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Old 09-23-2007, 12:05 PM   #81
Silveredge9
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The standard OnEnter scripts for each module still run, just through script injection. So none of these possible side effects should be capable of happening as a far as I can see.

Last edited by tk102; 09-23-2007 at 12:19 PM. Reason: fixed broken url
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Old 09-23-2007, 12:17 PM   #82
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Nevermind about the Bastila's Mother glitch, I found a mod that fixes it.


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Old 09-23-2007, 12:19 PM   #83
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Quote:
Originally Posted by Silveredge9
The standard OnEnter scripts for each module still run, just through script injection. So none of these possible side effects should be capable of happening as a far as I can see.
I remember noticing a while ago that ExecuteScript() is not entirely reliable and might not fire the script under some circumstances. I can't remember exactly in what occasions it failed to work properly, but you might want to double-check that the executed scripts are actually run in all instances you use it to run displaced standard game scripts.

As for the near-endgame cutscenes with Bastila, as you describe it the easiest way around it is likely to change the cutscene scripts not to put Bastila back in the party table. I can't think of any situation where using the party table would really be required and couldn't be worked around. Also, any scripts that use GetObjectByTag("Bastila") where both Bastila and your NPC might be present would require additional checks to ensure you get the correct object, and continue iterate though objects until you do. (The second optional parameter to the GetObjectByTag() can be used to iterate through all objects in the area that share the same tag.)


Last edited by stoffe; 09-23-2007 at 03:11 PM.
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Old 09-23-2007, 01:45 PM   #84
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Quote:
Originally Posted by RoyalBlue
Sorry but that is not the case, I found this while I was playing through it with my own character. Also, if you click on him, he will warp you back to the ship, with some guy named Dorak and Daemon in your room, along with Mec han'ic. I know it's not that big a deal, just thought you might want to know. Also, I know this must be hard on you, all these people complaining to you, so maybe take a small holiday or something to cool off.
I've fixed this for the next Patch. So hopefully you should never see him again after the main Brotherhood of Shadow quest is completed. :P

Quote:
Originally Posted by Darth Balor
I completed the prologe quest and left the korriban cantina, I went back in to to see Yuthura, and the rodian is back, I talked to him and he wants to begin the quest again!
After defeating the leviethan I headed to Tatoine to meet the bith, and he wasn't THERE!

HELP me please!
The fact that the Cantina guy is missing is because you talked to Drix Keliwt again after his associated quest was over. Which basically reset the whole quest.

This is another fix that is included in the next patch.

And in some cases, where dialogue may not occur, it could be due to a misfired script. Stuff like this may happen from time to time, my advice to report it so I can review the script (To see if or not it's a genuine bug, or a misfired script) and then restart that particular bit from an earlier autosave or save.

Quote:
Originally Posted by stoffe
As for the near-endgame cutscenes with Bastila, as you describe it the easiest way around it is likely to change the cutscene scripts not to put Bastila back in the party table. I can't think of any situation where that would really be required and couldn't be worked around. Also, any scripts that use GetObjectByTag("Bastila") where both Bastila and your NPC might be present would require additional checks to ensure you get the correct object, and continue iterate though objects until you do. (The second optional parameter to the GetObjectByTag() can be used to iterate through all objects in the area that share the same tag.)
Other then then that particular cutscene, I can't think of any other examples where both the party member and Bastila would be present where they would be treated by the game as if they were both party members in the same slot.

This is something I'll have to work on...
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Old 09-23-2007, 03:18 PM   #85
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I can't wait to play it! although I'm gonna have to Install Kotor 1 for this.


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Old 09-24-2007, 12:50 PM   #86
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Silveredge

Could you have a dark side placing for Matilda as well.




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Old 09-24-2007, 01:05 PM   #87
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Quote:
Originally Posted by Paul Rhodes
Silveredge

Could you have a dark side placing for Matilda as well.
What exactly do you mean by a "dark side placing"?
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Old 09-24-2007, 01:52 PM   #88
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For if you choose darkside at the temple summit. But, yes he already did.

I noticed a few thing:

1. Drix is transparent.
2. Sera Degana says "My, lady..." even if you are male after completing her task on the orion.

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Old 09-24-2007, 02:14 PM   #89
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I've played through the main part of the BoS mod, and it's really amazing. Great job. I've encountered some bugs, I'll try to remember them all (btw, this can contain spoilers, so beware!).

