lfnetwork.com mark read register faq members calendar

Thread: [NWN2] Expansion Pack and Model Exporter announced!
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-13-2007, 12:09 PM   #41
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
A video!

Anyway, looks interesting - or at least cool. And do my eyes deceive me or do they now tell you what your influence shifts are when you're in a cinematic conversation? The tilesets also appear to have been updated - the windows in the castle tileset, the crack in the cave that acts as a door (instead of that ridiculous door we have at the moment).

Edit: And... an article.

Edit to the edit: And new pictures. Goodness... it's like Christmas for NWN2 players .

Last edited by Pavlos; 07-13-2007 at 12:39 PM.
Pavlos is offline   you may: quote & reply,
Old 07-13-2007, 03:00 PM   #42
Aash Li
Speak nerdy to me! ;P
 
Aash Li's Avatar
 
Join Date: Jul 2005
Location: Some boring hole in Michigan..
Posts: 1,918
Current Game: LotRO, EQ2 & RoM
Hot Topic Starter 
Ooooooooooooooooooh!!! That looks awesome! I cant wait to get it! ^_^ So want to see what female Genasi look like.
Aash Li is offline   you may: quote & reply,
Old 07-13-2007, 03:21 PM   #43
ChAiNz.2da
Leave Everything to Me!
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,848
indeed.. the preview looks great!! .. but man, I totally forgot just how bad Feargus is at handling demos. He almost made it unbearable to watch hehehe...


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 07-13-2007, 04:28 PM   #44
Killwithhonor
Junior Member
 
Killwithhonor's Avatar
 
Join Date: Aug 2005
Location: Inside my hilt
Posts: 399
O looks great! I can't wait for it, makes me wanna replay it again!


http://i6.photobucket.com/albums/y24...-darksaber.gif
Changed pic to link. Please find a sig pic that is in line with our sig rules, 500X120 and 80kb max for all combined images, Forum Rules. Yours is 130 tall need to trim it down to 120. ~ SWK Staff
Killwithhonor is offline   you may: quote & reply,
Old 07-13-2007, 04:33 PM   #45
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Quote:
Originally Posted by ChAiNz.2da
indeed.. the preview looks great!! .. but man, I totally forgot just how bad Feargus is at handling demos. He almost made it unbearable to watch hehehe...
I know... I respect him because of his illustrious career but he seems a little... excitable .

Edit:

Quote:
Originally Posted by Aash Li
Ooooooooooooooooooh!!! That looks awesome! I cant wait to get it! ^_^ So want to see what female Genasi look like.
There's a picture on IGN.
Pavlos is offline   you may: quote & reply,
Old 07-13-2007, 04:39 PM   #46
Emperor Devon
36 Wings, 365 Eyes
 
Emperor Devon's Avatar
 
Join Date: Oct 2004
Posts: 5,479
Current Game: Ass Effect
Contest winner - Fan Fiction 
Oooh, very, very, nice! They're as tantalizingly vague as ever about the plot, though.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
Emperor Devon is offline   you may: quote & reply,
Old 07-17-2007, 11:54 AM   #47
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Nothing really new but still interesting. A new video - and the same one but in HD.

I have to say that the area design has definitely been improved since the original game - the areas really are looking nice. I was pleased to hear that rather than focusing time and energy on introducing new graphical features to the engine, they looked at what they had already, optimised it and looked at how to better use it. I think the key example, as Nathaniel Chapman said, of this in the video is the fire genasi's hair - which looks amazingly cool .

I was worried that the game may be focussing far too much on combat and not enough on roleplaying, character interaction, and questing when I saw that video but some forum posts on the BioBoards helped to still my mind.

Quote:
Originally Posted by Nathaniel Chapman
I was specifically avoiding the quests in that [snowy] area, but that is actually one of the most content rich areas in the game.
Quote:
Originally Posted by J.E. Sawyer
There is [strong roleplaying]. It's very good, IMO.
Seeing as how Sawyer seems to be famous for speaking his mind - as he did in that very candid interview about NWN2 - I don't have much reason to doubt him... at least, I hope I don't.

Edit: Also, sounds like new music was used in those areas - hopefully we can finally get away from the curse of the reasonably awful NWN1 OC music.
Pavlos is offline   you may: quote & reply,
Old 07-31-2007, 01:00 PM   #48
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
We seem to have a website, now. What fun.

