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Old 05-05-2007, 04:43 AM   #1
Tanqexe
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Modelers and Mappers for OJP

Right now we have code monkeys, animators, and graphics people doing their jobs, but where does that leave modelers and mappers? This thread is for brainstorming how we can include modelers and mappers into the Open Jedi Project.

I think that we should seriously change the look of OJP, and modelers and mappers will definitely help with that. Months ago, there was a thread arguing whether OJP should have a theme. It may be a good idea to resurrect that dead horse.

I think one of the big places for modelers and mappers is OJP CoOp. My idea for Co-Op is to explore the Jedi Purge era, where thousands of stormtroopers, dark side assassins, and Vader himself are hunting the last of the Jedi (unlike Force Unleashed, where you're an apprentice of Vader, you're a Jedi or Rebel on the run). If anyone's seen the successful formula of the UT2k4 co-op mod Killing Floor, in that mod you're up against hordes of undead, and the highlight of that mod is that you have to work with your co-op partners in order to survive. The Purge era is the perfect setting for co-op because 1) you as a group are fighting for your survival - you have to think about either sneaking around to join up with the resistance or fight hordes of bloodthirsty Imperial forces, and 2) once again you're fighting against the Empire while the rebellion is only in its infancy. The movie eras are overused in other mods, and the JK2/JKA era isn't all that interesting because the Imperials aren't as powerful anymore and aren't as threatening of a force as they were when they were consolidating their power.

Now, with that in mind, modelers can make brand new character models unique to OJP; they can make new vehicles that are fusions of designs between the pre-Purge and post-Yavin Battle eras. Mappers can play with the Imperial reconstruction of war-torn worlds, explore locations both new yet familiar (lowest level Coruscant? Jedi Temple after Order 66?).

So Co-Op aside, I wonder if there's another place for modelers and mappers as well. We can explore eras that no other mod has really bothered to explore. The Exar Kun War, the Mandalorian War, the Jedi Civil War...I think recreating those settings would be fun for mappers and modelers, and translating them into Team FFA, CTF, and other game modes will be an interesting challenge.

Along the lines of the Jedi Purge era, I was thinking that maybe we can build upon the Jedi Master game concept. Instead of having people take turns being Jedi by trying to pick up the lightsaber, the objective would be for the Jedi to try to safely sneak past all the gunners to a safe location; it won't be easy because not only will there be a superior force of gunners against the Jedi team, but (maybe) traps and bots supporting gunners will hinder the way as well. For this idea, though, it'll be up to the mappers to create interesting layouts to facilitate the need to sneak or hunt.

Anyway, these are just brainstorming ideas. But we really should change the face of OJP and make it not only play unique, but look unique, too. And that's why modelers and mappers are welcome to help us - they just need to know what it is that they're required to do.


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Old 05-05-2007, 03:04 PM   #2
razorace
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In addition, we could have modellers make new gun models and maybe a 3d OJP symbol?


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Old 05-06-2007, 11:47 PM   #3
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there is always that sugjustion I made a while back with all the MP models being mix/matchable as a single race.
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Old 05-08-2007, 08:38 PM   #4
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Unfortunately, that's not really practical. Most body parts have to be based about a character with roughly the same body structure. When you add really different heads, torsos, etc, things won't match up right. Plus, this would increase the memory and harddrive space requirement for that playermodel.

Anyway, More Ideas:
- Reversed saber model for experiment in reverse handled saber style.
- Convert mouse droid from .md3 to .gla format.

Also, about CoOp. Another concept that we proposed earlier was a mini-campaign that involved a Clone Wars era raid on a droid factory.


