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Old 09-28-2006, 06:16 PM   #81
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Quote:
Originally Posted by Jason Skywalker
For example, i'm using the emulator, and i choose the server Europe-Infinity because a friend of mine plays there, but will i be able to see and interact with him?
ummm yes, it'd be like playing on a normal SOE server, only with less people probably. Now that being said there are lots of SWGEmu servers so we'll see how thin or thick the populations are, but anyone playing on one server can interact with everyone else on that server.
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Old 10-09-2006, 08:00 AM   #82
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Hey, i have another question...

Since the EMU is Pre-CU, then for a Jedi, there is Perma-Death AND how do you become a Jedi in Pre-CU? Hologrinding?
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Old 10-09-2006, 08:22 AM   #83
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It differs from server to server


Check out my picture in "Player Screenshots"! Click here!!!!

Server: Sunrunner
Character: Akan'ha Qu'aal
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Fire Jim Ward!!
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Old 10-09-2006, 12:40 PM   #84
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Well, can you explain a bit?
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Old 10-09-2006, 01:26 PM   #85
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Quote:
Originally Posted by Jason Skywalker
Hey, i have another question...

Since the EMU is Pre-CU, then for a Jedi, there is Perma-Death AND how do you become a Jedi in Pre-CU? Hologrinding?
They haven't decided on any of that yet, they probably won't even do it, they may leave it up to individual servers to implement jedi or not. At the current patch they are using(past publish 9 atleast), the Jedi system in place was the force village, but because of the time(or lack there of) required to unlock in this sytem they may not use it or change it. Even before they put this in, perma-death was gone and you just had skill loss. I'm pretty sure though they will scale attaining jedi to the power of them. The stronger they are, the harder it will be to obtain it.

Back in the day I have seen 1 jedi strike through 10 people in Coronet before having to flee, after the village jedi became more common and weaker, it was better when it was dangerous to level but when you got there you were a true alpha-class.
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Old 10-19-2006, 01:07 AM   #86
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Is it still gonna happen?

Just heard about the SWGEMU and tried to go to the swgemu.com site but looks like it's down for some reason or another. Is this still gonna happen or does anyone really know? I'd love to play a pre-cu or even a cu SWG.
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Old 10-19-2006, 06:26 AM   #87
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It's still happening site is just temporarily down.


Check out my picture in "Player Screenshots"! Click here!!!!

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Old 11-16-2006, 10:56 PM   #88
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Alright since this hasent been updated in quite a while ill update it.
November 15th the emu team released a video showing their history up to current date and it is quite awsome http://www.swgemu.com/nov15-2006.php enjoy


EmpireFTW!!!!!!!!!!!!!!!!!!!
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Old 11-24-2006, 09:26 AM   #89
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Alright, I have a question. Will I be able to have an existing regular galaxies account aswell as an Emu account?


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Old 11-28-2006, 07:26 PM   #90
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Yes they are seperate teh swgemu though is in no way supported by SOE you could get banned if they find out so just dont go around saying i play the emu and you should be fine.


EmpireFTW!!!!!!!!!!!!!!!!!!!
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Old 12-12-2006, 01:28 AM   #91
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Core 1 is complete, core 2 has been scrapped, and they're building core 3 as we speak. They've got pretty much everything running and working, such as: bazaars, combat, leveling, and almost done with housing, professions, and shuttles.

If we're lucky, we might even have a beta by Christmas.

Visit truegalaxies.com for more info.


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Old 12-12-2006, 01:39 AM   #92
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might be fun. if the trader revamp sux, swgemu may be what i end up going for.


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Old 12-12-2006, 01:40 AM   #93
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I'm sure it'll be a success!


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Old 12-12-2006, 03:32 PM   #94
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I think I made a blood oath to never touch Galaxies ever again, but I was really bored, so I gave JTL a go a few days ago. I think I played it for less than an hour. I didn't like the fact that I could outright select "Jedi." I could swear they were all wiped out during the Purge. And the space controls felt like they were trying to copy freelancer, but failed miserably.

One thing I did sort of liked was the way I fired my blaster or swung my sword with each click of the mouse.


In the end, I remember that I enjoyed myself with the original version of the game, so when SWGemu gets done, I'd gladly give it a try.
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Old 12-12-2006, 04:43 PM   #95
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Quote:
Originally Posted by StarWarsPhreak
I didn't like the fact that I could outright select "Jedi." I could swear they were all wiped out during the Purge. And the space controls felt like they were trying to copy freelancer, but failed miserably.
Wow, I didn't realize they had sunk that low. I played Galaxies a year or 2 ago and I didn't like it, I got it right after they released the dreaded combat upgrade.


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Old 02-20-2007, 05:33 AM   #96
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Looks like i need to dig my install out
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Old 02-20-2007, 05:31 PM   #97
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Just an update for anyone who's missed it.

WWW.SWGEMU.COM

Has had their first successfull tentative stress test of their beta core3 server.

