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Old 05-25-2007, 07:57 AM   #1
Cygnus Q'ol
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Oblivious to the Nines

I have fallen into the world of OblivionIV-Elder Scrolls and I find myself loaded with quests, contracts and duties as a Fighter's Guild apprentice.

As a knight-like rogue bristling with magika and personality, I often find myself wandering aimlessly, lost in the lush landscape, exploring caves, rivers and lakes.

This is my first time experiencing this place so I'm kinda hooked for now.
I know some of you have played this game and know it well.

What is ectoplasm by the way, and who do I have to con or kill to get it?
I've searched caves and forests.

Most of you PC modders probably can just whip up a program for it but, I've taken the console route and have to search the lands.
For the 360 version, does anyone know where I could find this stuff?
I have gold coin and silver weapons to trade.

I imagine that there's a program for Nirnroots too.
I need them desperately as well. I've searched all the areas around water that I come across, but I still need a few more.

Is there a secret area in which they are abundant?

I truly would appreciate any suggestions you have.
Thanks.


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Old 05-25-2007, 08:02 AM   #2
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Quote:
Originally Posted by Cygnus Q'ol
What is ectoplasm by the way, and who do I have to con or kill to get it?
I've searched caves and forests.
Ectoplasm is an Alchemy ingredient that is sometimes dropped when you kill Ghosts or Wraiths. You can usually find those in some Ayleid ruins or ruined fortresses that contain undead.

You can probably buy it from some merchants that sell Alchemy components as well, but why waste money when you can get it for free? In particular since you'll more or less drown in Alchemy components after playing for a while if you don't make potions a lot. I've got a couple of chests in my character's home with thousands of them.

Quote:
Originally Posted by Cygnus Q'ol
I imagine that there's a program for Nirnroots too.
I need them desperately as well. I've searched all the areas around water that I come across, but I still need a few more.
There are roughly 250 Nirnroot plants spread across the world. I wouldn't recommend actively searching for them, but rather just keep your eyes (and ears, they emit a distinctive sound when you're near) open whenever you happen to be traveling or exploring near the coast, lakes, rivers or swamps. They can be found inside some caves and ruins that are partially flooded as well, and a few can be found as potted plants inside buildings. It's a very long-running quest with multiple stages, so it's probably best not to pursue it actively.


Last edited by stoffe; 05-25-2007 at 08:14 AM.
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Old 05-25-2007, 08:47 AM   #3
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Ectoplasm i'm guessing you doing the FG quest where the 3 FG member are angry and won't leave but if you search churchs at the bottom in the cripped there's alway aload there

Plus a little tip i sold most of the stuff i got to the merchant try and get in good with one with alot of money around the 1000-1200 mark if you've got the good personality it should be easy


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Old 05-25-2007, 09:03 AM   #4
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Ninroot and Leyawin go hand in hand.

You'll find tons of them around the perimeter of the city walls and tons more exploring the surrounding swamps. Like stoffe said, ectoplasm is the nice residual goo ghosts and wraiths like to leave when you layeth the smack down on them

The higher end alchemy shops should sell them as well, or visit one of the Mages Guild.. the 'house' alchemist tends to carry some hard to find odd-n-ends. Imperial City alchemists (Guilded Carafe specifically) should sell it too.. but not sure if it's a random merchant inventory or if it's a leveled list item.

Welcome to the endless world of stunning visuals and no sleep .. hehehe

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Old 05-25-2007, 11:55 AM   #5
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^^^^
indeed. i'm sure that you'll be losing a lot of sleep over the next week or so.

btw, have you downloaded the extra content for the game (Knights of the Nine, Shivering Isles, etc) from Xbox Live???


See the struggle of the faithless lot as they negate their time
How low to sink to the depths of their frame of mind

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Old 05-25-2007, 01:05 PM   #6
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I’ll assume (you know what they say about that word) by your not knowing what Ectoplasm is, that you haven’t done the Anvil side quest “Where Sprits have Lease” (buying a house in Anvil) or “The Ghost Ship of Anvil” (Talk to everyone around the docks especially on the Ships harbored there). Either quest will gives you the ectoplasm you need to complete the Fighter’s Guild Quest.

Quote:
Originally Posted by Cygnus Q'ol
Is there a secret area in which they are abundant?
Do what stoffe and ChaiNz.2da wrote and you will find more than enough Ninroot, just remember to keep your eyes and more importantly your ears open. Running along any shore line killing mud crabs and you will find plenty very soon and increase your skills at the same time. I actually do this in sneak mode and my little female wood elf is at master level sneak at level 7.

Have you been to Dive Rock yet? The view is incredible on a clear day with the Xbox 360 and a HDTV.

Hope you have more will power than me and can put the controller down long enough to get some sleep. Last night was the first time I’ve been home and not played Oblivion at all since I got the game
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Old 05-29-2007, 07:22 AM   #7
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Whew, and I thought it was just me...
I haven't gotten much sleep at all since I've delved into this world. I've got a thousand E-mails, my voicemail is full, I've got laundry stacked to the ceiling and my grass is calf high.
As I'm driving to work, I'm trying to identify local plant-life.

I bumped my head yesterday and I could swear I heard the call of the Nirnroot. During conversations, I'll be answering questions and nodding my head but, I'm really thinking of my next quest and what I should take with me. I dislike being over-encumbered when I find something I need.

I've been busy exploring.
The lush and vibrant landscape is jawdropping sometimes. The vastness of this world is breath taking and is only surpassed by the incredible attention to detail.

Stoffe, thank you very much. I really appreciate it.
I love this world. I can't believe I've missed out on this before. I can tell I'm just beginning. There's so much to do.

Thanks for the tip Venom750, I'll keep that in mind. Never have too much coin.
Thanks Stoffe, I haven't got a house yet. I really just started making decent cash. I've made quite a bit, but I've spent most of it on training. I did have an expensive run in with the law as well. I guess I had to find out how the legal system worked sooner or later.

ChAiNz, thanks for the move. I apologize for the error. I've got a bottle of mead, for the trouble. Thanks for the tips.

mimartin, I was on my way to do the quest in Anvil but, as usual I got sidetracked. Dive Rock huh? Not yet. What town is it near? I'll do the searching. I've heard of ectoplasm before. Ghostbusters I think, but I wanted to be sure. Muchos Gracias.

stingerhs, I haven't downloaded those yet. I really just started. But, I've read something in gamepro of Shivering Isles. I'll definately be checking those out in time.

I heard there's trouble down in Kvatch. Think I'll go check it out.

...wish me luck.


.

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Last edited by Cygnus Q'ol; 05-29-2007 at 08:28 AM.
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Old 05-29-2007, 04:11 PM   #8
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Dive Rock is in the middle of nowhere, north north/east of Cheydinhal. There is a small side quest there and you pick up some map markers looking over the edge. If you find Aerin’s Camp it is up the steep cliff to the north east from there, but it is not an easy climb. The climb is a very good way to increase your Acrobatics skills.