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Old 05-08-2007, 08:54 PM   #5
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Quote:
Originally Posted by razorace
Also, about CoOp. Another concept that we proposed earlier was a mini-campaign that involved a Clone Wars era raid on a droid factory.
speaking of which what ever happened to the ideas in this thread?
http://lucasforums.com/showthread.php?t=173628
we have the model pack for my kotor idea
http://gallery.filefront.com/Ambrom//541720/
http://gallery.filefront.com/Ambrom//541718/
http://gallery.filefront.com/Ambrom//541719/
http://gallery.filefront.com/Ambrom//541717/


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Old 05-08-2007, 11:49 PM   #6
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Are those a bunch of ported KotOR models?
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Old 05-09-2007, 12:14 AM   #7
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i hope not cus if they are crud forget about it than

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Old 05-09-2007, 04:32 AM   #8
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Old 05-09-2007, 02:48 PM   #9
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well hello gents.

love the idea tanq... can't wait to see it in action!!! Iíve already started making a little concept art for the look and feel of the mod.
if you guys want to give me some ideas to play with, as far as locations of different maps, characters, and vehicles, and weapons, I could use that.

also, razor, what kind of look you goin for with the ojk symbol? that should be easy.


lol!!!

This is brent by the way, your new 3d modeler.
I suppose nobody will know who this is! lol
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Old 05-09-2007, 04:06 PM   #10
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You for real?

Show us some stuff

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Old 05-09-2007, 05:10 PM   #11
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Quote:
Originally Posted by thrillhouse222
love the idea tanq... can't wait to see it in action!!! Iíve already started making a little concept art for the look and feel of the mod.
if you guys want to give me some ideas to play with, as far as locations of different maps, characters, and vehicles, and weapons, I could use that.
Sounds great. I can't really help with the concept part of things thou. That's not really my area of skill. Maybe listen to the current OJP theme menu and check out the new menu style for insipration?

As for Tanqexe's Jedi Purge concept, I really like it.

In terms of gameplay, I think we might be able to allow players to play on the "good guys" or "bad guys" in CoOp (in general). Maybe we could make the "bad guys" assume control of the normal NPCs. It's probably doable but I'm not sure how complicated it might be. What do you guys think?

Quote:
also, razor, what kind of look you goin for with the ojk symbol? that should be easy.
Uh, I don't know. Something like the 2d version or maybe something completely new. I'm not sure what I want.


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Old 05-09-2007, 06:20 PM   #12
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ok

you'll see it when i'm done! LOL!

[razoraceUh, I don't know. Something like the 2d version or maybe something completely new. I'm not sure what I want[/QUOTE]


i'll try to use the old one... and a new one... you guys pick
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Old 05-09-2007, 07:39 PM   #13
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Sounds like a plan.


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Old 05-10-2007, 12:10 PM   #14
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good idea, or no?

What do you guys think about integrating some regular melee weapons?
Like some pikes and swords?
Also there was a beam weapon in episode 3 at the very beginning,
There were 2 droids in the bridge of the command ship that fought against Anakin
And obi won. Anybody know what those weapons were called? Or have a pic?

Let me know what you guys think.

Brent
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Old 05-10-2007, 12:37 PM   #15
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Electrostaff...searching for pics now.
http://www.starwars.com/databank/tec...g/movie_bg.jpg
http://en.wikipedia.org/wiki/Image:Electrostaff.jpg


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Old 05-10-2007, 12:43 PM   #16
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?

What do you guys think about Geonosean weapons too?
Iím not sure if I spelled that right or not.
The bug dudes in episode 2!!! LOL!
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Old 05-10-2007, 01:02 PM   #17
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http://starwars.wikia.com/wiki/Geonosian_sonic_blaster
*But I think the picture isn't a good reference.

And yeah, I'd love to have a sonic blaster. I've always thought we could replace the DEMP2 with it and bring that into the gameplay.

As for electrostaffs, we could add them, but isn't there already one floating out there in the community? Was it any good? Plus, I know it had compatibility issues with OJP.


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Old 05-10-2007, 01:05 PM   #18
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Did you have any problems with it? I didnt....but I dont know if there was a different one out there. Yeah sonic blaster would be cool....and to replace the demp2? Good idea...i personally dont like the demp2. But thats just me *shrug*. Btw brent what do you use to model? I use Blender.


