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Old 09-16-2007, 07:18 PM   #41
darkjedimonkey
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encore encore more more
haha

posted by jackthorn

Gameplay like Republic Commando? Er... why don't you just play Republic Commando? Honestly, I don't understand why so many people seem to want Battelfront to be more like some other Star Wars game. That's why they made separate games, folks.

totally. ive said this a billion times.
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Old 09-17-2007, 02:29 PM   #42
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I agree! I hope it is not like Republic Commando. I like how the first two were. They just need to add more star wars vehicles, starships, planets/locations, troopers, etc. Here is what I want to see:

Vehicles and Starships:
1. B-wing
2. Imperial Lamdba Class Shuttle
3. Naboo N-1 Starfighter
4. Dwarf Spider Droid
5. Octopurra Droid
6. Chameleon Droid
7. Millenium Falcon
8. Slave I
9. Outrider
10. Rideable Dewbacks
11. AT-PT Walker
12. AT-XT Walker
13. Tie Advanced
14. Tie Defender
15. Rideable Aiwha

Planets:
Cato Nemodia
Boz Piety
Alderran
Cloud City (Redone)
Dune Sea (Redone)
Jabba's Palace ( Redone so you can fight outside the Palace)
Asteroid Field from Episode V
Death Star II (Space)
Death Star II (Emperor's Throne Room)
Geonosis Arena


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Old 10-04-2007, 06:36 AM   #43
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Quote:
Originally Posted by darkjedimonkey
jedis arent the point of the game
the point of the game is to be a grunt, a trooper, the middle man
yea yea i know this but jedi if jedi are making people wanna buy the game why say no? besides you hav the option to turn em off!


were back *droid guns load*
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Old 10-04-2007, 06:44 AM   #44
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Why no one ever suggested this i dunno why but if you watch cartoon star wars i cant beleive i forgot the name but ALL the clones went under water and kiked droid but under water! and it would be a great chance to giv ummmm I CANT BELEIVE I FORGOT HIS NAME! well h can go under water and hes awsome but anyways it would be an awsome space lvl except under water and clones all got jet paks so they could go under waterit could be like combined space and land


were back *droid guns load*
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Old 10-04-2007, 04:43 PM   #45
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LEARN NOT TO DOUBLE/TRIPLE POST PLEASE.

Well, some generic jedis would be cool. Oh, and yes riding steeds like TaunTaun is cool IF YOU Can attack while riding. Yes, shooting on a steed would be fun, like dewbacks and what not, maybe even rancor.

A bit more non story/canon related maps would be nice either. Things like shooting at each other on dathomir.
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Old 10-17-2007, 06:09 PM   #46
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I would like it in galactic conquest, first, obviously, to be more playable maps. next i want to be able to customize my fleet. or something like an acclumator is the default ship in the fleet, carrying a load of say, 150 troops. then i can buy venators, with say 200-250 troops each, along with any number of support crafts, (requires a fleet to create). next in space battles if a ship is destroyed then what ever troops it was carrying are lost from being used in land battle. this way i can gather a large fleet with like a million troops on it.
for land troops, bunkers and so one can be built to increase the number of troops on that planet. also larger auto turrets that can be built. invading armies start off with their ships at high altitude over the surface and squads of gunships are sent down to secure a landing zone for quicker reinforcements.
back to the ships, the ships should be more like they were in the movies or whatever. ie Star destroyers' hangars are at the bottom of the ship, instead of the side.
each faction should have its own uniqueness that gives it an advantage and disadvantage over other factions. like droids can sprint longer but arent given that extra will to fight when it looks like all odds are against them. or maybe clone troopers have better accuracy but have less armor. then, since the republic has jedi academies all over the place, jedi knights would be playable like a unique unit like a droideka.
there should also be maps that require gunships or other transports get across due to dangerous terrain.
and last but not least, AIs that don't know your exact location when your sniping from the other side of the map. or at least not so precisely
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Old 10-19-2007, 04:51 PM   #47
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I'd like to see the ability to turn off vehicles for any map. Maybe not so much singleplayer.. but definitely multiplayer. Just the option.. you can have them or not.


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Old 10-21-2007, 11:59 AM   #48
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I think that bodies should stay throughout the battlle, but you can blow them up with a grenade, rocket, etc...