Personally I love buying the expensive house in Skingrad call Rosethorn Hall. The house is not worth the cost, but a small side quest involving 200 year old stolen loot nets you some nice gems and the Ring of the Gray. After receiving the Ring of the Gray it is always equipped during my exploration (at least until I get a higher level detect life enchanted item). It gives you Detect Life 50 feet as well as fortifying acrobatics, marksman, security, sneak and resist poison. (Bedroom Hint – no one every looks up)

Quote:
Originally Posted by Cygnus Q'ol
I dislike being over-encumbered when I find something I need.
Being over-encumbered is the worst and the best part of the game. At first this annoyed me to no end, but being over-encumbered is more realist than the alternative.

The first time I played I was constantly throwing away alchemy ingredients and high valued items. Then I figured out the power of enchanting items with strength and feather and the power of those alchemy ingredients, I had been throwing away, in creating potions for strength and feather. I found the Frostcrag Spire download in the Xbox Magazine. It gives you a free home (to store items), Altar of Alchemy (15 temporary bonus to Alchemy skill to brew stronger potions), Altar of Spellmaking (to make weak spells in order to increase those skills quickly) and Altar of Enchanting (to make enchanted cloths, amour and weapons). Now even my range weapon wood elf can clear a cave of all its loot (she is at level 8 as of last night).

I spent the weekend in Las Vegas and arrived home at 2:00 am Monday morning. The second thing I did was turn on the Xbox and play Oblivion. I was having four days worth of withdraws from the game.
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Old 05-29-2007, 04:16 PM   #9
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Oblivion is a game i can keep coming back to again and again and have it absorb me for hours. A game that can do that is one that deserves recognition far into the future. The best thing about it was that i had never played a "ye-olde" swords and dungeons style game so the change hit me like a brick wall. A nice comfy brick wall that absorbs me for four hours. A brick wall that can do that is one that deserves recognition far into the future. Oh yes.


Waking up.
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Old 05-30-2007, 07:33 AM   #10
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Well, there's a few bricks laying around my living room right now.

I don't have a house yet, but I'm not really looking to right away.
...sooner or later.
I've spent most of my money on training so far. I have a feeling I'm going to need it. I'm attempting to beef up some of my skills that I left weaker when I started my character. Don't want to be one sided.

However, I am a warrior (by birthsign) so my Blade, block, athletic, speed, agility, strength, and stamina are priority. I actually have my own class that I've aptly named LANCELOT CLASS.
An athletic knight, armorer, blademaster, poet that can cast a few spells on his gear and self, loves to swim for miles and eat strawberries naked in the woods and sometimes comes to the aid of those less fortunate.

No one likes a whiner, so I make sure I keep improving personality as well.
Helps when I haggle.

I'm just beginning to discover alchemy however, right now I'm still spending a lot of time roaming and exploring. I've made some coin in the arena and I've been offered to become a Blade. I haven't accepted yet even though I know I will. I just have to take care of a few things first.

There's this sword I want and I need some cash.

I've got a few hidden areas where I store stuff. I imagine sooner or later it will get discovered which is why I need a house, but I need the training too.

...decisions, decisions

That's one of the reasons I'm really hooked on this game.

Gotta go now, I hear the crowd and there's a very large person waiting for me in the arena.
I think he's got an axe...


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Old 05-30-2007, 08:08 AM   #11
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Quote:
Originally Posted by Cygnus Q'ol
I've spent most of my money on training so far. I have a feeling I'm going to need it. I'm attempting to beef up some of my skills that I left weaker when I started my character. Don't want to be one sided.
The Oblivion skill/levelup system allows you to be extremely versatile if you feel like exploiting it. Since you only level up when using major skills, you can pick skills that you can use selectively as major skills and thus control the pace you are leveling up. This way you can ensure you only level up when you have a +5 bonus to three ability scores when leveling (since both major and minor skills count towards ability bonuses.)

With my last/current character I decided to abuse the system way over the top to see how things would go. I was master in half the minor skills by level 2. So if you plan instead of just play you can be jack of all trades, master of all in Oblivion.

You don't gain that much from leveling up too far either. From what I remember leveling only determines which Daedric Shrine quests you can do, and what kind of loot you get. Pretty much all NPCs level along with you, and automatically get better gear when they do. If you level up too quickly the game might get too difficult since enemies get better gear than you have and some of your skills may be under-developed.

Quote:
Originally Posted by Cygnus Q'ol
I'm just beginning to discover alchemy however, right now I'm still spending a lot of time roaming and exploring. I've made some coin in the arena and I've been offered to become a Blade. I haven't accepted yet even though I know I will. I just have to take care of a few things first.

There's this sword I want and I need some cash.
You can proceed with the main quest at your own pace for the most part, the bad guys will patiently wait for you to make progress before moving to the next step of their plan. The only thing you'll notice is that a lot more Oblivion Gates will open up all over the place as you progress along the main quest.

Having a house with some containers in is pretty useful if you plan to do alchemy so you don't have to drag all your ingredients along with you everywhere. Individually they may not weigh much, but together they can be quite heavy when you collect a lot.

If you're a warrior using bladed weapons you'll probably want the "Umbra" sword eventually, it's one of the best one-handed swords in the game from a damage perspective (though you can't enchant it yourself since it's already magical). It's part of the Clavicus Vile daedric shrine quest, if you decide to keep the sword instead of giving it to Clavicus at the end.

Some of the other Daedric shrine quests (Boethia and Mephala if I remember correctly) give some pretty nice swords as rewards as well.


Quote:
Originally Posted by Cygnus Q'ol
I've got a few hidden areas where I store stuff. I imagine sooner or later it will get discovered which is why I need a house, but I need the training too.
Be careful where you stash away things: If you don't visit a cell for a certain amount of time it will be reset (enemies respawned, containers repopulated), making anything you've left behind there vanish permanently. This is why having a house is useful, those cells will never respawn and things you put there will remain no matter how long you're gone.

Quote:
Originally Posted by Cygnus Q'ol
Gotta go now, I hear the crowd and there's a very large person waiting for me in the arena.
I think he's got an axe...
Just a warning since you can't use mods or the console. If you do the Grey Prince's quest before becoming arena champion the way you win the arena quest will be incredibly anti-climactic, in my opinion. (He gives you some training that boost some skills as reward for completing his quest though.)
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Old 05-31-2007, 07:27 AM   #12
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An incredibly huge thank you Stoffe.
Your insight is invaluable. I'll keep these in mind.

Yeah, the Grey Prince was a bit disappointed when I revealed his family history. How could you not know you're a vampire?

Wouldn't someone question his staunch dislike of garlic-y foods?
...and we just thought he was a night owl.

Well, I'm off to explore Imperial City. There's alot more here than I realized.
I have a few bits of business here as well.
Gotta do some bartering also. Time to get rid of some of this stuff, make a little coin and meet some new people and just perhaps, make a few new friends.

Blessing of Akotosh be with you.