Test server specs
1.6 Core2 Duo/2 GB ram/100 mbit line

For 1 machine running the whole galaxy, all planets, they were able to get 278ppl on in just the dant mo alone,

Now that is not the limit thats only how many people had the time avalable to log into the test server. sadly i was in class so i missed the test as did many, so they are having another stability test to see if they can get more players online.

in order to try get their maximum numbers im posting the next test time here which is easily viewable from their website.

Time
5:30PM EST. THIS FRIDAY FEBRUARY 23RD

Please i do remind you to read the updates section and FAQ before posting or asking questions, yes i know its tedious but there are some less that upstanding ppl who play and some wont be as eager to help newbies to the emu.

DONT PM THE DEVS
they will be extreamly busy analyzing the server and code to make sure they learn as much as they can from the stress tests.

their IRC has a limit of 500 users but they will post updates on the forum's as to server status.

Swgemu irc channels

if you have Irc installed just paste the address into your web browser, if you dont have irc google it and choose any client u like.

irc://irc.swgemu.com:6667/swgemu
irc://irc.swgemu.com:6667/test
irc://irc.swgemu.com:6667/swgemusetup

Links to forum pages that will help you set up for the test

http://www.swgemu.com/forums/showthread.php?t=1120
http://www.spraticnet.com/~swg/forum...pic.php?t=2334

Server IP
Dont ask for the IP, It is written in the MOTD (Message of the Day) for the #Test Channel at swgemu's Irc.
Server status is also in the MOTD.

Good luck and i hope to see many of you there and online for the test.

Just a word of caution
There are many users in the irc who have short tempers and/or are not exactly friendly to new ppl, if someone flames you for being a "nubb, or newb" PLEASE just shrug them off no matter how much of an ass they are, flame wars don't help the testing process, and often leave newcomers with a bad taste of the emu team. the dev's are nice people and the forums are modded by community members and not dev's , this way the devs can focus their time on coding the emu so its not the devs fault if some smacktard flames you for being new, some ppl are just looking for a fight.
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Old 02-21-2007, 05:31 AM   #98
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well, here is another SWGemu site:
http://www.truegalaxies.com/

I'm not joining or anything, because I'm staying legal!
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Old 02-21-2007, 05:52 AM   #99
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Lucas Arts are encouraging it, which is interesting.
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Old 02-21-2007, 09:00 AM   #100
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Well, as long as we are playing every month its all good i guess. Even if not, we did pay for the original game. (I assume you don't pirate it, cause I did not)
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Old 02-21-2007, 10:02 AM   #101
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Thanks for the update Reahric, I'll see if I can be there for the next stresstest =)


Check out my picture in "Player Screenshots"! Click here!!!!

Server: Sunrunner
Character: Akan'ha Qu'aal
Profession: Smuggler
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Fire Jim Ward!!
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Old 02-22-2007, 09:47 AM   #102
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What do I have to do to play on SWGemu server?

Obvisously I will ahve to install the game(limited edition, cool sumglasses) And the what?

DO I have to get the standard updates(that would be NGE?) or something else? Yes my subscription did not expire.
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Old 02-22-2007, 12:47 PM   #103
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Quote:
Originally Posted by PoiuyWired
What do I have to do to play on SWGemu server?

Obvisously I will ahve to install the game(limited edition, cool sumglasses) And the what?

DO I have to get the standard updates(that would be NGE?) or something else? Yes my subscription did not expire.
well you can use your original swg cd's and if you pirate the game the emu wont work, so just buy it online if u dont have the disks.

you will need to update with the official patch files listed under this link.

http://www.spraticnet.com/~swg/forum...pic.php?t=2334

as well as the files for fixing the lighting and empty emotes.

then you just need to get the ip address from the irc chanell called #test, dont ask for it its in the message of the day, of the forums.

yes truegalaxies and spraticnet will eventually be servers but the stress test is at swgemu
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Old 02-28-2007, 11:20 AM   #104
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Dusting off my LF acccount...

Install any version of SWG, If you are currently playing the NGE, you must make a new install in a different directory, since the last NGE publish screwed up one of the .dll files.

Install guides

Setup with Slim Launchpad
http://www.swgemu.com/forums/showthread.php?t=1139
Setup without Slim Launchpad
http://www.truegalaxies.com/forums/s...ead.php?t=4083
Common Errors and Fixes
http://truegalaxies.com/forums/showthread.php?t=4067

I'm intrigued by the mention of LA being involved or at least lending their support. GL has allways been interrested in fan art etc, I wonder if he sees this as an extension of that?


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Old 03-07-2007, 05:15 AM   #105
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well for your info you have 2 old players of SWG really interested in this work you all atre doing.... we cant wiat to try it out.... you do start a new char right?

*thinks back of the past*

ahh architecting for the guild to get the frikken guild hall..... pistoleering my way up to bounty hunter .... eventually turning jedi after years ..... i love this game for what it was.



