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08-27-2007, 09:04 AM
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#1
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Retired Modder
Join Date: Sep 2003
Location: United Kingdom
Posts: 705
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[K1] Ajunta Pall Unique Appearance
Spent an hour or so finishing this mod. And here it is!
Image
Download this mod
When the file is up at KOTORfiles, I'll update this post.
Quote:
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Knights of the Old Republic - Ajunta Pall Unique Appearance Mod
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AUTHOR: Silveredge9
NAME: Ajunta Pall Unique Appearance Mod
DATE RELEASED: 27/8/07
DESCRIPTION: A unique appearence for the spirit of Ajunta Pall to replace the default Dark Jedi one.
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File Index
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N_DeadeyeH01d.tga x 2
N_JediMemM08.tga
kor37_freedon.utc
kor37_freedonnad.dlg
clear_effects.ncs
heads.2DA
Appearance.2DA
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Comments
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I always though the default Ajunta Pall character was a little uninteresting and generic, looking the same as the enemies you fight in the game. So here, at last is an cool appearance to match his cool voice.
There are 2 variations of the head to choose from, with ghostly eyes or with sith eyes. To use the Sith Eyes version, copy the file from the Sith Eyes folder into the override folder after the installation.
Also the horrible shield effect has been removed.
Should you want to retain the shield effect on Ajunta Pall, don't move 'clear_effects.ncs' or 'kor37_freedonnad.dlg' in the Override folder.
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How to Install This Mod
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- Unzip the contents of the folder into your Override directory, located in your LucasArts/SWKotOR folder.
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How to UnInstall This Mod
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- Remove all the listed files above from your Override folder.
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Last edited by Silveredge9; 08-27-2007 at 04:47 PM.
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08-27-2007, 09:20 AM
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#2
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Gray Jedi Master
Join Date: Aug 2007
Location: Commanding the Justice
Posts: 558
Current Game: many
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Looking nice
will it work with your Brotherhood of shadow mod?
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08-27-2007, 09:52 AM
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#3
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Rookie
Join Date: Jul 2007
Posts: 29
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Nice mod, seems great. Yes, a Sith Lord shouldn't looks like a normal Dark Jedi. 
The robe looks cool, can we acquired it after we defeat him?
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08-27-2007, 10:31 AM
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#4
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Retired Modder
Join Date: Sep 2003
Location: United Kingdom
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Quote:
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Originally Posted by Paul Rhodes
Looking nice
will it work with your Brotherhood of shadow mod?
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Yes, it is fully compatible with it.
Quote:
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Originally Posted by Darth Vanisher
Nice mod, seems great. Yes, a Sith Lord shouldn't looks like a normal Dark Jedi. 
The robe looks cool, can we acquired it after we defeat him?
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The robes arn't wearable by the PC, as they use a different model then the standard Jedi Robe. I'm not a big fan of replacing stuff.
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08-27-2007, 10:42 AM
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#5
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Junior Member
Join Date: Mar 2007
Location: Sweden
Posts: 418
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Very nice  Always hated the fact that he had the same look as a normal Dark Jedi.
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08-27-2007, 12:15 PM
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#6
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Rookie
Join Date: Mar 2005
Location: From a red sun solar system
Posts: 224
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Cool mod, I had a similar idea once, but never had time to completed it. Now it's irrevalant to do so thanks to this cool mod. Have you though of playing with alpha chanel to make Ajunta Pall a bit transparent like in movies?
BEFORE HOPE COMES DARKNESS!!!
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08-27-2007, 01:15 PM
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#7
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Rookie
Join Date: Aug 2007
Location: Kashyyyk
Posts: 103
Current Game: Two Worlds
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Now this is something I've been waiting for! Dark Lord should have unique look and now he has it 
But I would like to see him looking more "ghost-like" instead of "zombie-like". But anyway it's really cool mod. Great job, keep it up 
"And then it was a ship full of slaver scum against one Wookiee...
...What chance did they have?"
- Tvrrdko about Chewbacca
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08-27-2007, 02:42 PM
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#8
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Junior Member
Join Date: Mar 2007
Location: Sweden
Posts: 418
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Time to take Shems job... hehe
This mod is now available at filefront!
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08-28-2007, 05:38 PM
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#9
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Senior Member
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,417
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I'm trying to modify my existing appearance.2da file in my override folder to incorporate your skin, Silveredge9, but I don't know what line it is that I'm looking for.
Quote:
Originally Posted by a silly noob
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON  İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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08-28-2007, 07:08 PM
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#10
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Retired Modder
Join Date: Sep 2003
Location: United Kingdom
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I believe all you need to do is copy the Unique_Sith_Ghost line, which governs the appearence of Ajunta Pall.
