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Old 07-17-2007, 06:28 AM   #41
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Quote:
Originally Posted by Cygnus Q'ol
Anyway, how does your character live in the world of Oblivion?
If I were to meet you on the Gold Road, what would I see?
You wouldn't. You would only see the arrow flying from the trees and through your head.

I was in there first day it was released for the 360 and I'm still playing it. It's usually a preference of mine to play through a RPG twice, first time as something honourable, second time as something evil (KOTOR was great for this). Since this is the second play through, I'm a little nasty.

As proud listener to the night mother, I always make sure to carry out her will once per week (see dark brotherhood quests). Taking Vicente's offer along the way, I am also a full blown vampire. It can be a bit of a pain in the rear at times, but once you get the hang of balancing your blood intake, the pros are great.

My main method of defeating the enemy is to creep through the shadows in my long black robe and matching hood, daedric bow in hand and landing one clean head shot (I play a lot of Hitman and like getting the 'silent assassin' rating). Apparently I'm rather good with a bow, since people often comment that I have the 'trained eyes of a marksman', and my skill is on 92.

Should you wish to seek my character out, you may find him residing at frostcrag spire high atop a mountain. I take this moment to add that on a clear day, the view from the roof is ridiculously good and really shows off the graphics.

In keeping with the manipulative assassin motif, Trex is also an expert in destruction, alteration and illusion, specifically so he can throw a few lighting bolts when running out of arrows (which coupled with the black robe/hood outfit makes him look very Sith), open any door no matter the difficulty, and persuade anyone to tell him anything.

Have a horse named Shadowmere and an assassin archer guarding my home. Don't mess with either, they will attack on sight (whether I want them to or not usually).

Notable possessions are rings allowing me to breath underwater and turn 60% invisible, a full set of Daedric armour for the big battles, and for some reason the wrist shackles I opened the game with. Don't know why, just seem to have an odd attachment to them.


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Old 07-18-2007, 01:04 PM   #42
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Stoffe, I love the amour youíve created, but it leads me to a question. Does it show up on the statue built in the PC's honor?

Beautiful screen shots by the way.

Oblivion is a great game on the Xbox 360 with a HDTV, but I can see now that I need a better PC.

Last edited by mimartin; 07-18-2007 at 03:08 PM.
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Old 07-18-2007, 04:48 PM   #43
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Quote:
Originally Posted by mimartin
Stoffe, I love the amour youíve created, but it leads me to a question. Does it show up on the statue built in the PC's honor?
The light armor just a quick recoloring/reskin (to match her amulet) of the Amber armor the smith in Bliss in New Sheoth can create for you in the Shivering Isles.

Haven't gotten any statue yet in this game, but I can't see why it shouldn't work. The "statue" isn't so much a statue as a complete copy or your character (complete with all inventory, spells etc) with its animations frozen, the ghost/unconscious flags set and a texture shader applied. So it gets whatever you have (and sometimes equip things from your inventory that you didn't have on if the AI deems them better, or you didn't have anything in that equipment slot).

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Old 07-25-2007, 12:36 PM   #44
Cygnus Q'ol
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Wow, I'm not nearly as far along as any of you guys.
I'm merely level 18. (...of my first ever playthrough)

I'm a Redguard, so I'm naurally resistant to illness and poisons.
I can no longer contract Porphyric Hemophillia, thank the Nines.
...nasty business that was.

My strengths are geared toward fighting. I've reached expert status in Blade. Block, heavy armor, light armor, athletics and armorer are not far behind. I'll be glad when I don't have to hoard repair hammers anymore.

My endurance is at 100 and my strength is almost 90. This is excellent for me since my athletics allow me to maneuver, fight and jump while carrying alot.
...and when I strip down, look out!

Restoration is really the highest magicka skill I have. I'm interested to learn how to enchant weapons and armor. Mages Guild should help.

I own just one house so far. Right now I'm just taking on quests and stacking my loot. Maybe later I'll settle down and purchase property.
Is there any other reason besides storage to do so?
It's funny 'cause in my current house I've filled the cupboard with all of the different meats and veggies I could find. Bowls on my table are filled with different fruits. I even have a few pumpkins and watermelons lying around.

I love this game.

Hold your horse there Trex,
With my Aegis rings and Ebony get-up, one arrow is hardly a threat, even if it does have a little shock to it.
My only advise to you, if choosing to engage me, would be to run away. Run far and as fast as you can for I have never met my match in joust or duel.

I have plenty of jewelry and potions to sense invisible threats and to absorb or reflect spells cast in my direction. But, there is no defense for my Blade once engaged.

Speaking of, I'm always on the lookout for the next best blade.
What is the best sword(un-enchanted) that can be found? Ebony or Umbra swords have come up in conversation. Love to get my gauntlets on those.
I'm still using the Elven longsword, Glass Longsword and Akaviri-Dai Katana at times.
I can carry a quite a few without trouble, so I keep a small selection for different situations. Occasionally, I will use a shield, boosts my defense.

Black Soul Gems.
Sounds like an R&B band from the seventy's.
Didn't they open up for The Commodores in 1978?

...anyway,
is there a special place they can be found, or do they show up on inventory lists once I get to a certain level?

I know all of you were worried sick, but I did finally find my horse so you can all get some sleep now.


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Old 07-25-2007, 02:16 PM   #45
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Quote:
Originally Posted by Cygnus Q'ol
I'm a Redguard, so I'm naurally resistant to illness and poisons.
I can no longer contract Porphyric Hemophillia, thank the Nines.
...nasty business that was.
Diseases and poisons are mostly nuisances though once you get some cure poison and cure disease spells, and Porphyric Homophilia is pretty mild unless you go for 3 days without a cure and sleep.

Still, being immune to diseases is pretty nice though since there are so many sources you can contract them from. Seems to be some bug though that makes you catch a disease occasionally even with 100% Disease resistance.

Quote:
Originally Posted by Cygnus Q'ol
My endurance is at 100 and my strength is almost 90. This is excellent for me since my athletics allow me to maneuver, fight and jump while carrying alot.
...and when I strip down, look out!
If you want to be really buff I suggest you save the Oghma Infinium book you get as a reward from doing Hermaeus Mora's Daedric Shrine quest until you've maxed out your strength, and then pick the Path of Steel when reading the book (which, among other things, give a +10 Strength bonus). If I recall correctly it's one of the few sources that may bump your natural strength above 100 permanently (all ability scores are capped at 100 for normal leveling up, but may be elevated above it through other means).

Quote:
Originally Posted by Cygnus Q'ol
Restoration is really the highest magicka skill I have. I'm interested to learn how to enchant weapons and armor. Mages Guild should help.
Once you've been given recommendations from the guild halls in all the other towns in Cyrodiil you will be allowed into the Arcane University. There you can find Spellmaking and Enchanting altars in some of the buildings around the inner courtyard. When enchanting items you use a soul gem to power the enchantment. You should stock up on some Black or Grand Soul Gems for that.

Quote:
Originally Posted by Cygnus Q'ol
I own just one house so far. Right now I'm just taking on quests and stacking my loot. Maybe later I'll settle down and purchase property.
Is there any other reason besides storage to do so?
A safe place to sleep and storage are the main advantages of the standard houses you can buy in the game.

There are some quests and mini-quests related to some of the homes. The one in Benirus Manor in Anvil is the most obvious, but there are some perks to other houses as well. In Skingrad you can get a maid that bakes some unique sweetrolls for you, and you can find a unique enchanted ring if you explore the loft in the upper bedroom.

Quote:
Originally Posted by Cygnus Q'ol
With my Aegis rings and Ebony get-up, one arrow is hardly a threat, even if it does have a little shock to it.
The highest version of the Hatred's Soul bow (a semi-unique leveled Daedric Bow you can always find through one of the Oblivion Gate worlds, the one where you spawn below a leaning tower if you turn around), firing enchanted poisoned arrows, fired with maxed Sneak Attack damage, can pack quite a punch. Though perhaps not enough to instakill a character with decent health and armor, but well over 100 damage with one shot.

