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11-19-2007, 01:03 AM
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#1
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Veteran
Join Date: Jul 2007
Location: Edmonton
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Current Game: Skyrim
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[WIP] Playable Characters by RedRob41
Edit:
My completed Playable Character Mods:
[K1] Species Specific feats for PCs works in conjunction with [K1] Alien Species Soundsets x 15
[K1] New DS Underwear for Bastila & PCs
[K1] PC Wookiees x 5
[K1] PC Hybrid Lizards x 4
[K1] PC Echani x 6
[K1] PC Sand Person Male
[K1] PC Rattataki x 13
[K1] PC Alien Species (Beta) x 17
[K1/TSL] Combat Suit Uniforms for Various Organizations x 8
[TSL] Player & Party Underwear
[TSL] Revenge of Revan: Demo (Beta) with Logan23 & RoR team
Original post:
Recently I've been creating PCs for the first KotOR game, because I wanted to be able to play as an alien instead of just as a human.
Alrighty then, so far I've completed my Lizards and Wookies. I'm also working on a whole bunch of others, including the Echani. Right now I'm just tweaking the Dark Side tattoos. I've given them shiny eyes and hair with the CM_baremetal shader.
In the future, I plan on doing some Miraluka, Mandalorians, Twi'leks, Sand People, and more. For the Miraluka, I'd need to figure out a way to give them Force Sight in first person view. It'd be easy in TSL, but I don't know how to do it in K1.
I know that it'll take a while to finish all of them. So far the Echani have taken me about 20hrs to get this far, and the Lizards and Wookiees had taken me nearly 4 months to complete. I've really been enjoying modding, so its just a matter of doing the work.
From time to time, I'll post a new screen shot of something I'm working on.
Last edited by redrob41; 08-16-2011 at 05:11 PM.
Reason: Added link to RoR demo mod
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11-20-2007, 10:39 AM
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#2
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Rookie
Join Date: Sep 2007
Location: Missouri, United States
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Everything you've released so far has been of outstanding quality, and those Echani look great. Keep up the good work!
"We have not even to risk the adventure alone; for the heroes of all time have gone before us..." - Joseph Campbell
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11-20-2007, 11:58 AM
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#3
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Senior Member
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Quote:
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Originally Posted by herosinger
Everything you've released so far has been of outstanding quality, and those Echani look great. Keep up the good work!
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I second that!
- Ghost Down
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11-20-2007, 12:05 PM
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#4
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Forumite
Join Date: Sep 2007
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Current Game: TSL if I can get it to run.
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Quote:
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Originally Posted by redrob41
So far the Echani have taken me about 20hrs to get this far, and the Lizards and Wookiees had taken me nearly 4 months to complete.
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Time well spent redrob41 because they look excellent!
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11-20-2007, 01:32 PM
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#5
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Senior Member
Join Date: May 2006
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Wow , nice skins !
Start to look like a great pack  , I'd say like all the others : keep'em coming !!!

TIQUILAAAAAAAA

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11-20-2007, 06:44 PM
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#6
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These all look outstanding, loving the Echani idea. If you're looking for more species to add, well the Chiss or Nagai would be somewhat easier to do. Hey, maybe you should combine your mod project with the author doing this one in this thread. Since the mods are similar it would eventually provide a ton of extra species for players to choose from.
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11-20-2007, 09:59 PM
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#7
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Veteran
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Quote:
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Originally Posted by Gargoyle_King
These all look outstanding, loving the Echani idea. If you're looking for more species to add, well the Chiss or Nagai would be somewhat easier to do. Hey, maybe you should combine your mod project with the author doing this one in this thread. Since the mods are similar it would eventually provide a ton of extra species for players to choose from.
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Thanks, Gargoyle_King. I've kinda been keeping an eye on Thanatos9t's thread since its right in line with what I want to do. I figure that I'll start on PCs that (s)he's not working on, so that people will have more DL options. His (her) work is great so far, and I can't wait for it to be finished. From my own experience tho, I can understand if it takes Thanatos9t a while to complete.
