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Old 04-13-2007, 07:50 PM   #1
deuxhero
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unless I missed something your still looking for an idea on what to do withforcedrain

May I make a sugjustion?, Replace it with another force power such as Force Destruction or Deadly Sight (though it would need a high force point cost) from Dark forces II.
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Old 04-14-2007, 04:46 AM   #2
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I think that's a good idea if we get the balance problems we have now sorted out, I could see that in OJP though.

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Old 04-14-2007, 04:58 AM   #3
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I don't know. I prefer more "personal" powers rather than external/destructive ones. My opinion is, if Jedi had such power, why use lightsabers at all?


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Old 04-14-2007, 07:39 AM   #4
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Destructive powers would be great for the eye candy. The problem is, they make the game far more unbalanced

That being said, I'd love to see OJP becoming the FPS/TPS brother of KOTOR
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Old 04-14-2007, 01:38 PM   #5
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hmm if we take a page from KOTOR then that opens up a whole list of powers like a 360 force push, force storm, Force scream and what not could be very interesting

Edit: think about this we could add force Insanity which would slow down a person, but this could be countered by say force Master Valor, making your speed normal again but with this on ur susceptible to Plague which slowly drains some health, and to stop that yo use force scream stopping the plague and damaging them but since your using force scream your once again open to force insanity and thus starting the loop over again. no one power is stronger than another and theres enough options to keep one power from stopping them all and if you want since these would he high level force powers give them to only pure jedi if you want and for pure mercs give them a big fancy gun only they can have or the Y for only pure mercs but enough core force powers must be spent to get these powers and enough guns to get the Y that way they cant be the first things bought


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Old 04-14-2007, 02:49 PM   #6
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I disagree, it's overall complicated and I don't think it really adds much to the game. Plus, the skills menu is almost totally full as is.


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Old 04-14-2007, 04:52 PM   #7
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Well I was hoping that we could enlarge it? There's tonnes of non-item related skills taht we're just going to have it have in there if we want to make a difference, man

Maybe we should again return to my idea of having it split up in 2 pages like a skilltree:
Jedi
Gunner

You click Jedi and get the Force power/xxxx list, you click gunner and get the items list.
I'm not trying to seperate them but this would be great for clearing some space.

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Old 04-14-2007, 05:25 PM   #8
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Probably going to need more menu artist help if that's the case.


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Old 04-14-2007, 05:36 PM   #9
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Quote:
Originally Posted by razorace
Probably going to need more menu artist help if that's the case.
Between UDM, tanqexe and probably a few others, that shouldn't be too much of a problem.


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Old 04-14-2007, 06:01 PM   #10
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What's the filename for the texture the profile screen uses?

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Old 04-14-2007, 07:25 PM   #11
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Quote:
Originally Posted by JRHockney*
Between UDM, tanqexe and probably a few others, that shouldn't be too much of a problem.
The main menu's 80% done already, but tbh I'm really lazy to finish up the other 20% as I'd like to get to work on the HUD. I doubt I even have time to start on the co-op maps

****ing PCs always crashing on me and screwing up my important files
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Old 04-14-2007, 07:27 PM   #12
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Quote:
Originally Posted by Maxstate
What's the filename for the texture the profile screen uses?
What texture?
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Old 04-14-2007, 07:28 PM   #13
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The background of where you choose your pointsz.

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Old 04-14-2007, 07:39 PM   #14
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gfx/menus/forcecirclesx
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Old 04-14-2007, 07:40 PM   #15
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Quote:
Originally Posted by UDM
gfx/menus/forcecirclesx
Zoh my goat thanks.

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Old 04-15-2007, 01:44 AM   #16
razorace
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Are you planning something Maxstate?


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Old 04-15-2007, 03:36 AM   #17
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Whats wrong with Force Drain???

Yes, it does not do much and nobody uses it. But why not keep it in there?


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Old 04-15-2007, 06:29 AM   #18
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Quote:
Originally Posted by razorace
Are you planning something Maxstate?
I'll post something when I finish off my room. Got a new bed and wardrobe so I have to disassemble the others and blablabblbla.

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Old 04-15-2007, 07:03 AM   #19
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Quote:
Originally Posted by Vaderrocks
Whats wrong with Force Drain???

Yes, it does not do much and nobody uses it. But why not keep it in there?
Because eventually someone's going to whine "plz make force drain useful!"

So why not have it out of the big picture first
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Old 04-15-2007, 07:04 AM   #20
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It's just going to be a bothersome unrealistic factor.

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Old 04-15-2007, 07:40 AM   #21
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Although when the build's stabilized and razor has nothing to do except eat donuts all day, we may see these force powers re-surface
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Old 04-15-2007, 12:12 PM   #22
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Quote:
Originally Posted by UDM
Although when the build's stabilized and razor has nothing to do except eat donuts all day, we may see these force powers re-surface
I hope before that day arrives we can look back and all laugh together at this post, since it's very very uninformed.


Ph4ke edit:
Look at the bug tracker for a change man..


Last edited by Maxstate; 04-15-2007 at 12:59 PM.
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Old 04-15-2007, 05:04 PM   #23
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The bug tracker tends to grow/strink in leaps and bounds. I've been trying to reorganized things so that people can see what is and isn't planned for the immediate future. :|


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Old 04-18-2007, 07:09 PM   #24
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even though I'm mostly a basic guy this is about enhanced to quote the readme"with the new saber system force drain is kinda broken, so we've made it shoot lightning until we can figure out what to do with it. "
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