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Old 06-23-2007, 10:26 AM   #41
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Its more like a "game patch for AoE" than a rip off. Yes it is that deprived of any originality whatsoever. Well, the story may be nice I will give you that. I mean, good to see a DarkSide Chiss Lady.
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Old 06-28-2007, 02:26 PM   #42
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I'm upgrading my PC hardware for Crysis near its release date, and I think that a lot of people will do the same. So I guess that the hardware requirements wouldn't be a hurdle for me if a PC-version of TFU became available.

Also, if you look a few years back, people upgraded for HL2 and Doom3 (including me). So get the ******* game on the PC market



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Old 07-12-2007, 09:21 PM   #43
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I don’t know, but if quad core CPU, 4 GB of memory and 8XXX NVIDIA graphic isn’t enough for TFU, what is? I just can’t believe that PS3 and XB360 are so much more powerful that that
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Old 07-13-2007, 10:41 PM   #44
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Quote:
Originally Posted by Jamps
Gargoyle_King and stoffe are right, there minimum specs required to run the game would be too great for the average PC user. (I remember hearing one of the developers say that.)

Personally, I would love to play it on the PC. I hope they reconsider.
Quote:
Originally Posted by Gargoyle_King
It probably wouldn't be cost-efficient for LA to do so anyway - people would need a very high-end spec computer to probs even run the game; a high-end spec comp that generally people can't afford or are unwilling to afford.

From the posts I have read it seams to me many people don't realize how powerful a mid-range PC is today. And by mid-range I'm talking about a PC that you could get today for about $600

As a side note I have considered buying a console before. There are quite a few console exclusive games I'm looking forward to see when they're out (Killzone 2 trailer caught may attention indeed)

So with that let me state a few things, that may interest people thay may want to make a good discussion in that we all can leave a bit more clarified in terms of what a reasonable priced PC and a console can do, and reply in this thread with whatever thoughts they may have..

First of. Today you can get a Core 2 Duo E6320 with 1GB of ram and a Geforce 8500 for as low as $670

http://www.cyberpowerpc.com/system/sp3.asp?v=d


First of. Just so you know the RECOMMENDED PC requirements for a game such as Gears of War are expected to be on par with the requirements for Unreal Tournament 3

Gears of War is regarded as being one of the games that push the X360 power. so just as a compare to what are the requirements needed on a PC for that level of detail (and take into count that the PC version will have improved textures, DX10 support and so on)

http://unreal.freakygaming.com/pc/ac...uirements.html

CPU: 3-4Ghz
RAM: 1024MB
Graphics: NVIDIA 6800GT/Ultra or 7800GT/GTX SLI

AND just so you know they are referring to SINGLE CORE hardware.

Another good example Oblivion. both on the PS3 and X360

Just so you guys know in the X360 and PS3 Oblivion runs at 720p.
Or 1280x720
http://games.teamxbox.com/xbox-360/1...s-IV-Oblivion/

Now for instance what can we do in a PC?
Just check the link bellow...
this article is from April 2006. back then a high end hardware was something like
http://www.firingsquad.com/hardware/...ance/page3.asp
AMD Athlon 64 FX-57
ATI Radeon X1800

One could in a resolution of 1280x1024 run a game with this hardware at a higher resolution with no frame rate problems.
And this is with hardware from 2006

Now with this $600 hardware you can run Oblivion with the latest updates that gets on par if not better than the PS3 version at about 90 fps
http://www.cyberpowerpc.com/system/sp3.asp?v=d

as an example
http://www.anandtech.com/cpuchipsets...px?i=2795&p=16
The Core 2 Duo E6300 is running the game at 1600x1200 AT 50 FPS
an even higher resolution

This is a one game example.

You can do a search on the web and you'll see that almost every console game ported to the PC comes with better graphics AND today you can get a better experience than on the consoles for a reasonable price.


Then just the above facts mean that a pretty normal PC today can handle xbox 360 games without any problems.

IF Star Force Unleashed is coming out for the Xbox 360 there is NO reason why a mid-range PC couldn't handle it

The fact is. There are big companies that make deals with the devs to hype they're consoles.
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Old 07-14-2007, 12:50 PM   #45
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Well, other than posaable interventions of lowlife like $ony, I have to say that it would be much easier to release the game for a fre consoles first. The testing and such will be easier, since all consoles of the same type would have almost identical specs.

