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04-07-2007, 11:49 PM
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#1
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Rookie
Join Date: Mar 2006
Posts: 240
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Arcade or Simulation?
I was wondering, because I am not quite sure at this point what this mod is going for. Is this mod going for an arcady feel or a realistic feel?
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04-08-2007, 01:11 AM
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#2
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Join Date: Mar 2003
Posts: 922
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Uh both?
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04-08-2007, 02:09 AM
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#3
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Moderator
Join Date: Jan 2006
Posts: 1,255
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Well, once we get these some balance in these sort of mock classes we have going on, hopefully it will be more realistic. Thats more what I've always hoped for at least. Unfortunately, the way the hybrids end up turning out after about a 10 minutes of playing, balance isn't something thats happening very well. We need to do something with them so that they dont overpower the pure jedis or gunners, and it has to be something that doesnt nerf the jedis or gunners because they are nerfed enough in comparison. I've already offered my ideas on that.
Unfortunately, the way we have things know, all hybrids have to do is get absorb, flamethrower, jump, lightning, clone rifle, and jetpack and its all over for everybody else. even level 1 of each of those is enough to defeat just about everybody. Since lightning (and push and pull) stops swings, jedi can't even get a swing in before they get burned to death with flamethrower, so just those two can defeat most jedi and gunners. heck even absorb, flamethrower and jump is a nightmare to defeat.
If anybody can tell me a way to balance those powers against with eachother against the pure "classes" without having certain restrictions and nerfing the skills too badly for the pure classes, they are alot smarter than me. [/end rant]
Game screen name: Master Jon Hoc Ni
UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
Last edited by JRHockney*; 04-08-2007 at 02:20 AM.
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04-08-2007, 03:50 AM
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#4
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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movie realism.
As for the mentioned balance issues, they can be fixed. Does any of that stuff have a bug ticket for it? I don't see anything about them?
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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04-08-2007, 05:47 AM
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#5
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Rookie
Join Date: Mar 2006
Posts: 240
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Quote:
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Originally Posted by razorace
movie realism.
As for the mentioned balance issues, they can be fixed. Does any of that stuff have a bug ticket for it? I don't see anything about them?
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Razor I do not mean to be rude in saying this, but do you not think the whole concept of having no limitations and having these crazy hybrids break the concept or goal of movie realism? There is no way in hell I could say right now that this mod is movie realistic in general. Some parts are, but most of it is not. Like many have said, a lot of Open Jedi Project Enhanced feels like quake 3 with that arcade feel associated with quake 3.
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Originally Posted by UDM
Uh both?
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I am not really sure that is possible along with getting a good end result. There has to be a main goal in my opinion.
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04-08-2007, 06:06 AM
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#6
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Join Date: Mar 2003
Posts: 922
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Why not? Most games are a balance of both. Soldier of Fortune 2 is a good example
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04-08-2007, 06:15 AM
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#7
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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Soldier of Fortune 2 = you're a badass CIA officer blablba in a shootout training with some buddies.
Jackbaldy you stole my idea!1111111
..
I do agree, and I've made a hueg post about this on the forums somewhere, I'll edit it in later.
Edit: I can't find the post anymore. But, basically, I was ranting on how gunners and hybrids play quake 3 in OJP while Jedi are limited to playing a tactical sim and how those two don't mix well together.
Gave some ideas on how to balance it more too.
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Last edited by Maxstate; 04-08-2007 at 06:37 AM.
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04-08-2007, 07:43 AM
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#8
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Join Date: Mar 2003
Posts: 922
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On that idea of Q3A gunners and tactical Jedi, I think it's a good choice to diversify and let players choose either to play smart or pump adrenaline
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04-08-2007, 08:02 AM
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#9
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Rookie
Join Date: Mar 2006
Posts: 240
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Quote:
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Originally Posted by UDM
On that idea of Q3A gunners and tactical Jedi, I think it's a good choice to diversify and let players choose either to play smart or pump adrenaline
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Like Max said, they do not mix together. Not only that, at the moment it does not even balance together. I am not trying to say that having some arcade here and there is bad, but the thing is, the whole gunning and hybrid part of the system is just an arcade feel as opposed to the saber system. It'd be nice if there was not such a bad mix and blatant difference between both feels.
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Originally Posted by Maxstate
Jackbaldy you stole my idea!1111111
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I always have to go and do something unintentionally to get on your bad side... It's like an ongoing pattern o.O
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04-08-2007, 08:36 AM
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#10
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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Quote:
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Originally Posted by JackBaldy
I always have to go and do something unintentionally to get on your bad side... It's like an ongoing pattern o.O
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I.... I WAS JOKZORING  ((((((((((((

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04-08-2007, 02:13 PM
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#11
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Moderator
Join Date: Jan 2006
Posts: 1,255
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Quote:
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Originally Posted by razorace
movie realism.
As for the mentioned balance issues, they can be fixed. Does any of that stuff have a bug ticket for it? I don't see anything about them?
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Yes they can be fixed, but it willl take a freakin miracle to fix them with out some very specific limitations. At the very least, we have to make certain abilities so they don't work as well with each other or go together without some kind of limitation or vulnerability. That insane jumping around with rocketlauncher Q3 style, or flame and lightning or other force power combos, or every other combination that is overpowered has to not be allowed without certain vulnerabiities.
as far as the bug ticket, Not yet. but I'm sure we can start making them for aeach combo if needed.
Game screen name: Master Jon Hoc Ni
UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
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04-08-2007, 02:15 PM
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#12
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I forgot.... what?
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
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Well I made quite a good suggestion if I may say so myself.
Restrict usage of force powers when people have guns in their hands. This means no jumping around while shooting, no lightning + flame unless unarmed (melee) and no rocket launcher + lightning to make up for the cooldown.
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