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09-01-2007, 07:09 PM
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#11
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Rookie
Join Date: Nov 2004
Posts: 24
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I agree with Wookiee Rrudolf and Lord Spartan - the skin looks fantastic, but Ajunta doesn't look like a ghost. Now, for me, he should've looked more like Marka Ragnos from JK3 - more white and light-bluish colors.
Also, the transparency. I too would like him to appear slightly transparent (and in aforementioned color scheme), so I've made a transparency map that should make him partially transparent, like this:
however, ingame only part of his flaps appears transparent. Any ideas why's that?
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09-01-2007, 07:27 PM
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#12
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El Guapo
Join Date: Jan 2007
Location: San Germán,PR
Posts: 1,305
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I like that armor.... can it be use for the main character? or done?
"Evil is a word used by the ignorant and the weak. The dark side is about survival. It's about unleashing your inner power. It glorifies the strength of the individual."
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09-01-2007, 09:36 PM
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#13
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Retired Modder
Join Date: Sep 2003
Location: United Kingdom
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Quote:
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Originally Posted by Kazeite
I agree with Wookiee Rrudolf and Lord Spartan - the skin looks fantastic, but Ajunta doesn't look like a ghost. Now, for me, he should've looked more like Marka Ragnos from JK3 - more white and light-bluish colors.
Also, the transparency. I too would like him to appear slightly transparent (and in aforementioned color scheme), so I've made a transparency map that should make him partially transparent, like this:
however, ingame only part of his flaps appears transparent. Any ideas why's that?
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Depends on how a person likes their ghosts really. I tend to like mind looking as every day people like on the Sixth Sense or something.
Anyways, if you do manage to get the transparency thing fully working in the game I'll gladly release an update for those, who wish to have transparency, can do so.
Obviously giving credit where due.
Quote:
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Originally Posted by The Padawan
I like that armor.... can it be use for the main character? or done?
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It could be done, but that would mean replacing armour or robe models...
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09-01-2007, 09:36 PM
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#14
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Junior Member
Join Date: Nov 2006
Location: S.D
Posts: 295
Current Game: kotor 3
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I like the armor alot too. good job silveredge!!!
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09-06-2007, 10:04 PM
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#15
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Retired Modder
Join Date: Sep 2003
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I'm including a semi transparent version of Ajunta Pall in a small update, for those ghost lovers out there. :P
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09-07-2007, 03:02 AM
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#16
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Damn, looking even better
- Ghost Down
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09-07-2007, 04:36 AM
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#17
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Rookie
Join Date: Jul 2007
Posts: 12
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Is it possible to make this compatible with your DS Bastila head reskin?
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09-07-2007, 05:58 AM
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#18
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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I believe this is compatible with all his other mods..
- Ghost Down
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09-07-2007, 06:26 AM
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#19
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Rookie
Join Date: Aug 2007
Location: Sleeping on the throne while the Emperor is away.
Posts: 30
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XD
BIIIIIIIIIIIIIG PROBLEM lol. Now I got a headless reven as Ajunta Pall! I think I screwed up my .2DAs lol. Any ideas to why this happened
I will protect you all....if I fell like it.
Last edited by RoyalBlue; 09-07-2007 at 03:07 PM.
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09-07-2007, 09:35 AM
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#20
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Rookie
Join Date: Aug 2007
Location: Kashyyyk
Posts: 103
Current Game: Two Worlds
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BIG THANKS to you Silveredge9 for making transparent version  Now this is what I've been expecting from an ancient Sith Lord (even ghost  ). Great job!
"And then it was a ship full of slaver scum against one Wookiee...
...What chance did they have?"
- Tvrrdko about Chewbacca
Last edited by Wookiee Rrudolf; 09-07-2007 at 09:48 AM.
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09-07-2007, 07:17 PM
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#21
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,971
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Nice work.  I always meant to do something like this. I'm glad to see someone finally did.
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09-09-2007, 09:03 AM
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#22
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Senior Member
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,417
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Question: I edited my appearance.2da file when I downloaded the first version. Will I need to edit it again for version 1.1? Does the new version use all of the same text for Ajunta Pall's line in the file as the first version?
It'd be a bugger if I have to edit it again.
Quote:
Originally Posted by a silly noob
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON  İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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09-09-2007, 09:10 AM
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#23
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Retired Modder
Join Date: Sep 2003
Location: United Kingdom
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Nothing has changed concerning 2DA's. So you shouldn't need to do anything.
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09-09-2007, 02:44 PM
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#24
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Forumite
Join Date: Sep 2007
Location: Helheim.
Posts: 658
Current Game: TSL if I can get it to run.
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Wow great job Silveredge9 that must have taken ages!