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Old 05-10-2007, 01:14 PM   #19
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software

I use 3d studio max 8
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Old 05-10-2007, 01:32 PM   #20
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Quote:
Originally Posted by razorace
http://starwars.wikia.com/wiki/Geonosian_sonic_blaster
*But I think the picture isn't a good reference.

And yeah, I'd love to have a sonic blaster. I've always thought we could replace the DEMP2 with it and bring that into the gameplay.

As for electrostaffs, we could add them, but isn't there already one floating out there in the community? Was it any good? Plus, I know it had compatibility issues with OJP.

i'll go ahead and make the blaster and the electrostaff. they shouldn't be to hard. if you guys can find any high rez pics of them for use as texture maps. send them to me

Last edited by thrillhouse222; 05-10-2007 at 02:55 PM.
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Old 05-10-2007, 06:55 PM   #21
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Can't wait to see some of the cool stuff you're working on man.

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Old 05-11-2007, 12:10 AM   #22
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Wink I have "Electrostaff" already but ... dont like ?

Quote:
Originally Posted by Maxstate
Can't wait to see some of the cool stuff you're working on man.
and some pic fund
http://img243.imageshack.us/my.php?i...rostaffov8.jpg
http://img296.imageshack.us/my.php?i...ostaff2pv3.jpg
download
Magna-Guard Electrostaff V3 by Hatrus
http://files.filefront.com/Magna_Gua.../fileinfo.html

also Spanki released new version of Mace Windu
http://img101.imageshack.us/my.php?image=smacemh2.jpg
http://files.filefront.com/General_W.../fileinfo.html



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Old 05-11-2007, 05:23 AM   #23
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He's released some screenshots of the geonosian blaster buffy, check it out in his thread.

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Old 05-11-2007, 12:48 PM   #24
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Man I'd love to help out, but I'm so shagged after army training. Besides, I only have 1.8days of free time per week

Hopefully 5 weeks from now I'll have more time. I've installed Lightwave and I can't wait to get my hands back on modelling. On top of that, I haven't even finished the main menu yet. Cripes!
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Old 05-11-2007, 02:43 PM   #25
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thanks buffy

Thanks buffy, that looks great!
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Old 05-17-2007, 03:42 PM   #26
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Oh yeah, another thing we could really use would be a Ysalamiri cage model. This would basically be a Ysalamiri cage designed for backpack use and be a purchasable skill.

I know that they were in the Thawn trilogy comics but I haven't seen a reference shot from them.


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Old 05-17-2007, 05:40 PM   #27
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HUH?

Quote:
Originally Posted by razorace
Oh yeah, another thing we could really use would be a Ysalamiri cage model. This would basically be a Ysalamiri cage designed for backpack use and be a purchasable skill.

I know that they were in the Thawn trilogy comics but I haven't seen a reference shot from them.

i've never heard of that before, I wouldn't even know where to start.. lol!
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Old 05-17-2007, 06:04 PM   #28
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http://en.wikipedia.org/wiki/Ysalamiri
http://starwars.wikia.com/wiki/Ysalamir


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Old 05-17-2007, 06:18 PM   #29
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the lizard looks easy... but what does the backpack look like?
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Old 05-17-2007, 09:34 PM   #30
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From memory, I think it looked like a standard military backpack with a Y parked on top. Of course, that's just Dark Horse's interreptation, so I see no reason why you couldn't just wing it.


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Old 05-18-2007, 01:11 AM   #31
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ysalamiri

here is a very ruff not complete version... model time about 30 minutes.

I was thinking we would keep it very low poly... and then just work out a really nice texture map to fill in detail


http://i185.photobucket.com/albums/x...izardscene.jpg
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Old 05-18-2007, 02:37 AM   #32
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What's the poly count on that one?


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Old 05-18-2007, 10:00 AM   #33
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guess

well I didn't check it. but it can't be more than 600
i'll check it when I get home
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