Quote:
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Originally Posted by Mindtwistah
How do I make someone open a dialog with you when you enter an area?
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A simple script such as the one below should do it when you place it in the correct field of the .are file for your module.
Code:
void main()
{
if (GetIsPC(GetEnteringObject()) && !GetLoadFromSaveGame() /*&& !GetGlobalBoolean("FooBar")*/)
{
AssignCommand(GetObjectByTag("RandomObject"), ActionStartConversation(GetFirstPC(), "my_dlg"));
}
}
If you set a global boolean then the dialogue will only trigger once - just remove the
/* and the
*/ to uncomment it. Replace all the strings ("RandomObject", "my_dlg", "FoorBar") with the ones you intend to use

.
If this is for an already existing area then might I suggest
"Injecting" the script?