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Last edited by Cygnus Q'ol; 06-01-2007 at 07:16 AM.
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Old 05-31-2007, 10:24 AM   #13
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Quote:
Originally Posted by Cygnus Q'ol
Blessing of Agotosh be with you.
Spill some blood for me, brother [/Vincente]

if you don't know Vincente yet, you'll come to love this line


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Old 06-04-2007, 01:48 PM   #14
Cygnus Q'ol
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Personal Soundtracks

Although I absolutely adore the sounds and music in this game, I find myself sometimes thinking of other songs and music that would fit in with the style this game takes on.

...at least in my head.

IMO, there are quite a few Zepplin and RUSH songs that would fit in real nicely. Especially during battles.
A few CURE songs would also not be out of place here.

There are also some Jean-Luc Ponty, Afro-Celt and Anya tracks that would round it out perfectly.

Does anyone else feel this way? If so, what songs or sounds do you hear while running through the plains and forrest?

On another note, I'm still trying to figure out this persuasion system. I've been spending too much coin on bribery. I'll keep trying until I figure it out, but, any helpful tips are greatly appreciated.

I haven't gotten much sleep and I really must shave at this point.

Happy Birthday Stoffe


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Old 06-04-2007, 02:18 PM   #15
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Quote:
Originally Posted by Cygnus Q'ol
Although I absolutely adore the sounds and music in this game, I find myself sometimes thinking of other songs and music that would fit in with the style this game takes on.

...at least in my head.
That's an advantage of playing the PC version, all you have to do is dump your MP3s in the proper folders and the game will automatically add them to the ambient/battle music rotation for that environment.


Quote:
Originally Posted by Cygnus Q'ol
On another note, I'm still trying to figure out this persuasion system. I've been spending too much coin on bribery. I'll keep trying until I figure it out, but, any helpful tips are greatly appreciated.
It's fairly simple once you get the hang of it, and not very realistic. There are four groups of things you may "say" to the NPC: Joke, Intimidate, Admire, Boast. Each NPC will love one, like one, dislike one and hate one of each (I think their likes/dislikes are randomly decided by the game, but stay the same if you return later). If you hover the mouse pointer (or its console equivalent) over each group quadrant in the Persuasion circle you can view from the facial expression the NPC makes what he feels about that particular group.

Unsurprisingly you gain/lose disposition with the NPC depending on how much they like/dislike what you say, and how filled the quadrant is when you click it.

For each persuasion round you must pick all four groups. So, you should try to pick the Loved and Liked group when that quadrant is as filled as possible, while you should pick the Disliked and Hated group when they are as empty as possible. Between each pick the persuasion circle will rotate, making each quadrant fill up differently.

When your persuasion skill gets high enough you get the option to rotate the persuasion circle once per persuasion round without picking anything, making the quadrants fill up differently, giving you another chance to get out of sticky situations like when the Disliked and Hated groups are full and the Liked and Loved groups are near-empty.

Since NPCs have notoriously short patience their Disposition will decrease steadily during a persuasion round, so you should be fairly quick at picking your choices as well (unless you want to lose Disposition so you can play the persuade game some more with that NPC to increase your Skill - Once you max out your Disposition with that NPC you can't persuade them any more).

Not a very realistic to emulate social interaction, but it can be worthwhile to increase your Disposition with NPCs, in particular merchants and quest givers, since you tend to get lower prices and more info/rewards if they like you. Some more violent NPCs won't attack you on sight either if your Disposition with them is high, which they might otherwise do (which might be good or bad, depending on what you want with them ). If you have high enough disposition with a Guard they might let you go if they catch you with a bounty on your head.

Quote:
Originally Posted by Cygnus Q'ol
Happy Birthday Stoffe
Thank you.
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Old 06-09-2007, 01:18 AM   #16
SilentScope001
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I found this strange thing in Morrowind, but I think it would be best to post it here rather than in another topic, since this is likely to exist in the other thing.

My character joined the Imperial Cult and read his book but became quite shocked when he saw this passage about the Cult's views on other guilds:

Quote:
Though we cannot condone the actions of the Thevies Guild, we praise their faithful dedication to the Emporer and Imperial culture.

The Imperial cults has the greatest respect for the high moral principles of House Redran and the Morag Tong, and honors their different but noble conceptions of Divine Inspiration.
Is it just the Imperial Cult in Morrowind, or are all Imperial Cults this kooky? For one thing, since when does robbing houses show a respect to the Emporer or Imperial Culture? Isn't that, say, illegal? If I rob a house, would the guards buy that I am doing it in service of the Empire? I doubt it. I'd assume religious people would see it as an disgrace to have theives exist, not as a point of pride and glory. It's the equilviant of the Catholic Church stating that while they do not condone the Mafia's actions, they do support the Mafia's conservative lifestyle and devotion to the Saints.

And the Morag Tong is an assisan's guild...so it seems werid that they would love bounty hunters who would kill for a couple of gold. (Come to think of it...why is the Morag Tong legal in Morrowind?)

...Any help? This strange thing has been bothering me, and it does draw me somewhat into the Morrowind game (this isn't exactly Kansas, Toto).


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"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
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Old 06-09-2007, 06:04 AM   #17
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Quote:
Originally Posted by SilentScope001
Is it just the Imperial Cult in Morrowind, or are all Imperial Cults this kooky? For one thing, since when does robbing houses show a respect to The Emperor or Imperial Culture?

And the Morag Tong is an assassin's guild...so it seems weird that they would love bounty hunters who would kill for a couple of gold. (Come to think of it...why is the Morag Tong legal in Morrowind?)
Morrowind does seem somewhat unique in that respect, since the thieves guild is considered a fairy tale in Cyrodiil (and presumably in other provinces as well). For them to operate as openly and high-profile as in Morrowind (or at least Vvardenfell) appears to be highly unusual. Usually they keep their presence so secret that many officials and officers doubt they even exist.

There may be some reasons behind this. Vvardenfell appears to be described as sparsely populated frontier land that has only recently been settled to any extent aside from a few Tribunal strongholds like Vivec city (though there are contradictory accounts to that if you read the various books in the game). Things may be done a bit more pragmatically and less traditionally here than in Cyrodiil.

Further, Morrowind is Dark Elf lands, and unlike the other provinces they were not conquered; they entered into the Empire by treaty (though by necessity and not by desire). This treaty allowed them to keep many of their own political and cultural institutions intact, like the Tribunal Temple religion and the Great Houses. The Morag Tong, worshipers of the "Good Daedric Prince" (according to Tribunal Temple teachings ) Mephala, is part of these traditions. While they are assassins, they are a traditional, strictly regulated means through which the Great Houses can settle disputes without things having to deteriorate into civil war.

As such the balance of power between traditional Dark Elf institutions and the new Imperial institutions like the Cult of the Nine and Imperial Legion is fairly delicate, and the Cult may have to tread carefully and avoid stepping on too many toes if they want to have a chance to establish themselves more permanently on Vvardenfell and gain acceptance from the locals. Dogmatically condemning venerable Dark Elf institutions like Morag Tong (and by extension the Great Houses' use of them) might not be the best way to go about that, even if there surely is a cultural clash of moral values. (This is probably the same reason why slave trading is tolerated in Morrowind while it's outlawed in the rest of the Empire.)