You should also be able to pick up other weapons, I mean if your a soldier, and a heavy trooper gets blown up by a spider tank, are you gonna go at it with grenades?
No you pick up the guys rocket launcher.
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Old 10-21-2007, 02:06 PM   #49
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i think it would be kool if the AI also got the adward weapons. since it appears that the 16 AI on your team act as different people actually playing, it would be cool if they also advanced in rank and got award weapons, so i'm not the only one playing with a advanced rifle or whatever.

and still on that award weapons, i think that the award weapon should be better than the original on every aspect. for example, i dont understand why the advanced rifle has less ammo. and although i haven't got it yet, the remote rockets for heavy trooper doesn't seem all that better if it is no longer a guided missle, I for one am horrible with remote rockets.
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Old 10-25-2007, 02:58 AM   #50
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Here's my ideas:

1) Ability to start on planet but than able to get in a ship, fly off into space than atack multiple enemy crusers. Than going in 1 with a bording party fight ur way to the bridge than acctually take over the ships controls and flying it! I mean how cool would it be piloting the invisible hand!? (Greivous's main star ship.)

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Old 10-25-2007, 03:20 AM   #51
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Also the charicters were cool but charicters like jango didnt do their part well. Jango has 2 guns and the shots fired from them are not purple! Also the games must be more realistic suce as the fact their were no wars on polis masa and mustifar. (spellin) and their has to be more maps and make them HUGE!!!!!!!!


Dont mess with boba fett!!!
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Old 11-12-2007, 06:28 PM   #52
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I would want to play has a random generic Jedi in a new game. The whole reason that made II better than I was the ability to play has major Jedi/Sith/Bounty Hunters from the movies. I want to see that continued by adding more like Shack Ti, Ventress, IG-88, Bossk, Ben Kenobi, Qui-gon, Aurra Sing, Dengar, Zuckuss, 4-LOM, etc.


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Old 11-12-2007, 07:08 PM   #53
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Theres only 2 good ways I've seen jedi implemented well, all hero, and genaric not god like jedi. In Geonosis Incursion, the republic had a jedi whos health had a slow regen, could sprint and jump, but it had less health and did about as much damage as a blaster rifle, making him killable with as much ease as a droideka, instead of requiring multiple headshots or a mine.



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Old 11-12-2007, 10:04 PM   #54
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So...um...well all these ideas are great and all...but um..as i scan through i see A LOT of features that you guys want added. If they put so much more in...they are going to have to sell you memory and a graphics card too!!!! Baby steps...baby steps...

(p.s. i thikn multiple capitol ships would be AMAZING, (begining of 3rd movie) also, customizing guns and skins...people already do that...mod tools.)
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Old 11-12-2007, 11:12 PM   #55
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I like how you claim that our ideas will require new tech, then go on to suggest a battle that would require at least a decent computer to run and not have the ai be like they are in BF2



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Old 12-06-2007, 01:47 AM   #56
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there should be a special ability for ech weapon
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Old 12-08-2007, 10:54 PM   #57
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the bf1 loading screen is mad!!!
Jedi shouldnt be in it. battlefront is all about the troopers. If you love jedi there are loads of other starwars games that are just based on jedi e.g jedi outkast.
customization is good but why waste the space when the creators could make stuff like the ground to space battles. more maps. more people on maps. unlocks. riding creatues. more commands. more different heroes(even though i still dislike being a hero).
Oh by the way deathclone. if you keep losing when your playing as the clones on kashyyyk then obviously you need more skill with a trooper!!!
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Old 12-17-2007, 09:09 AM   #58
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Quote:
Originally Posted by natrat29
the bf1 loading screen is mad!!!
Jedi shouldnt be in it. battlefront is all about the troopers. If you love jedi there are loads of other starwars games that are just based on jedi e.g jedi outkast.
customization is good but why waste the space when the creators could make stuff like the ground to space battles. more maps. more people on maps. unlocks. riding creatues. more commands. more different heroes(even though i still dislike being a hero).
Oh by the way deathclone. if you keep losing when your playing as the clones on kashyyyk then obviously you need more skill with a trooper!!!
totally agree with you 100%
i mean.... thats really the whole point customization is bad right?
because it will take up room.
yes the swbf1 loading screen should totally come back cuz bf 2 loadscreen sucked.
death clone.... no one really appreciates you....... sorry.....
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Old 01-04-2008, 06:01 PM   #59
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Quote:
Originally Posted by Calo Fergus
I think that bodies should stay throughout the battlle, but you can blow them up with a grenade, rocket, etc...