Edit: And a "factsheet":

Quote:
Platform: Windows
Release Date: Autumn 2007
Developer: Obsidian Entertainment, Inc.
Publisher: Atari
Category: Role Playing Game
PEGI Rating: 12+

PRODUCT DESCRIPTION:

Following the climactic battle against the King of Shadows, you awaken alone and stranded deep beneath the earth. A dark hunger grows within you, threatening to devour your very soul. Will you fight against the hunger within or will you embrace it, revelling in your newfound power?

Set in harsh, spirit-rich Rashemen, near the powerful nation of Thay, Neverwinter Nights 2: Mask of the Betrayer presents players with an exciting new 20-30+ hour campaign filled with meaningful choices, rich characters, and surprising outcomes. Continue the adventure of your Neverwinter Nights 2 character or create a completely new epic hero – no previous Neverwinter Nights experience required. Hundreds of new gameplay options include epic levels; feats, spells, races, and classes; powerful weapons, armour, and crafting options; and hordes of diverse creatures.

PRODUCT FEATURES:

• Major improvements to the Neverwinter Nights franchise: enhanced graphics, including extensive use of specularity, environment effects, and normal maps; improved performance; streamlined party control; and an easier to use and more powerful toolset. Experience Neverwinter Nights 2 at its best.

• Epic storyline provides the most riveting RPG experience since Planescape: Torment, with the compelling characters and plotlines for which Obsidian Entertainment is renowned. Play the official campaign either alone or online with your friends.

• Stunning new environments include the Astral Plane, sunken Imaskari ruins, a Thayan wizard academy, and the Shadow Plane. Immerse yourself in the Forgotten Realms as you’ve never seen it before.

• Explore an amazingly reactive world, where your decisions affect those around you and the passage of time realistically impacts gameplay.

• Switch seamlessly between exploration and tactical combat with the immersive, over the shoulder view of Character Mode and the top down perspective of Strategy Mode with its RTS-like controls.

• Combat and negotiate with dozens of new creatures including many D&D favourites such as blue dragons, treants, hags, solars, and the two-headed fell troll.

• Choose from over 20 classic and exotic D&D races, including the new genasi: planetouched humanoids hailing from the elemental planes of air, earth, fire, or water.

• Customize your character with over 60 epic feats including the monk’s Blazing Aura, the rogue’s Epic Precision, and the druid’s Dragon Shape.

• Master more than 50 new spells, including epic spells such as mass fowl, damnation, and vampiric feast.

• Play new D&D classes such as the Red Wizard of Thay, spirit shaman, and invisible blade.

• Collect souls from defeated foes to create mighty artefacts using an expanded item enchantment system.

• Create your own D&D adventures to play with friends online with enhanced modding tools.
I must say that "Epic storyline provides the most riveting RPG experience since Planescape: Torment" is one hell of a boast. I'm not sure if it's wise to be this confident. But if it really is anywhere near as good as Torment... (don't really need to finish that sentence, do I?)

Edit to the edit: Oh and the mention of the Astral plane makes me think that our little... bicker with the githyanki is far from over.

Last edited by Pavlos; 07-31-2007 at 01:29 PM.
Pavlos is offline   you may: quote & reply,
Old 07-31-2007, 01:40 PM   #49
ChAiNz.2da
Leave Everything to Me!
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,848
Quote:
Collect souls from defeated foes to create mighty artefacts using an expanded item enchantment system.
That sounds... 'Oblivion-ish'...

I don't recall this type of system introduced into AD&D (unless it's been recent). Although as intrigued as I am about it... I really hope they're not just adding stuff into the game for giggles or sounds like a kewl idea...

Does anyone know if there is in-fact an enchantment system (souls) for this in AD&D? It'd set my mind at ease rather than accuse Obsidian of copping off an idea from another franchise that is completely unrelated in gameworld theology.

Last I remembered, artifacts were "the stuff" in an AD&D campaign.. not something you could just piece together on a bench...

Don't get me wrong, I think it sounds fun as heck, and I'll probably be getting the expansion no matter the case.. , I just don't fancy the idea of a major shift like this in AD&D mechanics (can you tell I'm still a hardcore 2.0 reveler and about died when I saw 3.5 rules.. hehehe)


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 07-31-2007, 01:46 PM   #50
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Quote:
Originally Posted by ChAiNz.2da
I don't recall this type of system introduced into AD&D (unless it's been recent). Although as intrigued as I am about it... I really hope they're not just adding stuff into the game for giggles or sounds like a kewl idea...
It's linked to the plot - the shard from the sword of Gith has been ripped from your chest and in its place is a longing hunger.

