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Old 04-20-2008, 08:39 PM   #201
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Quote:
Originally Posted by Garrard
I downloaded the JSE so I could change my appearance into the Watcher. But when I select TheWatcher_m as my appearance and start the game it crashes and gives me the following message:
Have you checked that the model and texture are available where you try to use it? Some of the NPCs have their model and textures only added to the module where they appear, not in the global game data. In those cases you need to extract the model and texture files and place in your override folder.

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Old 04-21-2008, 05:04 AM   #202
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I have not.

How would I go about doing that? Thanks for the quick help.
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Old 04-21-2008, 05:26 AM   #203
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Quote:
Originally Posted by Garrard
I have not.
How would I go about doing that? Thanks for the quick help.
You'll have to look up the name of the model used by the appearance type in the appearance.2da file. Searching the label column in this file for TheWatcher_m reveals that it is defined on line 172. Check the modelA column to get the name of the model file used, in this case N_Watchr_.

You can use the JEFindRes utility to search for this file name to find and extract it. You should get a MDL and a MDX file (N_Watchr_.mdl and N_Watchr_.mdx). You'll also need the texture; those files have a TXB extension. Those are usually stored in the same RIM file as one of the above model files and are named similarly. Searching for *N_Watch* with JEFindRes reveals it to be n_watchr01.txb in this case.

Extract those 3 files and put them in the game's override folder to make them accessible from anywhere within the game.

I don't remember if the appearance.2da file already is located in the override folder. If not you can extract it from the game data files as well. No need to extract that file into the override folder though since you just need it to check what model names to search for.

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Old 04-21-2008, 07:22 AM   #204
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That worked perfectly. Thanks a lot, stoffe.
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Old 04-23-2008, 01:59 PM   #205
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Head/Bodyswap

Is it at all possible to get mings head on lu's body or lu's body onto mings?
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Old 04-24-2008, 05:47 PM   #206
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Hey all just sharing a simple monk zheng reskin I did. Wanted to give him a more shaolin style robe, and removed dots on forehead. Heres the link.

http://rapidshare.com/files/11020319...eng_Reskin.rar

Last edited by ProphetDoom; 04-24-2008 at 11:21 PM.
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Old 04-25-2008, 11:17 AM   #207
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Screenshot would be nice, mate


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Old 04-26-2008, 10:51 AM   #208
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Stoffe (or anyone) i tried what u said about the watcher with other things from the appearances 2da, i only did it with ppl, i got the mdx the mdl and the txb but most of the time i got either a plain black head or no head at all, am i missing a file or what?
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Old 04-26-2008, 11:36 AM   #209
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Quote:
Originally Posted by Aider VII
Stoffe (or anyone) i tried what u said about the watcher with other things from the appearances 2da, i only did it with ppl, i got the mdx the mdl and the txb but most of the time i got either a plain black head or no head at all, am i missing a file or what?
Presumably the head texture is missing. See if you have a file named h_watchr01.txb in your override folder. If not, extract it from the game data (with JEFindRes or the like) and place it in your override folder.

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Old 04-26-2008, 12:31 PM   #210
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yeh i found the H_ files the completely missing heads neaded th mdl as well, does anyone know if u can change your appearance to that of student wen (the guy with the headband at the starting school) the only student appearnce i can find is the one thats the same as Si Pat, i couldnt find Wens H_ file and i tried to test with gaos head and i cudnt get it to work

I wonder mainly because he is one of those characters with a shared body but multiple heads (eg him, woo and gao)

Last edited by Aider VII; 04-27-2008 at 03:06 PM.
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Old 05-12-2008, 04:37 PM   #211
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Quote:
Originally Posted by Radish
To introduce (and elicit testing of) my Big Gay Romance Fix.
Thanks for your mod, I am currently trying it and noticed it doesn't seem to have removed the Male/Female check in regards to Dawn Star with a Female PC. Is this correct?
After the fight on the beach with the Pirate Ship, you should be able to flirt with her, as a Female if the Check was removed, correct?


Thanks for any tips.
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Old 05-13-2008, 02:13 AM   #212
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From my understanding the mod aint gonna open up new romances, just fix the kiss scene if you are gay/lesbian at the end
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Old 05-13-2008, 04:35 AM   #213
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Thanks Lantzen.

Anyone know what it would take to remove the Male/Female checks for Dawn Star, file name and could this be accomplished with a text editor?