As for my own mods, I'm pretty happy with the tattoos for the Echani females:
I've given them shiny silver eyes that become more saturated blue as they go further to the DS, and I wanted thier tattoos/facepaint to highlight and accentuate that. Now all I've got to do is make some tats for the males.
BTW, does anyone know if there have been any brown Echani, or are they all pale? I know that there are humans that are trained in the Echani fighting styles, but I want to know if there are any Echani by bloodline with white hair and tan or brown skin. I think that it would look great, but I still want to stay somewhat true to the expanded universe of species.
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11-21-2007, 12:09 AM
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#8
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Rookie
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Wow! Nice transitions.
"We have not even to risk the adventure alone; for the heroes of all time have gone before us..." - Joseph Campbell
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11-25-2007, 04:51 PM
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#9
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Junior Member
Join Date: Sep 2007
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Current Game: New Vegas/KotOR
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Yup. Your Echani transitions are looking very nice.
I've also enjoyed the Lizard People, and The Wookies.
To love another person is to see the face of God.
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11-26-2007, 03:14 AM
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#10
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Rookie
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hmm... i dont know, personally i dont like "huge-eye-covering-tattoos" but the rest of your work is great man...
how about making a slightly toned down version? like the first of those female echanis? (that one is great btw, just the way i like it)
Dont mind the picture... Im usually much wierder than that
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11-27-2007, 02:29 AM
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#11
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Quote:
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Originally Posted by Oddball_E8
hmm... i dont know, personally i dont like "huge-eye-covering-tattoos" but the rest of your work is great man...
how about making a slightly toned down version? like the first of those female echanis? (that one is great btw, just the way i like it)
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Thanks for the helpful opinion. Yeah, I think its hard to do the large eye tats without making them look like clown makeup or Kiss wannabees. I was already a little unsatisfied with the second female's tats, so I'll probably re-work them a little bit. In the meantime, here is a preliminary look at the males:

I still have a few touches to finish up with them (there are a few crooked lines), but I think that the style of these ones suits the Echani. Simple, yet distinguishable. They don't need to have thier entire faces covered like Darth Maul to look like they mean business  . The main thing is to make those bright blue eyes stand out.
I appreciate every one's opinions, so please keep 'em coming.
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11-27-2007, 02:48 AM
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#12
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The Magical Malefactor
Join Date: Sep 2004
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Yeah... I think you're right about the Kiss thing. The third female's looking a little bit like Star Child. Love the first one, though, and all the male heads look pretty smooth and the tats don't seem to stick out like a sore thumb. 
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11-27-2007, 03:34 AM
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#13
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Rookie
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now that looks more like sith tatoos... very nice
Dont mind the picture... Im usually much wierder than that
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12-04-2007, 09:05 AM
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#14
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Senior Member
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Damn, those looks sweet!
- Ghost Down
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12-04-2007, 09:13 AM
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#15
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Senior Member
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Great stuff ! Can't wait to check them out in the game .
TIQUILAAAAAAAA

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12-04-2007, 11:39 AM
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#16
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Rookie
Join Date: Sep 2007
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Wow! Me like. Particularly the tatoos on the male to the right. Looks Evilish!
Keep up the GREAT work!
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12-07-2007, 03:53 PM
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#17
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Arrgh!! Just when I thought I was almost done (just working on the screen shots), I discovered that some of the head models that I chose for my Echani don't have head gear hooks. I can equip goggles, the stats and modifiers will be applied, but the model doesn't show up on the character's face  . Now I have to figure out how to add the hook to the mdl.
Will I need to do some hex editing, or can I merge two mdl's together? So far my hex editing skills are limited to changing the name of the model and bitmap, so I'm not sure where to start.