So if anything the game being released on console first would be a reasonable choice, PC version (if any) would be done later, possably with time allowing for some tweaks, and competability problem that may arise for the pc.

We all know that if the pc version is released first instead we would most probably not buy the console version once we get the pc one, but the reverse may not be true. I would still buy the pc version if it is released later(assuming the game is good), if anything... mods.... hmmm

Obviously, we would hope to see the game released in pc, we KNOW it will work, I mean if the game is ok for something called PS2, which is nothing close to nex-gen whatsoever, then tweaking it for PC should be easy. Hack, there might be workable emulators (by the time) that will run the game if it is not released as a pc version.

Point, please release a PC version, cause we know any semi-decent gamer's pc is going better than a PS2.
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Old 07-15-2007, 09:33 AM   #46
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I wouldn't be surprised to see a PC version in a year or so after the console release. Their comment on the PC not being up to it is really, really odd. Multiple cores in all the current generation CPUs, single graphic cards that can run Oblivion with all the trimmings @ 1280 x 1024, and both ATi and Nvidia rapidly changing their cards into GPGPUs to add some serious physics processing.

However maybe another year would help the average...

Since I don't own a XBox 360 or a PS3 I doubt very much I'll get this game unless it does come out on the PC and frankly there just isn't enough on either console that interests me or isn't coming out on the PC anyway to make me buy one...
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Old 07-20-2007, 11:31 AM   #47
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It seems to me that this isn't about that the PC cant handle it. I believe it can. This is about money. Example: Halo 2
Yes not the same company but remember what Windows did. They released it for X-box first. Do you know why? Money. As we all know Halo IS and ALWAYS WILL be a PC GAME.
And yet they did what they did because of marketing.
Halo: Combat Evolved was such a good game I wanted a sequel, very badly. Many magazines saed Halo:CE was much better on PC then on consoles. The game was so good that a world mass hysteria erupted when a sequel was announced. On X-box. So a mass of people bought X-box because of Halo 2. I didn't because I knew they will release a PC version in a year or so.
And so I waited. And waited. Until it came playable ONLY ON WINDOWS VISTA!!!!
And so I had to wait for Vista now. And you know what? VISTA SUX! 10X!
And now i have to w8 for a better Vista.
In the meantime I have to fight against the urge to find out what happens in the end. (DON'T YOU DARE MAKE A SPOILER TAG!)
I am assuming the same thing will happen to TFU, that it will be playable on PCs in a year or so, and then they will do something nasty witch I cant say on Internet.
I sure hope this does not happen.


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Old 07-23-2007, 01:01 AM   #48
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There is no good reason this title can't be released on PC except to make Lucasarts more money through exclusivity deals with M$ and Sony.

It's quite possible a PC version will be released 12 months or so after the consle version.

It'll probably be labelled as a "Special Edition" and feature of bunch of minor stuff not in the console release...


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Old 07-23-2007, 07:58 AM   #49
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And hmmm... Mods
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Old 07-23-2007, 06:17 PM   #50
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You got that right cowboy


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Old 07-26-2007, 12:38 PM   #51
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1. Next year when this comes out, PCs will be even more powerful than they are today.

2. Guess what they are coding (and probably testing) this game on? A PC.

3. It will be released for PC, but it will come out 3-6 months after the major release. Worst case, in time for Xmas of '08.
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Old 07-26-2007, 05:04 PM   #52
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I agree on this. This is a very possible scenario due to the PC software companies continual struggle to survive in the heavy storm of consoles.
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Old 07-27-2007, 10:09 PM   #53
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Quote:
Originally Posted by mattclary
2. Guess what they are coding (and probably testing) this game on? A PC.
Of course they'll be coding it on PC, but testing TFU on it? WTF?
Quote:
Originally Posted by Gargoyle_King
Yes it's not just graphics that have to be addressed, it's porting for a start which is always an expensive business and porting would require a complete refigurement of the controls to fit the format and parts o the game would have to be redesigned (control tutorials etc). making the initial game project more time-consuming and expensive. I think this is the key reason why LA decided not to release for PC, as they weighed out the pros & cons of doing so and the cons came out on top.
This game may be eventually released to PC as well... In time, when they look at the sales and consider that its worth the shot. If Capcom was the one making that game, we wouldn't have to worry about that (he he, RE 4).