Quote:
Originally Posted by Josh Sawyer
Good designers would tie the mechanics of eating souls to moral themes and agony within the story.
So, not just a rip off (I hope). Although, the idea of absorbing souls is hardly a new idea, or one exclusive to Oblivion/NWN2.
Pavlos is offline   you may: quote & reply,
Old 07-31-2007, 02:04 PM   #51
ChAiNz.2da
Leave Everything to Me!
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,848
Quote:
Originally Posted by Pavlos
So, not just a rip off (I hope). Although, the idea of absorbing souls is hardly a new idea, or one exclusive to Oblivion/NWN2.
Oh Indeed! I agree

But the entire TES series pretty much "relies" on it as a mainstay for it's magical enchantment system for many, MANY years. It's definitely at the top of the list

Guess I should've said that sounds "TES-ish"


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 07-31-2007, 05:04 PM   #52
stoffe
Network Caretaker
 
stoffe's Avatar
 
Status: Administrator
Join Date: Apr 2002
Posts: 5,833
Helpful! 10 year veteran! Notable contributor 
Quote:
Originally Posted by Pavlos
• Epic storyline provides the most riveting RPG experience since Planescape: Torment, with the compelling characters and plotlines for which Obsidian Entertainment is renowned. Play the official campaign either alone or online with your friends.
Quite a claim to make indeed. If they fall flat of those raised expectations they will be torn apart by rabid, game-hungry RPG fans for befouling their fond memories of that venerable game.

Quote:
Originally Posted by Pavlos
• Stunning new environments include the Astral Plane, sunken Imaskari ruins, a Thayan wizard academy, and the Shadow Plane. Immerse yourself in the Forgotten Realms as you’ve never seen it before.
Seems like the Plane of Shadows is a popular destination in the NWN games. You visited that place during the main plot of the first NWN1 Expansion as well. Wonder what you're supposed to do there... either the KOSH isn't entirely done with you, or Shar is annoyed that you have destroyed one of her favourite pets, I'd guess?

Quote:
Originally Posted by Pavlos
• Explore an amazingly reactive world, where your decisions affect those around you and the passage of time realistically impacts gameplay.
Uh oh, that doesn't sound good. I tend to strongly dislike the "timer quests" in games that have them. There is enough stress and time keeping in real life, I'd rather not have to keep an eye on the clock while playing CRPGs as well. Realistic perhaps, but fun and realism aren't always the same thing.

Quote:
Originally Posted by Pavlos
• Switch seamlessly between exploration and tactical combat with the immersive, over the shoulder view of Character Mode and the top down perspective of Strategy Mode with its RTS-like controls.
I just hope they don't dumb down the camera controls. One of the things I like in NWN2 (and Oblivion) is the extensive camera control you have where you can tilt, zoom and rotate the camera around to view a scene from all different angles. If they remove that in the name of streamlining I will be quite annoyed.

Quote:
Originally Posted by Pavlos
• Collect souls from defeated foes to create mighty artefacts using an expanded item enchantment system.
Wonder if that is optional or something you have to do as part of the quest. Sounds like a quite evil activity to trap someone's soul and bind it to an item.

Quote:
Originally Posted by ChAiNz.2da
I don't recall this type of system introduced into AD&D (unless it's been recent).
Well, there are the Trap the Soul (lvl 8 arcane spell) that allows the caster to trap the soul of the victim in a gem, and Soul Bind (lvl 9 arcane/divine spell) that draws the soul from a recently killed body and traps it in a gem.

Don't know if there are any D&D rules for using those soul trap gems to make artifacts, or give them another use than as a rather evil prison.
stoffe is offline   you may: quote & reply,
Old 07-31-2007, 05:11 PM   #53
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Quote:
Originally Posted by stoffe
Uh oh, that doesn't sound good. I tend to strongly dislike the "timer quests" in games that have them. There is enough stress and time keeping in real life, I'd rather not have to keep an eye on the clock while playing CRPGs as well. Realistic perhaps, but fun and realism aren't always the same thing.
From what I can gather, I think it just means that areas change in day and night and there's an Oblivion styled "you can only do this quest at twelve midnight" etc. - I hope it doesn't mean timed quests, anyway. Though, perhaps it would be nice for a change to have the evil genius attack you if you're too slow - rather than sitting in his evil castle and waiting for you to thwart his plans.