Similarly, the Thieves Guild, when operating so openly that there is no doubt about their existence, is likely considered the lesser of two evils. They can act as a known counterbalance to the more unknown and evil Camonna Tong crime syndicate, who are involved in more anti-Imperial activities. The Legion, Ordinators and other groups responsible for law enforcement on Vvardenfell will of course still arrest members of both groups if they catch them doing something illegal. But since the Imperial system embraces the rule of law they cannot go around and arrest people just because they call themselves a "thieves guild", since that act alone is not illegal. They need to actually break the law and get caught for that.

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Old 06-09-2007, 10:54 AM   #18
SilentScope001
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Ah, thank you for explaning. I could understand slavery in Morrowind, but tolerating the Theives' Guild seems werid. Morrowind's universe does seem quite interesting, and I will try to play it as much as I can to learn more.


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Originally Posted by The Onion
"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
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Old 06-12-2007, 12:04 PM   #19
Cygnus Q'ol
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Closing the Gates

I've closed the gates at Kvatch and Cheydinal(sp).
In those two missions, the path to the tower was clear and all I had to do was to fight my way to the top and remove the stone to eliminate that particular gate.

Not too terribly hard. I'd always mill around for a while first to pick up any interesting Daedric gear.

But in the gates that just pop up out of nowhere, it seems different.
Maybe it's just me, but I can never get to the tower. There's this huge door in the way and when I try to open, it tells me that it's operated from somewhere else.

I can never find where.

What's the secret to quickly taking these things down once I discover them?
I know it's gotta be something simple that I'm misssing.

on another note...

Does anyone remember the mission where you find this town where everyone's invisible? Too cool. I was rummaging around in an Inn and was startled when I was busted snooping. Anyway I followed directions, found the old spellmaker's hideout and even found his journal.
The green arrow tells me he's right infront of me, but he won't engage with me.

What's up, is he scared of me? Do I have to make some kind of offering or something? Is there a spell that'll allow me to see him?
I donno, it's got me stumped. Perhaps something in the future will allow me to finish that one.

No biggie, I've got alot of unfinished business.
Speaking of...

What's up with Thoronir, anyone remember him?
He's the merchant in the Imperial city that deals in stolen goods or something. I'm suppose to shadow the guy and find out what he does.

When I do, he just wanders around all night until early morning. Then he goes to meet a fellow out behind his shop and they just stand there for hours. They don't say anything or move, except to look around nervously. Then, they'll abrupty part and he goes back to his shop. Whenever I confront them, they are rude and dissmissing. Whenever I just spy, nothing happens. What gives?

This game is so absorbing. I'm constantly thinking of what I'm gonna do with my character next when I get home and fire up the Box. I actually had to force myself to take a break from it and play some other games for a while.

A few games of Baseball and some Forza Motorsports2 races, then I kicked my brother out of the house and went right back in to Cyrodiil and my beautiful black horse.

Maybe one of the mages guilds has a reduce addiction spell for me.


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Old 06-12-2007, 12:16 PM   #20
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Quote:
Originally Posted by Cygnus Q'ol
But in the gates that just pop up out of nowhere, it seems different.
Maybe it's just me, but I can never get to the tower. There's this huge door in the way and when I try to open, it tells me that it's operated from somewhere else. What's the secret to quickly taking these things down once I discover them?
Depends on what area you are in, there is a handful of area designs for gate tower islands in Dagon's realm that are repeated randomly. Usually when the path is blocked and you seemingly have nowhere to go you'll have to find some cave entrance somewhere in the surrounding area. They usually contain tunnels that either will lead you out somewhere else in the area, or sometimes into the auxiliary structures around the main tower.

The switches to open the big metal gates are usually found at the top of the smaller towers with a spiral staircase/ramp leading up with a corpse masher elevator at the bottom. Some of those towers have switches that will extend retractable bridges as well.

Quote:
Originally Posted by Cygnus Q'ol
Does anyone remember the mission where you find this town where everyone's invisible? Too cool. I was rummaging around in an Inn and was startled when I was busted snooping. Anyway I followed directions, found the old spellmaker's hideout and even found his journal.
The green arrow tells me he's right infront of me, but he won't engage with me.
If you have any Detect Life spells you can use those. It will produce a glow around invisible creatures allowing you to see where they are.

I don't remember if I had to start the conversation or if he did it when I reached the small side area with the desk, but you should be able to talk to him without requiring anything else once you've gotten the quest from the villagers.

Quote:
Originally Posted by Cygnus Q'ol
What's up with Thoronir, anyone remember him?
He's the merchant in the Imperial city that deals in stolen goods or something. I'm suppose to shadow the guy and find out what he does.
You'll have to shadow him until he meets with his contact in the back garden and then get close enough to listen in on their conversation. The game will put you in mini-cutscene mode where you can't move while they talk. You must take care to remain unseen though, if they spot you they will not talk about their shady business. If you don't have good enough sneak skill you can boost your chances to remain undetected using invisibility or chameleon spells/items.


Quote:
Originally Posted by Cygnus Q'ol
A few games of Baseball and some Forza Motorsports2 races, then I kicked my brother out of the house and went right back in to Cyrodiil and my beautiful black horse.
The evil Dark Brotherhood horse, or a normal black one?
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Old 06-13-2007, 07:17 AM   #21
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Why, a normal black one of course.

I am a Blade Knight, sworn to the quest of lighting the fires, returning a family to power and aiding those in need.

I haven't run into any of that Dark Brohterhood rabble lately, however I did receive an indecent proposition not too long ago.

I'm tryin' to bring some light to the rumors of a theives guild here in Cyrodiil.
There seems to be some conflicting opinions. I'll get to the bottom of it sooner or later.


Once again, thanks much.
I appreciate you showin' the ropes to an old noob like me.


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Old 06-16-2007, 03:01 PM   #22
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I admit I don't have the X360, but I did read the strat guide and I think I could also help, altough I do not like to give out spoliers, so don't worry about any problems.

Quote:
I'm tryin' to bring some light to the rumors of a theives guild here in Cyrodiil.
There seems to be some conflicting opinions. I'll get to the bottom of it sooner or later.
Have you thought of joining the (rumored) Theives Guild, as part of an undercover sting operation to find out who the leader and "whack" him? It could pose to be a morally complex delimma to be sure, but you are a Blade Knight, and in Morrowind, it is revealed that the Blades are the so-called "secret police" of the Empire, so I think you can justify it for your character.

I have a bad, bad feeling that you may not actually find out if this Theives Guild exist (presumbly to destroy it), so if you want help, just contact me to assist you.