You should also be able to pick up other weapons, I mean if your a soldier, and a heavy trooper gets blown up by a spider tank, are you gonna go at it with grenades?
No you pick up the guys rocket launcher.
Bodies piling up means laaag and taxing on computers. 200+ bodies means 200+ individual renders and objects.

also, on bodies, in BF1 i was sniping and the AI kept bumping into me. make it so you cannot push some one (at least on you own team, pushing an enemy off a cliff sounds fun). Also get rid of the dead body collision models, I got slowed down by them, and a second in battle is an hour elsewhere
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Old 01-04-2008, 08:11 PM   #60
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Quote:
Originally Posted by hatae55
Bodies piling up means laaag and taxing on computers. 200+ bodies means 200+ individual renders and objects.

also, on bodies, in BF1 i was sniping and the AI kept bumping into me. make it so you cannot push some one (at least on you own team, pushing an enemy off a cliff sounds fun). Also get rid of the dead body collision models, I got slowed down by them, and a second in battle is an hour elsewhere
Ummm... why get rid of the bodies, they add realism to an otherwise completely unrealistic(in ways that star wars should even be realistic in) game. Last time I checked, clones and such cant ghost through other people so they might as well leave it. If your computer cant handle that, get out of the 80s.



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Old 01-30-2008, 10:45 AM   #61
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Quote:
Originally Posted by hatae55
Bodies piling up means laaag and taxing on computers. 200+ bodies means 200+ individual renders and objects.

also, on bodies, in BF1 i was sniping and the AI kept bumping into me. make it so you cannot push some one (at least on you own team, pushing an enemy off a cliff sounds fun). Also get rid of the dead body collision models, I got slowed down by them, and a second in battle is an hour elsewhere
Well what jawa says, by a better comp then but maybe they can do just that when you died the body stays there until you die again, and than that other body disapeares.

On the xbox 360 and ps3 this shoudn't be a problem so let the bodies be visible when dead, and it would be very cool when you can see the burnholes of the blasters that hitted him on his armor. (high detailed off course)
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Old 04-05-2008, 11:39 PM   #62
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I think they should add objectives in conquest. Both sides could still capture any cp thay want, but some would have special effects like controlling moving bridges or shielded hallways. If you control the cp, then you can walk safely through the laser screens. If you're an enemy, you'll be toast. Also, special objectives.
For example: on Utapau the reps start from a cruiser in the center of the sinkhole. They could destroy the AA turrets and hunt down General Grievous. If the AA turrets are destroyed, then the turrets stop shooting rep aircraft and the enemy takes a reinforcement penalty of 15% of their original reinforcements. Killing Greivous would be another 15% plus the enemy would lose their radar or something.
On the other hand, the droids can destroy the rep cruiser for a big reinforcement penalty.
Also, there would be Base Cp's that take 2-3 times longer to capture and count as 2-3 cp's.
Some cp's may trigger events such as falling skyscrapers in coruscant or avalanches or the death star attacking an enemy ship.
That would give players a reason to work and stay together.
Also, they need TeamDeathMatch and Deathmatch. These modes should feature smaller, better designed, multi-layer maps suited for small groups.
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Old 04-06-2008, 12:31 PM   #63
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I think TDM is a good idea if its set up right so that it doesnt turn into a bottleneck spamfest.

For mission based maps, i think they belong in singleplayer, few people are going to accomplish the obejectives, just as few people actually capture flags in CTF.

I wouldnt mind if they stole a bit from CoD4 and for awards you can call it a airstrike from orbiting space ships on large maps such as Geonosis, Dagobah, and Hoth.


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Old 04-07-2008, 12:17 AM   #64
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Ummm... why get rid of the bodies, they add realism to an otherwise completely unrealistic(in ways that star wars should even be realistic in) game. Last time I checked, clones and such cant ghost through other people so they might as well leave it. If your computer cant handle that, get out of the 80s.
I really don't think you have any idea exactly how taxing all that is on a computer. No game with this kind of scale leaves bodies around forever. Remember that SWBF2 isn't built with different sections of the map loaded at different times, but rather with the whole map loaded at once.
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Old 04-07-2008, 12:31 AM   #65
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Destructible enviroments You could lay a few dets on a bridge and blow it up and it's gone or custom ships you can own for your side. and if your in a tank and it blows blow up the people around it.


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Old 04-07-2008, 04:11 PM   #66
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They also need to create a better AI, cuz for those who played battlefront 2, on utapau there is a tank that is stuck by a pilar and there are clones at those walking things who run against the wall!!!
It really sucks when your buddies don't join the fight because of mistakes.

And in space battles when u aren't flying a carier but your gunning or something the pilot wil eventually smash itself to the side of a capital ship and also the on-board canons arent used by them, it totaly sucks man, i hope they will make it better at bf3.


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Old 04-07-2008, 07:39 PM   #67
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Thats if there is one the BF3 was renagade for psp and i doubt but if they do make a BF3 for pc i'm getting it


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Old 04-18-2008, 11:01 PM   #68
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TURRETS

you should be able to make turrets outside bases and u should have to pay money for each one and u get money for getting kills
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Old 04-19-2008, 12:28 AM   #69
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Sounds like Counter-Strike....that would be cool for another Star Wars game but you don't buy stuff on a "battlefront" during a battle, kinda crazy, nice idea though!
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Old 04-19-2008, 12:03 PM   #70
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Is there any official proof that SWBF3 is coming out yet?


