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Old 04-23-2009, 10:07 PM   #321
KlaelDemon
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Well I certainly feel silly now! Once I sat down and pored through the various shared 2da files of the different mods I wanted to use, I realized that The Fun Side and Sekan's Elephant Demon and Moonlight mod has incorporated the elements of all the other mods for compatability. Boy, that's three weeks of searching and forum trolling ill-spent. At least I learned something about modding that I didn't know beforehand. By the way, does anyone have a working link to Caramelboy's Leopard Fist mod, or can they email me the files? The only link I can find is his own post on the Bioware forums, and the file was deleted from the fileshare due to inactive downloading I suppose. My email is PM Me Instead. Thanks for taking the time to read my post, and much obliged if anyone can provide me with a working link to the Leopard Fist mod, or can email me the necessary files!

Removed Email as per our forum rules. It also keeps away the spam bots. -RH

Last edited by KlaelDemon; 04-24-2009 at 09:47 AM. Reason: Sorry RedHawke! I didn't realize I shouldn't post my email. Thanks!
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Old 04-28-2009, 10:16 AM   #322
dunde
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KlaelDemon. I did try the leopard style, but then I realised that it has same moves with lothario's 7thunder style, and some how i prefer lothario's tune of speed and damage.
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Old 05-04-2009, 10:47 PM   #323
Waifu
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Ummm, sorry to ask, but can anyone teach me how to change the resistance number so nothing can be immune to the Long Sword Fortune's Favorite? (AKA ghosts, spirits, its because i'm planning to use Lian and i heard that theres animation problems)
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Old 05-18-2009, 03:39 PM   #324
ojajebie
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Thanx for great mods so far.
Anyway, any new mods around?
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Old 06-15-2009, 08:21 PM   #325
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Quote:
Originally Posted by stoffe View Post
I've uploaded the reskinned textures here if you want it. Unpack the files and put them in the override folder. Remove any files with the same name with an .TXB extension found in the override folder, otherwise the game will not use the modded textures.

Wow Stoffe she looks beautiful! I really like the clothing recolor.


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Old 06-20-2009, 06:44 PM   #326
malchik
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I have installed "Dawn Star for all" mod and there is no flirting for woman character right after fight near cannon ship. Have I done something wrong with mod installation? AFAIK I must place archive content to override folder, right?
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Old 06-24-2009, 07:22 PM   #327
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Yes, that sounds about right, malchik. How did you install it, exactly? By the way, where did you get the mod you're talking about from? I've never heard of it anywhere.
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Old 06-29-2009, 04:23 AM   #328
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Quote:
Originally Posted by FrustrationMan View Post
Yes, that sounds about right, malchik. How did you install it, exactly? By the way, where did you get the mod you're talking about from? I've never heard of it anywhere.
Right here, #216
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Old 06-30-2009, 08:23 AM   #329
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Thanks. As the post 216 says, it seems to be the source code for a mod. You'd probably have to ask the creator exactly how it works, though.
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Old 06-30-2009, 02:53 PM   #330
malchik
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Man, mod already compiled. Hint: look for word "here" %)
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Old 07-02-2009, 04:09 AM   #331
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In which folder is the erf file that contains the PC's textures??? I can't find them!!!

By the way, the same file that has Ling's ribbons on it has her bangs in it.
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Old 07-04-2009, 06:41 PM   #332
madmonk
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A couple of questions...
Is it posible to add a technique for when you master a style? I always thought it would be cool and a great insentive to master a style. or for knowing all weapon or all martial or all transformation styles.

Another question, and I'm trying my look here. Is there anyone who does custom mods? I just want to change the color of some of the characters. If there is no one, can someone couch me? I'm new to this modding stuff.

Thanks a lot in advance.
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Old 09-04-2009, 09:10 PM   #333
Crowley
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Does anyone have the Furious Ming reskin from page 5 that they can share? The download link from the original poster is down.
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Old 09-11-2009, 11:09 AM   #334
DarthParametric
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Scholar Ling as Dawn Star

Per a request by a forum member, I have made a variant of my "Wu the Lotus Blossom as Dawn Star" mod that instead replaces Miss Magenta with Scholar Ling.