Quote:
Originally Posted by stoffe
I just hope they don't dumb down the camera controls. One of the things I like in NWN2 (and Oblivion) is the extensive camera control you have where you can tilt, zoom and rotate the camera around to view a scene from all different angles. If they remove that in the name of streamlining I will be quite annoyed.
Watch the video I posted a few of weeks ago. That gives you an idea of how the camera works now. Also, the E3 video with Fergles has some examples of the flexibility. I think one developer put it as: you can do all the things you can now - only more easily and with less annoyance.

And on the topic of comparing it to Torment; let's look at it this way: if they are bold enough to compare MotB to that game then the game's plot must be pretty good, even if it doesn't come close to Torment the fact that they would dare to make the comparison means they're pretty fond of the story they've crafted.
Pavlos is offline   you may: quote & reply,
Old 08-02-2007, 05:53 AM   #54
Lantzen
Aku Soku Zan
 
Lantzen's Avatar
 
Join Date: Sep 2005
Posts: 1,156
This expansion just sound better and better the moer info they release ^^

And they also changed the playtime from around 15h that they first annouced to 20+, thats pretty good
Lantzen is offline   you may: quote & reply,
Old 08-10-2007, 03:09 PM   #55
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Source.

Granny plugin is out, guys. Woo for that! As well as the dedicated server. Funness - I don't care that it isn't a word.

Also in the community update (linked above) is the MotB theme tune. According to Alexander Brandon - the "Audio Director" - the theme is meant to signify the darker edge the expansion has.

Quote:
The piece was written by Rik Schaffer of Womb Music, and I provided some additional instrumentation. It's intent was to communicate a darker more tribal feeling than the original Neverwinter Nights 2 theme. Rik combined percussion with strong thematic elements signifying the struggle between the player and [some of the darker themes in the game], and afterwards I mixed in the Neverwinter Nights 2 theme for a strong link to its predecessor.
I do like the way they mixed in the NWN2 theme, too .

Edit: IGN's RPG vault has posted a new interview. The level of hype for this game's plot is... beyond what I would normally expect; they... well, they seem to genuinely believe that this is going to be a brilliant game. Here's hoping they're right - geez... it's a nice change to see the plot getting so much attention.

Last edited by Pavlos; 08-10-2007 at 03:26 PM.
Pavlos is offline   you may: quote & reply,
Old 08-10-2007, 05:44 PM   #56
Balderdash
Rookie
 
Balderdash's Avatar
 
Join Date: Oct 2006
Location: The Cage
Posts: 247
The music sounds pretty good. It'll be interesting to see how it's implemented in the story and how it adds to the drama.

The Hagspawn race would've been pretty good too... I'm not that impressed by the Half-Drow; if I'm not mistaken they're not that different statistically from the regular Half-Elves which were already in the original game.


...
Balderdash is offline   you may: quote & reply,
Old 08-13-2007, 06:03 AM   #57
Gargoyle King
Veteran
 
Gargoyle King's Avatar
 
Join Date: Apr 2007
Location: In My Own Little World!
Posts: 895
Hmmmm, i hope the developers of K3 make the game as mod friendly and more importantly, mod supported as the NWN series is.
Gargoyle King is offline   you may: quote & reply,
Old 08-14-2007, 01:10 PM   #58
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Part two is up. Although, pages two and three don't seem to work yet...

Edit: Seems to be fine now .

Edit to the edit: Of interest is the following:

Quote:
It's the game we all wanted NWN2 to be. It's simply an incredible role-playing game for anyone into story- or character- driven gameplay. If you liked any of the Knights of the Old Republic, Neverwinter Nights, Baldur's Gate, etc. games, then Mask of the Betrayer will not disappoint.

Last edited by Pavlos; 08-14-2007 at 03:33 PM.
Pavlos is offline   you may: quote & reply,
Old 08-27-2007, 06:55 AM   #59
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
New pictures. If I didn't know better I'd say they scrapped the old engine - they've really improved their usage of the toolset, it seems.

My favourite is currently this one.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 08-27-2007, 08:06 AM   #60
Lantzen
Aku Soku Zan
 
Lantzen's Avatar
 
Join Date: Sep 2005
Posts: 1,156
Looks good, they really seem to take a diffrent approach with the game, and i love it

And Pavlos, why did you change avatar
Lantzen is offline   you may: quote & reply,
Old 08-29-2007, 07:05 AM   #61
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
It's refreshing to read a review that isn't full of hype.

