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Old 10-27-2007, 08:40 AM   #41
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How about someone hooking me up with a buddy key for whatever expansion you're playing, and I'll give it a try.
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Old 10-27-2007, 01:55 PM   #42
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Quote:
Originally Posted by stoffe
Speaking of which, when/where can you find some new useful Fire spells? I still use the ones I got for free during the tutorial, haven't found anything new since then (Flare, Firestorm).

And are there any decent defensive spells, and of what type? I got one Earth spell that should give 50% block chance for allies (is the caster herself included in "allies" or does that only help your minion?), but nothing much else.
They're all on the mainland, so be patient.

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There's nothing quite making you feel like an epic hero than everyone you meet being more powerful than yourself individually, and then heavily outnumbering you in addition to that.
But there's something infinitely satisfying in laying the beatdown on those foes through good teamwork and tactics. :3

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Kind of makes you wonder why the bad-guys just spend their time randomly wandering around the countryside instead of taking over the world or something.
Well, why do you think we're around. xD

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My biggest problem at the moment is that there aren't enough Skill slots to bring along all the spells I want, and filling out with spells from another class as well will hardly make that any easier. The only Monk spell I've had use for so far is the Resurrect one.
As I said before, part of the game is picking which skillset to use for a situation. You're just starting out now, but as you progress through the game (with my help and Jae's and anyone else's from here ), you'll become more proficient at choosing your spells.

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I'm just missing some form of quick key or keyboard shortcut to order my minions to heal me. Sometimes they're a bit slow and I have to run away from enemies before they get the message.
If you click on the little numbers next to their name in the party list, you can actually bring up their skill bars and tell them which skills to use.

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By the way, what does the blue icon and number that float above some (but not all) player characters in towns and outposts mean? Haven't been able to figure that out. The one the red arrow points at, which is shown instead of their classes and level:
Screenshot
That indicates how many people are in that person's party. Usually you'll see 4 as the number since people on the starter island tend to run around with their heroes, making the party size 4.

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(And why does Kamadan look like it's been dragged into a theme park located in Oblivion all of a sudden, with gloomy lighting, blood red sky, weird monsters and cardboard cutouts everywhere? )
Halloween!

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How about someone hooking me up with a buddy key for whatever expansion you're playing, and I'll give it a try.
I gave mine away already, but I'm pretty sure Jae wouldn't mind giving you hers.




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Old 10-28-2007, 06:02 PM   #43
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How do you determine what something's really worth? I found a furious hooked scythe of enchanting, but have no clue what it would go for. I have a bunch of scythes already. Apparently the game still thinks I'm a dervish.


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Old 10-29-2007, 08:59 AM   #44
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There's a site called Guild Wars Guru where players can auction their items. It's the most...reliable factor, since there's no in-game indication for the worth of items.

And any random drop can fall down. Elementalist runes from Warrior bosses, Daggers whilst you are an Mesmer, etc.

Anyways, the Furious upgrade is pretty rare. If it's the 'maximum' version, (most percent change of succes) it might be worth a lot.

http://www.guildwarsguru.com/

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Old 10-29-2007, 10:01 AM   #45
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Too bad GWGuru's auction site is usually piss-slow. :S

And Jae, you can usually just ask in the Alliance chat if you'd like something appraised. Draco's a really good judge, since he can sell pretty much anything. He'll let you know if it's something worth trying to pawn or if you should just salvage/sell it to the merchant.




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Old 11-08-2007, 07:37 AM   #46
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Well, I've managed to make it to Nightfall, and Varesh Ossa's change in appearance has been very interesting, as is my new Hero.

That mission at the Grand Court of Sebelkah is really tough to do in the Master's 6 minutes or less. Aoife, stoffe, and I got through it yesterday and got to expert, but when we retried for master's, we got nailed by some unkillable Margonites and died horribly. Those pumpkin cookies I got from Pumpkin-head Lord on Halloween are very convenient for getting rid of death penalties, btw.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

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Old 11-08-2007, 07:59 AM   #47
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Quote:
Originally Posted by Jae Onasi
That mission at the Grand Court of Sebelkah is really tough to do in the Master's 6 minutes or less. Aoife, stoffe, and I got through it yesterday and got to expert, but when we retried for master's, we got nailed by some unkillable Margonites and died horribly.
Indeed. It's like a game of King of the Hill, only that the other team outnumber you 20 to 1, are all higher level than you, and when you are doing too well they send in some Invincible Scythe Reaper of Doom to slaughter you.