Quote:
Originally Posted by Cygnus Q'ol
I have plenty of jewelry and potions to sense invisible threats and to absorb or reflect spells cast in my direction. But, there is no defense for my Blade once engaged.
100% reflect damage would essentially mean immunity to melee weapons, though arrows and spells could still hurt you.

Quote:
Originally Posted by Cygnus Q'ol
Speaking of, I'm always on the lookout for the next best blade.
What is the best sword(un-enchanted) that can be found? Ebony or Umbra swords have come up in conversation.
Umbra already has an enchantment, but it's the longsword with the highest base damage in the game. You can find it inside the Vin Diesel Ayleid ruin to the southwest of the Imperial City just along the ring road. It's part of Clavicus Vile's daedric shrine quest though (which you can pick up the nearby woods), so I'd save claiming it until you're on that quest.

Other good unique (but already enchanted) blades are Goldbrand (reward for Boethia's Daedric shrine quest) and Ebony Blade (reward for Mephala's Daedric Shrine quest - not to be confused with standard Ebony Swords). If you have the Knights of the Nine plugin the Crusader's Sword is pretty good as well.

Pretty much all of the unique weapons in the game are already enchanted. The best unenchanted swords you can get are probably standard Daedric ones (that you'll eventually drown in once every peasant, bandit and highwayman in Cyrodiil comes equipped with them due to the autoleveling of loot. Weapons that according to lore should be so expensive and rare that it'd take half the fortune of a small noble house to afford even one of them. )

If you have the Shivering Isles expansion the "Perfect" variety of Madness and Amber swords (that you can make by bringing Amber/Madness Ore to the smiths in Bliss and Crucible) is a bit better than (normal) Daedric swords. Those are leveled though so I think you need to be above level 20 to get the Perfect variety.

Quote:
Originally Posted by Cygnus Q'ol
I'm still using the Elven longsword, Glass Longsword and Akaviri-Dai Katana at times.
I can carry a quite a few without trouble, so I keep a small selection for different situations. Occasionally, I will use a shield, boosts my defense.
Shields are very useful in TES4:Oblivion. Not only can they block incoming blows and arrows, reducing the damage taken by quite a lot (in addition to the Defense/Armor bonus they provide), they also make the attacker briefly recoil, breaking any attack flurry, at higher Block levels you can also bash enemies with the shield when attacked, making them stagger for a few seconds during which they are unable to attack or block themselves, and sometimes even disarm enemies while blocking their blows.

My characters always use shields, even though I've made an invisible "shield bracer" for my current sorceress character instead to look a bit more stylish.

Quote:
Originally Posted by Cygnus Q'ol
Black Soul Gems.
is there a special place they can be found, or do they show up on inventory lists once I get to a certain level?
Necromancers occasionally carry them, but they play a fairly large role in the Mage's Guild main quest. Your best supply would be to make them yourself though. As part of that quest you will come across a number of Necromancer altars outside some of the Fort ruins scattered across Cyrodiil. Once per week, during the night, a pink beam of light will shine down upon those altars from the sky. If you place a Grand Soul Gem on the altar and cast any Soul Trap spell on the altar the Grand Soul Gem will be transformed into a Black Soul Gem. You will come across the instructions for this during the Mage's Guild questline, but the altars should be there and be operational even if you don't do those quests.

The Fort with an altar that's easiest to reach and find is Fort Istirus found just to the south of the road (down the slope towards the river) roughly halfway between Skingrad and Kvatch, just southeast of the Miscarcand Ayleid ruin. But there are other such forts in various locations throughout the wilderness. Look for white stone altars with banners with the Necromancy symbol draped over them.


Last edited by stoffe; 07-25-2007 at 02:40 PM.
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Old 07-25-2007, 02:51 PM   #46
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Quote:
Originally Posted by Cygnus Q'ol
Black Soul Gems.
Sounds like an R&B band from the seventy's.
Didn't they open up for The Commodores in 1978?

...anyway,
is there a special place they can be found, or do they show up on inventory lists once I get to a certain level?
Black Soul Gems are a little more sinister than The Commodores. More likely they would open for Marilyn Manson or Ozzy Osborne.

You can find them in Necromancer hangouts (if you are extremely lucky) and you can even learn to create them in the Mages Guild quest. To use them you do have to stretch your morals.

I got lucky on this play through and found one in a Necromancer hangout at level 2 or 3.

I am unsure about the best blade. I use the same sword through the entire game and just add an enchantment to it. Although I donít care about the appearance of my little Wood Elf, I do care about the way her sword looks.

Iíve been running around exploring and hunting the last few days. I also decided that Jewell needed to do a little reading and further her education. Have you actually read the guides to the cities? I canít believe I had to ask Stoffe if there was racism is Cyrodiil. Once my little Wood Elf joins the Dark Brotherhood she may have to pay another visit to the author. I found her home in the Imperial City and I was not above exploring it. Funny for someone that speaks of the evils of wine, she certainly had a large number of bottles and even one on the floor by the bed. Perhaps I will pay a visit when I join the Thieves Guild too. I think she is in for a rude awakening.

Quote:
Originally Posted by stoffe
You will come across the instructions for this during the Mage's Guild questline, but the altars should be there and be operational even if you don't do those quests.
The altars are there and are operational. The hardest thing is finding empty Grand Soul Gems at lower levels.

Last edited by mimartin; 07-25-2007 at 03:26 PM.
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Old 07-25-2007, 04:03 PM   #47
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Quote:
Originally Posted by mimartin
You can find them in Necromancer hangouts (if you are extremely lucky) and you can even learn to create them in the Mages Guild quest. To use them you do have to stretch your morals.

I got lucky on this play through and found one in a Necromancer hangout at level 2 or 3.
Black Soul Gems can be found as random necromancer boss level loot, i.e. there is a chance that any "Necomancer Adept" may be carrying them. The necromancers you are required to kill as part of Meridia's daedric shrine quest also count as "boss" necromancers for this purpose. Those seem to be the only place in the game where you can pick up Black Soul Gems outside of quests, aside from making them yourself at the altars (I just checked in the construction set to be sure ).

Quote:
Originally Posted by mimartin
I am unsure about the best blade. I use the same sword through the entire game and just add an enchantment to it. Although I donít care about the appearance of my little Wood Elf, I do care about the way her sword looks.
Best blade depends on what you consider best... raw base damage, durability, swing speed, existing enchantments etc. A general rule is that the higher the base damage the heavier the weapon. Weapon types with high base damage (hammers, axes, claymores, generally two-handed weapons) usually also swing considerably slower. Blunt weapons tend to swing slower than bladed for some reason. Daggers swing the quickest, roughly 40% faster than a longsword.

The weapons with the highest base damage in the game are the Bound Daedric Claymore (which you get by casting a Bound Sword spell), Nerveshatter (a hammer you get in Shivering Isles) and Perfect Amber Warhammers. Those all have a base damage of 29.

One step down you have Daedric Warhammers, Shadowrend (a War Axe or Claymore you can get in Shivering Isles) and Umbra (unique longsword related to Clavicus Vile's shrine quest), with a base damage of 28.

At 27 base damage you have Perfect Madness Claymores.

At 26 base damage you have Ebony Warhammers, Daedric Claymores, Daedric Battle Axes.

At 25 base damage you have Perfect Madness longswords (SI), Perfect Amber swords (SI), Dawnfang/Duskfang (artifact longsword in Shivering Isles) and Goldbrand (unique Katana reward from Boethia's shrine quest).

