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Old 11-13-2007, 03:51 PM   #81
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Quote:
Originally Posted by Darca Lar
No, it just shows that it would need a lot of thought put into it so that it would be just right.
QFE

I like some of the ideas you guys are pitching, like the force/skill slider. I think a combination of several functions would be needed to make Jedi implementable, though.





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Old 11-13-2007, 07:40 PM   #82
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No, it just shows that it would need a lot of thought put into it so that it would be just right.
And I don't know, less focus on say, the plot?


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"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
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Old 11-13-2007, 07:58 PM   #83
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Originally Posted by Prime
I think this whole thread goes to show why a KOTOR MMORPG would be teh suXXorz.
I think the idea is between a rock and a hard place in that for many they would play as Jedi to be all powerful and make the game easy. Those who don't want to be Jedi would have it because of how one sided the game would be, where as if Jedi weren't made out to be so powerful then those who play them would scream because they then could be killed by other players.
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Old 11-13-2007, 08:30 PM   #84
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Originally Posted by SilentScope001
And I don't know, less focus on say, the plot?
It's an MMO, that automaticly puts the plot on the backburner. How can a million players all play the same plot, at the same time, in the same gameworld?


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Old 11-13-2007, 08:51 PM   #85
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Originally Posted by Web Rider
It's an MMO, that automaticly puts the plot on the backburner. How can a million players all play the same plot, at the same time, in the same gameworld?
If we can trust Bioware's press release that granted it the right to create a story-based interactive thingy, then that means that if the MMO is going to be made, it will be based on the story, or the lore.

If it had an ending, where if you complete it, then you can restart back at Level 1...then we can start establishing a good (but, considered Bioware's history, cliched) plot. After all, this was used in Kingdom of Loathing, Legend of the Green Dragon, etc. Throw in an 'ending' and volia, you can finally bring plot back into the forefront.

But of course, I'm not making the game. So all my suggestions are for naught.


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"The Cambodian government has established many exciting-sounding 're-education camps' where both intellectuals and everyday citizens can be sent at any time," Day said. Well, we at Barnes & Noble have always supported re-education in America, and we intend to extend this policy to our new customers." For every hardcover book sold, Barnes & Noble will donate a dollar to the Cambodian government to help re-educate local children.
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Old 11-13-2007, 09:30 PM   #86
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Originally Posted by Nancy Allen``
I think the idea is between a rock and a hard place in that for many they would play as Jedi to be all powerful and make the game easy. Those who don't want to be Jedi would have it because of how one sided the game would be, where as if Jedi weren't made out to be so powerful then those who play them would scream because they then could be killed by other players.
Right, but the idea is to make Jedi human, so, yes, they're powerful close-up fighters with some specialized force skills, but they are still vulnerable to certain bounty hunter tricks, as outlined by Atton and HK-47.

Basically, attacking them head-on with blaster pistols is futile except for the master pistoleer(like Jango Fett or Calo Nord), but they're fairly easy to defeat(within reason) with the right techniques.





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Old 11-13-2007, 11:15 PM   #87
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Originally Posted by Prime
I think this whole thread goes to show why a KOTOR MMORPG would be teh suXXorz.
Word!

Quote:
Originally Posted by Darca Lar
No, it just shows that it would need a lot of thought put into it so that it would be just right.
Problem is you can't ever get to this fabled "just right"... it doesn't exist. You can't please everyone (all the current and past MMO's are examples of this).


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Old 11-13-2007, 11:17 PM   #88
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Originally Posted by RedHawke
Problem is you can't ever get to this fabled "just right"... it doesn't exist. You can't please everyone (all the current and past MMO's are examples of this).
this is largely why I play SRPGs, of course, you're still trying to please as many people as possible then, but at least during gameplay you only have to please one person(or maybe 1-4 with co-op)


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Old 11-13-2007, 11:24 PM   #89
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Originally Posted by Web Rider
this is largely why I play SRPGs, of course, you're still trying to please as many people as possible then, but at least during gameplay you only have to please one person(or maybe 1-4 with co-op)
Actually making a single player game is a different beast entirely... when making one of these you are targeting a certain specific audience when doing so.


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Old 11-14-2007, 05:46 PM   #90
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Originally Posted by RedHawke
Problem is you can't ever get to this fabled "just right"... it doesn't exist. You can't please everyone (all the current and past MMO's are examples of this).
In a way it actually does, just not in the way you'd REALLY like it to be. By "just right", I meant at a good, generally satisfying level that is achievable.