It isn't a big deal for the Echani if the goggles or masks don't appear on the character in game, but I want to be able to put head gear on my Miraluka (to cover thier empty eye sockets). So far I've been working on Jerec, but there will be more.
Oh well, more learning is in store for me  .
BTW, this is what the tats for the second and third female look like now:

Last edited by redrob41; 12-10-2007 at 03:52 AM.
Reason: added screenshots to avoid double posting
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12-22-2007, 01:21 AM
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#18
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Pre-Holiday Update
Alright, it's been awhile, but I've been busy working on stuff. I've finally released my PC Echani mod, and I've started a few others at the same time. Many of theses are still really early, and need more work. I'm putting my Miraluka on hold for a while, until I can figure out how to get goggle and mask hooks into the .mdl files.
Here are some new weapons, with some more to come. I'm also trying to make Gurke actually look like the ringleader of a gang, with a giant axe. I've had some trouble getting his appearance to work, but I got lucky today. His texture still needs a LOT of work. I started trying to make a playable Gamorrean character, but the .mdl is just too simple, and I couldn't get it to work  . I'll probably have to modify an existing armor and head model which will take a long time  .
Of course, I will continue to make new playable characters based on my Species Specific Feats mod. Some that I've started on are a Cathar female, and a Tusken male. I really don't think that Juhani is the most catlike looking character I've ever seen, so I'm going to try and make mine look like the "Lion Man" that was seen in the Star Wars Holiday Special. I've never seen that show myself, but it's the only photo of a Cathar that I've seen. All the others have been in the comics or games. She's still really early, and I'm definately going to add stripes or spots later on. If anyone has any input as to how well the model is looking so far, please let me know. If I can get the style of the mouth, nose, and ears right, then I think I'll do 6 to 10 PCs. What can I say, I like cat people.
Same thing for the Tusken. His jedi robe model is looking good so far (smaller face mask pipes, no back pack), but I've still got to iron out the textures. I'm trying to set it up so that it will be really easy to convert an existing robe.tga to fit this one. Any suggestions, please share them.
I'll be away from my computer for the Holidays, so I probably won't be able to reply to any posts until next week. Please do leave some constructive critiques, since other people's points of view can really help me.
Happy Holidays 
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12-22-2007, 01:30 AM
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#19
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Rookie
Join Date: Oct 2006
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please, release this for k1, and with twi'lek female faces/body included aswell, many colors, would be awsome
in our modpack, we are not stealing mods, we make mods compatible with each other, and the mods we create
Wohoo, im finally 19 (the 24th)
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12-22-2007, 03:37 AM
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#20
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Senior Member
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All his mods are for K1, Serathas!
Btw, looking good Rob!
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12-28-2007, 03:04 AM
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#21
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Lurker
Join Date: Nov 2007
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Hey Redrob! Man you're a busy little bee and have got some good ideas so far. Your finished works are of the highest quality and I will expect the same from anything else you release and look forward to it.
As to the pre-holiday update:
Weapons:
- for the most part I like what you're doing here. The weapons in the first pic look good. The third pic's axes look really good as well although is the first one supposed to be crooked like that? Not like it wouldn't kill someone either way.
- the only thing I'm not feeling is the second pic. The club and hand axe just look a little too primitive for Star Wars for me. Again, just my opinion.
Characters:
- Your tusken's look really good and as it just so happens that I've recently read of a Jedi that was with the tusken's so I'll totally buy into that.
- As to your Cathar, I'm not sure I'll like the direction you're going to go with it right now, but then again it's so early that's kind of a empty statement. I'm not sure I like what's happening with the mouth at this point, but really what does that mean this early in your process. It could easily turn out extremely cool. I'm just having a serious "Beauty and the Beast" TV show flashback right now. Remember Ron Pearlman in that?
Anyways, I can see you're working your butt off on a lot of different mods at once and what you've released so far has been stellar so I can't wait for your next update.
Keep up the good work!