While vague, it points out some of the flaws and highs of the game.

Quote:
MotB is not a perfect game. In all my years of gaming, I have not found such a game. However, it is a breath of fresh air. It’s not enough to have a lot of choices to make in the game world. In fact, choice without consequence amounts to no choice at all. MotB crafts a beautiful story for the player, and the player completes that story by decisions. Those decisions are meaningful ... this is the best I can offer at the moment: this is a game worth owning.
A game that respects you decisions? Impossible...


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 09-13-2007, 05:21 PM   #62
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
NWN2.com has been redesigned to hype MotB.

Rather boring but perhaps worth bookmarking; if it's kept up-to-date, it could come in handy for finding out about interviews and the like. Right now there's nothing new but it's a fairly nice site .

Just thought I'd update.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 09-13-2007, 06:13 PM   #63
stoffe
Network Caretaker
 
stoffe's Avatar
 
Status: Administrator
Join Date: Apr 2002
Posts: 5,833
Helpful! 10 year veteran! Notable contributor 
Quote:
Originally Posted by Pavlos
NWN2.com has been redesigned to hype MotB.

Rather boring but perhaps worth bookmarking; if it's kept up-to-date, it could come in handy for finding out about interviews and the like. Right now there's nothing new but it's a fairly nice site .
Thanks for the heads-up. Nice that they are starting to get the official sources updated as well about the game. Hopefully that means we'll get some more info and teasers about the game soon.

But... ugh... extreme visual overload on that layout... all... those... lines... and... boxes...

stoffe is offline   you may: quote & reply,
Old 09-14-2007, 11:42 AM   #64
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Gone Gold?

No official confirmation as yet but it seems the game has gone gold - for shipping in Europe in late September and America in October. I have to doubt the validity of the claim; firstly because this suggests Europe gets it before America... which would be a bizarre twist; secondly because NWN2.com hasn't got this information and neither has Obsidian's site - though neither Atari or Obsidian seem that great so far as keeping a webpage up-to-date is concerned. Then again... I can't imagine a reputable site like NWVault having this as a news article unless they were fairly certain of it. Take it with a grain of salt but I thought it update worthy if it is true:

Quote:
I spent the day at the Obsidian offices getting a presentation of the NWN2 expansion pack, Mask of the Betrayer, and one of the best pieces of news is that it's GONE GOLD both in Europe and the US! The ship date for the game will be late September for Europe and Oct. 9th for North America. The game is looking really polished and frankly with over 25 hours of gameplay and all the content they're delivering, it's going way above the standard of what expansions usually deliver. The storyline with its twists of "eating souls" really should be a great gameplay experience.

I got a chance to also meet with the team from Rogue Dao Studios who are doing The Planescape Trilogy, a NWN2 custom mod, which was really incredible in scope and quality. Also at the event were the Hall of Fame creators from The Robinson Workshop, who have a great knowledge about everything in the toolset. It was also great to meet Kalia from NWN2 Warcry in person who was also covering the event with some of the more mainstream gaming sites. I know I owe you guys a writeup from E3 so I'll make sure I do my best to cover the event properly but I wanted to share the news about MotB going gold before I head back home.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 09-15-2007, 01:24 PM   #65
Balderdash
Rookie
 
Balderdash's Avatar
 
Join Date: Oct 2006
Location: The Cage
Posts: 247
Awesome! If it's true. Thanks for this news...

I'd better get to finishing my current game then, I guess. My first character's gonna be a Wizard 15 / Harper Agent 5 / Arcane Scholar 10.


...

Last edited by Balderdash; 09-15-2007 at 03:58 PM.
Balderdash is offline   you may: quote & reply,
Old 09-16-2007, 12:08 AM   #66
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
Quote:
Originally Posted by Pavlos
Gone Gold?