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Old 03-07-2007, 08:34 AM   #106
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yeah those dirty rebels went and desecrated the crafter's retreat.
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Old 03-07-2007, 12:03 PM   #107
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Well, guess I will have to start over again, I wish I can have that old Condor At the rori Waterfront. I mean, Its fun to fish right outside the house.
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Old 03-07-2007, 05:48 PM   #108
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Quote:
Originally Posted by Tylea002
well, here is another SWGemu site:
http://www.truegalaxies.com/

I'm not joining or anything, because I'm staying legal!
The emu IS legal. It does go against the ToS, but that only matters if you play on the servers provided by SOE.
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Old 03-07-2007, 07:54 PM   #109
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OMG CORZIP!!!
I too will be around SWG emu when it gets more "official" and stable. Can't wait to play with you old Affliates again . How ya doing anyway man, send me a pm or get on MSN some haha. I'm beta testing LOTRO right now and have preordered it and such so give me a shout sometime.





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Old 03-09-2007, 01:04 PM   #110
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More detailed instructions on how to install and run the various SWG emulators, including pre-compiled binaries and other related files can be found at http://swgemods.com.

We are always in want of more coders and/or modders, so feel free to stop by and say hi.
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Old 03-09-2007, 04:20 PM   #111
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Heya Jo Me and Corzip talk every day, so we are the two geeks that will come back and play the old style SWG I cant wait for to be Swordsman and Creature Handler again I think I will start to cry when I the first day log in and play SWG again Loved the game for what it was before, NGE messed it up. Wish I knew something about programming and I would have helped them out fixing it up


My ingame name is Tebra, Imreanna and Atali Frost.


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Old 03-10-2007, 09:40 AM   #112
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you two must PM me and get my msn. Miss you guys so much!





<MasterJo> you want pics of me in boxers??? <Rhett>for... research
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Old 03-20-2007, 10:07 AM   #113
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Get skype jo... you can guess my skype name tho



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Old 03-20-2007, 10:56 AM   #114
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Wait, SWGEmu is actually running in some form? Didn't know that. I think I'll pop in my SWG discs and give it a try the next time it's running.


Later:

Just created a charcter and shot some stuff. Pretty neat. Can't wait til they complete the project.
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Old 03-21-2007, 12:41 PM   #115
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Yes, the EMU is running.

I even got it working on a 64 bit version of windows xp.

right now, you can run arund and pvp.

you have a set of skills (includeing jedi ones) and a set of equipment with different weapons to pvp with.

good luck.
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Old 03-21-2007, 09:08 PM   #116
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what server have people been gettin set into cause i seem to have bad luck connecting with any it seems.





<MasterJo> you want pics of me in boxers??? <Rhett>for... research
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Old 03-23-2007, 10:44 PM   #117
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here's what I did to get in a server (and get massacred alot in pvp...)

edit this .cfg file:

swgemu_login.cfg

To have this in it:

loginServerPort0=44453
loginServerAddress0=chicago.swgemu.com




Set your short cut target to this:

"C:\Program Files\StarWarsGalaxies\SWGEmu.exe" -- -s Station subscriptionFeatures=1 gameFeatures=255"




yes, there are 3 " I don't understand why the third one is there, but it works like this.



the rest of the setup instructions can be found all over the place.

(the 14 or so files to patch, and the 7 others that also need updateing).
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Old 03-24-2007, 10:35 PM   #118
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SWG Emulation Update

SWGEMU
SGEmu are still working on Core3 - an optimized rewrite of their original code. They currently have a decent amount of combat in, and their test server is regularly online at chicago.swgemu.com. See their forums and/or chat for further details. I cba to link to them.

SWGANH
The until-now-quiet SWGANH team have finally gone public (ANH stand for A New Hope, as any Star Wars fan should've already gathered). You can gauge their progress by browsing the only publicly available screenshots available at http://swganh.com.

The ANH forums are still closed, but feel free to inquire about and/or discuss the ANH project on our ANH forums at SWGEmods.com.

Enjoy the screenies.

Other Emus
The other emus are progressing nicely as well. They may be adopting a "tortoise and the hare" mentality, but this is necessary to prevent buggy and incomplete code.

OpenSWG, the CU emulator team, have made some very encouraging progressover the past couple of months. They are currently still working on full 'nix portability before pressing on. Very commendable.

Phoenix OS (a pre-CU emu coded in VB6) have also been making some progress as of late with zone insertion, basic NPC insertion, and many highly optimized features.

The status of SWG DotNet (an NGE emulator) is currently unknown.
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Old 03-25-2007, 11:20 AM   #119
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Quote:
Originally Posted by JagerPanzer
[ I am only posting this to make everyone aware of an alternative to the patently immature and painfully disrespectful SWGEmu team.

I appreciate the thoughtful post and update on the widespread emu's for SWG, but i think this quoted comment is a bit arrogant. These guys have done ALOT in terms of the EMU. Yes, they do silly stuff, i've been on their forums, etc. and i may not know the story behind where such a comment came to be, but you need to be a bit more respectful. SWGANH looks nice i might add as well.





<MasterJo> you want pics of me in boxers??? <Rhett>for... research
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Old 03-25-2007, 11:54 AM   #120
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I fully agree that the SWGEmu have served their purpose - without them, their wouldn't be an SWG emulation scene. But my personal opinion of them should not have been included in my post, and I apologize.
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