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Old 05-27-2007, 06:08 PM   #1
Andrew1123
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Invincible NPC's

Hello everyone,

I have been browsing the forum and this has not caught my eye. I have been looking for a way to make NPC's invincible in multiplayer. I have tried health 100000000000 and even health -1. All to no avail, what do you think?


Thanks,

Andrew
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Old 05-30-2007, 03:33 AM   #2
Johnpp
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Make the NPC, and play around with some keys and values.

Also, when you press "N" in GTK radiant, check the top box. It's very useful for keys and values, and may tell you exactly how to do it.


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Old 06-06-2007, 12:37 AM   #3
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Alright, so far nothing, but I will keep playing around with it Thanks for the help
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Old 06-06-2007, 01:45 AM   #4
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No problem, but if you cannot possibly find it FileFront Gaming forums is bigger in the JKA section than LF. If you ask there, you may find qwhat you are looking for.


Sorry I could not be of much help.


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Old 07-01-2007, 08:49 AM   #5
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http://jediknight2.filefront.com/fil...ty_South;79155
Has an invicible NPC, hope that helps.

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Old 07-01-2007, 12:16 PM   #6
Thor the Bassis
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If its in a npc that will be in the level as a non player character (which i'm assuming it is, as an invincible player is a bit nasty for the others) then you can make a script that has SET_INVINCIBLE<BOOL_TYPES>true (you'll find it in BeHaved SET options) then the key: spawnscript and value: <your_script_name> in the entity stuff in Radiant.

The script name has to be the name of the .IBI script in the scripts folder of your mod or if your changing the game without making a mod folder in the scripts folder in your base folder although you can make the value point through a folder path within the scripts folder(eg "C:/... ...base/scripts/federation_ship/invincible" would become "federation_ship/invincible"

So this would source the file "invincible.IBI" in the folder base/scripts/federation_ship. This script will then affect the entity that started the script (so your npc) and cause it to become invincible.

I've used this to make when a droideka in a level is invincible due to its shield or isn't invincible as its shield is down and its running. This is, however, case specific and has to be implemented in each new map - it doesn't apply to the model across the whole game just in the map in which the npc has the spawnscript as a key.

This would most proberably be how the mutant rancor in the mutant rancor level is invicible.


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Last edited by Thor the Bassis; 08-19-2007 at 01:30 PM.
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Old 07-16-2007, 12:09 AM   #7
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No, the Mutant Rancor is killable. I think it has 500 or so health.


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Old 07-18-2007, 12:13 AM   #8
ensiform
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Quote:
Originally Posted by Vaderrocks
No, the Mutant Rancor is killable. I think it has 500 or so health.
Actually, its more along the lines of 1,000,000.


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Old 07-18-2007, 02:46 AM   #9
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Meh, I got close to it...kind of.


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Old 08-16-2007, 03:49 PM   #10
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ok fine but this does make it invincible - me droidekas work so.


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