No official confirmation as yet but it seems the game has gone gold - for shipping in Europe in late September and America in October. I have to doubt the validity of the claim; firstly because this suggests Europe gets it before America... which would be a bizarre twist; secondly because NWN2.com hasn't got this information and neither has Obsidian's site - though neither Atari or Obsidian seem that great so far as keeping a webpage up-to-date is concerned. Then again... I can't imagine a reputable site like NWVault having this as a news article unless they were fairly certain of it. Take it with a grain of salt but I thought it update worthy if it is true:

I am not so sure about the European date. However the American date looks good from what I have seen Josh Sawyer post on SomethingAweful forum.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 09-17-2007, 03:06 PM   #67
Balderdash
Rookie
 
Balderdash's Avatar
 
Join Date: Oct 2006
Location: The Cage
Posts: 247
From what I've seen, the actual date in Europe seems like it might be the 11th. Atari's UK site just says October, but the German site says 11th October. I don't think either date has been confirmed or denied yet by Obsidian, though.


...
Balderdash is offline   you may: quote & reply,
Old 09-19-2007, 10:20 AM   #68
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
IGN did have a nice video of some of the epic spells but it's been taken down for some reason. Thankfully, some kindly BioBoard member arrived with this.

As over-the-top as epic spells should be . I'm currently a fan of "Mass Fowl" (the one where the enemies get turned into chickens) oh the fun I'm going to have with that...


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 09-19-2007, 11:36 AM   #69
Lantzen
Aku Soku Zan
 
Lantzen's Avatar
 
Join Date: Sep 2005
Posts: 1,156
Bring it bitches, i have a demon ^^

Well, me like, maybe should play a mage or sorcerer in the expansion, never felt the need to be one since Qara is good
Lantzen is offline   you may: quote & reply,
Old 09-20-2007, 04:37 PM   #70
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Previews:

Gamespot
IGN - a half-hearted attempted if ever there was one
Gamespy

Nice new screen shots, too. I must say, the main city looks lovely.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 09-20-2007, 04:57 PM   #71
stoffe
Network Caretaker
 
stoffe's Avatar
 
Status: Administrator
Join Date: Apr 2002
Posts: 5,833
Helpful! 10 year veteran! Notable contributor 
Quote:
Originally Posted by Pavlos
Previews:
Nice new screen shots, too. I must say, the main city looks lovely.
Looks more like a village than a town, but I think I read Rashemen is fairly sparsely populated so that might make sense. Looks like they haven't fixed the character walking animations though, still looks like "walk like a robot" style from what I can tell of that screenshot. :/

Overall it seems interesting and fun, though I'm a bit worried about the "must harvest souls!" part with the accompanying gauge on screen. I strongly dislike the timed missions in pretty much all the games I've played so far, and in this case it seems like you have to "play by timer" for the whole game. I like to be able to take my time and look around. There's enough of stress in real life, I don't need that when playing games as well.

(I guess that's where the toolset comes in though...)


Last edited by stoffe; 09-20-2007 at 05:10 PM.
stoffe is offline   you may: quote & reply,
Old 09-20-2007, 07:30 PM   #72
Emperor Devon
36 Wings, 365 Eyes
 
Emperor Devon's Avatar
 
Join Date: Oct 2004
Posts: 5,479
Current Game: Ass Effect
Contest winner - Fan Fiction 
Huzzah, more articles from NWN Vault! I must say those buildings Rogue Dao is working on look lovely.

Quote:
Originally Posted by stoffe
I strongly dislike the timed missions in pretty much all the games I've played so far, and in this case it seems like you have to "play by timer" for the whole game.
There doesn't look to be an actual limit on how long you can explore an area, it's how long you can go without eating souls before dying. How well that'll work out I can't guess; if it's something as simple as selecting a 'Devour Soul' special ability when fighting monsters it shouldn't be anything to worry about. (Ideally, anyway...)


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
Emperor Devon is offline   you may: quote & reply,
Old 09-20-2007, 09:15 PM   #73
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
Quote:
Originally Posted by Emperor Devon
Huzzah, more articles from NWN Vault! I must say those buildings Rogue Dao is working on look lovely.



There doesn't look to be an actual limit on how long you can explore an area, it's how long you can go without eating souls before dying. How well that'll work out I can't guess; if it's something as simple as selecting a 'Devour Soul' special ability when fighting monsters it shouldn't be anything to worry about. (Ideally, anyway...)

