Some people have given me some private messages about getting some information about some of the files in TPM. Here's some basic info that gets asked a lot.
The .baf files are indeed the character files. They're proprietary files that use data created by the ModelX tool that Jedi Knight used, but packaged in a way that added some additional flags for sound playback etc. during animations. Previously the model and animations were stored separately for Jedi Knight but Big Ape packaged that stuff into a single file. The .Mat files are indeed materials.
The .b3d files are also totally proprietary geometry files for use within Obi.exe (our basic tool), they aren't Blitz files. They're unable to be edited without the Obi.exe tool.
...and now the bad news. A computer crash ten years or so ago totally wiped out my last data stockpile from TPM. I don't have anything anymore, although I did manage to find a few of the hi-res .baf files I created a while ago. I was really excited to see that you guys had a sticky link for them
I'm sorry that the original program isn't available. It was a pretty damn good system for creating games.
Let me know if there are other questions. It's always a blast to realize that the game really resonated with some fans.
And to be fair, I totally understand that it REALLY DIDN'T resonate with a lot of people.