At 24 you have normal daedric longswords, glass warhammers, Ebony claymores, Ebony Battleaxes, Daedric maces, the best Hatred's Soul (semi-unique leveled daedric bow).

Thus, the best unenchanted sword you can get from a damage standpoint would be the Bound Daedric Claymore, but since you can only keep it while the spell is in effect (unless you cheat ) that kind of loses the point of it being unenchanted.

The second best unenchanted sword you can actually keep would be Perfect Madness Claymores, but those requires you to have the Shivering Isles expansion pack. The best unenchanted one-handed swords would be the Amber/Madness longswords, but those also require the expansion. If you don't then standard Daedric Claymores/Longswords are the best unenchanted weapons you can find.

Quote:
Originally Posted by mimartin
Iíve been running around exploring and hunting the last few days. I also decided that Jewell needed to do a little reading and further her education. Have you actually read the guides to the cities? I canít believe I had to ask Stoffe if there was racism is Cyrodiil.
Those books are actually quite interesting to read, reveals quite a bit of lore and backstory of the world. My character collects any books she comes across and currently has one copy of every book available in the game in her library. I haven't read them all yet, but most of them I have.

Alessia Ottus (the City Guide author) is quite a religious zealot and imperial upperclass snoot. You can find her wandering around in the Imperial City (usually in the temple district) if you want to have a word with her.

There are a bunch of other books where the authors have rather... interesting... views on things that are going on as well.

Quote:
Originally Posted by mimartin
Once my little Wood Elf joins the Dark Brotherhood she may have to pay another visit to the author. I found her home in the Imperial City and I was not above exploring it.
If you want to get rid of someone with an unblemished criminal record a Frenzy spell is the most entertaining way of doing it. They apparently don't count as a hostile action so you won't get an assault bounty for casting it on someone, and it usually makes them go berserk and attack anyone nearby, resulting in all the City Watch/Town guards in the vicinity chasing after them and cutting them down.

Quote:
Originally Posted by mimartin
Funny for someone that speaks of the evils of wine, she certainly had a large number of bottles and even one on the floor by the bed. Perhaps I will pay a visit when I join the Thieves Guild too. I think she is in for a rude awakening.
It's probably for "educational purposes" so she can see first-hand the evil it brings.

Might be a good house to keep in mind for the Thieves Guild quests since they require you to steal and fence off a bunch of things before you can progress along the main questline on occasion.

Quote:
Originally Posted by mimartin
The altars are there and are operational. The hardest thing is finding empty Grand Soul Gems at lower levels.
Oh, ok. I usually do the Mage's Guild quests very early to get access to spellmaking/enchanting so I haven't gotten any Grand Soul Gems by then to try it out. Good to know though.

Last edited by stoffe; 07-25-2007 at 04:18 PM.
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Old 08-07-2007, 11:04 AM   #48
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Bannished from the Fighter's Guild.
What ever am I to do?

I really don't remember stealing anything from them but, that's what they all keep telling me. They also tell me to go see someone named Vilena Donton.

I've been to her house in Chorrol and waited quite a while, but I can't seem to catch up with her. Is there somewhere she hangs out? I need to talk to her right away.

I've found the ring of perfection and I won't take it off.
10 points for everything. YEAH !!! My personality and inteligence, that were lacking a bit, are now acceptable.
Strength, speed and endurance are now over 100, look out. Especially now since I'm an expert in Blade, Armorer and heavy armor.
Almost there in Block.

It's kinda weird being able to move faster, jump higher and carry more weight while wearing heavier armor than simple clothing.

I've moved on to Daedric Armor and Claymore and have been quite effectve at combat. I close gates for fun.

Speaking of, on the Aid For Bruma quest, I've closed gates and received aid from every township except Imperial City. When I try to talk to Whateverhisnameis in Imperial City, he doesn't engage in conversation allowing me to inquire about the Aid For Bruma quest.

On my current quest list, Aid for Bruma has vanished. I thought it was a result of me finishing the last city's gate. But, it doesn't show up in the completed list either.

I returned and spoke with Jauffre, however there's no Aid for Bruma topic when I converse with him either. It's like it just dissappeared.

Oh, well. Maybe it's like my horse. It'll just show up again one day.
There's plenty or me to do now anyway. But, isn't Aid for Bruma a main story quest?


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Old 08-07-2007, 11:24 AM   #49
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Quote:
Originally Posted by Cygnus Q'ol
I really don't remember stealing anything from them but, that's what they all keep telling me. They also tell me to go see someone named Vilena Donton.
The game's crime system is pretty touchy when it comes to "stealing". It's enough that you move an object that's considered owned by someone else for you to be slapped with theft charges, you don't actually need to add it to your inventory.

Vilena Donton is the Guildmaster of the Fighter's Guild. She spends most of the days in her office at the top floor of the Fighter's Guild Hall in Chorrol.

(As an aside about the quirky crime system: I don't know if they've fixed it, but at least before your horse was also counted as a member of any faction you are, so if you attacked your horse it would count as assault against a faction member and you'd get expelled from all the guilds.)

Quote:
Originally Posted by Cygnus Q'ol
I've found the ring of perfection and I won't take it off.
10 points for everything. YEAH !!! My personality and inteligence, that were lacking a bit, are now acceptable.
Strength, speed and endurance are now over 100, look out. Especially now since I'm an expert in Blade, Armorer and heavy armor. Almost there in Block.
That ring is indeed pretty nice. Did you find the Circlet of Omnipotence in the chest in the area up in the mountains the Countess of Bruma sends you on a treasure hunting mission? It's also a pretty nice ring that gives a bonus to a bunch of abilities, though not quite as good as the Ring of Perfection.

If you use other Skill-boosting items, keep in mind that you'll only be granted Apprentice/Journeyman/Expert/Master perks of the feats when your natural skill level reaches the required level, items don't count towards that.


Quote:
Originally Posted by Cygnus Q'ol
It's kinda weird being able to move faster, jump higher and carry more weight while wearing heavier armor than simple clothing.
Don't know if armor does hinder your ability to move about somewhat anyway. The perks claim you won't get encumbered with it any more, though I couldn't jump up onto the battlements of Cloud Ruler Temple from the outside while wearing a Light Cuirass, but when I took it off I could. (Some impregnable fortress where you can just jump up onto the walls from the outside. ) Might have been some other circumstance that cause that though.


Quote:
Originally Posted by Cygnus Q'ol
I've moved on to Daedric Armor and Claymore and have been quite effectve at combat. I close gates for fun.
I just managed to close all 50 of the gates, plus the Town-specific gates in my game, so I don't have any more to close unless I allow them to re-open again (which I've disabled with a mod since it spoils your sense of accomplishment). Still got a truckload of Daedric gear (using another mod where only Dremora Valkynaz can drop Daedric armor in the game, no one else) and loads of sigil stones as souvenirs.

Quote:
Originally Posted by Cygnus Q'ol
Speaking of, on the Aid For Bruma quest, I've closed gates and received aid from every township except Imperial City. When I try to talk to Whateverhisnameis in Imperial City, he doesn't engage in conversation allowing me to inquire about the Aid For Bruma quest.
I think you can only speak to High Chancellor Ocato about that at a particular time of the day. But I wouldn't bother, he'll just essentially say that the Legions are tied down in the Provinces and that the Empire has no troops to spare for the defense of Bruma. I don't think you can get any aid from the Guilds either even though the quest suggests it. You can get troops from all the towns + Kvatch though if you help them out by closing the unique gates that appear outside each town.

