lfnetwork.com mark read register faq members calendar

Thread: Problems with Elevators...
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-01-2007, 03:26 AM   #1
Lord_Eagle
Lurker
 
Join Date: Jun 2007
Posts: 1
Problems with Elevators...

Hi.

I was wondering how you get the doors of a elevator to open when it has reached you. For example my elevator goes up and down but I want the doors to open when it reaches the bottom or top. (So I can get in it).


How do I do this?
Lord_Eagle is offline   you may: quote & reply,
Old 06-11-2007, 06:49 PM   #2
Mercenary
 
Mercenary's Avatar
 
Join Date: Jun 2002
Posts: 381
If your elevator is a func_door, give it an opentarget and a closetarget (keys explained in the entity window of a func_door) that triggers the elevator doors to open. I'm not sure how well that will turn out. Scripting would be the best and sure way to go here.
Mercenary is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Mapping > Problems with Elevators...

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:23 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.