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12-28-2007, 03:47 AM
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#22
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Rookie
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pleas, if its possible, could you make more twi'lek pc models? (heads + body), or at least make the pc able to use it, that would be really awsome, and maybe selkath, gungans (if there are any in the game), by the way, i posted in the main playable echani thread, if you have missed it in any way
http://www.lucasforums.com/showthrea...11#post2403211
in our modpack, we are not stealing mods, we make mods compatible with each other, and the mods we create
Wohoo, im finally 19 (the 24th)
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12-29-2007, 04:28 AM
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#23
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Veteran
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Hey Darth Oilking, thanks for the useful opinions. I'll try to address a few of your questions.
- Yes, the one axe is supposed to be crooked, and yer right, it'll still chop a Vulker with ease.
- I'm glad you think that the club & hand axe look primative, since that's what I was aiming for. They're gonna be for Gammoreans, who are a really primitve species.
- Yeah, I just learned about A'Sharrad Hett myself, thanks to my new Star Wars: Panel to Panel book. Even though he's not actually Tusken, only a human in Tusken's clothes, I think it looks great.
- Cathar. Hmm, I'm still not sure if I want to make them really feline, or almost human, or somewhere in between. I guess I'm hoping for a few opinions. And yes, I do remember Vincent in all his lion-like glory. I also like the look of the cat people on the new Doctor Who series. Whereas the Stephen King movie Sleepwalkers had some simpler cat makeup that wasn't quite enough for me. The total feline look would be similar to the Egyptian goddess Bast (or Bastet), who had the head of a cat (or sometimes a lioness). Or even a were-cat, but I'd have to change the body models so that the legs were more animal like. So it seems that there are a lot of different routes I could go. all I know is that Juhani just doesn't look right to me (or a lot of other KotOR fans either), and I don't want to go down that road.
Any opinions are always welcome.
Quote:
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Originally Posted by Serathas
pleas, if its possible, could you make more twi'lek pc models? (heads + body), or at least make the pc able to use it, that would be really awsome
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Well, I'm slowly working on some, but it's going to take me quite a long while to do since I'm planning on a lot of details and multiple clothes. I just ordered myself a couple of books, Star Wars visual dictionary and Dressing the Galaxy (costumes of Star Wars), so that I'll have some good visual references from now on. I plan on making 6 underwears (Scout, Scoundrel & Soldier LS & DS), 12 regular clothes (4 each class), 4 jedi robes, plus 5 head skins for DS transitions. That's a total of 27 .tga files just for ONE Twi'lek! Plus any model work! Needless to say, it'll be a looooong time before this one is ready (I'm aiming for summer), but I'll make it worth the wait.
In the meantime, I'll still work on other mods at the same time.
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12-29-2007, 07:45 AM
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#24
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Death... by Exile
Join Date: Dec 2005
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Wow. Everything looks amazing. Good job.
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12-30-2007, 05:03 AM
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#25
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Rookie
Join Date: Oct 2007
Location: Dantooine
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Hey RedRob, nice Echani Mod but do u can u make the same mod but for KOTOR 2 PLZZZZZZZZZZZZZ!!!!!!!!!!! i saw the Echani Mod at "KOTOR 2 files" and i'd score u a 20/10 cuz i LOVE Echani.
Like i said before maybe if ya can its up to u, if ya start on K2, im a total noob on skinning heads. I kno i tried i almost threw my game into destruction, causing major gliches, missing heads...blah blah blah, atc atc.
To Serve The Light You Must Be At Peace, To Be at Peace you Have To Love, To Love Is To Know The True Loved!!!
I Love You Bastila, You are My Queen  !!!
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12-30-2007, 10:10 AM
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#26
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Rookie
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Location: chillin up in Canada
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Current Game: Kotor
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if your thinking of making a maraluka then you could just make it so that it turns blue when in first person and anything within a certin radius has a white outline
Savior, conqueror, hero, villain. You are all things Revan... and yet you are nothing. In the end you belong to neither the light nor the darkness. You will forever stand alone."