Quote:
Originally Posted by Cygnus Q'ol
On my current quest list, Aid for Bruma has vanished. I thought it was a result of me finishing the last city's gate. But, it doesn't show up in the completed list either.
I returned and spoke with Jauffre, however there's no Aid for Bruma topic when I converse with him either. It's like it just dissappeared.
Hmm, weird. Check outside the castle in Bruma though, if there are lot of troops from all over Cyrodiil camping there you should probably be in the clear even if the quest has vanished, and they'll help protect Martin during the Great Gate battle. (Regarding that battle it's also worth noting that Jauffre and Baurus no longer are listed as Essential and thus can be killed (permanently) there, so it might be a good idea to try to keep them alive for some extra dialog later.)

Quote:
Originally Posted by Cygnus Q'ol
Oh, well. Maybe it's like my horse. It'll just show up again one day.
There's plenty or me to do now anyway. But, isn't Aid for Bruma a main story quest?
It's a main quest side quest, sort of. The main quest can proceed even if you don't get any help from any of the other cities, but chances are that Dagon's daedra will slaughter the Bruma city guard and the Blades fairly quickly and you'll have trouble keeping Martin alive long enough before the Great Gate opens (though that depends on what level you are by the time you do that battle).

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Old 08-07-2007, 02:40 PM   #50
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Quote:
Originally Posted by Cygnus Q'ol
Bannished from the Fighter's Guild.
What ever am I to do?
Yea, Jewell just got the boot from the Mageís Guild for allegedly stealing from a fellow wizard. I guess she canít really deny it since she was caught red handedly. I just found the ordeal kind of strange that she was striped of her membership while allowing the same wizard to beat her upside her head.

Also found it funny that the Arch-mage could be kicked out without any type of due process. Raminus Polus let her back in after she wondered around the woods picking a few flowers for him. She cheated and purchased some from the locals.

Quote:
Originally Posted by Cygnus Q'ol
I've found the ring of perfection and I won't take it off.
10 points for everything.
I havenít found that yet, but I will keep my eyes open because that sounds good.

Quote:
Originally Posted by Cygnus Q'ol
On my current quest list, Aid for Bruma has vanished. I thought it was a result of me finishing the last city's gate. But, it doesn't show up in the completed list either.
It does that on the Xbox 360, go look outside the castle in Bruma and see if the aid is there. There should be tents set up with soldiers from the different cities wandering around.

Cygnus Qíol if you are doing the entire Daedric Quests there is a glitch in the nonpatched game concerning the Clavicus Vile quest. I will not say more, but there is a work around and you can complete the quest before the game locks up. Just remember to save before you are given the Quest. The work around caused me to perform a murder, so Iíve got four now.

Quote:
Originally Posted by stoffe
Did you find the Circlet of Omnipotence in the chest in the area up in the mountains the Countess of Bruma sends you on a treasure hunting mission? It's also a pretty nice ring that gives a bonus to a bunch of abilities, though not quite as good as the Ring of Perfection.
I love the Circlet of Omnipotence early in the game. However I get frustrated wandering around the valley floor jumping through all the hoops to get it.

Circlet of Omnipotence and the Ring of the Grey come in handy early in the game.

I set this PC the way you suggested in another thread Stoffe and at level 21 Iíve already mastered Alchemy, Armorer, Blade, Mercantile, Security and Sneak. Iím also an expert at Speechcraft, Marksman, Athletics and Acrobatics. My magic skills have suffered as all but Restoration are major skills.

Iíve completed the Main Quest, Fighters Guild Quests, Mages Guild Quests, Thieves Guild Quests and all but Hermaeus Mora quest in the Daedric Quests. Iím taking Stoffeís advice and waiting till my strength is at a natural 100 before starting that quest. I plan on just wandering around Cyrodiil gaining skills before completing it and then proceeding on to the Dark Brotherhood Quests.

Quote:
Originally Posted by stoffe
It's probably for "educational purposes" so she can see first-hand the evil it brings.

Might be a good house to keep in mind for the Thieves Guild quests since they require you to steal and fence off a bunch of things before you can progress along the main questline on occasion.
Alessia Ottus is now on the wagon. I cleaned out her place as a member of the Thieves Guild. I keep going back and stealing all the food that keeps reappearing in the home. Needless to say the family must be eating out a lot, although I have no clue how she is paying for it as I pickpocket her every chance I get.

Also guess I should stay on the roadways more, I just found Barren Cave and Horn Cave for the first time in all my playthroughs. I thought Rockmilk Cave was the best for loot until now.

May shadows hide you.
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Old 08-07-2007, 03:01 PM   #51
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Originally Posted by mimartin
Yea, Jewell just got the boot from the Mageís Guild for allegedly stealing from a fellow wizard. I guess she canít really deny it since she was caught red handedly. I just found the ordeal kind of strange that she was striped of her membership while allowing the same wizard to beat her upside her head.
The criminal system in Cyrodiil is rather onsided, I don't think NPCs ever get kicked from their factions no matter what they do, or are even capable of accumulating a bounty. On the flipside the Town Guards always seem to respond with deadly force if an NPC is caught doing something illegal (brawling, stealing or pickpocketing usually), fines and going to jail seem to be reserved for the player only. Rather draconian to be killed by the police for pickpocketing an apple from another citizen.

Quote:
Originally Posted by mimartin
Also found it funny that the Arch-mage could be kicked out without any type of due process. Raminus Polus let her back in after she wondered around the woods picking a few flowers for him. She cheated and purchased some from the locals.
That never made much sense to me either. Once you are the leader of a guild you're the head cheese, nobody should have the rank to expel you. One of the first mods for Oblivion I did was to block out guild expulsion if you're the Arch-mage, Fighter's Guild Guildmaster or Gray Fox (mostly out of principle since my character tend to be fairly well-behaved when someone is watching anyway).


Quote:
Originally Posted by mimartin
I havenít found that yet, but I will keep my eyes open because that sounds good.
I think it's only random loot so it's pure chance when/where you find it. At least I found it in two completely different places in my two games so far.


Quote:
Originally Posted by mimartin
The work around caused me to perform a murder, so Iíve got four now.
If you want an unblemished criminal record while having to kill someone a Frenzy spell is pretty useful. Since it causes them to attack first you won't get any bounty since you are just defending yourself, in most cases (I think you still get a bounty if you attack a guard no matter what, even if they attack you first).


Quote:
Originally Posted by mimartin
Iíve completed the Main Quest, Fighters Guild Quests, Mages Guild Quests, Thieves Guild Quests and all but Hermaeus Mora quest in the Daedric Quests. Iím taking Stoffeís advice and waiting till my strength is at a natural 100 before starting that quest.
You don't need to wait to do the quest itself. The reward is a book, Oghma Infinium, which you can read whenever you wish (which gives the stat bonuses when read). So you just need to hold on to the book and not read it until you are ready.

Save before doing Hermaeus Mora's quest though, there is some bug that sometimes causes the special Soul Trap spell he gives you to misfire, making it impossible for you to complete the quest. Also, only use it ONCE on someone of every race or it might fail and break the quest as well. (Bandits, Necromancers and Marauders are a pretty good way to find one creature of every race without having to murder someone.)

Quote:
Originally Posted by mimartin
Alessia Ottus is now on the wagon. I cleaned out her place as a member of the Thieves Guild. I keep going back and stealing all the food that keeps reappearing in the home. Needless to say the family must be eating out a lot, although I have no clue how she is paying for it as I pickpocket her every chance I get.
I'd guess the City Watch won't get any glowing praise for their exemplary law enforcement in the next revision of her books either, then.

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Old 08-07-2007, 05:36 PM   #52
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Originally Posted by stoffe
mostly out of principle since my character tend to be fairly well-behaved when someone is watching anyway.
Mine does too, but I do love the Thieves Guild Quest especially The Ultimate Heist. Just wish you could keep the fancy foot ware a little longer.

Jewellís only spent one night in jail due to the quest in Burma were jail is the only option.

Quote:
Originally Posted by stoffe
If you want an unblemished criminal record while having to kill someone a Frenzy spell is pretty useful.
Iíve been looking to buy a Frenzy spell, but no one Iíve check with sells them.