Running out of energy a minute into the fight certainly doesn't help either. Spellcasters aren't very good in prolonged endurance fights in this game (or it's just me who don't know how to play them properly )


On an unrelated note, I've come to the conclusion that at least one of the Nightfall game designers is a sadist. The way some of the quests are designed... ugh... annoying isn't a word strong enough to describe them.

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Old 11-08-2007, 08:26 AM   #48
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Heh, at least the 'clean up the leaves off the ground and take the bags up the stairs' quest didn't involve killing ruby djinni or Margonites. Easiest quest I've done by far, except maybe for the map travel one early in the game.


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Old 11-08-2007, 08:28 AM   #49
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Originally Posted by Jae Onasi
Heh, at least the 'clean up the leaves off the ground and take the bags up the stairs' quest didn't involve killing ruby djinni or Margonites. Easiest quest I've done by far, except maybe for the map travel one early in the game.
Easy perhaps, but rather tedious. Pick up a bag, run aaaaaall the way up the 10 mile long staircase, dump bag, run back down the 10 mile long staircase, pick up next bag, repeat. They probably decided to test your endurance rather than combat prowess in that particular quest. That, or reward those who play with other humans, since you can't tell your heroes to grab a bag and follow.

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Old 11-08-2007, 08:53 AM   #50
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Quote:
Originally Posted by Jae Onasi
That mission at the Grand Court of Sebelkah is really tough to do in the Master's 6 minutes or less. Aoife, stoffe, and I got through it yesterday and got to expert, but when we retried for master's, we got nailed by some unkillable Margonites and died horribly. Those pumpkin cookies I got from Pumpkin-head Lord on Halloween are very convenient for getting rid of death penalties, btw.
Don't worry Jae, I will bring the thunder tonight and we'll rock that mission. ;D

And poor stoffeekins, still annoyed with all the tedious quests and stuff. You should just do what I do and just not do them!




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Old 11-08-2007, 08:59 AM   #51
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Don't worry Jae, I will bring the thunder tonight and we'll rock that mission. ;D

And poor stoffeekins, still annoyed with all the tedious quests and stuff. You should just do what I do and just not do them!
Please let me know when you do, I'd like to have that mission fully completed as well, if that is possible.

As for the quests, they generally aren't that annoying, and the more questionable ones are more eyebrow raising ("What did they just make you do?") than nerve grating, with a few exceptions.

But I think I'll skip the side quests that require you to have the mesmer hero in your group, since they seem mostly pointless (aside from the rewards you get) unless I tag along with someone else doing them.

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Old 11-08-2007, 09:10 AM   #52
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Of course, we wouldn't do it without you. :3 Just gotta make sure that Jae's all done in the Garden of Seborhin before she does it, since it turns into an Escher-esque nightmare when the Grand Court is complete. And I know she's hell bent on her quest for more Trade Contracts. xD




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Old 11-08-2007, 09:17 AM   #53
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Originally Posted by Rogue Nine
Of course, we wouldn't do it without you. :3 Just gotta make sure that Jae's all done in the Garden of Seborhin before she does it, since it turns into an Escher-esque nightmare when the Grand Court is complete. And I know she's hell bent on her quest for more Trade Contracts. xD
The Garden of Seborhin (AKA The Hall of Giants) should be done unless there are any quests there not listed in the wiki. Jae and I did all the quests there yesterday; the ones offered by Hedge Wizard Mabai and Horticulturist Hinon, as well as the quest received in the mines that require you to go there.

(And if that mission blocks access to the Garden it would be too late anyway since we did that mission yesterday as well, even though it took too long and we didn't get all the altars. )

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Old 11-08-2007, 09:49 AM   #54
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Quote:
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Of course, we wouldn't do it without you. :3 Just gotta make sure that Jae's all done in the Garden of Seborhin before she does it, since it turns into an Escher-esque nightmare when the Grand Court is complete. And I know she's hell bent on her quest for more Trade Contracts. xD
It looks like we got them all done yesterday. At least there were two of us picking up leaves and bags so that saved us a little time.

19 contracts down, 72 to go....
I think I can only earn something like 27 contracts max (barring gifts--thanks everyone who's given me one!). I'm a few rubies closer to that Vabbian armor now.

I'll be looking forward to mastering that mission tonight, too. We had a little problem last night--the bars apparently are supposed to turn blue when the rifts are secured, and that never happened--so there I was, following Aoife's instructions to the letter to stand on that rift until the bar turned blue, so I think I was less than useless for most of that mission. Now that I know we just have to wait until the update says it's secured, I'll be able to help out better.

Oh, we also learned that getting separated is a great way of getting picked off by those damn Margonites.