On the Orion:
  • Sera Degana is mentioned as Channa Mai in the journal and called as such by the Mechanic when he talks to the Captain of the ship.
  • Playing as male, hearing Degana say "My Lady?" was quite... disturbing.
  • Just before confronting Daemon Drexel, another group of Exchange thugs attack you. One Exchange thug remains friendly and is actually helping you in that particular fight.
In the "Trap to capture Revan" vision
  • After you've defeated Bastila, the dialog doesn't start directly. I don't know if this is supposed to be so, if it's possible to open the door that lead away from the Bridge, as I haven't pursued that possibility.
In the "Shadow" Jedi Enclave:
  • After you defeat the dozen Brothers of Shadow, the one remaining sometimes doesn't change into Darth Revan. You can't trigger any dialog, and exploring the Enclave was obviously not part of the "trial".
General:
  • Few returning spelling errors, such as "vessel" and "planetary", and a few more. Also, the lack of punctuation (especially when addressing the players name) is apparent in most dialog.

I may have missed one or two, but these were the prominent ones I've encountered.
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Old 09-24-2007, 03:43 PM   #90
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Was the patch removed from kotorfiles?


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Old 09-24-2007, 03:49 PM   #91
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No, it was orginally placed in the TSL section. Shem removed it and put it back up under KotOR. Silveredge9 hasn't updated the link yet.
Link: http://knightsoftheoldrepublic.filef...f_Shadow;83032

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Old 09-24-2007, 03:51 PM   #92
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Ahhh. I see. Thank you Balor.


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Old 09-24-2007, 05:53 PM   #93
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New patch has become available:http://knightsoftheoldrepublic.filef...f_Shadow;83141

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Old 09-24-2007, 09:22 PM   #94
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^_^ Thanks again.


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Old 09-25-2007, 04:49 AM   #95
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I've just completed a new game with the Brotherhood of Shadow mod. Wow... where to begin? First off, this is some amazing work! I love all the new content, especially the recreations of Revan's past! (And a note, there may be spoilers for those who haven't tried the mod yet)

I managed to play through both the prologue quest and the main quest (and finish the game) without any major problems. Most of the minor problems I encoutered have already been posted (I also posted on the Filefront comment section, which you've already read).

First off the positive:
Pretty much everything is very impressive! The quests are not too easy, nor too difficult. The rewards - You get a fair amount of new toys (I love the Mandalorian Wars robes!), but not too much like many other mods, which I think is important. The scripting/cutscenes and such are very well done. I also caught the Star Wars movie references.

Matilda is awesome! I like the Shadow of Revan concept, and all she has to say to you. She sort of reminds me of Visas from TSL, but much, much more interesting (and useful! Nice starting stats). Though I am a bit confused by the Unknown World dialogues. If Channa Mai was to bring back the Sith Assassins, what is to become of her?

A couple of other things...
  • Why are there Rakatan droids aboard the Orion? Are they just there to foreshadow the 'Merchandise', being... well, what it is?

  • Is Walon Vau actually meant to sell anything?

  • Do we ever find out who the "One Legged Wookiee" is exactly? (Or did I miss something?)

  • I also had problems with Helana not showing up in the Tatooine Cantina. (But I was trying out a mod that alters Helana's appearance)
(End Spoilers)

I think the dialogue and story development is the best part, but I do suggest you make the dialogue skippable - not everyone reads at the same speed, usually by the time I've read the dialogue, the character continues to speak for quite some time.

Finally, I have to thank you for listening to all of our feedback and releasing prompt fixes! Believe me, I know how it feels to finally finish a long project - you naturally want nothing to do with it for a while. But you've definitely been working out the bugs!
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Old 09-25-2007, 05:52 AM   #96
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i'm having a bit of a problem
after i finish the quest for Drix and talk to him for the second time, it won't let the convo finish...it cuts away and he fades out and my journal doesn't update...any help here would be hot


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Old 09-25-2007, 09:09 AM   #97
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Quote:
Originally Posted by Darth Balor
Thank you gentlemen for all of your hard work.