Quote:
Originally Posted by stoffe
You don't need to wait to do the quest itselfÖ

Save before doing Hermaeus Mora's quest though, there is some bug that sometimes causes the special Soul Trap spell he gives you to misfire, making it impossible for you to complete the quest.
Thanks on both counts. After the problems I had with the Clavicus Vile quest it is good to know I should save and save often on the Hermaeus Moraís quest. I must have done the Clavicus Vile quest 10 times before I searched the internet about the freezing up of the game. You save me all kinds of frustration, thanks.

Quote:
Originally Posted by stoffe
I'd guess the City Watch won't get any glowing praise for their exemplary law enforcement in the next revision of her books either, then.
I doubt she will be writing much more after I join the Dark Brotherhood. She also now has a nice collection of Totems hidden in her home. I donít know if the Goblins will find a way into the Imperial City to retrieve their lost treasure, but it is a nice thought.
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Old 08-07-2007, 05:58 PM   #53
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Mine does too, but I do love the Thieves Guild Quest especially The Ultimate Heist. Just wish you could keep the fancy foot ware a little longer.
I think you can keep the boots if you don't wear them when you jump down the shaft and have enough health/acrobatics to survive the fall without them.


Quote:
Originally Posted by mimartin
Jewellís only spent one night in jail due to the quest in Burma were jail is the only option.
That quest annoyed me that the only way of doing it is to get thrown in prison, so I haven't done it in any of my games yet. Since starting out the game in prison my character has sworn never to end up there again no matter what. You'd think a good spellcaster should be able to get him to speak up using Charm or Command spells, but unfortunately not. The quests are pretty single-tracked with not much wiggle room for creativity in to how to solve them, normally.

Quote:
Originally Posted by mimartin
Iíve been looking to buy a Frenzy spell, but no one Iíve check with sells them.
The Altmer running the Mystic Emporium in the Imperial City (market district) should sell some, as should Delphine Jend at the Bravil Mages' guild. If I remember correctly those spells are fairly weak, but they teach you the Frenzy effect so you can make your own Magnitude 100 spells with it at a Spellmaking altar. (Magnitude 100 Frenzy work on any level of character even though it's listed as "max lvl 25" in the spell description.)

If you have the Shivering Isles expansion you'll get a Frenzy Greater Power for free if you pass through the Gates of Madness via the Gate of Mania after beating the Gatekeeper.

Quote:
Originally Posted by mimartin
I doubt she will be writing much more after I join the Dark Brotherhood. She also now has a nice collection of Totems hidden in her home. I donít know if the Goblins will find a way into the Imperial City to retrieve their lost treasure, but it is a nice thought.
I've only seen the named goblin tribes raid the lairs of other named goblin tribes to get their totem back, but I haven't experimented with it much so I don't know if they will follow elsewhere as well. Doesn't seem to have been any goblin invasion in the market district after I sold a bunch of totem staves there at least.


Last edited by stoffe; 08-08-2007 at 10:12 AM.
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Old 08-07-2007, 07:31 PM   #54
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Quote:
That quest annoyed me that the only way of doing it is to get thrown in prison, so I haven't done it in any of my games yet
Uh, there is another way.

spoiler:
Find one of the beggers and speak with them about "Amusei" to learn that he was arrested and thrown in jail. Go to the Castle and follow the marker on your map down to the dungeon, speak with the Jailor about "Amusei" bribe the jailor in order to speak with Amusei. Speak with Amusei about "Ahdarji's ring" offer him a lockpick in return for his information. Amusei stole the ring from Ahdarji, but Ahdarji had stolen the ring from the Countess of Leyawiin.


EDIT: Edited with correct informaton on how to complete the quest, I got confused. I thought you were referring to the original Theives' "Join" quest. Hopefully, the spoiler should have what you need.


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Originally Posted by The Onion
"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
Full Article Here
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Old 08-08-2007, 10:15 AM   #55
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Quote:
Originally Posted by SilentScope001
Uh, there is another way.
(snipped spoiler)

I thought you were referring to the original Theives' "Join" quest. Hopefully, the spoiler should have what you need.
I wasn't thinking of any of the Thieves' Guild related quests, but the one in Bruma where the husband is in jail and his wife wants you to find out where he has hidden the loot of their robbery (or something like that, it's been a while). As far as I know the only way to get the imprisoned guy to even speak to you is to be thrown in jail in Bruma yourself.

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Old 08-08-2007, 11:35 AM   #56
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The Bruma quest is called ďTwo Sides of the Coin.Ē You do have choices within the quest, but I have not found a way around going to jail in order to get Jorundr to trust you.

On a sad note Mazoga The Orc was found dead in Rockmilk Cave. Though sadden Jewell stripped the Orc of her belongs and sold them in Leyawiin. She used some of the proceeds to buy a nice bottle of wine and drank it in Mazoga honor.

Thanks again Stoffe, Iíve completed the Hermaeus Mora quest last night.
spoiler:
I tried Bandit and Marauders, but soon decided Necromancers were a better option since they donít wear helmets. After getting 9 souls I had real trouble with the last one, but thanks to your input went back to a previous save and fixed the problem. I could not figure out what race the last soul was. If Jewell would have committed suicide she would have had it because it was a Wood Elf too. Guess I need to work on getting her intelligence up even higher.


Edit: Does anyone know if a Frenzy spell would work on the Grey Prince? Iíve always hated getting a murder for completing the Arena quest line.

That is the thing about this game that keeps me playing it. There is always something else to try.

Iíve just broken down and ordered high speed internet for my home so I will be on Xbox Live by the end of the month. So Shivering Isles and Knights of the Nine here I come.

Last edited by mimartin; 08-08-2007 at 03:37 PM.
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Old 08-08-2007, 04:59 PM   #57
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Ah, alright. I checked the strat guides. You are right, the only way to complete that quest is to be thrown in jail. Shame for railroading.


Quote:
Originally Posted by The Onion
"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
Full Article Here
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Old 08-08-2007, 05:39 PM   #58
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Ah, alright. I checked the strat guides. You are right, the only way to complete that quest is to be thrown in jail. Shame for railroading.
Donít worry about it. I really appreciate your trying to help, thank you for the attempt. It is more my fault for not being clear about the exact quest, I was being vague in an attempt not to spoil the game for Cygnus Q'ol or anyone else that has not completed it yet.
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Old 08-08-2007, 08:40 PM   #59
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Originally Posted by SilentScope001
Ah, alright. I checked the strat guides. You are right, the only way to complete that quest is to be thrown in jail. Shame for railroading.
I hated that, too. I want my character to be good. Why do I have to go to jail to complete this quest?


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Show me a man who is forty and not a conservative, and I will show you a man with no brain.

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Old 08-21-2007, 05:49 PM   #60
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Jewell has now completed the Dark Brotherhood quest. Alessia Ottus is no more, but no one around Cyrodiil seems to have noticed. I tried a poison apple, but got second thoughts worried that someone else in the family might eat it. So I went with an arrow in the head at her home. Jewell even stayed around to see her family reaction which was just to look down at the lifeless body as they walked by.

My question is Iím getting Xbox live to get Knights of the Nine and other expansions offered by Xbox. Anyone have any recommendations as to should I keep this game or start a new one before tackling the added content? Iíve either maxed out or Iím pretty closed to maxing out on all my skills and Attributes. Iíve also completed every documented and most undocumented quest in the un-updated game. Money wise I have all the equipment I need and a little over 3 million pieces of gold (Iím just glade gold does not count as far a weight goes).

