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Stupid question, but I need help with it
Okay, I have a cutscene map that is already compiled and I wanted to see if I could slip in another entity that hasn't been in it previously. I want to call it NPC_Chewie, but i don't know what the origin or angle coordinates should be. Here's what is in the map so far with three entities, without the one I want to put in:
"classname" "NPC_Kyle"
"origin" "-112 -144 24"
"angle" "90"
"spawnflags" "32"
"spawnscript" "no_weapon"
}
{
"classname" "NPC_Lando"
"origin" "-16 -144 24"
"angle" "135"
"spawnflags" "32"
"spawnscript" "no_weapon"
}
{
"classname" "NPC_MonMothma"
"origin" "-112 -48 24"
"angle" "315"
"spawnscript" "cine_c"
"spawnflags" "32"
So, based on those, what exactly should my origin coordinates and angle number be? I know I sound stupid and I am not good with math or geometry, so any help at all would be most appreciated, any at all.
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