Quote:
Originally Posted by SilentScope001
And I don't know, less focus on say, the plot?
Quote:
Originally Posted by Web Rider
It's an MMO, that automaticly puts the plot on the backburner. How can a million players all play the same plot, at the same time, in the same gameworld?
Well, because it's an MMO, there shouldn't necessarily be a PLOT persay, but more of a bunch of never-ending sub plots aka the quests you take on during gameplay.


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Old 11-14-2007, 09:28 PM   #91
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Originally Posted by Darca Lar
In a way it actually does, just not in the way you'd REALLY like it to be. By "just right", I meant at a good, generally satisfying level that is achievable.
Sorry, but this is a "pipe-dream" it just isn't possible... while you may be happy, others will not be. Sad fact of MMO's.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 11-14-2007, 10:06 PM   #92
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Alternately, they could make getting a Jedi so difficult it's improbable to get one without the assistance of a large-scale guild and several years worth of play, similar to getting a Titan in EVE Online.
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Old 11-14-2007, 10:11 PM   #93
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And there lies the problem. We could have all these counters for Jedi, things like snipers, assassin droids and the like, but the people who play as Jedi so they are all powerful over non Jedi will scream that things are made more balenced and fair. Make them all powerful and everyone else won't like it, particularly if it follows the cardinal sin where you basically have to play as a Jedi or certain class as many games of this ilk fall into the trap of doing.
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Old 11-14-2007, 10:31 PM   #94
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Sorry, but this is a "pipe-dream" it just isn't possible... while you may be happy, others will not be. Sad fact of MMO's.
Then why court both sides when its impossible? Court only one side, and get their undivided devotion and support. Sure, you'll probraly ruin the KOTOR community, dividing it in a civil war, but let face it, if 10,000 people will play a game no matter what, you're printing money like it's no tommorow.


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Old 11-14-2007, 11:38 PM   #95
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Originally Posted by RedHawke
Sorry, but this is a "pipe-dream" it just isn't possible... while you may be happy, others will not be. Sad fact of MMO's.
that's the story of any game. MMO or not. You see it in all the praise and complaints in any given thread about TSL...or ANY game for that matter.

It's impossible to make everyone happy. Trying to do so is dumb.

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Originally Posted by Darca Lar
Well, because it's an MMO, there shouldn't necessarily be a PLOT persay, but more of a bunch of never-ending sub plots aka the quests you take on during gameplay.
makes sense, if the game is placed after the Mandalorian war and the Jedi Civil war, we've essentially got the Jedi, Sith, and Republic all trying to rebuild. There's your central plotline: rebuild whichever major faction you decide to be part of. The Jedi will of course, be helping the Republic as they grow, while the Sith will do the same, except at the same time sabotaging Jedi efforts and trying to swing planets in favor of the Sith, since the Republic will have a natural inclination towards the Jedi 'cause they're "good guys".


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Old 11-15-2007, 10:51 PM   #96
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Exactly, almost like playing a futuristic version of GTA, in a galaxy far, far, away...


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Old 11-15-2007, 11:15 PM   #97
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Originally Posted by Darca Lar
Exactly, almost like playing a futuristic version of GTA, in a galaxy far, far, away...
Every MMO I see looks like GTA in a different setting....with more people and less NPCs.

and then, Tom Lehrer reminds me of why I don't play with his line: "...murder them all amidst laughter and merrimentm except for the ones we take home to experiment!"


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Old 11-16-2007, 10:14 AM   #98
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Quote:
Originally Posted by Darca Lar
No, it just shows that it would need a lot of thought put into it so that it would be just right.
But what is just right?

Quote:
Originally Posted by SilentScope001
If we can trust Bioware's press release that granted it the right to create a story-based interactive thingy, then that means that if the MMO is going to be made, it will be based on the story, or the lore.
So was Galaxies. It was based on the lore between ANH and ESB. That all went out the window when everyone wanted to be a Jedi. And it wasn't just thrown out the window. It was launched out the window on a rocket.

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Originally Posted by John Galt
Right, but the idea is to make Jedi human, so, yes, they're powerful close-up fighters with some specialized force skills, but they are still vulnerable to certain bounty hunter tricks, as outlined by Atton and HK-47.
What bounty hunters? Everyone and their dog will be a Jedi or a Sith!