Thanks for any tips.
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Old 05-13-2008, 12:07 PM   #214
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Quote:
Originally Posted by Acleacius
Anyone know what it would take to remove the Male/Female checks for Dawn Star, file name and could this be accomplished with a text editor?
You need to modify the gender checks from a couple of scripts: j04_a_ds_romfem.ncs, j04_a_sf_dspcfem.ncs and j04_c_rom_dstar.ncs. These are the scripts I have used:

Code:
// j04_a_ds_romfem.nss
// Disabled Dawnstar romance for female players.

int GetDSRomanceActive() {
	return(GetGlobalBoolean("J00_DAWNSTAR_ROMANCE"));
}

void SetDSRomance(int nStatus) {
	SetGlobalBoolean("J00_DAWNSTAR_ROMANCE", nStatus);
}

void SetDSEvil(int nStatus) {
	SetGlobalBoolean("J00_DAWNSTAR_EVIL", nStatus);
}

void SetDSEvilPath(int nStatus) {
	SetGlobalBoolean("J00_DAWNSTAR_EVILPATH", nStatus);
}

void main() {
	object oPlayer = GetPlayer();
	int iGender = GetGender(oPlayer);

	// TA: keep romance active.
/*
	if(iGender == GENDER_FEMALE && GetDSRomanceActive() == TRUE) {
		SetDSRomance(FALSE);
		SetDSEvil(FALSE);
		SetDSEvilPath(FALSE);
	}
*/
}
Code:
// j04_a_sf_dspcfem.nss
// Disabled Dawnstar romance for female players.

int GetDSRomanceActive() {
	return(GetGlobalBoolean("J00_DAWNSTAR_ROMANCE"));
}

void SetDSRomance(int nStatus) {
	SetGlobalBoolean("J00_DAWNSTAR_ROMANCE", nStatus);
}

void SetDSEvil(int nStatus) {
	SetGlobalBoolean("J00_DAWNSTAR_EVIL", nStatus);
}

void SetDSEvilPath(int nStatus) {
	SetGlobalBoolean("J00_DAWNSTAR_EVILPATH", nStatus);
}

void main() {
	object oPlayer = GetPlayer();

	// TA: don't disable romance.
/*
	if(GetGender(oPlayer) == GENDER_FEMALE) {
		SetDSRomance(FALSE);
		SetDSEvil(FALSE);
		SetDSEvilPath(FALSE);
	}
*/
}
Code:
// j04_c_rom_dstar.nss
// Checks if Dawnstar romance is active.

int GetDSRomanceActive() {
	return(GetGlobalBoolean("J00_DAWNSTAR_ROMANCE"));
}


int StartingConditional() {

	// TA: allow for any gender.
	if(GetDSRomanceActive()) {
		return TRUE;
	} else {
		return FALSE;
	}

/* 
// Original lines.
	object oPlayer = GetPlayer();
	int iGender = GetGender(oPlayer);

	if(GetDSRomanceActive() == TRUE && iGender == GENDER_MALE) {
		return TRUE;
	}
	return FALSE;
	return TRUE;
*/
}

Last edited by Tupac Amaru; 06-28-2008 at 12:35 PM.
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Old 05-13-2008, 12:13 PM   #215
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Quote:
Originally Posted by tk102
[b]Jade Empire Savegame Editor v0.6 released
Wanted to report a bug at least it seems like it to me. When I try to add some gems, specificly the Greater Monk & Scholar Gems of Fate, they appear in the game.

However when I add them to the amulet they don't seem to work, i.e. they are -5 each of their respective stats to give you more power ups. At this point I have a Warrior gem of Fate I received in game, which does work by subtracting -5.

Secondly once I remove the each of the gems I added to the necklace they disappear from inventory, since there stats don't work and they disappear from inventory once removed from the amulet, made it seem like a bug.

Thanks for you work on this tk102.


Quote:
Originally Posted by Tupac Amaru
You need to modify the gender checks from a couple of scripts: j04_a_ds_romfem.ncs, j04_a_sf_dspcfem.ncs, j04_c_ds_femstor and j04_c_rom_dstar.ncs. These are the scripts I have used:
Wow, this looks Amazing Tupac Amaru, thanks.

Apologizes, this is probably a dumb question but could I copy these to a text file then name them respectively? Or would I need to get a extractor tool to retrieve each file, then use some type of complier/decompiler?
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Old 05-13-2008, 04:04 PM   #216
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Quote:
Originally Posted by Acleacius
Apologizes, this is probably a dumb question but could I copy these to a text file then name them respectively? Or would I need to get a extractor tool to retrieve each file, then use some type of complier/decompiler?
This is just the source code. You need to save them as .nss files and compile them with the NWN script compiler. If you aren't familiar with scripts I have uploaded the compiled scripts here. Put the .ncs files and optionally the .dlg into the game's override. The .dlg just removes the quick fade out during the kiss scene.