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Old 07-27-2007, 11:19 PM   #54
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Hmmm, no offense LA, but I could buy a new next gen console and get this game, OR I could upgrade my pc and be able to play more good games. Oh well...


If they're making a PS2 version there's no reason why they can't make a PC version, except that they won't be able to charge $50-60 for it for virtually its entire shelf life.

LA has released some decent PC games lately, but it seems all the "wizz bang cool" titles lately have all been next gen console. Still, it remains to be seen if this is any fun to play. It looks cool, but as we all know looks can be decieving.

Ah well, if I see the in-store demo I'll give it a whirl! I've longed for a "Dark Jedi" game for years (since 1998). It's too bad PC users will have to wait...


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Old 07-28-2007, 12:51 AM   #55
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Quote:
Originally Posted by Kurgan
If they're making a PS2 version there's no reason why they can't make a PC version
I agree with your reasoning however TFU's Project Lead doesn't see it that way.
Quote:
While The Force Unleashed will be coming to higher-end consoles like the Xbox 360 and PlayStation 3, there will be no Wii or PC versions for the time being. "At this time, we are not planning a PC release," said Blackman. He said that current PC hardware constraints would prevent the game from reaching a broad audience and added, "The minimum spec for a PC version right now is just too high."
Source: TGDaily


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Old 07-28-2007, 07:52 AM   #56
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Ehm...I hear people screaming about hardware requirements, duel-cores and all.
That's a bit strange, since the game will be released on the Playstation 2 as well.* No other team is hired to do that (as far as I know). That means the engine is quit good in matters of system requirements. If it runs on the Playstation 2, I'm sure it will run on most home computers.


*=Gamespot list: http://www.gamespot.com/search.html?...orce+Unleashed

I don't mean to...brag or anything, but I think TFU won't require that much of processor power. I mean, Crysis minimum requirements are a 3 gigaherz processor. And I think Crysis looks better then TFU.

To conclude: Since the engine lends itself for a PS2 version, why not port it to the PC? Just make it run on the standard home systems and include some insane bloom and graphic options for those who have a new duel core at home.

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Old 07-28-2007, 09:18 AM   #57
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Sounds fishy...

Heh, I see, it's coming to PSP and DS as well. Yes, those requirements must be FAR too high... (sarcasm).


Perhaps they're too lazy to input the ability to dial down the graphics and such? (if the PS2 version will be significantly dumbed down to the point where it would be crappy on the PC; by a side by side comparison is needed for the other two versions and the PS2)

Or worse, perhaps they fear this is a title PC gamers wouldn't care for... (Episode III game, anyone?)


How amazing could this game be that the PC min. requirements in a year would be "just too high"? It's not like those consoles are going to increase in power in a year...


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Old 07-28-2007, 08:06 PM   #58
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I'll be disappointed if this doesn't hit PC, won't play it otherwise I'm afraid.


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Old 07-29-2007, 10:51 PM   #59
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Don't worry, it will come for PC. After the console release.
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Old 07-30-2007, 01:16 PM   #60
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Quote:
Originally Posted by Ctrl_Alt_Del
Of course they'll be coding it on PC, but testing TFU on it? WTF?
I can't guarantee they will be doing a lot of testing on the PC, but I guarantee you the game runs on a PC TODAY. They are writing this game for every platform under the sun, it is logical that most of that development is being done on the swiss army knife of media creation, the PC.

And before compiling and building for all those platforms, I am sure it runs on the same PC it was coded on.

I'm searching for references now...

Here is some:

Quote:
Xenon Development Kit
The Xenon development environment follows the same model as for Xbox.
Game development occurs on the PC. The resulting executable image is
loaded by the Xenon development kit and remotely debugged on the PC.
MS® Visual Studio® version 7.1 continues as the development
environment for Xenon.

The Xenon compiler is based on a custom PowerPC back end and the
latest MS® Visual C++® front end. The back end uses technology
developed at MS for Windows NT on PowerPC. The Xenon software group
includes a dedicated team of compiler engineers updating the compiler
to support Xenon-specific CPU extensions. This team is also heavily
focused on optimization work.
The Xenon development kit will include accurate DVD emulation
technology to allow developers to very precisely gauge the effects of
the retail console disc drive.
http://answers.tveasy.co.uk/u.g.v.xb...hardware-o.htm
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Old 08-04-2007, 03:33 AM   #61
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sorry dumb question, but whats the genre? fps, tps, rpg? I'm only interested if its fps or rpg, or has Boba Fett. I dont really care if its graphics had to be lowerd for the pc, its not about graphics its about game play. It could have N64 graphics and I would still play it as long as it had a good story and game play. hmph they really need to start kotor3.