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Originally Posted by Web Rider
this is largely why I play SRPGs, of course, you're still trying to please as many people as possible then
At least with a SRPG you can create a world where everyone you come in contact with acts according to that world, and not deal with things like, "Your character is hot, are you really a chick?? OMG pix plz!!"

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Originally Posted by Corinthian
Alternately, they could make getting a Jedi so difficult it's improbable to get one without the assistance of a large-scale guild and several years worth of play, similar to getting a Titan in EVE Online.
Like Galaxies did?

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Old 11-16-2007, 01:15 PM   #99
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Not at all. People got Jedi by Hologrinding. You know who has a Titan in Eve Online? I think there are five. Total.
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Old 11-17-2007, 11:18 AM   #100
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Originally Posted by Prime
What bounty hunters? Everyone and their dog will be a Jedi or a Sith!
That's why you make it fairly difficult to get a Jedi in the first place, and downright hellish to play as one.





Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein. -Friedrich Nietzsche, Jenseits von Gut und Böse
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Old 11-18-2007, 10:08 PM   #101
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Originally Posted by John Galt
That's why you make it fairly difficult to get a Jedi in the first place, and downright hellish to play as one.
Again, Galaxies was supposed to be the same thing.

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Old 11-18-2007, 11:20 PM   #102
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Again, Galaxies was supposed to be the same thing.
And when it was, more people were happy than when they made it a starting profession....
Not to mention the ERA that Galaxies takes place in was supposed to have EXTREMELY FEW Jedi(so few as to make the empire believe that Vader is the only one left with such powers). KotOR's era makes more sense to allow it because more jedi SHOULD exist...
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Old 11-20-2007, 11:38 AM   #103
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And when it was, more people were happy than when they made it a starting profession....
Not to mention the ERA that Galaxies takes place in was supposed to have EXTREMELY FEW Jedi(so few as to make the empire believe that Vader is the only one left with such powers). KotOR's era makes more sense to allow it because more jedi SHOULD exist...
Agreed. But ultimately, I can't see how it is not going to be one extreme or the other. I think we can agree that the whole point of having a SW MMO in the KOTOR era (acronyms for the win) is so that more players can be Jedi or Sith. The main (only?) reason why originally Galaxies players were happy not being Jedi was because the era deemed just about no one was. So, what happens when you make a KOTOR era MMO game and require that Jedi characters are very difficult to achieve? A bunch of Jedi wannabees going WTF and getting all up in arms because they all expect to be Jedi. So if you restrict it it pisses people off, and if you open it up the entire galaxy will be Jedi or Sith.

As an irrelevant sidenote, I say both cases blow.

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Old 11-20-2007, 01:13 PM   #104
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I'm sure that whomever is designing the game has the ability to work out exactly how much limiting is required to not make it like EVE with only 5 "Titans", and not make it all crazy total jedi. Personally I think "recuriting days" and number limits would be helpful. ie: every other sunday and only 100 users may apply. or something to that end.

I doubt they're going to repeat the mistakes they made in Galaxies, and I'm sure they'll learn from the variety of MMOs already out there and how they do special classes.


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Old 11-21-2007, 10:38 AM   #105
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Quote:
Originally Posted by John Galt
My ideas:

Make a "force sensitive" trait random among new players, giving ambient bonuses to any profession they choose(since not all force sensitives became Jedi), but also adding a few risks, like offering bonuses to Bounty Hunters to kill force sensitives, maybe attracting a little attention from random-encountered NPC assassins and Jedi-hunters.

If a player were to get "force sensitive," he or she could apply to become a Jedi or sith, and the training process would have to be rather difficult. Once fully trained, life would become VERY difficult for Jedi, being hunted constantly by assassins, bounty hunters, etc. This could be done by having the Sith, Mandalorians, or whatever the opposition group is, post huge bounties on Jedi.

Not a very developed idea, but I think it would certainly be better than quotas.
Quote:
Originally Posted by Corinthian
Yes, Jedi should be a class for hardcore players. New players should not be able to just pick up Jedi. Yes, if you screw up, you should lose the character. This makes it so that less people are trying to be Jedi, further reducing their numbers.