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Old 04-19-2008, 04:55 PM   #71
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No.
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Old 04-19-2008, 06:57 PM   #72
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Well, that is too bad....but lucas forums has included a whole section on it, so.....

hmmm...it's kind of weird talking about something that doesn't officially exsist....lol



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Old 04-20-2008, 11:38 AM   #73
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Originally Posted by littleman794
Well, that is too bad....but lucas forums has included a whole section on it, so.....

hmmm...it's kind of weird talking about something that doesn't officially exsist....lol

It will definately come, no doubt about it !!!!!


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Old 04-22-2008, 12:14 PM   #74
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lets hope so!!!!!!!!!!

i think it should come out for Xbox original...


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Old 04-22-2008, 10:58 PM   #75
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Im sure it will be on ps2 and xbox original. If not then just screw it.


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Old 04-23-2008, 03:49 PM   #76
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Why make new systems if your not gonna use them, sorry to burst your bubble but it makes very little marketing sense to do that



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Old 04-23-2008, 05:14 PM   #77
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Or does it? the fact is that people would not want to buy the whole new systems, so they won't be able to buy the games.....if they did release it for the older systems aswell, then at least they would make money off the games.....


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Old 04-24-2008, 06:02 PM   #78
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I dont really think you have much of an argument, if you dont want to buy a new console get the PC version, myself im tired of my PS2 and after playing at friends got a 360 because it was far superior i dont see why you are so stubborn, either way your going to have to get a new system to play new games, and for the price of a few new games you could buy a used console.
SWBF3 will not be on PS2 or Xbox orginal, stop debating and get a Xbox 360 used.
http://www.gamestop.com/Catalog/Prod...oduct_id=43323

and if you sell your old console and games i imagine you can afford this.


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Old 04-25-2008, 12:22 PM   #79
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On this website they say that it will be on nextgen platforms!!!! And actually i should underline the last letter because it means not only the Xbox 360
http://www.frd.co.uk/games.php


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Old 04-28-2008, 07:19 PM   #80
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What SWBF III needs is...

- Customizable Weapons Loadouts - With a little work, this would not be over powered, so don't act like it would be. COD 4 uses it, and IIRC, so does BF 2142, and works very well in both.

- Customizable Units - Doesn't need o be in, but it would be nice. Stuff like being able to be a scout trooper with an E-11, or a Rebel in gear from the Tantive IV while on Endo wouldbe fun. Sure it would ruin the canon, but that shouldn't matter in a muliplayer environment, only single player.

- Take Jedi OUT - Serious. It's been debated to death, so I'm not gonna suffer to reiterate the arguments

- More Nuances - Remember in SWBF I, when you where a Rebel Vanguard, and everytime you fired your rocket launcher once, it would fire two. Or that your sniper had a larger clip, but no 20x zoom? Little nuances like this make the game deep and fun, so why leave them out?

- SBD's Should Be Commanders - Magna Guards for commanders was stupid. They didn't have anything which makes them badass, and it made no sense for them to be fighting on the front lines. If anything, they should have been some form of "mini" heroes. SBD's could fill the role nicely, taking bits and pieces from them from other games. Make their wrist rockets good at anti-infantry, bad at vehicles, slow their gate, and maybe give them their shield from RC. That may make it sound like a Destroyer, but you'd have to be smart in how you position yourself with it, and make it so you can't move or shoot while using it.

- Standard Trade Federation Droids Should Be Basic Infantry - Wow, I suck at making bulletin titles. Anyways, make them the basic infantry, with your standard rifle, 'nades, and pistol.

- Or Make Them Interchangable Skins! - If you hate both those ideas, make them skins where you can change their loadouts.

- Darker Artistic Direction It might have just been me, but everything just felt so clean in the first two installments. Even Mygeeto, which is supposed to be a war torn planet, didn't feel gritty enough. Make the game slightly darker in feel, and make places like Theed look lived in, with stuff like trash on the ground, and trees uprooted from previous battles, and make places seem less pristine.

- DMM And Havok - Am I the only one to notice that when shot, you'd either fall on your face, or fall on your back in the same pre-rendered animations? It pissed me off, and one of my favorite things about nearly every other shooter nowadays, is pumping my opponent full of lead, watch him slump on some railing, slip through the cracks, and bounce off some rocks as he falls down. And they should add DMM becuase they can.

- Wii Version - Make the Wii's online worthwhile please...


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