Last edited by mimartin; 08-21-2007 at 06:07 PM.
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Old 08-21-2007, 06:31 PM   #61
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My question is Iím getting Xbox live to get Knights of the Nine and other expansions offered by Xbox. Anyone have any recommendations as to should I keep this game or start a new one before tackling the added content?
Unless your character has a serious change of heart from her Dark Brotherhood affiliation and atones you'd have to start over for Knights of the Nine, since you're required to have no Infamy (or at most 1 point) to be allowed to do that quest line and become a divine crusader. Conveniently for all evil-doers there is a quest included you can make to atone for your dark past and have all Infamy points removed.

As for the Shivering Isles expansion it doesn't matter much what you have already done, since that whole expansion takes place in Oblivion (the dimension, not the game) and not in Cyrodiil, with a whole new world map to explore, quests to do, types of items to find and make, and monsters to lock horns with. (You can travel back and forth between the Shivering Isles and Cyrodiil through the Oblivion Gate any time you want though.)

Personally I think it makes more sense from a story perspective to be a high-level (20+), veteran character when doing that plot line. Wouldn't make sense for a "fresh from the dungeon" neophyte to go to Oblivion and start meddling in Daedric affairs, especially not with the direction the main plot takes. Sheogorath may be mad, but I doubt even he would pick some fresh weakling as a champion.

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Old 08-22-2007, 06:43 AM   #62
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If only I had a better computer, I would be so addicted to this game. But right now its just annoying to play it.
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Old 08-23-2007, 07:35 PM   #63
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Oh, ok. I usually do the Mage's Guild quests very early to get access to spellmaking/enchanting so I haven't gotten any Grand Soul Gems by then to try it out. Good to know though.
I started a new play through and at level 1 after getting out of the sewer and exploring a couple bandit hideaways for some gold, I paid a visit to the Altmer running the Mystic Emporium for a Frenzy spell. He had one Grand Soul Gem for sale that I used most of my funds to purchase. I then went to Fort Istirus (I believe that is correct, the fort just south of Gold Road between Kvatch and Skingrad) and after waiting a few days I got my Black Soul Gem. Just wanted to let you know the Altars do work before beginning the Mageís Guild quest and at extremely low levels.

I would have never thought you could purchase a Grand Soul Gem at level one without actually doing it. Still didnít get a Frenzy Spell as I used all my gold on the Soul Gem and a Soul Trap Scroll.
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Old 09-19-2007, 07:28 AM   #64
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Shiver Me Timbers

I've only just begun, but Shivering Isles is visually stunning. As when I first started (and still do) Oblivion, I find myself staring up at the skies. The colors at dawn, dusk, and night are very compelling and the constellations are magnificent. Another world it surely is, right down to the plantlife and creatures.

As I take a break from running around the Crucible, I travel back and continue my Knights of the Nine crusade. In Stendarr's Mercy, I accept the curse of Kellen by praying at the altar of Stendarr. The quest list tells me to go and talk to him, but there isn't any conversation prompt when I return to him and engage. Maybe he doesn't feel like talking yet.

A bear killed my horse on the search for Fort Bulwark, I'm a bit sad. I've had that horse for quite a while. Whenever attacked on the road, except for bandits, everything always attacks my horse.
She was a good horse. I'm gonna miss her... (sniff)
...just a moment.

Anyway, there's one last gate in Fort Bulwark where the "Shield" lies. The gate is opened remotely. I've searched high and low. There must be a catch to this one.

I've been to the Sacred Grove where Kynareth's test is and there prowls the biggest bear I've ever seen. Is there anyway to talk to the bear, because every time I kill it, I fail the test. I really didn't want to, but he is huge and not very friendly.

...and has anyone seen Rusia Bradus. I've been to her house but she never comes out. Or does she? What does she do in there all by herself all day?

Madness Armor Rules !!!


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Old 09-19-2007, 08:10 AM   #65
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Quote:
Originally Posted by Cygnus Q'ol
I've only just begun, but Shivering Isles is visually stunning. As when I first started (and still do) Oblivion, I find myself staring up at the skies. The colors at dawn, dusk, and night are very compelling and the constellations are magnificent.
Indeed, plenty of eye candy in the skies in Oblivion with all the different weather types and various times of the day. Those faint "crack"-like patterns you can see in the sky sometimes seem to be an Oblivion feature, since the blood red skies in Mehrunes Dagon's Deadlands seemed to have similar features. Sheogorath is a much better decorator of his realm than MD though, IMO.

Some random sunset/sunrise pics:



Quote:
Originally Posted by Cygnus Q'ol
As I take a break from running around the Crucible, I travel back and continue my Knights of the Nine crusade. In Stendarr's Mercy, I accept the curse of Kellen by praying at the altar of Stendarr. The quest list tells me to go and talk to him, but there isn't any conversation prompt when I return to him and engage. Maybe he doesn't feel like talking yet.
I don't think he has anything meaningful to say. In my case he was just running around like a kid, making a scene about no longer being ill. I think it's enough you just go up and fetch the gloves. You'll be stuck with the curse until just before you're off to face Umaril, after that it will be lifted. Guess it doesn't make much sense to the Nine to leave their champ weakened when he/she is off to face an enemy of their faith.

Quote:
Originally Posted by Cygnus Q'ol
Anyway, there's one last gate in Fort Bulwark where the "Shield" lies. The gate is opened remotely. I've searched high and low. There must be a catch to this one.
Hmm, which room are you in? The one with the four statues with a symbol in the center? If so you'll need to use the crank on each statue to rotate it until all four face the symbol.

If it's in the room after that, with a line of statues along the walls and a large chest on a podium in the center you'll need to place each item spawned in the center chest in the container by the statue it belongs to. If you place it wrong it will just disappear, and you might see a glowing image of another item hovering briefly in front of the statue where that item belongs. When you've placed the correct item by each statue here the gate will open.

Quote:
Originally Posted by Cygnus Q'ol
I've been to the Sacred Grove where Kynareth's test is and there prowls the biggest bear I've ever seen. Is there anyway to talk to the bear, because every time I kill it, I fail the test. I really didn't want to, but he is huge and not very friendly.
Keep in mind that Kynareth is the nature goddess among the Nine. Essentially you'll just have to stand your ground there while the bear pummels you for a while without retaliating. If you take what it has to dish out without counterattacking it will stop after a short while, walk away, and a passage will open. Make sure you unequip any items with damage reflection when you do this quest. And hang on to the boots when you get them, you'll need them to be able to complete one of the other quests.

Quote:
Originally Posted by Cygnus Q'ol
...and has anyone seen Rusia Bradus. I've been to her house but she never comes out. Or does she? What does she do in there all by herself all day?
The Athletics trainer in Anvil? She might be a bit tricky to find, since she heads outside at 04:00 PM and only stays outside for two hours. The rest of the time she spends indoors at home. I think she only goes outside if it isn't raining as well, but I'm not sure about that. When she is outside she usually wanders about in the western end of Anvil near the circle with the benches, IIRC.

Quote:
Originally Posted by Cygnus Q'ol
Madness Armor Rules !!!
If you've gone to the Shivering Isles while you're below level 20 or so, keep in mind that the quality of the Amber and Madness items you can have made for you varies depending on your level. I think "Perfect" is the prefix that signifies the highest quality (which tends to be 1 point of damage/defense better than Daedric), so if you haven't got that you can "upgrade" after leveling up by having the smiths make new gear for you.


Last edited by stoffe; 09-19-2007 at 10:45 AM.
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Old 09-19-2007, 10:21 AM   #66
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I picked up Oblivion the other week, played Morrowind ALOT...on Xbox, got the PC version but it wasn't the same, besides the super-fast loading times. I had 2 characters, my argonian and dark elf. Argonian got into alot of trouble, had a death warrant and not enough gold, think i had him attack a few ordinators didn't matter though as he killed off one of the main persons for house telvanni and the main quest (that wizard guy that you need to get the key from in arvs drelen to unlock the gate in his basement to free the imperial legion guy)...my Dark Elf....screwed up...he had killed someone he shouldn't have, so had to kill Vivec and use the backpath....his health got reduced to like 80 overall, so had to enchant a whole set of armor with health, managed to beat the main quest as him as well, i had him on GOTY but it was pointless only having roughly 120 health trying to go to solshiem and mournhold/clockwork city...suicidal. so i ended up quitting...mostly because SWG was able to run on my computer.