Last edited by Tupac Amaru; 05-13-2008 at 04:22 PM.
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Old 05-13-2008, 07:56 PM   #217
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Tupac Amaru, ROCKS! :standing ovation:

I haven't complied before but am interested in learning. The amount of things to learn is sort of overwhelming and it's hard to know where to start. This seems like a good place to start.

Thanks.
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Old 05-14-2008, 04:52 PM   #218
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Just wondering, anyone been able to download the monk zheng reskin lately ?
Can t seem to be able to download it from this damn rapidshare server !!!
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Old 05-17-2008, 05:27 AM   #219
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The Last Ninja I tried looking on the first post at the list of mods to try to download it as a test but don't see a link.

Does anyone know if it's possible to unlock the number of Henchmen you can have at one time? As in NWN2 and MotB for example if you wanted to hear a fuller version of the dialog you could add all of the companions at once. I wasn't sure if this was a common trait between all games made with this engine.

Secondly did anyone else remember getting very extreme darkening of the PCs face (Scholar Ling was the one I really noticed it on) during in game cutscenes?
At initial release it was very prominent for me and drove me to distraction with all the cutscenes. Add in the bizarre and annoying tradition at Bioware tradition of NOT allowing anyone to set Control Functions for Mouse keys ( Aurora issue?) . Along with all the fun consoleitis functionality caused my head to explode.

Yet now after playing the game several months later, I am not suffering from any notable PC face darkening. Since there hasn't been patch I am guessing this could have been some rare driver issue with ATI.
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Old 05-17-2008, 01:24 PM   #220
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I have a question, do you know Death Hand's sword and dagger?(yes)well, there is a mod to have that style, but, is possible to change the sword and dagger of the style?
for all that don't know what I mean I'll give you an example:
Combine Dragon Sword with Death Hand's dagger (in white)


Apology: Please sorry me for my grammar and my spelling, my translating protocols are obsolete.
(My motherlanguaje is spanish) (Mi idioma natal es el espaņol [castellano])

Kotor: Revenge of Revan MOD site: http://kotorrevengeofrevan.wetpaint.com/
KotOR: Revenge of Revan Thread: http://www.lucasforums.com/showthrea...=186405&page=1
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Old 05-17-2008, 05:13 PM   #221
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Is there anyway to unlock the Horizontal Camera lock?

HK-52 there are so few mods for JE and I don't remember seeing one which textured Death's Hand swords. Actually besides the 3 mods Stoffe has listed on the first page (there are less than 5 additional in this thread iirc) the one your referring to (which adds a few styles, increases leveling speed and removes Fog of War) are the only ones I have seen.
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Old 05-21-2008, 05:15 PM   #222
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But where are those mods? well, is there a possibility to take death hand mask model, retexture it and add to a character?(Tiger Shen)


Apology: Please sorry me for my grammar and my spelling, my translating protocols are obsolete.
(My motherlanguaje is spanish) (Mi idioma natal es el espaņol [castellano])

Kotor: Revenge of Revan MOD site: http://kotorrevengeofrevan.wetpaint.com/
KotOR: Revenge of Revan Thread: http://www.lucasforums.com/showthrea...=186405&page=1
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Old 05-22-2008, 04:12 PM   #223
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Hi all,
I have a small dream and that is to remove or at least change one of the NPC characters in the game.

I bought this for the xbox when it first came out and loved it apart from one single thing... the little girl possessed by two demons really really freaked me out.

I know that you can "save her" at the end of the game, but that really did not work for me. I know that it may sound kind of weird but I really didnt like it. Its like the black spot on the page that no matter which way I look will not go away.

Then I came upon this thread, I went out and bought the pc game today, it maybe premature as I am still not sure if its possible yet still after looking here it may be possible to change the character to something else at least.

I have never modded anything, but would really been keen to try it out to play this game again.

So the question:

What can I do with the demon possesed girl character...
Can I remove her altogether ( as I never play with her it will not matter )?
Can I delete the model she uses so that nothing shows up with out causing game problems?
Can I change the model to something else other than the little girl?
Can I skip that scene altogher where she joins the team and still get all the awards in the area?

I have no idea what is/or is not possible maybe there are options I do not even know about, but now you may have an idea of my goals please can someone here help a total newbie to fix this thing.

