lfnetwork.com mark read register faq members calendar

Thread: T3-H8
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-25-2007, 04:04 PM   #1
Miles Edgeworth
Rookie
 
Miles Edgeworth's Avatar
 
Join Date: May 2007
Location: The 90's
Posts: 224
T3-H8

Is it possible to make something like T3-H8?
Miles Edgeworth is offline   you may: quote & reply,
Old 06-25-2007, 04:25 PM   #2
SykoRevan
Junior Member
 
SykoRevan's Avatar
 
Join Date: Dec 2006
Location: Somewhere with ice cubes and alot of pudding.
Posts: 313
If it's a re-skin of T3-M4 to look like T3-H8, that's a very easy thing to do. Just take T3-H8's texture file and re-name it P_T3M3_01, then place it in your Override folder. Then T3-M4 will look like T3-H8. I've already done this, so if you want it, just PM me your e-mail and I'll send it to you.


Last edited by SykoRevan; 06-25-2007 at 04:45 PM.
SykoRevan is offline   you may: quote & reply,
Old 06-26-2007, 01:31 PM   #3
Miles Edgeworth
Rookie
 
Miles Edgeworth's Avatar
 
Join Date: May 2007
Location: The 90's
Posts: 224
No, I mean something that follows you around, without being a party member, and it explodes after a certain amount of time.
Miles Edgeworth is offline   you may: quote & reply,
Old 06-26-2007, 01:59 PM   #4
SykoRevan
Junior Member
 
SykoRevan's Avatar
 
Join Date: Dec 2006
Location: Somewhere with ice cubes and alot of pudding.
Posts: 313
Ahh I see. I'm not sure how that would work, although I suppose you could use the same script used on T3-H8 on another NPC, although scripting is not my specialty. Also, try to be more descriptive in your first post to avoid confusion. It helps others to help you faster

SykoRevan is offline   you may: quote & reply,
Old 06-26-2007, 02:58 PM   #5
glovemaster
Now-a-days GroovyCarrot
 
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 697
Current Game: No time for games, sadly
Helpful! 
Maybe if you apply this to your NPC then it will follow and blow up after a while.
You will need to apply this directly to the NPC because this script does not actually say who to follow the party leader.
Code:
void main(){
	object oPC = GetFirstPC();
	object oNPC = OBJECT_SELF;
	effect eBang = EffectVisualEffect(3003);
	effect eKill = EffectDamage(GetMaxHitPoints(oNPC));

	ActionDoCommand(ActionForceFollowObject(oPC));
	DelayCommand(Time Before The NPC Explodes, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBang, oNPC));
	DelayCommand(Time Before The NPC Explodes, ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oNPC));
}
You will need to replace:
Time Before The NPC Explodes with somthing like 30.0 (30 seconds)

Im not a scripting genious but i think (fingers crossed) that will work...


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
glovemaster is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > T3-H8

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:47 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.