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Old 11-08-2007, 09:55 AM   #55
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19 contracts down, 72 to go....
I think I can only earn something like 27 contracts max (barring gifts--thanks everyone who's given me one!). I'm a few rubies closer to that Vabbian armor now.
You and your expensive armor tastes. xD I still have to get through Dzagonur with my necro, but once she's done with that, she gets a whole slew of quests with trade contracts as rewards, so they're all yours when I gets them.

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I'll be looking forward to mastering that mission tonight, too. We had a little problem last night--the bars apparently are supposed to turn blue when the rifts are secured, and that never happened--so there I was, following Aoife's instructions to the letter to stand on that rift until the bar turned blue, so I think I was less than useless for most of that mission. Now that I know we just have to wait until the update says it's secured, I'll be able to help out better.
Yeah, the hard part is getting to the point where you can capture the rifts, since those damned Clerics make thing so much more difficult. Everyone needs to bring along Lightbringer's Gaze and nuke the bejeezus out of them. If we can get nearly a full group going, I think we'll be fine. :3




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Old 11-08-2007, 10:03 AM   #56
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I think this is a big part of the problem: Abaddon's Chosen and Abaddon's Favor. Looks like Deep wounding skills will do damage, however, along with Lightbringer's Gaze. I'll run around today to see if I can get my LB to level 3--I got quite a few points yesterday. Let me know when you want to do the Dzagonur mission.


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Old 11-08-2007, 10:53 AM   #57
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Yeah, the hard part is getting to the point where you can capture the rifts, since those damned Clerics make thing so much more difficult. Everyone needs to bring along Lightbringer's Gaze and nuke the bejeezus out of them. If we can get nearly a full group going, I think we'll be fine. :3
Speaking of which, why does a skill that, according to the description, should do 100 damage that cannot be resisted only do 70-78 damage against Margonites?

With its long recharge time it doesn't seem all that useful at this stage compared to other spells. Seems like it won't trigger Arcane Echo either for some reason. Maybe it'll be more useful with more Lightbringer ranks causing it to hit more enemies at the same time.

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Old 11-08-2007, 11:06 AM   #58
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If you hit Margonite casters like Clerics and Sorcerers (who tend to bunch up together, thankfully), you will hit for the full 100 points and interruption. Their armor is not as strong as compared to the Reapers (Dervishes) and Executioners (Warriors).

Lightbringer's Gaze is incredibly useful in the later stages of the game where you'll be going up against hordes of Abaddon's minions and will need a good, consistent source of damage. Yes, you can only cast it once every 15 seconds, but every little bit counts and you can rest assured that it will hit the Margonites and others for 70-100 dmg each time you use it. Oh, and it's non Arcane Echo-able, since it's a skill, not a spell.




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Old 11-08-2007, 07:40 PM   #59
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Quote:
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If you hit Margonite casters like Clerics and Sorcerers (who tend to bunch up together, thankfully), you will hit for the full 100 points and interruption. Their armor is not as strong as compared to the Reapers (Dervishes) and Executioners (Warriors).
I can't remember seeing anyone be hit for the full damage so far. Is holy damage blocked by armor? If it is, is there any type of damage that ignores the armor of the target?

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Oh, and it's non Arcane Echo-able, since it's a skill, not a spell.
Is there some way to reduce the cooldown time of skills?

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Old 11-09-2007, 09:11 AM   #60
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Woohoo!! Made it to master's on Dzagonur last night (thanks Niner, stoffe, and Aoife), and stoffe and I got through a master-difficulty quest "Between a rock" before calling it a day (night?).
Too much fun.


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Old 11-09-2007, 09:19 AM   #61
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I can't remember seeing anyone be hit for the full damage so far. Is holy damage blocked by armor? If it is, is there any type of damage that ignores the armor of the target?
I've always been able to hit Margonite casters at 100... O_o. There is armor-ignoring damage, but I can't remember what skill it is at the moment. :S

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Is there some way to reduce the cooldown time of skills?
The only skill I can recall at this moment is the Ranger skill Serpent's Quickness, which reduces cooldown time by 33%. There might be one or two others, but I can't really remember right now since it's Friday and my brain is mush.

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Woohoo!! Made it to master's on Dzagonur last night (thanks Niner, stoffe, and Aoife), and stoffe and I got through a master-difficulty quest "Between a rock" before calling it a day (night?).
Too much fun.
Oh gawd, what have I done? I've created monsters. MONSTERS, I say. Again, my condolences to Jimbo. xD




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Old 11-11-2007, 09:10 AM   #62
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Quote:
Originally Posted by Rogue Nine
The only skill I can recall at this moment is the Ranger skill Serpent's Quickness, which reduces cooldown time by 33%.
I'll have to check that out with my ranger.