Quote:
Originally Posted by The Onion
"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
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Old 06-21-2007, 11:37 AM   #23
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I had Oblivion (a borrowed copy), but my computer is a bit slow for running that. While I had it on my system, I had it heavily modded lol. It was quite fun from what I saw of it... just wish I could play it without all the graphical lag. Maybe after I get my computer upgraded Ill go out and buy a copy of it...
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Old 06-22-2007, 11:38 AM   #24
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Quote:
Originally Posted by Aash Li
I had Oblivion (a borrowed copy), but my computer is a bit slow for running that. While I had it on my system, I had it heavily modded lol. It was quite fun from what I saw of it... just wish I could play it without all the graphical lag. Maybe after I get my computer upgraded Ill go out and buy a copy of it...
...and when you do, you will fall in love with it.

I love my 360, but this is one game in which I truly envy PC gamers.


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Old 06-29-2007, 09:33 AM   #25
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Will I ever see my beautiful steed again?

I had a horse. When I went into towns, he stayed near the stables.

I lost him. I've searched and searched, but to no avail. I've sinced moved on and I've saved quite a few times since. Is he still out there somewhere or gone forever?


A few of my attribute numbers have gone red and aren't increasing as I level.
Is there some kind of spell on me or something that I have to get removed?

There have been a few battles where my speed or my willpower was drained. Is that a permanent effect? Just wondering. There aren't any opportunities in conversations to ask anyone about it.


It's been a while since I've been able to play this game. Too busy lately.
But, I've re-immersed and I need to know how to achieve the Daedra artifacts co I can open the portal and follow the amulet.

Thanks again and may the blessings of Akotosh be with you all.


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Old 06-29-2007, 10:08 AM   #26
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  • Unfortunately the horse issue is a common one, and without mods (you're on Xbox?) it's a toss up on whether you'll find it again or not. Check the stables where you had originally bought the horse. Many times their AI tells them to "head home" if anything glitches.

    Also, Fast Travel to a town, enter it.. then exit and check to see if the horse maybe re-stables.

  • For the red attributes, check your magic menu. Thelast section lists all the effects your character is under. See if there is a Drain or Disease that's hurting your scores. Best bet is to go to a chapel and pray at the Altar of Nine. It fixes just about everything except for Vampirism (full)...

  • Draining, typically isn't permanent unless it's a non-duration spell. If that's the case, then yeah.. it's permanent until you go get healed/restored at a chapel (or potion)...

  • You can get Daedra Artifacts by fulfilling their respective quests located at their shrines (scattered throughout Tamriel). They're usually noted by a large statue with 3 followers lingering around and praying. Talk to the essential person (crown icon) and s/he will tell you what you need to do to summon the Daedra in order to get their quest.

    Different Daedra Lords require different levels in order to do them (not to mention having to find the buggers.. hehehe).

    Some locations and requirements can be found here:
    http://www.uesp.net/wiki/Oblivionaedric_Quests

Hope that helps!


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Old 06-29-2007, 10:27 AM   #27
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Quote:
Originally Posted by Cygnus Q'ol
A few of my attribute numbers have gone red and aren't increasing as I level.
Is there some kind of spell on me or something that I have to get removed?

There have been a few battles where my speed or my willpower was drained. Is that a permanent effect? Just wondering. There aren't any opportunities in conversations to ask anyone about it.
Depends on what you got hit with. "Drain" effects are usually time limited (unless they are applied as a permanent ability, but that pretty much only happens as part of a quest) and nothing (except perhaps Dispel) can be done about them until they expire. "Damage Attribute" effects on the other hand are permanent and can only be negated with Restore Attribute spells, or by praying at an altar in a chapel (unless your Infamy is too high, in which case your prayers go unheard).

They might also come from diseases which also can be removed with a Cure Disease spell or by praying at an altar.

Quote:
Originally Posted by Cygnus Q'ol
I need to know how to achieve the Daedra artifacts co I can open the portal and follow the amulet.
Most of the artifacts you can get as reward for doing quests for the Daedric Princes will be accepted by Martin for the ritual, but not all of them are equally useful. I'd disregard Martin's advice and not give him Azura's Star since this is too useful to give up.

So I'd recommend doing a bunch of the Daedric shrine quests first until you get something that isn't worth keeping. You'll eventually want to do them all anyway since you're only allowed to do the Haermeus Mora shrine quest once you've done the quests for all the other Daedric Princes. Even though some might be a bit questionable from a moral standpoint if you play as a "good" character.
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Old 06-29-2007, 11:52 AM   #28
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Quote:
Originally Posted by Cygnus Q'ol
I had a horse. When I went into towns, he stayed near the stables.
I hate to say this because I hate using it. Fast Travel a time or two till it says "Your horse is in the stable"

I'm playing on Xbox too, and that how I got mine back. Unfortunately I fast traveled to a couple camps to get him back and he came back alright and was promptly killed by the bandits.
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Old 06-29-2007, 12:45 PM   #29
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A tremendous thank you is in order.

I'll keep an eye out, but for some reason I feel he's gone.
It's OK. I actually like being on foot better anyway. I can negotiate hills and rocky areas better without him and I love swimming.
I would imagine ahletics don't increase while riding either.

I used the fast travel a few times, even though I prefer to travel myself, but I forgot which town I was in when I lost him and now whenever I arrive, I'm always looking for that "Your horse is in the stables" message. Like I said, no biggie. But thank you guys anyway.

As I started reading your posts, I smacked myself on the head, instantly remembering to go to church.
...should have known better, duh.

I'm on course for the Deadra artifacts quest and I do realize this is a nice, long game so I need to just chill and not get in such a hurry.
It's a matter of downshifting from the button mashing console mindframe.

All of your help is appreciated.
...and thanks ChAiNz for the link. I'll refer to it often, but I still enjoy bothering you guys.


If you're in the US, have great 4th holiday.
If not, then just have a great day(period)


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Old 06-29-2007, 01:15 PM   #30
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Quote:
Originally Posted by Cygnus Q'ol
It's OK. I actually like being on foot better anyway. I can negotiate hills and rocky areas better without him and I love swimming.
I would imagine ahletics don't increase while riding either.
There are no skills governing or being affected by riding, for some weird reason. Athletics do only increase if you run around on foot, and acrobatics increase if you jump (or do evasive rolls I think).

I prefer moving around on foot as well, not just because it helps you increase two skills, but because you have better control of where you're going and can respond more quickly to hostiles showing up. It's also easier to sneak up on bad guys if you don't have a huge animal in tow.

At 100 Speed and 100 Athletics you run significantly faster on foot than most horses anyway. (And you can bump those stats above 100 with potions and enchanted gear as well as some quest rewards.) My character can run past those Black Horse Courier riders you can encounter on the roads on Anvil and Leyawiin.