However, I really don't think Jedi should be present at all.
The questions that arise are: A) are the two of you going to pay for everybody's accounts?, and B) will the two of you be willing to take the blame if the game becomes an utter failure?
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Old 11-21-2007, 11:04 AM   #106
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Originally Posted by MJ-W4
The questions that arise are: A) are the two of you going to pay for everybody's accounts?, and B) will the two of you be willing to take the blame if the game becomes an utter failure?
You know, I actually like the force/skill slider better than my own idea, but if force-sensitivity were made a random, hidden trait it would certainly make sense if more people were made jedi-trainable in the KotOR era than in the Imperial Era.

And I'm not even entertaining the delusion that Bioware and Lucasarts care what my ideas are, beyond their ability to sell me a game. I was just throwing ideas around and hoping for a response.





Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein. -Friedrich Nietzsche, Jenseits von Gut und Böse
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Old 11-21-2007, 11:23 AM   #107
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I personally would enjoy your random feature with the Force, too, however, only in SP, where I can sit in my scrapyard and happily experiment. As soon as we're talking about an MMO, a random feature would be disappointing. Let's say, you'd like to be a perfectly normal protocol droid and only because of the random warbledigook you end up with some sort of organic, Force-filled lump in your system's innards and had no choice but to be a Jedi, like it or not. It wouldn't just be a drawback for those dying (or rather, staying alive) to be Jedi, it might perfectly ruin any proposed non-Jedi or Sith all the same.
The reason I quoted you was simply that you appeared to be so sure about things and I wanted to point out the huge difference between nifty SP features that are more or less bound to give all the world and their grannies headaches, or in some cases, circuit failures when used in MMO.
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Old 11-21-2007, 11:48 AM   #108
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Originally Posted by MJ-W4
I personally would enjoy your random feature with the Force, too, however, only in SP, where I can sit in my scrapyard and happily experiment. As soon as we're talking about an MMO, a random feature would be disappointing. Let's say, you'd like to be a perfectly normal protocol droid and only because of the random warbledigook you end up with some sort of organic, Force-filled lump in your system's innards and had no choice but to be a Jedi, like it or not. It wouldn't just be a drawback for those dying (or rather, staying alive) to be Jedi, it might perfectly ruin any proposed non-Jedi or Sith all the same.
The reason I quoted you was simply that you appeared to be so sure about things and I wanted to point out the huge difference between nifty SP features that are more or less bound to give all the world and their grannies headaches, or in some cases, circuit failures when used in MMO.
my basic idea was that you could choose not to be a Jedi, even if you got the "force sensitive" trait, and get some bonuses to reflex saves and the like, but you would be more vulnerable to force-based attacks or suchlike. The point was that players who were "force sensitive" could avoid being railroaded into a particular class (i.e. Jedi, Gray Jedi, or Sith) and alignment, and still get a bonus from the randomness. Likewise for players with little to no "force points;" they would be immune or at least far less vulnerable to psychological force-based attacks, like mind-trick or horror, but would not get the luck-type bonus that would be given to those who are "strong in the force."





Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein. -Friedrich Nietzsche, Jenseits von Gut und Böse
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Old 11-21-2007, 12:20 PM   #109
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I see your point. But as I said, random character traits should be limited to SP, (like KotOR 3, perhaps?), once you're in an online game, a random feature might cross the plan you might have had for your character when you bought the account. It wouldn't be long for the majority of players to go claiming a patch to do away with the random feature, no matter how well-balanced it may be.
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Old 11-21-2007, 01:44 PM   #110
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I like the random force sensitivity idea, and heres my thoughts...

Perhaps if the Jedi/Sith Orders were made to be similar to "guilds" in other games (with there being the option of various other guilds, of course), and if someone is a Jedi, they are capable of seeing how force sensitive a player is, and can then initiate them into the Order? Of course, the player's personality would also be taken into account as I'm sure the Jedi would prefer a weak force user who is a good person rather than an uber powerful evil git, and the opposite for the Sith.


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Old 11-21-2007, 02:58 PM   #111
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you know that if it's a "random" setting, people would just keep junking their characters until they got the right settings. And if you couldn't scrap your own character, some other player would just say "come to PvP server ajddfs and let me kill you so you can start over!" in which case if Lucasarts limited you to say, 5 characters, and once you used them up(they were killed or scrapped), people would stop playing rather than pay more to get more chances.

Which is why it's simpler to just let people adjust their force sensitivity to the point they like, and it would have associated disadvantages. I wouldn't want the game to be hell to play, just more complicated, requiring more strategy to play. I'm sure there's developers who've been thinking this over for years.