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Old 09-25-2007, 09:26 AM   #98
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for some reason bastila's mother wont show up any ideas how to fix this?
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Old 09-25-2007, 11:58 AM   #99
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Quote:
Originally Posted by Shadow51689
[*]Do we ever find out who the "One Legged Wookiee" is exactly? (Or did I miss something?)
I may be wrong, but it's my impression that it's just a weird (very weird, actually - how and why this name come into existence? :s) for SPOILER WARNING:






Atris. Speaking of which, I find it pretty weird that they are travelling to Telos to meet her, given that it recently had its entire surface destroyed and given that noone supposedly knew that Atris was there...
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Old 09-25-2007, 12:21 PM   #100
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She didn't go to telos till after Katarr




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Old 09-25-2007, 01:38 PM   #101
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Quote:
Originally Posted by Shadow51689
If Channa Mai was to bring back the Sith Assassins, what is to become of her?

A couple of other things...
  • Why are there Rakatan droids aboard the Orion? Are they just there to foreshadow the 'Merchandise', being... well, what it is?

  • Is Walon Vau actually meant to sell anything?

  • Do we ever find out who the "One Legged Wookiee" is exactly? (Or did I miss something?)

  • I also had problems with Helana not showing up in the Tatooine Cantina. (But I was trying out a mod that alters Helana's appearance)
(End Spoilers)

I think the dialogue and story development is the best part, but I do suggest you make the dialogue skippable - not everyone reads at the same speed, usually by the time I've read the dialogue, the character continues to speak for quite some time.
- The droid on the Orion being the same appearance as the droid in the vision is just purely coincidence. And the fact that the 2 modules were essentially created within about a year apart from each other.

- Channa Mai revives what will essentially become the assassination force that eventually Darth Sion will command in KOTOR2. And what of Channa Mai? That's for you to decide, in your own continuity of the KOTOR universe.

- Walon Vau wasn't a salesman, just a polite Mandalorian. :P

- The thing with the "One Legged Wookie" was an idea that I didn't really have time to develop. But the clues within the mod do indeed point towards Atris... (And I am very much aware of how much that may conflict with the actual continuity, I just didn't research it at the time... )

I'll try to get more bug fixing this week, but due to the fact I have just recently started University, my schedule is somewhat limited...

But I can confirm now that the dialogue will remain unskippable, because otherwise it would allow the user to skip all sorts of important procedures. I'm aware that there are ways to make certain parts of dialogue skippable and unskippable using scripting, I tried these during development but could never get them to work.
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Old 09-25-2007, 01:49 PM   #102
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Quote:
Originally Posted by Silveredge9
But I can confirm now that the dialogue will remain unskippable, because otherwise it would allow the user to skip all sorts of important procedures. I'm aware that there are ways to make certain parts of dialogue skippable and unskippable using scripting, I tried these during development but could never get them to work.
As far as I know, every dialog node has the option of the line to be unskippable. You'd make the lines you want to be unskippable, while other lines in the same dialog skippable.
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Old 09-25-2007, 03:19 PM   #103
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Quote:
Originally Posted by Miltiades
As far as I know, every dialog node has the option of the line to be unskippable. You'd make the lines you want to be unskippable, while other lines in the same dialog skippable.
Unfortunately that's a feature that's only present in KOTOR2.

UPDATE:
For those who are experiencing the "disappearing Drix" bug. That's a bug that does indeed exist. It will be fixed in the next patch, along with other issues.

Though due to the severity of the bug, I've uploaded a temperary fix available for download from rapidshare...

Drix bug Fix

Put those files into your Override folder, and it should work.

Last edited by Silveredge9; 09-25-2007 at 04:19 PM.
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Old 09-26-2007, 12:00 PM   #104
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While using this mod I found two bugs.

1: Bastila's mother isn't in the cantina

2: After meeting the guy on Tatooine I go back to the rodian on Korriban and when talking too him he suddenly dissapears. Or is the fix in your last post the fix for that problem?
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Old 09-26-2007, 12:14 PM   #105
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Quote:
Originally Posted by MetalMark
While using this mod I found two bugs.

1: Bastila's mother isn't in the cantina

2: After meeting the guy on Tatooine I go back to the rodian on Korriban and when talking too him he suddenly dissapears. Or is the fix in your last post the fix for that problem?
1: It's already been reported. And hopefully I can figure out a solution to that and a number of problems for the next patch.