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Old 08-04-2007, 06:49 AM   #62
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It will be a third person saber action game. It looks similar to the Jedi Knight series. A similar RPG element will be there too, your powers will increase over time. So a mixture of your two favourite genres...

Hmmm...Boba Fett. Could be...he's supposed to have a role in the tv series as well, which takes place in the same timeline as the game...

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Old 08-04-2007, 07:55 AM   #63
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Unless it's got the exact same controls as JK I fear it wouldn't be suitable for PC in that way (like Episode III as someone mentioned above), I know I wouldn't want to play it for PC if the controls suck...

I've seen it for Devil May Cry 3, it's an amazing game for the PS2, but it sucks on PC unless you've got a gamepad, and what's the point in that?



Quote:
Originally Posted by Kurgan
How amazing could this game be that the PC min. requirements in a year would be "just too high"? It's not like those consoles are going to increase in power in a year...
My thoughts exactly!



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Old 08-04-2007, 01:08 PM   #64
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Quote:
Originally Posted by Negative Sun
Unless it's got the exact same controls as JK I fear it wouldn't be suitable for PC in that way (like Episode III as someone mentioned above), I know I wouldn't want to play it for PC if the controls suck...

I've seen it for Devil May Cry 3, it's an amazing game for the PS2, but it sucks on PC unless you've got a gamepad, and what's the point in that?
Well unless it's optimized for the Wii, there's no control setup it could have that wouldn't carry over to the PC.

The PC has the ability to use a larger variety of controllers than any console on the market to date. A lot of "console ports" of games have been released in the past that sucked with mouse and keyboard and really forced you to use a gamepad, but that's fine.

I remember back in the early days of pc gaming (well, early days for me, early 90's) when games sucked with keyboard, so you always had to buy a gravis gamepad or offbrand imitator or flightstick to make it play decently.

I don't see owning a gamepay to play a pc game as a big handicap. It's not like they're that expensive, and once you have one (a good one) you can play all your games with it. I own two gamepads that I've had since 1998, and I still use them to play various games on my pc. There's also adaptors you can buy that hookup all sorts of console controllers to your pc, from NES to Xbox.

The only way a console port of a game to the PC will suck is if they make no effort to take advantage of the more powerful/expandable PC format, or deliberately dumb the game down (as they apparently did with Spider-Man: The Movie 2 for the PC).


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Old 08-09-2007, 10:32 PM   #65
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Quote:
Originally Posted by Negative Sun
I've seen it for Devil May Cry 3, it's an amazing game for the PS2, but it sucks on PC unless you've got a gamepad, and what's the point in that?
I seen a copy of that in GAME a few weeks back for the PC, i almost cryed, It should've been DMC II ported to the PC, that game kinda sucked but numero 3 was a good installment in the series.
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Old 08-10-2007, 06:09 AM   #66
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I really hope they'll make it on PC as well. Actually, there's a petition for it (I've already signed it). I belive, they will release it, but perhaps 1-2 years later.
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Old 08-10-2007, 09:02 AM   #67
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They will.
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Old 08-11-2007, 09:08 PM   #68
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If they do make a PC version, I really hope they don't try to make it depend on Physics cards. Most new PCs have dual cores, if they take advantage of that mixed in with a nice graphics card a PC can handle it. And remember, what really takes the most processing power is quantity. From the screenshots I didn't see more than maybe 5 bad guys on screen at a time, if it was like 50 or more, that might be a problem.


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Old 08-21-2007, 08:13 PM   #69
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I'm gonna wind up getting it for PS2. No next gen for me...

Though I would love a PC version over a PS2 version.
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Old 08-22-2007, 03:24 AM   #70
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A Playstation 2 version...it still grinds my gears. In the developer diary they say something like:
"In 2004, we started planning to make a new Star Wars game for the next generation of consoles."

So we leave the Next generation of PC's (with Vista that already supports most of the X-Box 360 stuff) and bring it to the even newer console, the PS2! We know the PS2 is famous for it's graphics.

But seriously, Cold Planet, Gears of War and several other stuff has proven you can port stuff farely easily between the X-Box 360 and the PC. Not to mention Shadowrun, a game that 'connects' both consoles.
Why they take the extra difficulty to make a PS2 version instead of a PC version is strange.