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Old 11-21-2007, 04:58 PM   #112
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Quote:
Originally Posted by Web Rider
you know that if it's a "random" setting, people would just keep junking their characters until they got the right settings. And if you couldn't scrap your own character, some other player would just say "come to PvP server ajddfs and let me kill you so you can start over!" in which case if Lucasarts limited you to say, 5 characters, and once you used them up(they were killed or scrapped), people would stop playing rather than pay more to get more chances.

Which is why it's simpler to just let people adjust their force sensitivity to the point they like, and it would have associated disadvantages. I wouldn't want the game to be hell to play, just more complicated, requiring more strategy to play. I'm sure there's developers who've been thinking this over for years.
yeah, I like that idea better than my own. However, I think balancing Force vs Skills would railroad players who make force-heavy characters into being Jedi or Sith, but under a random system, some level of force sensitivity could be a random asset or hindrance.

edit: and that's why you make the force-sensitivity number a hidden attribute =)





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Old 11-21-2007, 06:21 PM   #113
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yeah, I like that idea better than my own. However, I think balancing Force vs Skills would railroad players who make force-heavy characters into being Jedi or Sith, but under a random system, some level of force sensitivity could be a random asset or hindrance.

edit: and that's why you make the force-sensitivity number a hidden attribute =)
I dunno, I don't trust "random". But that IS the idea, if you're highly force sensitive you're supposed to get railroaded into being a jedi or sith, so we can avoid "SUpEr-ReVaNOMG!!!!" who have massive force powers and awesome combat skillz. If you're really force sensitive, then both sides will hound you to join them and if you refuse the Jedi/Sith enough they're try to kill you or sever your force connection or something.

But now if we're talking an adjustable force level with randomized negatives, I could get behind that. Say, you can adjust your force based on random numder "rolls". If you're force sensitive is at 12, then your negatives are randomized at battle anywhere from 1-12. Say at 12 you're pretty in to get Jedi/Sith training, but it could screw you in battle. 'Cause the Force is random like that.


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Old 12-04-2007, 07:05 AM   #114
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Sure...But First...

If this ever happened, I would want KOTOR 3 to come out first. Then they can make as manny pre-kotor MMOs as they want. :P
I think a pre-kotor MMO wouldn't be all that bad either.

People want to play as Jedi/Sith. Let them. No cap. No "Perma Death." None of that fantastic "handi-cap" crud.
The era was full of Jedi/Sith, all who were powerful begins. And seriously. I think any Jedi would find a Wookie Scoundrel quite a match. Mandalorian Bounty Hunters aint exactly push-overs either. Just make every single class powerful. Then everyones on the same level.

Blizzard can make an 8 foot tall bull/man (Tauren) warrior which can be killed by a tiny fragile female human priestess. (Damn Shadow Priest =.=) I'm sure Lucas can figure somthing out to level the Jedi/Sith with other classes.

And don't tell me that 95,000 or the 100,000 people will be Jedi/Sith. Sure, that may be true at first. But point and case example.
In WoW when the 2 new fancy races were added into the game, EVERYONE re-roled a Blood Elf Paladin. But people got bored of the class, people wanted to be diffrent, people developed a deeply seeded hatred for the race, etc, etc.


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Old 12-04-2007, 07:38 AM   #115
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Gotta agree with ya there Jambi(loved that show BTW haha) I wouldn't play as a Jedi and more likely will play the game as a scoundrel(because Luke was whiney and Han was the cool one).

As far as people accepting the MMO, its more of it being out of our control. If they have decided on an MMO it cannot be changed at this point.
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Old 12-06-2007, 04:20 AM   #116
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I don't see implementing force users as being a difficult at all; a KotOR era MMORPG has the advantage of playing in an era where seeing lots of Jedi (and even Sith now) isn't uncommon, as well as cortosis weaponry. I say let anyone pay their money and let them start off as a Force user if they wish; but they still have to start from the bottom as a lowly apprentice/Padawan and work their way up, just like every other class.

I think it would work best in the way World of Warcraft handles character specialization. For example: I roll a Force user, and immediatly have access to a few simple force powers, low to mid-ranged armor, and some melee abilities. As my character becomes more powerful, I would be prompted to select from three distinct talent trees
  • Guardian: Melee combat, tanking class. Can use all lightsaber forms and wear heavy armor, at expense of lower damage, fewer Force power options, and limited force point pool.
  • Sentinel: Your balanced damage dealers, with access to many of the same lightsaber bonuses as the guardian, in addition to more Force powers, at the expense of less defense.
  • Consular: Pure casting; nothing but robe armor for the most powerful Force powers and nigh inexhuastable force point pool. Lightsaber used mainly for decoration, deflecting the odd blaster bolt, or for stuffing specialty crystals into enhance force powers.