I got the Xbox 360 about 11 days ago. Main reason I wanted one in the first place was for Oblivion, but ended up getting GRAW 2 because my friends play that on xbox live. I check the price of oblivion a few days later, it's priced to $30, so i pick it up, get home and OMG, once i escaped the prison i wanted to see how high up the mountain i could go....got pretty far up without having to travel around...then looked down..oh my god. the graphics in the game are very nice, the framerate isn't bad, loading takes but a few seconds, oh and is it just me, or after a few dozen rests/waits the trees change color during the different seasons? I'm in Frost Fall and notice how some of the trees leaves are fall colors.

The AI is done pretty well, I went into this one shop...Nobody at the counter, i peak over and the shopkeeper is sleeping on a mat! I was about to steal something but noticed a guard was there watching...scared the crap out of me. lol

I've had a few run-ins with the law...mostly for horse stealing. I can't help it, but when i see a guard attacking a bandit, and the horse is RIGHT THERE.... leaves me out of gold once they catch up though.

The lip synching is done nice as well...

btw you CAN listen to other music besides what's in oblivion if you have xbox and computer connected through a router, get windows media player 11, and have it share media, you can then select and play any music you have! That's one of my favorite things about the 360. But for right now, except in certain cases where i decide to go in a goblin's lair and blast godsmack's 'i stand alone' while going straight for the shaman, i will continue to enjoy the game's awesome soundtrack.


Battle is a pure form of expression. It is heart and discipline, reduced to movement and motion. In battle, the words are swept away, giving way to actions-- mercy, sacrifice, anger, fear. These are pure moments of expression.
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Old 09-19-2007, 12:15 PM   #67
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And hang on to the boots when you get them, you'll need them to be able to complete one of the other quests.
So you donít have to keep all the armor from the Knights of the Nine quests until the boss battle? I thought you did so that is what I equipped the PC with for the battle.

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If you've gone to the Shivering Isles while you're below level 20 or so, keep in mind that the quality of the Amber and Madness items you can have made for you varies depending on your level. I think "Perfect" is the prefix that signifies the highest quality (which tends to be 1 point of damage/defense better than Daedric), so if you haven't got that you can "upgrade" after leveling up by having the smiths make new gear for you.
Thanks for the advice Stoffe. Iíve bought Shivering Isles but havenít been there yet. I did Knight of the Nine first and then Orrery. I purchase everything available with the exception of The Vile Lair.

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Originally Posted by Cygnus Q'ol
A bear killed my horse on the search for Fort Bulwark, I'm a bit sad.
May I suggest you invest in the Horse Armor Pack. I donít know how much it helps, but at least now the bandit seem to attack me instead of my horse. It also make it easier to spot your horse in a crowd, no use getting a bounty on your head because of a mistake.

Anyone played Mehrunesí Razor? Iím thinking of taking a break from the Mages Guild Quests line and checking it out. Any advice?

Quote:
Originally Posted by stoffe
Hmm, which room are you in? The one with the four statues with a symbol in the center? If so you'll need to use the crank on each statue to rotate it until all four face the symbol.
That room and the room where you put the items in the right container gave me trouble. Even in HD it was hard to see the symbols until I stopped using night-eye. That and getting cursed every other quest was a little annoying, but fun.

Quote:
Originally Posted by Rogue15
I've had a few run-ins with the law...mostly for horse stealing. I can't help it, but when i see a guard attacking a bandit, and the horse is RIGHT THERE.... leaves me out of gold once they catch up though.
I use to try to help the guard in that situation, but kept getting assault changes when the guard got in my way. Now I set back and wait for the Imperial guard to prevail and then strip the dead bandit of his positions. I love making gold off someone else labor for a change.

Last edited by mimartin; 09-19-2007 at 07:49 PM. Reason: spelling
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Old 09-19-2007, 01:44 PM   #68
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Quote:
Originally Posted by mimartin
So you donít have to keep all the armor from the Knights of the Nine quests until the boss battle? I thought you did so that is what I equipped the PC with for the battle.
I mostly meant not to stash them somewhere until having gathered everything due to encumberance or something like that. But, even though you do need to collect all the weapons and armor parts before confronting Umaril there is nothing forcing you to actually wear them during the fight. Doing so makes Umaril a lot easier to fight since wearing them all triggers some sort of aura that strips a good chunk off his stats, but I thought he was pretty easy to beat even without that. I didn't like the style of the armor, too much tin can for my character's style, so I didn't actually use them.

After the Umaril fight is done, and you chat with the ghosts in the basement of the priory, you can stash the whole set of weapons/armor at the fashion doll in the alcove you originally found the cuirass on, by clicking on it. If you don't intend to keep using them, that is.

Quote:
Originally Posted by mimartin
Anyone played Mehrunesí Razor? Iím thinking of taking a break from the Mages Guild Quests line and checking it out. Any advice?
I've completed it. Depending if you intend to keep using the Razor you may want to hold off doing it until you are at least level 20, to get the best version of the dagger at the end. Then you get the equivalent of a Daedric dagger in base damage, though that's of course not its primary purpose. The Razor is a dagger with a unique model that has a certain percentage chance to instantly kill enemies when it strikes.

The quest itself is fairly straightforward. If your strength isn't very high you may want to bring a whole bunch of strength enhancing items if you want to be able to get the dagger without a whole bunch of Infamy points at the end (you can force the final gate open with brute force by activating it rather than eating the You-Know-What).

You may also want to leave the bad guys sparring in the training cave next to the lower level of the village alive before releasing the Morag Tong assassin from his cell, so they'll detect and kill him. He has a pretty nice set of unique gear you can only pick off his corpse. (Unless you feel like killing him yourself even though he's not hostile, of course...)

Quote:
Originally Posted by mimartin
I use to try to help the guard in that situation, but kept getting assault changes when the guard got in my way. Now I set back and wait for the Imperial guard to prevail and then strip the dead bandit of his positions.
Cooperative combat in Oblivion is hopeless. The quests where you have someone fighting on your side are the most difficult ones since they will with 99.9999999999% certainty get in the way so you'll accidentally hit them, and then they'll get offended and start attacking you back. So when you don't have to keep them alive I just stand back and watch them do their thing, otherwise I try to finish off the enemy before the AI characters catch up.

(As for those random bandit/monster encounters, when the monsters get tough enough to overpower the Legion soldiers you can strip the soldiers of their armor and sell that instead. They seem to respawn every few days when killed. )

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Old 09-19-2007, 05:02 PM   #69
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i like that you can block and end the fight if you hit the person on accident.

However, If I was helping out a guard and accidentally hit him, would I be considered a criminal for that? Never actually tried that.

I am starting to see how some people don't like that the world levels up with you. One of my friends was telling me that there isn't any reason to level up at all, now is that true?


Battle is a pure form of expression. It is heart and discipline, reduced to movement and motion. In battle, the words are swept away, giving way to actions-- mercy, sacrifice, anger, fear. These are pure moments of expression.
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Old 09-19-2007, 05:18 PM   #70
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Originally Posted by Rogue15
I am starting to see how some people don't like that the world levels up with you. One of my friends was telling me that there isn't any reason to level up at all, now is that true?
Well, you do get better loot when you level up. But pretty much all enemies will get better gear as well, so it's not much of an advantage in a fight, mostly useful to sell things to get loads of gold. When you get to around level 20 so even random peasants and farmers will be loaded with Daedric weapons. Pretty ridiculous IMO.