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09-09-2007, 06:27 PM
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#25
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Rookie
Join Date: Nov 2004
Posts: 24
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Splendid! What did you do to make the transparency work, Silveredge9?
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09-09-2007, 07:02 PM
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#26
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Retired Modder
Join Date: Sep 2003
Location: United Kingdom
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Nothing too fancy, just added a 50% alpha channel to the skin...
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09-09-2007, 11:58 PM
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#27
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Senior Member
Join Date: Sep 2004
Location: Pittsburgh, PA USA
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Perhaps version 1.2 will have a blue tint to it like Force ghosts; and perhaps you could replicate the glow effect.
Not trying to push you, though. What you've done is more than impressive. Excellent job!
Quote:
Originally Posted by a silly noob
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON  İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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09-12-2007, 12:38 PM
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#28
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A handful of dust.
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,688
Current Game: KotOR II
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Very, very nice.
If I could make two suggestions, however, I would first recommend removing the beard - it doesn't work, IMO. Secondly, the blue glow effect would add some ethereal-ness to him.
Just suggestions, 'though.

Works-In-Progress
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Mods Released
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Jallama Reed is the New Pioneer. Jallama Reed is Life Under Siege. Jallama Reed is the Model of Tragedy. Jallama Reed is the Avatar of Us All.
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09-13-2007, 01:16 PM
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#29
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Rookie
Join Date: Aug 2007
Location: Sleeping on the throne while the Emperor is away.
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First of all the beard is awesome! Secondly he can't add the blue effect because of the boundrys he has be forced to follow from kotor.
I will protect you all....if I fell like it.
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09-13-2007, 01:33 PM
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#30
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A handful of dust.
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,688
Current Game: KotOR II
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Umm...nope, nope, I'm pretty sure you can add transparency and a glow effect....
Works-In-Progress
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Mods Released
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Website
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Jallama Reed is the New Pioneer. Jallama Reed is Life Under Siege. Jallama Reed is the Model of Tragedy. Jallama Reed is the Avatar of Us All.
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09-14-2007, 12:19 AM
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#31
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Senior Member
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,417
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Or just a blue tint, at least. It's just coloring.
Quote:
Originally Posted by a silly noob
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON  İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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09-14-2007, 01:05 AM
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#32
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Bastards of Young
Join Date: Jan 2004
Location: Left of the Dial
Posts: 703
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The original just used a blue shield effect so yes, it's possible.
Nice work on the skin, looks great.
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09-14-2007, 09:52 AM
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#33
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Senior Member
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,417
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I'm talking about making the skin itself blue.
Quote:
Originally Posted by a silly noob
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON  İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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09-14-2007, 10:50 AM
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#34
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Retired Modder
Join Date: Sep 2003
Location: United Kingdom
Posts: 705
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I might look into applying a glow. But not right now, as all my free time is currently focused on getting my main mod released before I start University in just over a week.
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10-11-2007, 04:36 PM
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#35
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Rookie
Join Date: Sep 2007
Location: Missouri, United States
Posts: 102
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Thanks for making the transparency option available. Now this is perfect.
"We have not even to risk the adventure alone; for the heroes of all time have gone before us..." - Joseph Campbell
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03-20-2008, 01:54 PM
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#36
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Rookie
Join Date: Jan 2006
Posts: 47
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Version 1.1 seems to be corrupted after downloading from Kotor Files...is there another link or can the corrupted .zip be fixed?
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03-20-2008, 02:01 PM
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#37
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Retired Modder
Join Date: Sep 2003
Location: United Kingdom
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Quote:
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Originally Posted by PrimusPilus
Version 1.1 seems to be corrupted after downloading from Kotor Files...is there another link or can the corrupted .zip be fixed?
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Works fine for me. What program do you use? I use Winrar.
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03-20-2008, 03:15 PM
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#38
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Rookie
Join Date: Aug 2007
Location: Newry (Northern Ireland)
Posts: 144
Current Game: JK II JO
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See whenever you did him transparent. Why don't you try to reskin him to blue so he really looks like a force ghost.
Turn to the light, the dark side may have cookies but we have PIE!!!
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03-20-2008, 04:35 PM
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#39
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Senior Member
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,417
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Also, the only thing that's transparent for me is that, erm... crotch cloth, the portion that hangs down. Aside from that he looks like a regular person.
Quote:
Originally Posted by a silly noob
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON  İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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03-21-2008, 11:20 AM
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#40
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Rookie
Join Date: Jan 2006
Posts: 47
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Quote:
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Originally Posted by Silveredge9
Works fine for me. What program do you use? I use Winrar.
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It's a .zip so I just used xp's default zipper. I also have WinAce, I'll try it with that when I get home next week.
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