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06-17-2007, 02:48 PM
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#1
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Rookie
Join Date: May 2007
Posts: 13
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how the health and the force bar works
if you look at the webdoc in that early gameplay footage you will notice that using force like lightining and grip empties your bar quickly but it recharges fast after you use it also the when you get hit by the at-st your health is near emptining
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06-18-2007, 03:22 AM
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#2
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Forumite
Join Date: Jul 2003
Location: My home...duh
Posts: 501
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Considering that that was basic, rudimentary, undeveloped, proof of concept level gameplay content you saw, I wouldn't count on that being a reliable source of information for any specifics of the final product.
God is a placebo with nasty side effects.
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06-18-2007, 09:59 AM
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#3
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Rating: Awesome
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,416
Current Game: SWTOR
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And probably as the game progresses your health and force will become greater.
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06-18-2007, 01:03 PM
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#4
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Liquidious Fleshbag
Join Date: Mar 2005
Posts: 3,447
Current Game: SW:TOR
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^ KotOR style!
I hope there are modifiers that influence the amount of health & force points, like Constitution, Wisdom and Charisma in KotOR.
Duct Tape is ALWAYS the answer
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06-18-2007, 01:51 PM
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#5
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Rating: Awesome
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,416
Current Game: SWTOR
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Quote:
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Originally Posted by RC-1162
^ KotOR style!
I hope there are modifiers that influence the amount of health & force points, like Constitution, Wisdom and Charisma in KotOR.
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Those are RPG elements so I doubt they will be implemented in Force Unleashed. The closest to that you'll get is points to spend on different powers a la Episode III game.
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07-02-2007, 10:09 AM
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#6
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Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,813
Current Game: Dishonored
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Quote:
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Originally Posted by Darth Moeller
And probably as the game progresses your health and force will become greater.
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More like God of War and Devil May Cry, which that game should look like. It's not an RPG, dammit, needs action and simple development of your character.
Inspiration
.Bioshock inspiration.
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07-02-2007, 10:15 AM
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#7
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Relax On Air
Join Date: Sep 2006
Location: High In The Sky
Posts: 1,280
Current Game: TR 8: Underworld
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Considering that was a pre vis i would say that is probably not how it will look or be when the game is released. 
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07-02-2007, 01:01 PM
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#8
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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I would say character development should be simple, without the multiple level ups and feats and all those complex sheet.
Things like JK/JA series would be nice. After missions so and so, you get increased ability like HP and such prescripted, and with a limited choice of, say, points chosen in the force powers. But keep it simple though.
I mean, sure I would like a choice of different sabers, but that is minor. Remember this is an action game, probably of the fast pace kind. So this is not something where you go collect max mforce/issiles and health upgrades and roll around like a ball.
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07-05-2007, 10:08 AM
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#9
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Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,813
Current Game: Dishonored
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Quote:
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Originally Posted by PoiuyWired
Things like JK/JA series would be nice. After missions so and so, you get increased ability like HP and such prescripted, and with a limited choice of, say, points chosen in the force powers. But keep it simple though.
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That would be like SW: EPIII the game, which is copied from LotR action games. I n fact, I don't want it to be a game divided by missions. So I support the GoW style.
Inspiration
.Bioshock inspiration.
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