Code:
Jade Empire: Special Edition

SCHOLAR LING AS DAWN STAR
=========================

AUTHOR:
DarthParametric

ABOUT:
This mod replaces Dawn Star's default model and portraits with those for Scholar Ling,
normally a female PC character. The portraits are custom ones derived from wallpaper
images made by Bioware. This mod is a variation on my original "Wu the Lotus Blossom as
Dawn Star" mod available here - 

http://www.lucasforums.com/showpost.php?p=2577102&postcount=281

INSTALLATION:
Copy the CRE and TGA files in the archive's Override folder to the Override folder in your
JE installation directory. You must also delete the following TXB files in your JE Override
folder:

ui_ph_dawn.txb
ui_ph_dawnd.txb
ui_ph_dawne.txb
ui_ph_dawng.txb
ui_ph_dawnq.txb

These are Dawn Star's default portraits. If you don't delete these, they will supersede the
replacement TGAs and you won't get the custom Ling portraits. 

UNINSTALLATION:
Delete the CRE and TGA files from the JE Override folder. Copy the backup TXB files in the
ORIGINAL PORTRAITS folder to your JE Override directory.

KNOWN ISSUES:
While there doesn't seem to be any major issues, there is occasionally some minor clipping of
the mouth box through the left cheek during some lip sync animations. I haven't tested this
version properly as yet, so if there are problems let me know.

ACKNOWLEDGEMENTS:
Thanks to stoffe and tk102 for providing the tools that allow mods like this to be made.


CONTACT:
You can contact me via the SWKnights forums - http://www.lucasforums.com/member.php?u=108447


PERMISSIONS:
This mod may not be altered or distributed on other sites without the express permission of
the author.


DISCLAIMER:
This modification is provided as-is and is not supported or sanctioned by Bioware, Gray Matter,
or 2K. Use of this file is at your own risk. Neither the aforementioned companies or the author/s
are responsible for any damage that may be caused to your computer by the usage of this file.
Screenshots:






DOWNLOAD: https://dpmods.bg2redux.com/je_ling_as_dawn_star.html

Last edited by DarthParametric; 02-05-2013 at 07:55 AM.
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Old 10-13-2009, 04:46 PM   #335
Kailieann
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I don't imagine someone could whip up a quick NPC-reset-script for me?

I'm stuck in the room with the Dragonfly. I somehow managed to break the two guards blocking the path to Gao. They won't move, talk to me, or do anything other than prevent me from continuing with my current save.

If anyone could come up with a quick fix for this, it would be greatly appreciated.
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Old 10-13-2009, 04:47 PM   #336
DarthParametric
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It's a known bug. You'll need to reload from an earlier save.
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Old 10-19-2009, 12:13 PM   #337
ARC Cody
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I know this of off topic but I can't seem to get a reply anywhere else.
So I noticed a glitch in Tien's Landing in Beggar's Wharf where the railings
to the right of the first large building on your right are black instead of the normal brownish. Is this a know glitch or is something wrong with my system?
Could someone please help me out?
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Old 10-19-2009, 12:15 PM   #338
DarthParametric
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Sounds like a texture bug. Don't recall ever seeing it myself.
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Old 10-19-2009, 01:56 PM   #339
ARC Cody
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Do any possible solutions come to mind? I could post a picture if that would help.
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Old 10-19-2009, 02:00 PM   #340
DarthParametric
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Not really. Could be the result of disc corruption or some glitch during the install, or possibly an issue with your graphics card/drivers and Open GL. If it isn't game breaking I'd just ignore it.
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Old 10-24-2009, 03:40 PM   #341
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Anyone care to try this out, share some thoughts? I've tweaked the Ai so your allies won't be useless in attack mode anymore.
http://www.mediafire.com/?xyajzqm22ir (7z)
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Old 11-01-2009, 08:54 AM   #342
Ogriv83
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Does anyone have the Monk Zhen reskin as I cant acces the rapidshare file.

Thanks
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Old 11-07-2009, 07:52 PM   #343
dateryu
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I'll just add another mod I've made for personal use here, in case anyone wants it.
Removes physical claws, claw effects and replaces claw sounds from Leaping Tiger. Also stops the lead character from screaming style names every time you switch them.

http://www.mediafire.com/?mmzzgtdownw

And this is a modiffied dialog.tk with a no-claws description for Leaping Tiger, along with a small change to Lightning Strike's so it matches the style better.

http://www.mediafire.com/?dtmykiv2xwz
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Old 11-14-2009, 07:12 PM   #344
Georg
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is it possible to change loading screens?
i tried to find them in .RIM and .TXB files with no succes :/
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Old 11-27-2009, 01:42 PM   #345
ARC Cody
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I was playing through JE:SE when I noticed this glitch in the school