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Oh gawd, what have I done? I've created monsters. MONSTERS, I say. Again, my condolences to Jimbo. xD


Yes, level 20 ele, level 11 or 12 necro, level 8 ranger, I'll restart a dervish at some point, I've picked up Prophecies and Eye of the North (to get the bonus pack), went capping 3 elite skills yesterday to take advantage of the double xp weekend....I'd say you've created a monster.


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Old 11-11-2007, 12:10 PM   #63
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Eye of the North is great fun, though it makes more sense if you've played through the Prophecies campaign from the start. Unfortunately, that's a lot slower going than Nightfall or Factions, as the quests give measly 500 xp rewards and the storyline progresses at a snail's pace. It's something you should probably try anyway, but I don't think I could ever go back again. :S

But you can still come play in Eye of the North with me!




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Old 11-11-2007, 12:29 PM   #64
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I can't remember seeing anyone be hit for the full damage so far. Is holy damage blocked by armor? If it is, is there any type of damage that ignores the armor of the target?
Holy damage is affected by armor but it is not physical or elemental, so it ignores some types of armor. A ranger would be hit by holy damage as if their armor was only 70. This same effect happens with chaos and dark damage.

Shadow damage ignores armor completely. Some skills do ignore armor; for example, Power Attack will always do the stated damage + some random physical damage.

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Is there some way to reduce the cooldown time of skills?
http://gw.gamewikis.org/wiki/Modify_...uick_reference


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Old 11-11-2007, 01:22 PM   #65
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Eye of the North is great fun, though it makes more sense if you've played through the Prophecies campaign from the start. Unfortunately, that's a lot slower going than Nightfall or Factions, as the quests give measly 500 xp rewards and the storyline progresses at a snail's pace. It's something you should probably try anyway, but I don't think I could ever go back again. :S

But you can still come play in Eye of the North with me!
Would you have to play through the older campaign to get some of the skills? Seems like many of the good skills belong to other campaigns than Nightfall, looking at the lists in the wiki.

I'll probably get Eye of the North once I've finished Nightfall, but I'm not so sure about the older ones yet. They seem fairly different gameplay-wise from what little I've seen and read about them.

Quote:
Originally Posted by Samuel Dravis
Holy damage is affected by armor but it is not physical or elemental, so it ignores some types of armor. A ranger would be hit by holy damage as if their armor was only 70. This same effect happens with chaos and dark damage.
So I guess there is no way for an elementalist to get armor penetration other than specializing in Lightning magic? Some enemies seem to have ridiculous amounts of elemental resistance. Stoneaxe Heket in particular are kind of annoying, hitting them with a spell that should do 120 damage according to the description only does 30, and still they have a huge amount of health.

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Old 11-11-2007, 01:50 PM   #66
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Quote:
Originally Posted by stoffe
So I guess there is no way for an elementalist to get armor penetration other than specializing in Lightning magic? Some enemies seem to have ridiculous amounts of elemental resistance. Stoneaxe Heket in particular are kind of annoying, hitting them with a spell that should do 120 damage according to the description only does 30, and still they have a huge amount of health.
Yeah, it's annoying but elementalists kind of get shafted damage-wise later in the game. Your best bet would be AOE spells, and conditions - especially burning. The AOE spells would make your damage output rise, and burning does 14dmg/sec. If you keep someone burning for a few seconds it may well be equivalent to hitting them with an armor-ignoring skill. Some useful skills for this are Rodgort's Invocation, Immolate, Incendiary Bonds, and Mark of Rodgort (you already know of Searing Flames).


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Old 11-13-2007, 01:02 PM   #67
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Guild Wars, try it out no: for FREEEEE [/commercial voice]

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Old 11-16-2007, 09:25 AM   #68
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I"m having GW withdrawal! I'm at a conference and my computer's in the shop. My old one won't play NF. What am I going to do for 4 days without the game?


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Old 11-16-2007, 09:47 AM   #69
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Treat me to dinner, of course!

Gotta get you and stoffeekins through the Ruins of Morah to progress with the storyline though, and that's a bear of a mission. Everytime I've done it, I've had help, so hopefully we can get a bunch of guildies together and lay the smackdown on Varesh.




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Old 11-16-2007, 12:27 PM   #70
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We're getting a little 'q at Famous Dave's tonight, unless there's somewhere else you'd prefer.

Yeah, I'm looking forward to kicking Varesh's butt all the way back to Abaddon. She deserves it for throwing all those baddies at us all. Now if I can figure out how to get the CD drive to open up (the cover is broken on the old lappy), I might be able to start a Prophecies character some time this weekend--I brought the game with me. How crazy is that?


