I think we need drastic changes to the way gun vs jedi works right now. It's far too unrealistic and sluggish/chunkish to play with as it is
HALF the dp damage (deflection damage) some guns do now, LOWER the amount of HP damage they do, drastically increase their fire rate to almost double what it is now.
This won't change a lot in survivability of jedi and gunners, but it will enable gunners to fire off a lot more rounds before the jedi comes close and manage the damage they do a lot more while simultaneously being the commanding force that governs the distance between the gunner and the target. The difference it'll make now is that gunners will have a lot more viable options up close and will be able to hit jedi a lot more often that way (even if for far less damage, it adds up). Jedi will actually feel more like jedi and not like ... well... guys that got a few lucky deflects if you don't mind me putting it that way.
It'll look better, feel better, give more opportunity for heated battles where strategy and wit count and will certainly make aiming something to fear.
Also, the critical range for DP should be lowered a lot. With 60 DP I'm already flashing and moving a lot slower than I should be at 35 DP sometimes which makes it hard to kill gunners. If we're making the switch to a 100(%) dp pool, then 35 would seem fair.
This should change the current jedi vs gunner (and gunner vs gunner) dynamic a bit in favour of faster, but ALSO more thought out action.