Is there any way I can mod a new railing? I know its a minor thing
and that I should ignore, but I just can't stand having little things messed
up. So is it possible to mod a new railing and could someone please direct
me to a tutorial or guide me through this? I'm new to modding and pretty
clueless about what is or isn't possible.
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Old 12-31-2009, 11:18 PM   #346
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Thumbs up

Awesome stuff folks, I was wondering if it's possible to completely remove Silk Fox's mask, not just in conversations?
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Old 01-01-2010, 02:25 AM   #347
DarthParametric
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Not from pre-rendered cutscenes obviously, but you could conceivably swap references to the masked model with the one for unmasked model used later in the game. It's the same principle as my Dawn Star model swap mods.
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Old 01-22-2010, 01:38 PM   #348
Vaizard90
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Could someone upload the effects.2da file? I can't seem to find it in my Jade Empire SE folder... Hard to create gems without knowing the effects number...
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Old 03-25-2010, 10:19 AM   #349
Baccara_Rose
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I'm looking for Scholar Lings Reskin mod, anyone know where I can find it?
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Old 05-13-2010, 11:15 AM   #350
DarthParametric
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RADIANT JEN ZI AS DAWN STAR

Someone asked me for a Radiant Jen Zi version of my Wu the Lotus Blossom/Scholar Ling as Dawn Star mods, so here it is:

Code:
Jade Empire: Special Edition

RADIANT JEN ZI AS DAWN STAR
============================

AUTHOR:
DarthParametric

ABOUT:
This mod replaces Dawn Star's default model and portraits with those for Radiant Jen Zi,
normally a female PC character. The portraits are custom ones derived from Jen Zi
wallpaper images made by Bioware. This mod is a variation on my original "Wu the Lotus
Blossom as Dawn Star" mod available here - 

http://www.lucasforums.com/showpost.php?p=2577102&postcount=281

INSTALLATION:
Copy the CRE and TGA files in the archive's Override folder to the Override folder in your
JE installation directory. You must also delete the following TXB files in your JE Override
folder:

ui_ph_dawn.txb
ui_ph_dawnd.txb
ui_ph_dawne.txb
ui_ph_dawng.txb
ui_ph_dawnq.txb

These are Dawn Star's default portraits. If you don't delete these, they will supersede the
replacement TGAs and you won't get the custom Wu portraits. 

UNINSTALLATION:
Delete the CRE and TGA files from the JE Override folder. Copy the backup TXB files in the
ORIGINAL PORTRAITS folder to your JE Override directory.

KNOWN ISSUES:
While there doesn't seem to be any major issues, there is occasionally some minor clipping of
the mouth box through the left cheek during some lip sync animations. She also seems to have a
tendency to be extremely wide-eyed in a lot of the cutscenes. Obviously, the pre-rendered
cutscenes will still use the original Dawn Star model.

ACKNOWLEDGEMENTS:
Thanks to stoffe and tk102 for providing the tools that allow mods like this to be made.


CONTACT:
You can contact me via the SWKnights forums - http://www.lucasforums.com/member.php?u=108447


PERMISSIONS:
This mod may not be altered or distributed on other sites without the express permission of
the author.


DISCLAIMER:
This modification is provided as-is and is not supported or sanctioned by Bioware, Gray Matter,
or 2K. Use of this file is at your own risk. Neither the aforementioned companies or the author/s
are responsible for any damage that may be caused to your computer by the usage of this file.


DOWNLOAD: https://dpmods.bg2redux.com/je_jen_zi_as_dawn_star.html

Last edited by DarthParametric; 02-05-2013 at 07:56 AM.
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Old 05-17-2010, 02:56 PM   #351
Shaggoth
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is there a way to mod the xbox version of that brilliant game?
all i want is some model replacements, and maybe some reskins.
i'll made em myself, i just dunno is it possible at all.


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Old 05-17-2010, 03:31 PM   #352
DarthParametric
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Presumably, with a modded Xbox. Most of the mods would likely work, just as with K1 and TSL.
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Old 05-17-2010, 05:23 PM   #353
Shaggoth
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i have modded xbox, and some reskins on kotors also, but there's no new models possible.
however, it's caused they're in different format (pc kotors and xbox kotors, i mean).
So if i take Jade Empire xbox, and extract death's hand model directly from game, somehow, and replace some other ingame model with it, theoretically it would work.

i believe i can't use pc models, or am i wrong?

can someone tell me about xbox and pc JE gifferences?


