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Old 06-21-2007, 08:52 PM   #1
stubert
 
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hatching an idea

Digg my idea doods


what if on the client side you could run a console command that would auto balance your network settings to get the lowest ping possible. How would this be done intelligently? Would it be like a binary search starting with the rate variable? Or would you really need to cycle though each combination of some range for rate snaps maxpackets packetdup and whatever else?


I would expect if it could run in under 20 seconds that would be pretty good because you could have it run in a separate thread from cgame and sleep for a new milliseconds to let each setting combination take effect.


If it wasn't done by "brute force" then we could count the number of hops or something to give the initial searching algorithm better starting conditions and ranges.



Probably wouldn't write this in C++, with the necessary extern calls it could be done in haskell or python in very short order (under 30 lines in haskell for sure)
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Old 06-21-2007, 09:09 PM   #2
ensiform
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Old 06-26-2007, 04:07 PM   #3
razorace
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You could do it entirely during the normal cgame processes, just self-adjust the network cvars during one of the normal game functions over time.


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