Yours hopefully
Ulic from Ireland
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Old 05-24-2008, 02:36 AM   #224
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HK-52 the only ones I know of are in this thread, in the first post and then I seem to recall a couple in the thread. As an example one redoing the clothing of the Monk and another one with less tattoos on another male. There is one mod with about 5 built-in mods like removing Fog of War, adding Death's Hand Style and more. It's called je_pappagamer_mods or you could just try to go to pappagamer website and search for Jade Empire. If you can't find it or it's no longer available I have it and could post it to File Front.

I am not a modder as currently I can only edit text type files, so I can't answer those.


ulic3190 I don't think you can remove her all together or any of your other ideas, except maybe replacing her model with an adult female, though you would have to re-record her voice if that bothered you also, as it would be the same. I guess it could be a male but with a female voice, now that would be kind of demonish.
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Old 05-24-2008, 11:02 AM   #225
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I have a bug to add to the Jade Empire Savegame Editor

When I add gems to my game with Jade Empire Savegame Editor v0.6 they don't work. I have tried added them directly to the amulet and in to the inventory and different saves but it won't work. I have my own mod Three brothers installed that changes gems.2da if that would help.

Could you fix this Tk102?


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Old 05-25-2008, 12:02 AM   #226
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Sekan I posted this same problem and now your reminding me I found a solution until TK102 has time for a fix. All you need to do is immediately sell them to a vendor then buy them back, without clicking on them to mount or unmount them on the necklace.

Basically you will need some extra cash, too.
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Old 05-27-2008, 04:09 PM   #227
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Quote:
Originally Posted by Acleacius View Post
Sekan I posted this same problem and now your reminding me I found a solution until TK102 has time for a fix. All you need to do is immediately sell them to a vendor then buy them back, without clicking on them to mount or unmount them on the necklace.

Basically you will need some extra cash, too.
I'll have to try that

Thanks


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Old 05-31-2008, 10:54 AM   #228
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TK102, I may have found another bug. When I use Quick Save and edit it, the next time I use the Quick Save it fails to work correctly and never works again, especially the Quick Load. I can see a backup file but all other data is lost in the folder.

Once I load the edited Save I basically have to delete the Quick Save folder, then go back in the game and make a new Quick Save. Iirc this happens on Hard Saves as well, not 100% sure as I use Quick Save 99% of the time as a save to edit. This maybe just me as I don't recall seeing this posted before, even though it's a real pain, I can't think what would cause it.

Thanks.
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Old 06-02-2008, 07:41 PM   #229
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Acleacius,
Thanks for the advice.

I admit that I have not been overly active at sorting out this problem, but here is what I have come up with so far...

1) Replaced the girl model with the Chai-Ka model so there is no more little girl visible.
2) Used the save game editor to remove the girl from the followers list

This means that she can not be used which helps a bit and the fact that there is no little girl visible.

What I would like to be able to do at this point is change the follower portrait, I just have no idea where it is.

Also I was thinking that it may be possible to do the following but I have no idea how...
Rig the meeting with wildflower so that as soon as you meet her instead of triggering the giggle conversation scene, the power source is added to your inventory and the character disapears.

Basically you skip the entire scene, yet still get the part you need to continue on the storyline.

Again though I have no idea where to find the things I would have to change.

I am throwing this out to the board so please if anyone knows a way to do this could they let me know how... or point me in the right direction.

Thanks in advance,
Ulic
Love from Ireland
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Old 06-04-2008, 07:31 AM   #230
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Quote:
Originally Posted by Tupac Amaru View Post
This is just the source code. You need to save them as .nss files and compile them with the NWN script compiler. If you aren't familiar with scripts I have uploaded the compiled scripts here. Put the .ncs files and optionally the .dlg into the game's override. The .dlg just removes the quick fade out during the kiss scene.
Does this also open the Silk Fox/Dawn Star 'threesome' romance for female PCs, or just the Dawn Star solo romance? If not, how would I go about enabling that? (And can I use the toolset for NWN or NWN2 to compile the scripts?)