―Darth Malak 
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12-30-2007, 03:40 PM
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#27
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Rookie
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That is a nifty update!
"We have not even to risk the adventure alone; for the heroes of all time have gone before us..." - Joseph Campbell
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02-09-2008, 11:28 PM
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#28
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Rookie
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Is this mod still being carried out? Because the progress so far looks amazing and it would be a shame for all of this to be lost.
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02-10-2008, 02:16 AM
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#29
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Shadow Lord Of The Sith™
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Edit: Thread re-opened... as the OP has indicated to me that this mod hasn't yet been released. Deleted Misinfomation posts to the contrary.
ARC Cody, and everyone else, in the future instead of commiting thread ressurection please PM the OP/Author and ask questions like "Is this still being done?". Thanks.
"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
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Last edited by RedHawke; 02-16-2008 at 09:22 AM.
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02-16-2008, 03:37 PM
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#30
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Veteran
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Quote:
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Originally Posted by RedHawke
Edit: Thread re-opened... as the OP has indicated to me that this mod hasn't yet been released. Deleted Misinfomation posts to the contrary.
ARC Cody, and everyone else, in the future instead of commiting thread ressurection please PM the OP/Author and ask questions like "Is this still being done?". Thanks.
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Thanks RedHawke. Sorry everyone, I've been pretty busy lately. If I go another long stretch like this (couple of months) without posting an update, please feel free to PM me with a friendly "how's it going".
Anyhow, on to the update. I've been slowly working on my Tusken male. So far I've got the four standard jedi robes done (although I just noticed that I missed the glove colour of the brown robe). I tried to set up the uvw map so that it will be easier for anyone to modify a custom robe to fit the Tusken. I'll try to get permission from some of the major robe skinners out there (like all the robes in the Holowan Plug-in), so that I can add more than just the basic four that come with the game.
I've also done the seven PMBC armours. There are a total of 43 armours that come with the game, so it'll be awhile before they are all done. Due to the limitations of the Tusken model, he has to always be wearing a robe of some kind (or a skirt). I can change the backpack, but not the long skirt area around his legs. Because of this, I decided that he has his favourite desert robe and back pack that he wears overtop of the armour. So, I change the legs, boots, and gloves to match the armour, then make it look like his robe is open in front, revealing part of the chest plate.
Unfortunately it means that, from behind, he'll look pretty much the same no matter which armour he wears. I toyed with trying to make his robe a colour that matches the armour, but that's even more work, and it doesn't quite make sense that his robe and pack magically change colour, or that if Carth takes off his armour to give to the Tusken, suddenly there is an extra robe and pack that Carth didn't wear. I could play the "willful suspension of disbelief" card, but its taking me too long just to do the work that I've got done so far, so why add more work recolouring the robe.
For the heavy armours, I'll re-model the guantlets and boots to be bigger, and match the standard armour model.
A problem I've been having is that I don't know how to change the lighting that hits the model in game. What I've done is flatten the eye goggles so that he looks like he has a full face mesh sleeping mask. The problem is that the goggles still have the highlights and shadows on them, instead of flat lighting. It also still shows up around the area that the back pack harness used to be, but isn't as obvious. I don't know how to use G-max well enough yet to fix it. Or maybe the light and shadow is embedded in the .mdl and .mds files? Any help would be great.
As always, if anyone has a suggestion or opinion that they'd like to share, I like to hear 'em. I especially like constructive critisism, so that I can improve the final product.
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02-16-2008, 03:54 PM
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#31
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The Keeper of Peace
Join Date: Apr 2006
Location: Canada
Posts: 1,275
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Wow nice tusken male. Awesome work as always Redrob. Ive really enjoyed your Lizards and Echani.
"There's gotta be a better way to make a living"
-Kyle Katarn
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02-16-2008, 04:11 PM
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#32
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Forumite
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Those are awesome!!