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Last edited by Shaggoth; 05-17-2010 at 05:35 PM.
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Old 05-30-2010, 08:29 AM   #354
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Quick question here.
As my expriment to create a new style is progressing (slooowly), I noticed that in superstylelist.2da we have the animation settings (like sm_01-a for ParaPalm). But there are numbers missing, like sm_02-a, sm_04-a and even sm_8-a to sm_12-a and so forth - and some of these, even some that are actually listed, can't be found in the data folder.

Can someone shed some light on this?


Names are fleeting, given so your kind can point and say "That is mine." All words... names, history, dreams... they die on your lips. ~ The Water Dragon
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Old 06-26-2010, 06:01 AM   #355
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Quote:
Originally Posted by stoffe View Post
That model is using the files

a_300-a.rim (j04_city_core)
h_prnces01.txb
n_prnces01.txb
n_prnces_.mdx

a300.rim (j04_city_core)
n_prnces_.mdl

It's used by appearance type 82 (in appearance.2da). Keep in mind though that this model have no impact hooks, so it's impossible to harm her with melee attacks if using it.
So while searching, I came across this post from aaaaages ago. I've been looking into using Sun Lian as a player model, but I'm having this exact problem with impact hooks. Is there any way at this point to make it workable?
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Old 11-10-2010, 10:31 PM   #356
LordRevan999
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I know,its a stupid thing to ask. But is there any way you can get camera view close to npcs? Cause I am having a lot of trouble seeing the errors of skins I am working on.
And I have seen only 2 yellow lines in dawn star's texture.One is very big and the other is so small. I just want to know is there any way I can use 3dmax to find the lightmaps. It would be a lot easier for me to remove them that way. If you don't understand which lines I mean see the yellow lines below in the pics.





http://lucasforums.com/image.php?type=sigpic&userid=139132&dateline=12305  46564
My Forum:
http://lordrevan999.proboards57.com/index.cgi
Still needs lot of work though.

Last edited by LordRevan999; 11-10-2010 at 10:37 PM.
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Old 11-10-2010, 10:44 PM   #357
DarthParametric
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The obvious solution would be to extract the models in view them in Max or another 3D app, but I don't think anyone ever made a JE model extractor. A shame, as I wouldn't mind having a look at some of the models myself.
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Old 11-17-2010, 08:41 PM   #358
Nibelton
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could anyone tell me how (or better give me) to add weapons from the beginning ?i mean demon/dragon sword,crimson tear and etc. ?i tried JSE,but i don't see point in"add weapon" option there,as it don't add anything (i spend 4+ hours only on search for any info about "how to",but didnt find anything)
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Old 12-07-2010, 09:45 PM   #359
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Jade Empire in Style (Beta)

Hi there!

I created a new mod which is at a stage now where I urgently need beta testers. I already posted an announcement here, but since this is *the* modding thread, I figured, I had to post it here as well. Sorry in advance, if this is considered a cross-post!