Last edited by wannablessedbe; 06-06-2008 at 12:19 PM.
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Old 06-06-2008, 01:44 PM   #231
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Quote:
Originally Posted by wannablessedbe View Post
Does this also open the Silk Fox/Dawn Star 'threesome' romance for female PCs, or just the Dawn Star solo romance? If not, how would I go about enabling that?
Yes, that works as well.
Quote:
Originally Posted by wannablessedbe View Post
(And can I use the toolset for NWN or NWN2 to compile the scripts?)
I don't know. I have been using Kotor Tool's compiler.
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Old 06-06-2008, 03:03 PM   #232
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Yes, that works as well.
Keen... why should the boys get all the fun?
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Old 06-08-2008, 07:32 PM   #233
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Any chance Kotor Tool could be converted to a JE Tool by some one other than Fred? Also we need a JEPatcher
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Old 06-08-2008, 10:08 PM   #234
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Quote:
Originally Posted by Pikmin View Post
Any chance Kotor Tool could be converted to a JE Tool by some one other than Fred?
It's doubtful even Fred would try to "convert" KotOR Tool. He might use it as an example, but any JE Tool would likely be built from the ground up.


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Old 06-09-2008, 07:57 AM   #235
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ahh, well. I guess I'll get out my book on c++ coding. I'm also working on a patch for the technical issues JE has.
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Old 06-09-2008, 08:29 PM   #236
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ahh, well. I guess I'll get out my book on c++ coding. I'm also working on a patch for the technical issues JE has.
If you can fix the 'some pirates don't go hostile' bug and the 'Sir Roderick Fight' bug, I'll have your babies!


(Disclaimer: Offer to have your babies is hyperbole. It in no way denotes a contractual obligation for me to bear your offspring.)
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Old 06-10-2008, 09:54 AM   #237
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If you guys could provide me with a list of bugs you've encountered in the game, I would appreciate it.
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Old 06-10-2008, 12:11 PM   #238
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If you guys could provide me with a list of bugs you've encountered in the game, I would appreciate it.
Intermittent throughout:
After area transitions or saves (auto or manual) the camera will suddenly turn to point straight down. This can be remedied by a quicksave and quickload, or by crossing back over the area transition again, but it's still a hassle. This is probably the least 'game-breaking' bug I've encountered though.

Pirate Island (Tien's Landing plots)
The first area of the pirate island has a cutscene where you watch 3 pirates beat up a former pirate, now slave, and send him packing. He goes to fiddle with a rope, ostensibly to drop a cannon on their heads. If you choose the Open Palm path (Not dropping the cannon because there's an innocent slave on the dock with the three pirate scum), frequently the pirates won't turn hostile when you approach them. You can still talk to the slave, and he'll act as though you finished them off, but they'll all still be there. Again, not exactly game breaking, but annoying (and it robs you of sweet, sweet XP and OP points).

Later on in the Pirate Island, you come to a workshop where Kang has his flyer, The Magnificent Dragonfly, stored. When you enter, you fight some demons. Then, when you pass the Dragonfly headed toward the far side of the room from where you entered, it starts another encounter where an Ogre and 4 or 5 (I forget which) pirates attack you. If the bug occurs, one or two of those pirates won't go hostile, and just stand there on the walkway past the exit door... and even if it's only one of them, it's always the guy in the EXACT CENTRE of the walkway so you can't get past him. Probably the most game-breaking bug I've encountered.

Sir Roderick Ponce von Fontlebottom the Magnificent Bastard (Imperial City quests): When you go to fight Sir Roderick, odds are very good the battle area won't load properly, leaving the two of you standing in the middle of a void with a couple of barrels scattered here and there. Your controls don't work right, you can't damage Sir Roderick, and he doesn't fight back. Reloads may or may not help.

In all three of the latter cases, the fix given by Bioware is to change your display resolution and reload... and it does usually work, but it'd be nice if the bugs just went away entirely... plus the display resolution thing doesn't always work, especially with the pirates on the pier not turning hostile.


Aside from that, there are some clipping issues (ribbons, in particular, don't like to behave like they're actually attached to your model, often floating several inches away from you when you're moving), but those are the gamestopping AAAAAAARGH bugs I've encountered.

Last edited by wannablessedbe; 06-10-2008 at 03:44 PM. Reason: grammar are well :)
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Old 06-10-2008, 03:14 PM   #239
Pikmin
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Thank you.

The thing with the first batch of pirates not going hostile should be the easiest to fix, then the other pirates, the camera thing, and Sir Roderick.

The patch should take about a week or two depending on how busy I am with my other projects.
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Old 06-13-2008, 10:56 PM   #240
Laroona
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Hello!

Is there a way to change the skins of Sky and Zu? I know there is no way for a mod to romance Zu, but if I only have the choice to take sky than I prefer if he do not looks like an idiot it is enough he talks like one...

If there is a way, please try to explain it with easy words because my English is not the best, sorry for that and thanks for help
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