I am not a big fan of the spirit meter idea. However if it forces players to use all the levels of their arcane/divine spells. Instead of just use the higher level nuke spells and then resting. Then I am some what for the idea.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 09-21-2007, 06:38 AM   #74
stoffe
Network Caretaker
 
stoffe's Avatar
 
Status: Administrator
Join Date: Apr 2002
Posts: 5,833
Helpful! 10 year veteran! Notable contributor 
Quote:
Originally Posted by Emperor Devon
There doesn't look to be an actual limit on how long you can explore an area, it's how long you can go without eating souls before dying. How well that'll work out I can't guess; if it's something as simple as selecting a 'Devour Soul' special ability when fighting monsters it shouldn't be anything to worry about. (Ideally, anyway...)
I doubt it's that easy, since then it would be pretty meaningless to have it there. It would just add another mandatory step you have to do in combat. Adding a nuisance if it isn't really that important doesn't seem very meaningful.

But, hopefully you can deactivate the countdown timer with the toolset if it becomes too disrupting of the gameplay flow to have something like that hanging over you.

stoffe is offline   you may: quote & reply,
Old 09-21-2007, 10:20 AM   #75
tk102
Well past expiration date
 
tk102's Avatar
 
Join Date: Jan 2004
Posts: 5,766
Current Game: Dragon Age: Origins
Forum Veteran Helpful! Notable contributor 
Quote:
Originally Posted by stoffe
I doubt it's that easy, since then it would be pretty meaningless to have it there. It would just add another mandatory step you have to do in combat. Adding a nuisance if it isn't really that important doesn't seem very meaningful.
It could be something like the way the original campaign handled the Crossroads Keep "time passed"... but will probably also include the passage of time when you rest. That is, if you want to rest you're going to get hungry for some souls.

However, if it's a like a slow poison that you can't cure, I doubt I'll enjoy its addition.
tk102 is offline   you may: quote & reply,
Old 09-21-2007, 06:31 PM   #76
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Quote:
Originally Posted by Emperor Devon
Huzzah, more articles from NWN Vault! I must say those buildings Rogue Dao is working on look lovely.
Damn you, Devon, only I may post NWN2 news . It is an unquestioned tradition of over eight months or so. Rogue Dao's stuff does look rather impressive, though, and I do look forward to playing through what looks to be a terrific module.

Now if you'll excuse me, I must circle the release date of MotB on every calendar I can see.

Edit: Speaking of which, here's a nice YouTube interview which shows off some of the head changes - the half elves actually look half decent now so maybe I'll finally be able to play as one. Smashing stuff.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.

Last edited by Pavlos; 09-22-2007 at 06:14 AM.
Pavlos is offline   you may: quote & reply,
Old 09-27-2007, 09:39 AM   #77
Balderdash
Rookie
 
Balderdash's Avatar
 
Join Date: Oct 2006
Location: The Cage
Posts: 247
The expansion is indeed out in Europe! I'm in the UK, but I haven't had mine yet. I guess I can expect it tomorrow, when I will be at work.

I think people in mainland Europe got it early, judging from the the NWN2 forums...


...
Balderdash is offline   you may: quote & reply,
Old 09-27-2007, 09:43 AM   #78
stoffe
Network Caretaker
 
stoffe's Avatar
 
Status: Administrator
Join Date: Apr 2002
Posts: 5,833
Helpful! 10 year veteran! Notable contributor 
Quote:
Originally Posted by Balderdash
The expansion is indeed out in Europe! I'm in the UK, but I haven't had mine yet. I guess I can expect it tomorrow, when I will be at work.

I think people in mainland Europe got it early, judging from the the NWN2 forums...
I got my copy today, one day early. Haven't finished the main NWN2 campaign yet though, so it'll probably have to wait a few more days before I can play it.


Last edited by stoffe; 09-27-2007 at 10:05 AM.
stoffe is offline   you may: quote & reply,
Old 09-27-2007, 11:11 AM   #79
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Quote:
Originally Posted by stoffe
I got my copy today, one day early. Haven't finished the main NWN2 campaign yet though, so it'll probably have to wait a few more days before I can play it.
I haven't received mine yet... but awesomenessity. How can you stand to wait... install the damnable thing and upload some thoughts .


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 09-27-2007, 11:15 AM   #80
tk102
Well past expiration date
 
tk102's Avatar
 
Join Date: Jan 2004
Posts: 5,766
Current Game: Dragon Age: Origins
Forum Veteran Helpful! Notable contributor 
Quote:
Originally Posted by stoffe
Haven't finished the main NWN2 campaign yet though, so it'll probably have to wait a few more days before I can play it.
I bet you'll be playing it within 24 hours. Since you give such great synopses of games/expansions, I'm glad you got it early.
tk102 is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Community > The Outlander Club > [NWN2] Expansion Pack and Model Exporter announced!

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:08 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.