Having a high Acrobatics skill is very handy for getting around, taking shortcuts in towns and climbing up steep mountain sides or generally getting up somewhere where melee enemies can't reach or follow you. I love those evasion rolls it enables you to do as well.
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Old 06-30-2007, 01:18 PM   #31
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Found another explanation for your missing horse last night (possibly the same one ChAiNz wrote about). I’m finishing the Fighters Guild quest and purchase another horse do to the travel required across the Province Of Cyrodiil at this time. Sometimes between “Trolls or Forsaken Mine” and “The Stone of St Alessia” the horse just disappeared. I don’t mean I couldn’t find it, I mean it literally disappeared. After leaving Sedor, I was walking down the mountain and I got the white horseshoe icon, but could not see my black horse. I clicked on it and was locked into a running stance but getting nowhere. I could not do anything except go to the menu and fast travel. I fast traveled to a nearby camp and found myself mounted on my missing friend.

Question: Are the people of Cyrodiil speciesist?

I’m on my forth play through and at this point of the game no matter my species the people of Cyrodiil have always loved me, but as a little female Bosmer the people are not as friendly. I’ve completed the main, most of the Fighters Guild Quest and most of the Non-Guild Quest. She has not murder anyone and never had a bounty on her head. I did not even fight the Grey Prince. She has been a nice young lady (so far, she is designed for the Thefts Guild Quest and the Dark Brotherhood if I can get myself to play though that line of quest again). My Imperial, Nord and Redguard did not have this problem, although I like this better as I get to play the minigame more this round and increase my skill faster.
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Old 06-30-2007, 01:36 PM   #32
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Quote:
Originally Posted by mimartin
Question: Are the people of Cyrodiil speciesist?

I’m on my forth play through and at this point of the game no matter my species the people of Cyrodiil have always loved me, but as a little female Bosmer the people are not as friendly.
Some races dislike other races more than others, so in a way you can say they are speciesist. The mer races seems to be those with the strongest prejudices:

Dark Elves have a -10 disposition penalty towards Argonians and High Elves, and a -5 penalty towards Breton, Imperials, Khajiit, Nords, Redguards and Bosmer.

High Elves have a -10 disposition penalty towards Argonians, Dark Elves and Khajiit, and a -5 disposition penalty towards Breton, Imperials, Nords, Redguards and Bosmer.

Orcs have a -5 disposition penalty towards Argonians, Breton, Dark Elves, High Elves, Imperials, Khajiit, Nords, Redguards and Bosmer.

Redguards have a -5 disposition penalty towards Breton and Imperials.

Argonians, Breton, High Elves, Khajiit, Nord, Redguard and Bosmer have a +5 disposition bonus when dealing with those of the same race as their own.

How much fame and infamy you have affects the disposition of NPCs towards you as well. Fame grants disposition bonuses and Infamy grants disposition penalties for law abiding citizens, and the other way around for those who live outside the law.

Your Personality score also affects the disposition of others towards you, so if your current character has lower Personality than your earlier ones that might affect how you are treated.

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Old 07-02-2007, 02:11 PM   #33
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Lancelot L'estat

Oh, by the Nine Devines, I've become a blood-sucker.

I've only had one dream so far, so I should be able to rid myself of this plague without too much trouble. I think it's only been one day.

However, this bodes an interesting avenue next time 'round.
Well, with this game, you never know.
Perhaps even later in this game I'll get the itch to explore Porphyric Hemophilia.

It's kinda funny. I contracted this on a Daedra Artifacts quest.
It's almost like I had no choice. I managed to stay away from the Vamps as best I could as I fought them in the cave, but somehow I was bitten.
Oh, well, they're all dead now. Time to get to church.

I think I've prayed more in this game than I have in real life lately.

...kinda sad.

Is it me or is the Dwarven armor and greaves awesome?
All I need now are the boots and gauntlets. (hint, hint)

I was using the Mythriil armor for less weight, but the gold Dwarven is swizzeet !!


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Old 07-02-2007, 02:35 PM   #34
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Quote:
Originally Posted by Cygnus Q'ol
Oh, by the Nine Devines, I've become a blood-sucker.

I've only had one dream so far, so I should be able to rid myself of this plague without too much trouble. I think it's only been one day.

Perhaps even later in this game I'll get the itch to explore Porphyric Hemophilia.
Being a vampire does have its advantages in Oblivion. If you keep it at stage 1 vampirism by feeding every day you won't take any sun damage by being outdoors during the day, and it does provide you with a Nighteye+DetectLife ability, some pretty useful resistances (Disease and Paralysis) along with a small attribute and skill boost. NPCs generally won't see that there is anything wrong with you and you can move and interact with people as usual in civilized areas (which is rather weird considering the downsides).

The only downsides are that you get more vulnerable to fire and that you suddenly look like you're 200 years old (or 2000 if you play as an elf), which is kind of annoying since you're not supposed to have any that noticeable appearance changes as a stage 1 vamp according to the in-game lore. You'll also have to feed once every day to stay at stage 1, though fortunately you don't have to kill your victims so it's enough to sneak up on a sleeping beggar during the night and feed on them.

Stage 2, 3 and 4 vampirism grants stronger bonuses and more spells, but will also make you take continuous damage while being outside during the day and will make NPCs take notice of your transformation and shy away from you, so generally I don't think those stages are worth it. Especially not if you play as an otherwise "good" character who's happened to become a victim of vampirism.

There is a (fairly long) quest that allows you to obtain a cure for vampirism and get turned back to normal. If you have the unpatched game (don't know how the X-box handles patches) you should do this before completing the game's main quest or there may be a bug that breaks the quest rendering you unable to complete it, essentially getting you stuck as a vampire forever. The quest results in a cure potion you can drink whenever you wish, so you can obtain the cure even if you don't want to stop being a vampire just yet. Once you've imbibed the cure you'll get immune to the disease and can't become a vampire again.


Quote:
Originally Posted by Cygnus Q'ol
It's kinda funny. I contracted this on a Daedra Artifacts quest.
It's almost like I had no choice. I managed to stay away from the Vamps as best I could as I fought them in the cave, but somehow I was bitten.
You can get infected by that disease if you loot their corpses as well, they don't need to be alive to give you Porphyric Hemophilia.

Quote:
Originally Posted by Cygnus Q'ol
Is it me or is the Dwarven armor and greaves awesome?
All I need now are the boots and gauntlets. (hint, hint)
I was using the Mythriil armor for less weight, but the gold Dwarven is swizzeet !!
If you want to collect a full set you should look around before leveling up too far. Since most NPCs (unfortunately) wear leveled armor in the unmodded game you're going to end up with even peasant farmers, marauders and highwaymen walking around in nothing but Daedric armor eventually. Quite ridiculous, but that's how the game is.

Marauder fortresses/caves and vampire lairs are usually good sources for heavy armor parts. Rockmilk Cave north of Leyawiin (just northeast of Borderwatch) is a pretty good spot to find lots of Marauders that are busy fighting bandits so you only have to deal with the stragglers. Barren Cave, right next to the road between the Imperial City and Cheydinhal (near the waterfall and lake) is a pretty good vampire lair that's fairly compact and contains two boss-level vampires who usually wear heavy armor. Like most places in the game everything respawns if you don't go there for 3 days, so they can be visited repeatedly.