Here's a quick listing of its main features:
  • Almost every style in the Jade Empire is learnable. There are 12 martial styles; 3 support styles; 5 magic styles; 8 weapon styles - most of which can be upgraded; 9 transformations; and 2 unique styles.
    (I included all of Lothario's styles btw and wrapped them in a small quest.)
  • I added a new way to learn styles: Through combat. Defeat an opponent who uses an unknown style and you may get a chance to learn it. How big that chance is, depends on how much damage you take in the process. If you do well, a special store will pop up right at the end of the combat round, where you will be able to buy that new style for a tenth of what it would cost at regular stores. I also added/modified a few opponents for the specific purpose of giving you the opportunity to learn new styles.
  • A number of styles have been modified:
    • Dire Flame does no longer produce Health power-ups, but Chi power-ups.
    • Stone Immortal now produces Focus power-ups instead of Chi power-ups. (or was it Health? I forgot...)
    • Storm Dragon is no longer a game breaker. You cannot paralyze opponents for sheer indefinite amounts of time anymore. You cannot do any damage to their health anymore. And you cannot start a harmonic combo with it, either.
      You can do something completely new, however: You can replenish your Focus and drain that of your opponent with Storm Dragon. It has become the twin brother of Spirit Thief.
    • Drunken Master can be leveled now. You simply level it by using it. The longer you stay in that style, the more advancements are applied. Beware, though: If you switch to another style they're gone. Next time you'll have to get drunk all over again...
    • Horse Demon Transformation, Red Minister Transformation, Jade Golem Transformation and Toad Demon Transformation are no longer handed to you for free. You will have to pay lots of silver for them or win them in combat!
    There are more style changes, but I leave it at that...
  • You no longer get free style points at level-up. You will have to earn them in combat. Your opponents will drop them in the form of black orbs that you can pick up. With the lowly gimps you have a 50 percent chance to get a style point, but your chances will sink, if you allow them to pummel you a lot. With the more dangerous opponents, you have a 100 percent to get not just one but several style points, but how many points you actually get, depends, again, on how well you do in combat.
  • If you re-play JE for the combat, you may start to find the cutscenes a bit annoying. Who wants to watch minutes of unskippable intro again and again and again? So I started to move the autosaves. I deleted the ones before the opening cutscenes and created new ones between the cutscenes and the combat. Upon reload you'll find yourself directly in combat. Perfect for re-play!
  • A bunch of new gems and techniques have been added and some existing ones have been modified:
    • There's a new technique only Open Palm characters may be able to aquire in a certain side quest in the Necropolis. It allows your character to (slowly) regenerate your Health, Chi and Focus while you're not in combat. The more Open Palm you are, the quicker you will regenerate.
    • There's a new gem, that only Closed Fist characters can equip, that increases the transfer-effects of Spirit Thief and Storm Dragon. How much the effects increase depends on how much you're aligned to the path of the Closed Fist. Additionally it comes with a damage armor, that steals Chi and Focus from every opponent who hits you. You may be able to acquire this gem in Tien's Landing...
    • Earth armor gems and fire armor gems have been added to the air armor gems, that already exist in the game world. Not only are they damage shields, but they also provide immunity to the magic that fuels them: an earth armor protects against Stone Immortal. A fire armor protects against dire flame. And air armor now protects against Tempest. You may equip only one armor at a time, though.
    • There's a new technique, you may be able to acquire in the Imperial City, that increases the speed of *all* your martial styles.
    There's more, but I leave it at that...
  • I also made some changes to the economy:
    • You'll get more silver out of combat, so you should be able to buy a few goodies more.
    • Some more (but not all!) styles have been added to select stores. A few other items have been added as well.
    • The genie merchant has been made more useful. He now buys and sells at regular rates instead of the crappy ones from vanilla Jade Empire.
    • The effects have of the Lucky Hand gem have been increased.
    • Two NPCs - Hui and Abbot Song - now sell a few items as well.
    There's more, but I leave it at that...
  • Specializations are an experimental addition. If you specialize on one of your stats you will do bonus damage. If you invest substantially more in Health, than in Chi or Focus, you'll become a Martial Arts specialist. Favoring Chi will make you a magician and favoring Focus will turn you into a weapon master. The more drastic the difference between your favored stat and the others, the bigger the bonus damage becomes. Specialization is applied after effects, which means your gems will factor in as well. It should be possible to change your specialization by carefully re-arranging your gems.

The mod comes in an English and a German version.

Since this is a Beta release, I don't want to upload it to a public server, just yet. So if you're interested in becoming a beta-tester, send me a PM and I'll mail the mod to you (ca. 5 MB)!

Last edited by kwix; 12-07-2010 at 10:52 PM.
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Old 01-20-2011, 05:50 AM   #360
Kzer-Za
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I’ve made a mod that adds a playable version of Drunken Master style in game. It does less damage than the original but can be improved with style points like any other martial style. The question is how do I add the name and description of this style in dialog.tlk? I mean, I know that this style should be added to items.2da and the columns STRREF_NAME and STRREF_DESC should give the numbers of the corresponding entries in dialog.tlk, but how do I chose in which entries to place the name and description? Do I just pick any entries that do not contain any data yet (say, just for example, 2770 for the name and 2771 for description) or are there certain sections of dialog.tlk where such things should be placed? For instance, "such things should be placed in the section between 50,000th and 70,000th entries". Are there rules of such kind or do I just pick whichever entries that are empty?

Also I have a question concerning the game itself. Whether I get Eyes of the Dragon or Crimson Tears they look the same. Can anyone tell me if it is how it's supposed to be or it's a glitch? And if it is, then could you post a screenshot with Crimson Tears, please?

Thanks in advance, people!
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