huds code, which was used for that shot.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is online now   you may: quote & reply,
Old 04-18-2007, 03:55 AM   #20
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
I don't like it personally so I'm probably going to be shifting stuff around for myself if that one gets in

Maxstate is offline   you may: quote & reply,
Old 04-18-2007, 05:37 AM   #21
UDM
 
Join Date: Mar 2003
Posts: 922
razorace: Hmm it's a bit too simplistic, I've got something in mind, I'll do a concept and then show it to you guys first, then let me know if you all want mine or ensi's

maxstate: whai not?
UDM is offline   you may: quote & reply,
Old 04-18-2007, 07:20 AM   #22
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
It's like putting cheap plastic into a maybach.

Maxstate is offline   you may: quote & reply,
Old 04-18-2007, 07:28 AM   #23
UDM
 
Join Date: Mar 2003
Posts: 922
Any disagreements on this from others?
UDM is offline   you may: quote & reply,
Old 04-18-2007, 07:30 AM   #24
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
You'll probably get them after they try them, like with the last one.

Maxstate is offline   you may: quote & reply,
Old 04-18-2007, 09:21 AM   #25
UDM
 
Join Date: Mar 2003
Posts: 922


Better get to work on it then
UDM is offline   you may: quote & reply,
Old 04-18-2007, 12:34 PM   #26
ensiform
The Stig
 
ensiform's Avatar
 
Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,241
Current Game: Borderlands 2
That hud doesn't use .menu file code so yes it will need to be converted if that is what you want.


iojamp project lead / coder
ensiform is offline   you may: quote & reply,
Old 04-18-2007, 03:18 PM   #27
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,164
IMO, I like the one we have, but again, I'm open to change if that's what people want.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is online now   you may: quote & reply,
Old 04-18-2007, 04:00 PM   #28
madcatmach2
Rookie
 
madcatmach2's Avatar
 
Join Date: Nov 2005
Posts: 206
im still in favor for a far cry style is small and simplistic and yet it looks good with the vertical bars and the one round thing

madcatmach2 is offline   you may: quote & reply,
Old 04-18-2007, 04:06 PM   #29
ensiform
The Stig
 
ensiform's Avatar
 
Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,241
Current Game: Borderlands 2
I didn't even like Far Cry as a game... let alone its HUD. :<


iojamp project lead / coder
ensiform is offline   you may: quote & reply,
Old 04-19-2007, 04:36 AM   #30
TheShaman
Junior Member
 
Join Date: Nov 2006
Posts: 277
(Yo, it's been a long time!)

I actually like huds that are simple, a red bar for the HP, a green bar for the armour, a blue bar for the force, a yellow bar for the DP, no bar for ammo, just a number, and under these bars, the ammount of HP etc should be displayed in its own colour (DP shouldnt be written in purple under a green bar, but green under green bar, or yellow under yellow bar, to have different colours for all things). As for Mishap, rainbow blue2red is fine, so you see your level of danger, no number is fine too, its just an indicator.

That should do fine, to me, no need to add mecanic-looking stuff all around and useless stuff.

Last edited by TheShaman; 04-22-2007 at 09:33 AM.
TheShaman is offline   you may: quote & reply,
Old 04-19-2007, 08:08 AM   #31
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
We need something round and sturdy looking like the JO HUD, but maybe a bit bigger in size with bars around it.

Minimal huds just don't suit something like a star wars game and I think it just wouldn't feel right.

Maxstate is offline   you may: quote & reply,
Old 04-19-2007, 12:04 PM   #32
TheShaman
Junior Member
 
Join Date: Nov 2006
Posts: 277
Well for my part, I've always prefered a cool bar, than a line of squares or even rounded, I prefer seeing what is left of my life or force as a progression bar.
TheShaman is offline   you may: quote & reply,
Old 04-26-2007, 06:21 AM   #33
Tanqexe
Junior Member
 
Tanqexe's Avatar
 
Join Date: Feb 2006
Posts: 260
I'm trying to go for more of an LCD theme in terms of HUDs here, but this is rough design #1, which uses curves and places information to the sides where you won't have to look down; you can easily see how you're doing through peripheral vision (side-side peripheral vision is better than top or bottom). I'm wondering if I should make the curves a bit straighter, squish everything more to the sides, maybe make the bars and frames smaller. Easy to do in Photoshop.

TrueView w/ Clone Rifle | HUD explanation
Third Person view w/ lightsaber | HUD explanation

Another design based on this would be a vertical version, where everything looks straight, and a horizontal version where everything's arranged at the bottom as usual.