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Old 07-02-2007, 03:54 PM   #35
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Thanks Stoffe, I really appreciate it, but I hate that you had to write a report of specieism within Cyrodiil. Got my fame up over 100 over the weekend and most everyone seems to love me again, except a few of those Dark Elves.

The first time I played the game I avoided vampires as much as you can in Cyrodiil. Now my favorite sport is Vampire hunting. My little Bosmer with her “Fire Me Up” blade (enchanted Fire sword) tear up the vampires around Cyrodiil. That occupation has made her a devout believer in the Nine’s.

Quote:
Originally Posted by stoffe
There is a (fairly long) quest that allows you to obtain a cure for vampirism and get turned back to normal. If you have the unpatched game (don't know how the X-box handles patches) you should do this before completing the game's main quest or there may be a bug that breaks the quest rendering you unable to complete it, essentially getting you stuck as a vampire forever. The quest results in a cure potion you can drink whenever you wish, so you can obtain the cure even if you don't want to stop being a vampire just yet. Once you've imbibed the cure you'll get immune to the disease and can't become a vampire again.
Thanks again Stoffe, I was planning to try vampirism if I went through the Dark Brotherhood quest again. I’m not hooked up to Xbox Live so I wouldn’t have been happy doing the quest and remaining a vampire. You save me a lot of frustration, thanks. I’ll try it next time I start a new character before completing the main quest.
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Old 07-16-2007, 03:40 PM   #36
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How do you roll?

I absolutely love this game and the plethora of avenues for character development. When I jumped off as a Redguard Knight, do-gooder type on the quest for emperor and lands, I had no idea of the magnitude of this game or the depth at which your character can achieve.

At first it was fulfilling quests and helping others while staying vigilant to the overall quest of elevating an emperor and staving off Daedric attacks. But, as I met and interacted with others, I found myself saying "Next time I play, I'm gonna be this, or next time I'm gonna do that..."

One thing is for certain. You can't do everything in one playthrough.

So, in keeping congruent to my now developed character, I will continue on the quest and stay true to form, a few liberties aside of course.
I will continue to master the blade and block. I will never tire of hunting vampires since ridding myself of this curse.
Although next time maybe...
Becomming a master armorer is within my grasp and my collection of armor and weapons is growing. The rarer the better.

Not much of a spellcaster and my alchemy is still in the infant stage, but I know enough to keep me going.

Elven armor suits me well for now and I fancy the glass weapons.
I do keep a silver sword handy, you know for ghosts and such.
When wandering or mountain climbing, the heavy stuff gets relaced by the near nakedness.

...there's something about running with the deer in my underwear.



Anyway, how does your character live in the world of Oblivion?
If I were to meet you on the Gold Road, what would I see?


.

The Starbuck's in Bowerstone has Percolated Java Macchiatos.
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Old 07-16-2007, 04:06 PM   #37
ChAiNz.2da
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Quote:
Originally Posted by Cygnus Q'ol
If I were to meet you on the Gold Road, what would I see?
Paahk partying with the goblins..

Mixing up some homebrew, "Man this stuff is gonna be strong"
"C'mon buddy drink up, it's a fresh batch.."
"Dude, you ok? I told ya' to take it easy on the stuff...."
Late night partying with the goblins..."yaaaawn"
"Whooaa.. that stuff was strong, I'm seeing trails..."

Quote:
Originally Posted by Cygnus Q'ol
Anyway, how does your character live in the world of Oblivion?
A Lover, A Fighter, A Guy (err.. Demon) that will watch your back, or... stab it if he sees fit

Slayer of Daedra, but would much rather drop-kick the annoying wolves in the face when he's trying to enjoy the scenery

Despises imps and will actively go hunting for them...

Will assassinate for loot, or retribution he deems fit to avenge (be it his cause or someone else he's taken a shine to)...

That sums Paahk up for the most part, though he's such a lush for the wines and blood (when it comes to feeding). I think he's bought every 415 & 399 vintage he comes across to store/drink.

The pics above are actually clothing (using an armor model). I much prefer enchanting clothing with "shield, fire shield, frost shield and/or shock shield" spells. Just as good (or better with elemental enchants) protection.. no weight, and you don't have to repair it

Definitely like scimitars, comes from the DnD Drizzt days I guess... but if I go 'vanilla' then definitely silver (though daedric affects the undead/protected as well). As far as armor.. I don't fancy any of the cuirasses, but I'll usually go for ebony greaves, boots and gauntlets... (or Umbra's set).

Though the game doesn't require it.. I try to eat, sleep, etc as if a person "should" or feed 'regularly' when playing my vamp/demon characters. I own any house I can afford and tend to own them all eventually. Gold is insane in the higher levels so I have to spend it 'somewhere'. Thank goodness for pc mods... the property tax mod is slowly shying me away from this "house hoarding" hehehe...


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


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Old 07-16-2007, 04:23 PM   #38
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I want to play this game, but my system runs it rather slow... I think if I had more ram it would be fine.
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Old 07-16-2007, 04:50 PM   #39
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Quote:
Originally Posted by Cygnus Q'ol
I absolutely love this game and the plethora of avenues for character development. When I jumped off as a Redguard Knight, do-gooder type on the quest for emperor and lands, I had no idea of the magnitude of this game or the depth at which your character can achieve.
If you play as a Knight type character you should get the "Knights of the Nine" expansion plugin, it adds a new knight-ish quest line for you where you do Divine Crusader work for the Church of the Nine Divines. (And makes a lot of people call you "Sir Knight" when you talk to them, which can be a bit annoying of you otherwise aren't very knightly. )

Quote:
Originally Posted by Cygnus Q'ol
At first it was fulfilling quests and helping others while staying vigilant to the overall quest of elevating an emperor and staving off Daedric attacks. But, as I met and interacted with others, I found myself saying "Next time I play, I'm gonna be this, or next time I'm gonna do that..."
Even though you technically can do pretty much all the major plotlines in the game if you do things in the correct order it might be a bit contradictory to the personality of any character to do so. Especially the Dark Brotherhood quests since they are quite evil and twisted, and not something a good-natured character would willingly undertake for any reason. The Fighter's Guild and Mages' Guild plotlines give Fame points when you complete quests on them, while the Thieves' Guild and Dark Brotherhood give infamy points, though the Thieves' Guild quest lines aren't exactly evil, just amoral.


Quote:
Originally Posted by Cygnus Q'ol
Becomming a master armorer is within my grasp and my collection of armor and weapons is growing. The rarer the better.
Not much of a spellcaster and my alchemy is still in the infant stage, but I know enough to keep me going.
Elven armor suits me well for now and I fancy the glass weapons.
I do keep a silver sword handy, you know for ghosts and such.
When wandering or mountain climbing, the heavy stuff gets relaced by the near nakedness.
Being a master in Armory is pretty handy since you can repair weapons and armor to 125%, providing more damage and defense than normal, and you only need to drag around a single repair hammer.

You don't need silver or daedric weapons to hit ghosts if you enchant your normal weapon with magic. Weapons with an enchantment will always bypass normal weapons immunity even if the enchantment out of charges. If you don't have access to the Mages' Guild enchanting services you can use the sigil stones you get when closing Oblivion Gates to enchant weapons.

