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Old 06-24-2007, 09:06 AM   #1
Deathspike
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Linux makefile like Lucasarts has?

Just recently i've seen the whole thing about "official makefile" so the damages and stuff are the same. Where do i get it, since i'd probably want to use it too then. I'm currently using the universal SDK so maybe it was already included, i'm not sure, hence i'm asking.

Thanks in advance.
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Old 06-26-2007, 07:41 AM   #2
eyen
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I'd be surprised if the makefile affected damages :/ I think one is included in the Universal SDK, should be in codemp/game but I've never used the Universal SDK so I don't know.
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Old 06-26-2007, 10:07 AM   #3
Tido
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LA ICC Makefile
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Old 06-26-2007, 01:36 PM   #4
razorace
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The official makefile is very complicated and only works with ICC. However, it shouldn't affect the damages and such by using a third party makefile (which would be easier to use).


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Old 06-28-2007, 11:58 AM   #5
ensiform
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Quote:
Originally Posted by eyen
I'd be surprised if the makefile affected damages :/ I think one is included in the Universal SDK, should be in codemp/game but I've never used the Universal SDK so I don't know.
I know, I bet if all these mods that compiled with ICC used the correct flags with gcc they would have same or better results as base =/

I currently use:
All:
-pipe
-Wall
-fmessage-length=0
-fno-stack-protector (for gcc4)
-fno-strict-aliasing

With Linux:
-march=i686
-mmmx
-fexpensive-optimizations
-O3
-static (statically linked glibc instead of shared object)
-rdynamic
-m32


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Old 07-02-2007, 05:22 PM   #6
stubert
 
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note that -static and -03 will only produce better results where theres alot of memory available
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