Tanqexe is offline   you may: quote & reply,
Old 04-26-2007, 06:54 AM   #34
TheShaman
Junior Member
 
Join Date: Nov 2006
Posts: 277
This is nice stuff, but there are a few things I don't understand.
-Why is it Energy/Force bar?
-Where would the fuel bar/cloak bar be?
-Where does the game get the pic of the item you are using from? I don't recall seein this seeker icon anywhere...
-The current force power icon is useless according to me, since I NEVER EVER use force powers like that. I got shortcuts for everything, which is far quicker than selecting the power and using it.
-The currect weapon thing is useless for saber, displaying the current stance is enough since you can't have a stance with melee or gun.

Else, I like the whole thing, the square mishap idea is good.

A few things to make it more nearly perfect:
Health in red !
Dodge in purple, Force in blue.
Then it will be lovely
TheShaman is offline   you may: quote & reply,
Old 04-26-2007, 07:12 AM   #35
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
Looks good but it might be a bit too obstructive. I don't know since I would have to try it ingame first. Maybe speak to UDM about crossing that with a JO hud? would be even nicer :

Maxstate is offline   you may: quote & reply,
Old 04-26-2007, 07:16 AM   #36
Tanqexe
Junior Member
 
Tanqexe's Avatar
 
Join Date: Feb 2006
Posts: 260
- Hooboy, I don't know what I was smoking. Force Meter. Dunno why /energy is there.
- Now that you mention it, I can probably stick the cloak/fuel meter on the left side to balance out the HUD.
-It's not in the game, I just sketched it out in Photoshop.
-Current Force Power is for the benefit of people who do cycle through their force powers. I remember how it can be frustrating when current force power is set on Sense, and I pressed that button for Pull but end up losing 20 FP instead.
-Actually the Current Weapon tab came after UDM told me about how ensi's separated weapons into categories. Just something I was playing with (where you select weapons in categories instead of going through a whole crapload list of things to get to the weapon you want), and doesn't have to work that way. It can just be an empty spot reserved for Saber Form icons for now.

As for the colors...I don't like turning the HUD into a rainbowfest. Red is a really distracting color, and purple doesn't seem to want to fit into the low-key scheme.

Edit: I'd prefer keeping red as indicators for critical ranges for the HP, DP, and FP bars + MP indicator only.



Last edited by Tanqexe; 04-26-2007 at 07:42 AM.
Tanqexe is offline   you may: quote & reply,
Old 04-26-2007, 07:32 AM   #37
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
But...but... rainbows...

Maxstate is offline   you may: quote & reply,
Old 04-26-2007, 07:41 AM   #38
Tanqexe
Junior Member
 
Tanqexe's Avatar
 
Join Date: Feb 2006
Posts: 260
Have a Hard Gay, Max.


Tanqexe is offline   you may: quote & reply,
Old 04-26-2007, 09:57 AM   #39
TheShaman
Junior Member
 
Join Date: Nov 2006
Posts: 277
Well, again I'm for a simple hud, but to make the difference being the stats without having to look at them, having different colours is always good.
To be honest, the currect OJP 009u hud is fine, just one thing bugs me, the fact that DP has same colour as armor. Having it in the same colour as it's value is written in (purple) would make it fine for me.
Another thing, I'd even prefer having a vertical bar for HP and another for armor.
Just like DP, FP, and MP.

Last edited by TheShaman; 04-26-2007 at 10:08 AM.
TheShaman is offline   you may: quote & reply,
Old 04-26-2007, 11:04 AM   #40
Tanqexe
Junior Member
 
Tanqexe's Avatar
 
Join Date: Feb 2006
Posts: 260
Quote:
Originally Posted by TheShaman
Well, again I'm for a simple hud, but to make the difference being the stats without having to look at them, having different colours is always good.
To be honest, the currect OJP 009u hud is fine, just one thing bugs me, the fact that DP has same colour as armor. Having it in the same colour as it's value is written in (purple) would make it fine for me.
Another thing, I'd even prefer having a vertical bar for HP and another for armor.
Just like DP, FP, and MP.
The way I arranged it, in the heat of battle it will be easy to know what you're low on without having to actually focus your eyes on the bars. If you remember that top left is HP, bottom left is shield, top right is DP, bottom right is FP (and below that is MP), then color coding isn't really necessary. Out of the corner of your eyes you'll know pretty much where your stats stand. Add to that the color shift to red for HP, DP, FP, and MP, and you'll definitely know if you've reached critical on something because i.e. if you're getting red top right, it's DP; if it's bottom right it's FP; if it's top left it's HP.

I'm gonna tweak the width of each side and shrink the stuff overall so that the space within each frame doesn't go to waste, but this layout shouldn't be that obstructive because it's translucent, I've tested it against both light and dark environment screenshots and found it pretty easy on the eyes, and it will be very easy to tell stats without them standing out like a sore thumb or getting washed out by bright backgrounds.


Tanqexe is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Community > Hosted Forums > Open Jedi Project (OJP) > Minimal or complex hud?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:45 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.