lfnetwork.com mark read register faq members calendar

Thread: Active Servers?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 05-29-2007, 07:52 PM   #1
Jaden Kenobi
Rookie
 
Jaden Kenobi's Avatar
 
Join Date: Oct 2005
Posts: 67
Active Servers?

Hi, Im kinda new to the mod since I was never able to go online agaisnt other people so I would like to ask if there any active servers currently on, because my server list on the net only has 2 servers and nobody is ever on it.
Any indications of active server and its IP adress would be appreciated, thanks.
(Btw I use OJP Enhanced)

Last edited by Jaden Kenobi; 05-29-2007 at 08:10 PM.
Jaden Kenobi is offline   you may: quote & reply,
Old 05-29-2007, 10:01 PM   #2
JRHockney*
Moderator
 
JRHockney*'s Avatar
 
Join Date: Jan 2006
Posts: 1,255
Hot Topic Starter LFN Staff Member 
Quote:
Originally Posted by Jaden Kenobi
Hi, Im kinda new to the mod since I was never able to go online agaisnt other people so I would like to ask if there any active servers currently on, because my server list on the net only has 2 servers and nobody is ever on it.
Any indications of active server and its IP adress would be appreciated, thanks.
(Btw I use OJP Enhanced)
Yeah we're still trying to grow our following, but we haven't even made a public release of our newer code since 0.0.9 (which was last year around this time ). These are all betas for 0.1.0. If you want to play with more of us vets, give some of us your IM address because that is primarily how we set up fights at the moment. Also, as far as more active servers, a few of us have servers though hamachi and those are usually more active, and often times are running a newer version of the code Their not always up though unless people are playing on them.

BTW, we could really use some people now and especially when we release 0.1.0 to do a grassroots..or internet roots campaign to get more people play our Enhanced. Believe me, I've been with this mod over a year now and I don't like that the servers aren't populated that much either. Thats the trouble with being in a beta stage with alot of releases and having are more complex saber system and unfamiliar way of doing things.


Game screen name: Master Jon Hoc Ni

UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
JRHockney* is offline   you may: quote & reply,
Old 05-30-2007, 02:44 AM   #3
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,187
Right, the best way to get some online time with some OJP players is by talking to the test leads. You can contact them thru this thread.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 05-30-2007, 05:13 AM   #4
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
Contact me, my email is in my profile if I remember correctly.

I also run hamachi servers almost daily with at least 5 to 8 people on them, I've supported double that with no problem in the past so lets get playing guys.

Getting more players will come with time, my additions to the media blitz have been very small because I've had little time. I'm certain however that a proper media blitz will help alot, surely with 009v's awesomeness.

Maxstate is offline   you may: quote & reply,
Old 05-30-2007, 06:08 AM   #5
Johnpp
Junior Member
 
Johnpp's Avatar
 
Join Date: Dec 2006
Location: Australia, The Place To Be.
Posts: 435
I enjoy OJP. I just have a couple of suggestions:

1) Force. It regens too slow. Infact, I think it would be better with no force bar at all. Just my oppinion.

2) Saber damage should increased to 999 or something. That makes duel more realistic, so they wont go on for ever.

3) Disemberemant would be cool to. Like, for example, I'm dueling Anakin, and I chop of his arm, yet he is still living. Unlike normal JA, I think it would be better to have them still living once they lose a limb, except the head, of course.


Opera user.
IE hater.
JKA player.
DooM player.
Quake 2 player.
Real life player.
Johnpp is offline   you may: quote & reply,
Old 05-30-2007, 07:04 AM   #6
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
1)
Then you would never run out of Force from spamming too much, this would make both full offense and full defense overpowered. (I've always pushed for making ripostes cost a bit of FP to perform to decrease the shelf-life of a full-on defender)

2)
You can do that by yourself: seta g_saberdamagescale 999 or something

3)
cg_dismember 999, g_dismember 999. It still doesn't work the way it did in base (full dismemberment even on corpses) but Ace got a headache just looking at the code so I don't want to bug him with it no more.

Maxstate is offline   you may: quote & reply,
Old 05-30-2007, 08:08 AM   #7
tarbaby
Rookie
 
Join Date: Oct 2006
Posts: 18
1) use seta g_forceRegenTime "175" // 200 is the basejka default value. I found "175" is a good balance of speed and honesty (you still have to keep an eye on FP). Also, make sure you walk more during duels....your force power will regen faster than if you run the whole time.


2) see Max's comment. "1" = normal damage. "2" = 2x damage. "999" = 999x damage


3) see Max's comment. Add +set cg_dismember 300 to the .bat file that stars OJP (i.e. jamp.exe +set fs_game "ojpenhanced" +set cg_dismember 300) . Use set g_dismember "300" //full dismemberment when possible in your server.cfg. Note.... 300 = 300% which means pretty much every victory is a dismemberment. It gets a little boring as there is no variation. Trying setting both values at 100 (i.e. 100%). You still get dismemberment, but not every single time.

TB
tarbaby is offline   you may: quote & reply,
Old 05-31-2007, 03:49 PM   #8
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,187
Actually, the max values for the dismemberment cvars are cg_dismember 3 and g_dismember 100. Making it higher than those values doesn't do anything.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Community > Hosted Forums > Open Jedi Project (OJP) > Active Servers?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:36 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.