The only logical reason would be money. But aren't there more people with a PC then a PS2?

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Old 08-22-2007, 03:33 AM   #71
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Yes, you are correct, Ztalker.
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Old 08-22-2007, 07:44 PM   #72
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75 percent of you guys are probably PC-only gamers, well I think TFU would be kinda wierd on PC. I hope this dosen't create a horde of angry PC star wars fans at Lucasarts.
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Old 08-22-2007, 10:44 PM   #73
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Quote:
Originally Posted by GeneralPloKoon
I hope this dosen't create a horde of angry PC star wars fans at Lucasarts.
Heh. You hope it doesn't create an angry horde of PC gamers? I think it has already happened.


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Old 08-23-2007, 05:30 AM   #74
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I don't like playing games on a console... I certainly hope that they bring it out on the PC and if they don't, I'll just go play the game at a friend or something.
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Old 08-23-2007, 08:54 PM   #75
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Quote:
Originally Posted by Char Ell
Heh. You hope it doesn't create an angry horde of PC gamers? I think it has already happened.
It think so too, and understandable to say the least. Of all the games LucasArts is developing or publishing, only Thrillville: Off the Rails will be for PC (although Lego: Indiana Jones is still TBA). Not very exciting. And I think The Force Unleashed would perfectly fit on the PC, even more so than on any of the consoles.

It's even more frustrating to see LucasArts coming up with this new engine, these exciting games and all of that, and you, as PC Gamer, are being left behind with an empty hand.
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Old 08-26-2007, 11:55 AM   #76
Shadow Talon
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I too agree on this.
So....
Can anyone make a C4?


Even in brightest of days I am behind you.
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Old 08-26-2007, 03:53 PM   #77
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I will only play the game if it will be released for the PC. If not, then that will be a loss for LA.
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Old 08-29-2007, 08:50 AM   #78
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Coding and design can be done on a PC without it being playable on a PC. They likely have test boxes set up to test on different platforms. Not to mention the systems they use for testing are likely not the same thing as we have for PC's.

Just for poops and giggles, here's a possible reason they wouldn't make the game for PC's first. With the consoles, the hardware is static. One console from one household is the same as the one in the next household. My neighbor and I have a console (for the sake of argument lets say X360) and they are exactly the same. We have PC's as well. My PC has a radeon X1650 Soundblaster Audigy2ZS, Intel Core2Duo. His has a GeForce 8000 Realtek AC2 and AMD64. He's running XP, I'm running Vista(which isn't true, I'm running Ubuntu, which means most PC games are out of the question but meh). If you design a game for the console you only have one set of hardware to consider. One very specific setup. If you design a PC game, you have to take into account various hardware, with varying revision levels, countless combinations, and compatability issues.
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Old 08-29-2007, 12:10 PM   #79
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All you say is true....

But wouldn't porting to a much, much weaker console (PS2) take as much time?
The DS is another case. The whole game will probably be made by a whole differant team, with all the possibilities of the handheld included. (The DS being capable of Nintendo 64 Graphics).
But why get another team to downscale all technology, textures overall coolness for the PS2?

Doing this for the PC would provide much more benefit.

In short, they're now 'doing' this (I think):
-1 Team designs TFU for the next gen consoles
-1 Team takes the storyline blueprints and works on a DS version (probably with the engine of that Twilek-game). They do this with Mercenaries 2 as well. A whole team is working on a seperate version for the PS2.
- 1 whole team is downgrading the Next Gen version for the PS2

And that's what I don't understand.
If you take a single team to make a PS2 version (since there is no way the PS2 can give the same gameplay and graphical experience as the next-gen versions), why not give that team the mission to create a...let's say..current/next-gen version of the game that can turn on most PC systems. You will reach far more customers with that then with a PS2 game, because face it: The die-hard games will already have bought a new next-gen console (expecially since they went down in price) or have a brand new Vista computer standing at home, because all the standard systems come with that.
What is the...group they are trying to market here?
The 8 yeard old Sly the Racoon gamers who haven't upgraded yet? The six-year olds who got the PS2 console last Christmas from their parents?

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Old 08-29-2007, 06:17 PM   #80
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Actually, the team wotking for PSP is basically the team working for PS2.

But I won't call PS2 anything close to NextGen... over my cold dead medium rare body.
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