Having Jedi by default doesn't either unbalances the game, or by the opposite extreme down-plays a Jedi's power. After all not every Jedi is a Master, and not every Sith is a Lord. I'm sure both sides have people who are just as ordinary as everyone else in the galaxy.

As for how to handle the Light side / Dark Side and Jedi / Sith part, I haven't really thought that far ahead. I'm sure they could think of something though.
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Old 12-08-2007, 04:37 PM   #117
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Gotta agree with ya there Jambi(loved that show BTW haha) I wouldn't play as a Jedi and more likely will play the game as a scoundrel(because Luke was whiney and Han was the cool one).

As far as people accepting the MMO, its more of it being out of our control. If they have decided on an MMO it cannot be changed at this point.
If all they've decided is simply, "that they're gonna make one", they may very well be curiously watching what the fans are writing in regards to one. Heck, that could be the whole reason they "leaked" that they were thinking of an MMO to get our input on it first.

I have to admit, I don't like MMOs, I don't play MMOs, but I will play this IF, and only IF I can be darksided and the game plays differently than if I were lightsided. Also if it's just a one-time cost and no monthly fee. I'm a broke college student after all! I don't have a lot of time to play and I don't want my money being wasted to sustain my account when I'm not playing.

Depending on how many characters we're allowed to make, I'd definately give a non-jedi character a shot, but I have to be honest, I can play a scoundrel, rogue, soldier, whatever in every other MMO on the market, Jedi/Sith are the only thing I couldn't do in a non-Star Wars MMO. Hence the appeal.


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Old 12-08-2007, 10:56 PM   #118
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Well considering the information we have received has been that it is already in a playable form, I think that it is likely a foregone conclusion that IF this new Sci-Fi MMO is KotOR online then it is too late to tell them not to do it. Too much development time has already gone into it. Don't get me wrong though, I'll give it a shot even if it isn't SW based at all. Just having another Sci-Fi MMO out there with any kind of promise of a good story, gets my hopes up. I'm not really looking forward to the Star Trek online MMO as 99% of trek games are junk. Bioware is known for good stories, and nice gameplay. Many of the developers for the Bioware MMO also worked on SWG BEFORE it was ripped apart. Since I loved that game, I can only hope that this bears some commonality with that one.

Oh I do not deny that jedi should be in the game if it's supposed to be a Star Wars game. I'll just leave the jedi-stuff to jedi. Oh and technically, jedi are the fighter/mage character from fantasy games. I used to always play the fighter/thief characters in DnD. Jedi isn't that different from those fantasy archetypes. BUT what makes them really cool is being in a world(universe) where technology is everywhere, yet they remain true to their philosophies. I'll be the one sticking to the blasters.
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Old 12-09-2007, 03:40 AM   #119
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hmmm, I suppose thats true, but you don't find many sci-fantasy games these days, you've got the good old "classic fantasy" and the future sci-fi and the "Armageddon" future, but Star Wars is kinda unique since it's not a pristine utopia, it's not classic fantasy, though it's got many elements, and it's not post-apocalyptic.

In that case I would say that too few games(MMOs) have lightsabers. :-p


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Old 12-09-2007, 04:14 AM   #120
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Quote:
Originally Posted by Web Rider
hmmm, I suppose thats true, but you don't find many sci-fantasy games these days, you've got the good old "classic fantasy" and the future sci-fi and the "Armageddon" future, but Star Wars is kinda unique since it's not a pristine utopia, it's not classic fantasy, though it's got many elements, and it's not post-apocalyptic.

In that case I would say that too few games(MMOs) have lightsabers. :-p
Ideally, I would like nothing better than to find out that Bioware's Sci-Fi MMO is Shadowrun, or FireFly Online(though I think that one is using Multiverse), and the new Interactive product is KotOR III. However should it pan out that Bioware is developing KotOR online, I won't cry about it. Heck I might even make a second character just to try out Jedi.

Shadowrun is another Sci-Fantasy game I would like to see done(correctly, not the FPS they just released that slaps the original SR in the face). That has all the grit and grime of SW with the mixture of tech and magic.
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