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Old 11-16-2007, 05:29 PM   #71
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No, jae! Just add the key and start your prophecies character lulz

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Old 11-19-2007, 09:23 AM   #72
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Jae is crazy with the GW, I have definitely created a monster that cannot be stopped. xD

At least she knows good places to eat. Dem ribz wuz gud OM NOM NOM NOM




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Old 11-19-2007, 09:36 AM   #73
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I did do just that, and thank goodness the hotel had wi-fi, because a couple of those lectures on Saturday were incredibly boring (I'd attended a similar lecture in the past, and I didn't need those particular CE hours anyway since they don't count for my license). I happily ran through a couple levels and about 5 or 6 quests in the afternoon waiting for the good lectures to come around. The old laptop doesn't have enough video card memory to play NF, so I ran around pre-searing Ascalon--got to level 6 or so over the weekend.

I just need to find someone to team up with for a brief time to get through the quests that require another team-member. There are a _lot_ of immature kids in this section, for some reason, and I really don't want to team up with sex-crazed 13 year olds. Happily, they apparently haven't figured out how to switch districts yet, so if one of the guildies can't go there, I might be able to find someone mature in the other districts.

Oh, Nightfall is installing on the desktop as we speak, so I hope to be able to play some tonight before the travel-fatigue catches up with me.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

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Old 12-30-2007, 10:39 PM   #74
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Guild Wars is having a Free trial right now. I don't know how long this trial will last, so if you click the link and it's gone, please let me know and I'll delete the link.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

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Old 01-02-2008, 12:38 AM   #75
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Well, it doesn't look like I added to this thread (I don't see me and ctrl f doesn't pick me up).

I play this game a fair amount, my pve is a warrior and my pve is a monk. Demigod Heracles is me .


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Old 01-02-2008, 10:39 AM   #76
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I played this game when it first came out (Prophecies), but when I finished the main quest, I stopped and never returned to it... until now! I won the game (Prophecies again!) together with Eye of the North. So I'm busy with my first character again, because I made a new account for the new Prophecies. I must say, I've missed a lot, and there's much that I need to catch up with. I fear I'll never get to that point, though. I'd like to try out Factions and Nightfall, but first I want to finish Prophecies, do Sorrow's Furnace and the whole Eye of the North campaign before I go there. And that'll take some time (Prophecies has the longest - and maybe a too long - story).

I play Elementalist/Monk at the moment. I find it to be a great combination. I've played Warrior/Monk and Ranger/Necromancer with my other account.
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Old 01-02-2008, 10:46 AM   #77
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I'm playing an ele/monk in Nightfall but mostly for the fire spells. She's Alina Stormseeker. I have a ranger going through the Prophecies campaign, and an assassin in Factions. I also have another NF ranger and necromancer, both of whom have done some EotN things since they had the special a couple weeks ago that allowed characters below level 20 to access EotN.


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Old 01-02-2008, 11:15 AM   #78
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I just missed the special, I guess. I've only been playing for a week and a half again. Is EotN good? And does it take a lot of time playing through it? Or am I missing the whole concept of EotN? (It's hard being a noob again ).
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Old 01-02-2008, 09:36 PM   #79
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I got EotN for Christmas but I haven't started on it yet. Before the Christmas extravaganza started I was working on finishing the skill hunter title, which I'm going to do before I get all wrapped up in EotN. Also, decided I want another 15k set for my warrior so I'm working on that. I used to W/Rt farm a lot, but ever since Zaishen Keys I just play a ton of pvp and sell those for 3-4k. Works out alright I guess. Sounds like most of you are into PvE but if you ever want to PvP with me sometime that's where I'm at 70% of the time nowadays


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Old 01-03-2008, 05:47 PM   #80
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Quote:
Originally Posted by Miltiades
I just missed the special, I guess. I've only been playing for a week and a half again. Is EotN good? And does it take a lot of time playing through it? Or am I missing the whole concept of EotN? (It's hard being a noob again ).
Apparently you can try it out still for 5 hours total (in up to 14 days)--see this page on the Guild Wars site. You don't have to be level 20 for this--the game temporarily boosts you to 20 while you're there or until you reach level

If you decide to play that area, find me online (main charry Alina Stormseeker), and I'll come play.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

Read The Adventures of Jolee Bindo and see the amazing Peep Surgery
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My blog: Confessions of a Geeky Mom--Latest post: Security Alerts!
Love Star Trek AND gaming? Check out Lotus Fleet.

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