If you don't focus a fair bit on your combat skills when leveling up you'll get hopelessly overpowered eventually since nasties focus pretty well on the combat skills when they're auto-leveled.

The only real advantage of leveling up is being able to do the Daedric shrine quests, since they have level requirements to do, ranging up to level 21.

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Old 09-19-2007, 07:02 PM   #71
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Quote:
Originally Posted by Rogue15
i like that you can block and end the fight if you hit the person on accident.

However, If I was helping out a guard and accidentally hit him, would I be considered a criminal for that? Never actually tried that.

I am starting to see how some people don't like that the world levels up with you. One of my friends was telling me that there isn't any reason to level up at all, now is that true?
Minotaur lords look mighty and Herbie fears them.


Waking up.
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Old 09-19-2007, 07:44 PM   #72
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I like that you can block and end the fight if you hit the person on accident.
Only works if your disposition is high enough with the person you accidentally hit.

Quote:
Originally Posted by Rogue15
However, If I was helping out a guard and accidentally hit him, would I be considered a criminal for that? Never actually tried that.
I never had one actually take me to jail for it, but it shows up as an assault under the character menu (same menu that has different stats including ďDays PassedĒ at the top). I do know (again by accident) if you actually kill one you will get a hefty bounty.

Quote:
Originally Posted by Rogue15
One of my friends was telling me that there isn't any reason to level up at all, now is that true?
I bow to Stoffeís advise here. Although I also like to level occasionally to continue my training, my character is set up in a way that I always get 5ís across the board when I finally do decide to level. The magic disciplines plus hand to hand are my major skills. When I decide I have had enough advancement in my minor skills is when I finally start using my major skills. Stoffe taught me that the magic skills level up quickly.

Quote:
Originally Posted by HerbieZ
Minotaur lords look mighty and Herbie fears them.
My past character, a little wood elf, used minotaur lord for hand-to-hand practice. I only fear and loath those undead bloodsuckers. I face my fear and destroy them wherever they may hide. With the exception of you know who.

Thanks again, for the advise Stoffe.
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Old 09-19-2007, 09:19 PM   #73
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Quote:
Originally Posted by mimartin
Only works if your disposition is high enough with the person you accidentally hit.

that's why i play that game alot. lol though i accidentally lost alot of gold bribing one time.....-_-


Battle is a pure form of expression. It is heart and discipline, reduced to movement and motion. In battle, the words are swept away, giving way to actions-- mercy, sacrifice, anger, fear. These are pure moments of expression.
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Old 09-21-2007, 05:38 PM   #74
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Originally Posted by mimartin
Thanks again, for the advise Stoffe.
Absolutely, Stoffe's advise and mentoring has allowed me to truly enjoy this game from the very onset.

I've played alot of games and when playing a second or third time through a game, sometimes I'd say something like, "I wish I'd have known this or I would have loved to have done that the first time."

Stoffe has a brilliant way of knowing where you're at, easing some info for you, but not spoiling the experience of the game at all.

Stoffe you are a true master, thank you.

You're not so bad yourself mimartin, I've learned alot from you as well.
Much Obliged.

I wear my Perfect Madness armor to sleep. I love it so.
Just wish I could find the greaves and boots. I'll venture back and find them when I've secured my destiny with the Nines.


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The Starbuck's in Bowerstone has Percolated Java Macchiatos.
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Old 09-27-2007, 05:57 PM   #75
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You're not so bad yourself mimartin, I've learned alot from you as well.
Much Obliged.
Your Welcome, and thank you. I've learned so much from Stoffe's replies to your questions.

Quote:
Originally Posted by Cygnus Q'ol
I've only just begun, but Shivering Isles is visually stunning.
It is beautiful, but all the residence are completely nuts. They all talk in circles and even after you help them they still talk like they want to kill you. The Sheogorath fellow is the nuttiest of them all. I was shocked when one guy ask me to kill him. Now Iím thinking he might just be on to something.

Then this Thadon person send my off to get hooked on some type of drug, this is truly the ďRealm of Madness.Ē It may be time to head back to Cyrodiil were the loonies only write books.

I need to head back to Cyrodiil and depots some of this loot. Is there a place where you purchase a house in the insane asylum?

If you cannot tell I'm still up the air about Shivering Isles, I have to really torture people to complete a quest? It is beautiful, but it is just as strange.

Edit-add on: Well Iíve complete the main quest of Shivering Isles and I was wrong. The people are still completely nuts, but it was a blast. A little predictable but it was good fun. Iíve decided to stick around and explore the area a little more before venturing back to Cyrodiil. Sorry for doubting your advise/comments Stoffe, Shivering Isles was worth the purchase price and the time.

Still have one complaint, these people cannot dance.

Last edited by mimartin; 10-02-2007 at 01:52 PM.
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Old 10-17-2007, 04:06 PM   #76
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...Must aid Stoffe, the new god of chaos...

Ahem. There is a new offical and free Obivilion plugin (for PC currently) that allows you to take over your very own kingdom and have your own private army. I hereby offer this to you, stoffe, so that you can launch your schemes of evil and mayhem...

http://www.elderscrolls.com/download...tronghold.html


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"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
Full Article Here
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Old 10-17-2007, 04:42 PM   #77
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Quote:
Originally Posted by SilentScope001
Ahem. There is a new offical and free Obivilion plugin (for PC currently) that allows you to take over your very own kingdom and have your own private army. I hereby offer this to you, stoffe, so that you can launch your schemes of evil and mayhem...

http://www.elderscrolls.com/download...tronghold.html


spoiler:
A fighter stronghold mod? I play as a fighter/mage/rogue jack of all trades and not a pure fighter though. But I guess if I can do the Guild quests this would work too.

Not playing Oblivion at the moment, but I will have a look at the mod when I do so next time. Thanks.


Last edited by stoffe; 10-17-2007 at 04:53 PM.
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Old 10-17-2007, 04:42 PM   #78
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Quote:
Originally Posted by SilentScope001
Ahem. There is a new offical and free Obivilion plugin (for PC currently) that allows you to take over your very own kingdom and have your own private army. I hereby offer this to you, stoffe, so that you can launch your schemes of evil and mayhem...

http://www.elderscrolls.com/download...tronghold.html
You are my hero SilentScope001, I've been too busy with Halo3 to notice and to think I almost missed the free week on 360.
Quote:
After all, aside for being free to download in Xbox LIVE for the first week, it's also the developers' last official contribution to Oblivion content.
Thank you, thank you, thank you.
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Old 10-25-2007, 10:27 AM   #79
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And you know what, I could swear that it's free on XBLM as well. I need to download it. I ended up rebuying Oblivion (the Game of the Year edition, so great deal), and plan to restart and finish the game this time. Hopefully there won't be any really annoying bugs or glitches this time around.

I'm only about an hour into the game but it feels like it's better than last time (which is probably just psychological). I just wish I could still do the "killing that guy and stealing his gold nonstop trick," but they removed that in one of the patches didn't they?
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Old 10-25-2007, 11:33 AM   #80
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I gave up Halo3 and went back to Oblivion for a visit after downloading ďFighterís Stronghold.Ē It is a simple short add on much like ďThe Thieves DenĒ or ďThe Wizardís Tower.Ē It adds another place to lay your weary head after a long day fighting the lawless and the creatures of Cyrodiil. One of better parts of the ďFighterís StrongholdĒ (IMO) is it adds a NPC that will make stuffed animals for you to cuddle with on those cold Cyrodiil nights; I have the entire set now. Heard rumor of a treasure room, but if I found it I was sorely disappointed in the ďso-calledĒ treasure. Iíll say it was a nice add on, especially considering the price of being free.
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