lfnetwork.com mark read register faq members calendar

Thread: Team Coop?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-06-2007, 11:00 AM   #1
DarthDie
Junior Member
 
DarthDie's Avatar
 
Join Date: May 2005
Location: The Matrix
Posts: 407
Team Coop?

Why don't we have the option for coop to be able to have teams? Like heres a idea from Maxstate:
Theres 2 teams, and Team 1 spawn's at one end of the map, and team 2 spawns at other end, team 1's goal is to get to end of the map, while team 2's goal is to stop team 1.


OJP Sponsors and websites

"...and what about all those screenshots in there of DarthDie with a swastika of demo charges."
DarthDie is offline   you may: quote & reply,
Old 07-06-2007, 11:06 AM   #2
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
My idea is (as always) the culmination and end product of what I've heard people really want, so I won't take all of the credit for it

It is my personal feeling that OJP needs it's own gametype, style or theme to really break out, so this is good and gets my vote.

Maxstate is offline   you may: quote & reply,
Old 07-06-2007, 11:28 AM   #3
BushidoBoy
Rookie
 
BushidoBoy's Avatar
 
Join Date: Apr 2007
Location: Boston MA
Posts: 42
this could add on to my idea!

http://lucasforums.com/showthread.php?t=180210


Star Wars name: Bari Shido

Rollin' down the street, smokin death sticks, sippin on Jawa juice!
BushidoBoy is offline   you may: quote & reply,
Old 07-06-2007, 12:46 PM   #4
DarthDie
Junior Member
 
DarthDie's Avatar
 
Join Date: May 2005
Location: The Matrix
Posts: 407
That helped spark the idea from me , which I then talked to maxstate about.


OJP Sponsors and websites

"...and what about all those screenshots in there of DarthDie with a swastika of demo charges."
DarthDie is offline   you may: quote & reply,
Old 07-06-2007, 02:48 PM   #5
HamstrYODA
Rookie
 
Join Date: Mar 2007
Posts: 33
Could be the thing that OJP is missing atm... some objective or some point to fight for. Currently it seems to be just fighting, which is definately great fun but not enough to keep large number of people around.

I know many people who like to play day or two but then they start to do something where they can see some kind of goal for their efforts.
HamstrYODA is offline   you may: quote & reply,
Old 07-06-2007, 03:06 PM   #6
SeLeXeL
Rookie
 
SeLeXeL's Avatar
 
Join Date: May 2007
Location: UK
Posts: 49
Quote:
Originally Posted by HamstrYODA
Could be the thing that OJP is missing atm... some objective or some point to fight for. Currently it seems to be just fighting, which is definately great fun but not enough to keep large number of people around.
I know what you mean, but I think this would be leaning more towards a total conversion flex. If you're talking flash objectives then CTF, Seige, or CoOp would fit the bill imo.
I always thought OJP to be a mod with aims of perfecting the saber combat system first. Could be an idea for the future though.
What do you have in mind ??




SeLeXeL Emergence...
SeLeXeL is offline   you may: quote & reply,
Old 07-06-2007, 03:28 PM   #7
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,187
Yeah, I had been considering that for a while but never got around to it.

Really, all this would require would be to make the enemy team spawn at a NPC spawn point or near a NPC. The downside is that enemy team players would be able to trigger scripting events just like normal players.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 07-06-2007, 04:59 PM   #8
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
Quote:
Originally Posted by razorace
Yeah, I had been considering that for a while but never got around to it.

Really, all this would require would be to make the enemy team spawn at a NPC spawn point or near a NPC. The downside is that enemy team players would be able to trigger scripting events just like normal players.
Well some maps don't allow access to certain areas before something is triggered outside of those areas. Sounds like base defense and hoard the sentries infront of the door that's about to open stuff, fun

Maxstate is offline   you may: quote & reply,
Old 07-06-2007, 06:17 PM   #9
BushidoBoy
Rookie
 
BushidoBoy's Avatar
 
Join Date: Apr 2007
Location: Boston MA
Posts: 42
like a free form siege. sounds fun.


Star Wars name: Bari Shido

Rollin' down the street, smokin death sticks, sippin on Jawa juice!
BushidoBoy is offline   you may: quote & reply,
Old 07-13-2007, 10:23 PM   #10
Darth Cariss
Rookie
 
Join Date: Sep 2005
Location: The edge of Insanity EHEHEHEH!
Posts: 56
I'd like to take this idea one step further. How about instead of just co-op we get Counter-op?

By this, I mean, one player (Or many) play as Jaden like normal, but alternately, one enemy player would take control of an NPC in the map (randomly chosen, perhaps). After this player dies, after a short repawn period they take control of another NPC. This would add a way to make an Enemy player in these maps, without giving the good guys an unlimited battle (as the enemy player could only play as long as they are enough NPCs for him to take control of).



-Also known as: Mcbober
Darth Cariss is offline   you may: quote & reply,
Old 07-13-2007, 11:09 PM   #11
ensiform
The Stig
 
ensiform's Avatar
 
Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,241
Current Game: Borderlands 2
Quote:
Originally Posted by Darth Cariss
I'd like to take this idea one step further. How about instead of just co-op we get Counter-op?

By this, I mean, one player (Or many) play as Jaden like normal, but alternately, one enemy player would take control of an NPC in the map (randomly chosen, perhaps). After this player dies, after a short repawn period they take control of another NPC. This would add a way to make an Enemy player in these maps, without giving the good guys an unlimited battle (as the enemy player could only play as long as they are enough NPCs for him to take control of).
I don't think this would work.


iojamp project lead / coder
ensiform is offline   you may: quote & reply,
Old 07-14-2007, 04:32 AM   #12
Reclaimer
Loves Keira Knightley.
 
Reclaimer's Avatar
 
Join Date: Jun 2003
Location: ...
Posts: 1,661
Team co-op would be a little sketchy. I mean, the game is designed for one player, so co-op would have to be designed for two, possibly adding controls that both people have to push at the same time, different paths, ect. It would be like rewriting the game pretty much.


philla は陰茎のハハのwat の名前をであるそのlmfao のゲイの名前吸う
Reclaimer is offline   you may: quote & reply,
Old 07-19-2007, 03:24 PM   #13
Maxstate
I forgot.... what?
 
Maxstate's Avatar
 
Join Date: Aug 2004
Location: ;o ;p :eek:
Posts: 2,090
I don't believe the premise is being understood correctly, the defending team would not have any other objective except for total annihilation of the other team, they would not be required to move or go anywhere that's verz far.

Depending on the difficulz of said maps with live resistance (considering some are hard already) a map could be progressive and every relatively small objective could be one map tier end. Imagine having the objective of flipping over the obelisk to the other side on kor, after doing so, we would either have a cutscene (like normal) or an idea I like; the ability to choose new skills, spend points etc etc.

I also like darth Cariss' idea a lot.

Maxstate is offline   you may: quote & reply,
Old 07-19-2007, 06:04 PM   #14
JRHockney*
Moderator
 
JRHockney*'s Avatar
 
Join Date: Jan 2006
Posts: 1,255
Hot Topic Starter LFN Staff Member 
Quote:
I also like darth Cariss' idea a lot.
Wow, I didnt even see that before. That IS a really good idea


Game screen name: Master Jon Hoc Ni

UDM Quote: in singapore, gangsters are...skinny jacka**es who think they can 0wn you. they hurl insults at u, and then lose in a fight. n00bs
JRHockney* is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Community > Hosted Forums > Open Jedi Project (OJP) > Team Coop?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:01 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.