2: Thats a fix yes, the fix will be also included in the next patch.
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Old 09-26-2007, 01:06 PM   #106
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I never EVER got the Helena appearing bug, install brotherhood after you install the bastilla romance fix and your problems are solved.

BTW, Wonderfull mod Silver.

Are you sure you aren't one of the story writers for the orginal game who had an idea for part of the story but it got scrapped, then you decided to mod the story in for us?

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Old 09-26-2007, 02:31 PM   #107
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The fix works.
Now on Tatooine the Bith says I need to center myself before he gives me a quest. Does he means I need a higher level or is it planet based or is it based on another quests etc. etc.

To make it short, what does he mean with it?
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Old 09-26-2007, 04:45 PM   #108
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dled it having a few mods clashing so im gonna have to revert to a back up override folder before i can try it since i had problems with the save means i get to spend another hour looking and dling mods yeah me :P


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Old 09-26-2007, 06:35 PM   #109
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First off.......wow. This is some amazing work!
The only problems with it have already been posted so I wont list them.

But I think that you need to make it so you can skip all the dialog.


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Old 09-27-2007, 02:01 AM   #110
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Quote:
Originally Posted by MetalMark
The fix works.
Now on Tatooine the Bith says I need to center myself before he gives me a quest. Does he means I need a higher level or is it planet based or is it based on another quests etc. etc.

To make it short, what does he mean with it?
he means that you have to wait until you finish the Leviathan


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Old 09-27-2007, 04:54 AM   #111
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For future bug reports, please you this format. It's so I know exactly where the bug occurs, and thus it allows me to hopefully fix it more easily.

Area: (As in, the Orion or the Great White Void)
Problem: (What the bug is, what is happening that you think shouldn't happen)
Point: (Which point does the bug occur, more specifically after which line of dialogue)

(I also discovered that the script responsible for spawning the Contact, and then running the standard onenter script for the Tattooine cantina is slightly glitched. Hence all the problems everyone has been having. A fix will be provided in the next patch released today.)
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Old 09-27-2007, 08:42 AM   #112
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lol yeah tested your armlet and thought you might want to put a limit to the # spawned at a time since i clicked it 20 times and had my own army (was butt naked when i went into battle since i didn't have to do anything)


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Old 09-28-2007, 09:00 AM   #113
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The new patch is up:
http://knightsoftheoldrepublic.filef...f_Shadow;83221


Bastila's mother still isn't there. I'm finding it rather odd since I can't think of a file that could cause it.

Last edited by stoffe; 09-28-2007 at 04:48 PM.
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Old 09-28-2007, 01:33 PM   #114
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Quote:
Originally Posted by MetalMark
Bastila's mother still isn't there. I'm finding it rather odd since I can't think of a file that could cause it.
It might not take effect on the same file that you used when Bastila's mother wasn't there, KOTOR is weird like that. Have you tried loading a save before the Bastila mother quest? To test it then?

And if this patch hasn't fixed it, I don't know what will. I can see no other feasible method then the ExecuteScript way to make NPC's appear in existing modules. :/
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Old 09-28-2007, 01:37 PM   #115
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I use a save where I'm on Korriban and just talked to the rodian. When I get to Tatooine the Twi'lek comes and says Bastila's mother is in the cantina. When I enter the cantina she isn't there.
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Old 09-28-2007, 01:50 PM   #116
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Install the bastilla Romance enhancement mod, it fixes that.

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Old 09-28-2007, 01:55 PM   #117
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Where can I get that mod, I searched for it and couldn't find it.
Or do you mean the mod where the kiss is added, if so I already use that mod.
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Old 09-28-2007, 02:14 PM   #118
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Not that one, search "bastilla" on kotor files.

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Old 09-28-2007, 03:31 PM   #119
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I don't know what I did wrong, but now Helena and the Bith are not appearing.

EDIT: After deleting everything in my override and installing everything again it fanally works. Thanks for the help Silveregde and Balor.

Last edited by MetalMark; 09-28-2007 at 04:04 PM.
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Old 09-29-2007, 04:10 PM   #120
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played it through twice. love it.
new loaders pretty cool, too.


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