If you aren't doing the entire Mages' Guild plotline I'd recommend that you at least do enough of their quests to be allowed into the Arcane University to use the Enchanting and Spellmaking altars. They are pretty useful for customizing items and spells for your character.

Quote:
Originally Posted by Cygnus Q'ol
...there's something about running with the deer in my underwear.


Quote:
Originally Posted by Cygnus Q'ol
Anyway, how does your character live in the world of Oblivion?
If I were to meet you on the Gold Road, what would I see?
My current character, Alyssa Moonlighter, is a Breton girl who's something of a Jill of All Trades. She looks rather petite, babyfaced and harmless, but looks certainly deceive in this case.

She's currently level 42 and is the Arch-Mage of Cyrodiil, Divine Crusader of the Church of the Nine Divines (who didn't seem to mind that she's also an Azura worshiper), Knight Sister of the Order of Blades, has recently found Mehrunes Electric Razor and have just become a neophyte Daedra Lord having shouldered the mantle of Sheogorath (making Sheogorath an Azura worshiper, which I suppose is madness in itself ). Almost forgot that she's the Grand Champion of the Imperial Arena as well.

Generally good natured and helpful to those in need, though she can occasionally have a bit darker, more spiteful side if someone is very rude to her, which lead to something rather unpleasant (but usually non-fatal) happening to the offender.

She's currently half-way through the kingmaker plot (main quest), gathering reinforcements for Bruma and has closed 56 Oblivion gates. She is thinking about joining the fighter's guild for some more excitement. Her criminal record is clean as an Altmer's arse so far, without a single point of infamy and a respectable 176 Fame. She's never had any bounty on her head and have never murdered anyone (in the eyes of the legal system, though with a body count of 2000 I think the vampires, necromancers, marauders and bandits of Cyrodiil might disagree). She has done some nasty things she isn't proud of, but has taken care not to get linked to them by the law.

As a Jill of All Trades who enjoys to learn new things and try everything she's Master of all the magic schools, master of Blade, Block, Light armor, Sneak, Security, Armorer, Athletics and Acrobatics. She's currently expert level of Alchemy, Mercantile, Marksman and Hand-to-Hand combat. She's Journeyman level in Blunt weapons, Heavy Armor and Speechcraft.

Her adventurous life style has made her fairly wealthy with a nice big mansion outside the Imperial City, an impressive collection of rare and expensive weapons, armor and magical items, and 500 000 gp to her name.

Some random screenshots:

Wearing light armor:


On the beach without armor:


A bit younger, looking tiny next to a Dark Seducer daedra:


Her home on the Imperial City isle:

Last edited by stoffe; 07-17-2007 at 05:34 AM. Reason: language improvements (I hope)
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Old 07-16-2007, 11:21 PM   #40
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Quote:
Originally Posted by Cygnus Q'ol
If I were to meet you on the Gold Road, what would I see?
If my little Wood Elf perceives you as an enemy you would never see her. You may merely hear the twinge of her bow or feel the breeze from her blade before you are dispatched to the Nines.

However since your character sounds like a loyal subject of the Cyrodiil you would meet Jewell (named after Jewel the singer because of the song “Hands” and the line “my hands are small.” It reminded me of the young Wood Elf as I designed her.) As of now she also lives life by the line “only kindness matters”.

Jewell looks a lot like Heinrich Oaken-Hull of Anvil little Bosmer wife Hasathil. Only Jewell has golden brown hair and a thinner face. She is comfortable wearing huntsman’s vest, huntsman’s pants and rough sandals or Chainmail Cuirass, Iron Greaves and Boots of the Olympian. She also always wears Leather Gauntlets except when entering hostile areas or remote areas where Gauntlets of Life Detection come in handy. Her only sense of fashion comes from the two cheap rings and necklace she wears. Everything not already enchanted is enchanted with Strength or Night-Eye. She also wears a Red-Dawn Hood enchanted with Strength to remind her of her failure to protect Jauffre during “Light the Drangonfires!” quest.

Her weapons of choice are an Ancient Akaviri Katana Blade enchanted with Fire called “Fire Me Up” or the “Bow of Voltage” with silver arrows. She is equally proficient at deposing of her enemy with either. At level thirteen she has a skill rating of 54 in Blade and 61 in Marksman (or should I say Markswoman). Although with a Sneak skill rating of 100 it rarely take more than one blow which explains her low Block rating of 54.

The acting Arch-Mage is not very skilled at Magic at the moment as I made those Major Skills and have reframed from using them. Jewell’s three highest major skills are Armorer 78, Block 54, and Alteration 51. Her three highest minor skills are Alchemy 100, Sneak 100 and Acrobats 84.

She has completed the main quest, Arena, the Fighters Guild quests and is now on the final showdown of the Mages Guild quests. She has also completed all the Daedric Quest she is leveled for but “Nocturnal.” Jewell has had one bounty on her head for an alleged assault on Countess Alessia Caro and her guest at a dinner party that she crashed. It was paid by a friendly castle guard thankfully. I just hope he was not expecting anything in return as Jewell is a proper young lady. Like Stoffe’s Alyssa Moonlighter my little Wood Elf does not have a single point of infamy. Right now her fame count is 137.

Like ChAiNz’s Paahk Jewell will assassinate for loot, first she strips those she deems enemies of Cyrodiil of their life and then she strips them of everything of value. She is not above dabbling in the dark arts if it gives her an advantage. She has been know to actively search for Black Soul Gem even going as far a creating her own and then using their unique abilities to her full advantage. Do not get on her bad side or you may find yourself enchanting her latest weapon (just ask Falcar).

She owns a black horse (when visible), but rarely rides. She rarely takes to the roads preferring to travel cross county. The beggars love her as she never passes one without giving them a piece of gold and never turns down anyone in need of help or revenge.

She owns homes in every town plus “Frostcrag Spire” and the “Thieves Den,” but is most comfortable in the wilderness ridding Cyrodiil of those that would do its citizens harm. She is patient and loves putting an arrow between the eyes of her enemy from great distance. However, she is not above hitting someone in the back of the head if the opportunity presents itself. She loves to spin the lawless head over heals from a good head shot. Her hobbies included hunting Vampires, Black Bows and Necromancers and takes long breaks from quests to fulfill these indulgences.

Quote:
Originally Posted by Cygnus Q'ol
You can't do everything in one playthrough.
That is my goal on this playthrough. I’ve done everything, but all the Daedric Quest and Vampire Cure during my first three playthroughs. This time I’m even doing them. I did have a problem with the “Dark Brotherhood” quests, but she is designed to be a deadly assassin so I will give it another shot. Although information Stoffe gave earlier in this tread says I will not be able to complete the “Vampire Cure” quest so I guess I will not be able to do everything. Hate to start over as I have 99 hours invested in Jewell now.

Last edited by mimartin; 07-17-2007 at 11:13 AM. Reason: correction to Fame count
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