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02-16-2008, 04:52 PM
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#33
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Foxy Boxes!
Join Date: May 2007
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Welcome back Redrob!
Awsome work as usual! 
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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02-17-2008, 02:46 AM
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#34
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Senior Member
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Yeah, very nice indeed!
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02-17-2008, 03:58 PM
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#35
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Modder
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Quote:
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Originally Posted by RedRob41
Anyhow, on to the update. I've been slowly working on my Tusken male. So far I've got the four standard jedi robes done (although I just noticed that I missed the glove colour of the brown robe). I tried to set up the uvw map so that it will be easier for anyone to modify a custom robe to fit the Tusken. I'll try to get permission from some of the major robe skinners out there (like all the robes in the Holowan Plug-in), so that I can add more than just the basic four that come with the game.
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If you want, I made a few custom robes that I didn't release that you could use for the Tuskens.
@Topic: Looks absolutely cool.
(@RedRob41: FYI, I won't need your Wookiee template since I scraped the idea I was gonna use it for.)
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03-08-2008, 06:51 PM
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#36
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Junior Member
Join Date: Mar 2008
Location: inside Kyramud-type battleship
Posts: 383
Current Game: Elder Scrolls IV
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redrob41 when is the tusken coming out? would love to play whit one..
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03-08-2008, 06:59 PM
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#37
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Junior Member
Join Date: Jul 2007
Location: Sam's Town
Posts: 371
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This is some quality stuff. I like how you do the torn opening on the chest on the Tuskens to reveal the armor below. Really cool. It'd be rather awkward when you get to the Tusken enclave on Tatooine, though. (Tusken Revan: Tell me of the Tusken culture.)
Or the Wookiee-Bastila Romance:
Wookiee Revan: "RAWRRRR..."
Bastila: "You're the one who can't see the truth!"
"Education is what remains after one has forgotten everything he learned in school." - Albert Einstein
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03-08-2008, 07:01 PM
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#38
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The Keeper of Peace
Join Date: Apr 2006
Location: Canada
Posts: 1,275
Current Game: Pheonix Wright
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Patience. If he rushes it we won't like it. I hope to see your Miraluka mod done in the near future as well Redrob
"There's gotta be a better way to make a living"
-Kyle Katarn
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03-09-2008, 05:16 AM
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#39
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
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Originally Posted by memarik
redrob41 when is the tusken coming out? would love to play whit one..
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Quote:
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Originally Posted by RakataDark
Patience. If he rushes it we won't like it.
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Exactly right RD. I'm still diligently working away at it. I can't give any release date, since I'm putting a lot of work into this. So far I've got the 23 skins (out of 43) for armour class C, D, & E. I re-did the jacket though, because I didn't like how light the colour was in comparison to the dark sleeves of the armour textures. I also added a little bit of a cuff so that it looks like the jacket sleeve is pulled down over the shirt sleeve (second from left in screenshot). Now there isn't as much contrast.
Quote:
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Originally Posted by Modest Mouse
This is some quality stuff. I like how you do the torn opening on the chest on the Tuskens to reveal the armor below.
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Thanks. For armour classes F, G, & H I'm going to change the shape of the back pack (I'd call it a jet pack, but it'll be non-functional in-game). There's going to be controls on the front of the harness. I'll also change the shape of the boots and gauntlets to match the standard model for each armour. So far I've got the model for class F, and the gauntlets come up higher on the sleeve to cover the cuff (left and second from right in screenshot). The boots are bigger, with a knee pad, but it's hard to see them with the long cloak.
As for going to Tatooine, this Tusken comes from a different clan than the ones in the enclave. That's why his face mask looks smaller. Sandpeople are territorial, and don't like outside clans. So, he'll still have to wear the local's clothing as a disguise.
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03-09-2008, 05:31 AM
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#40
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Junior Member
Join Date: Mar 2008
Location: inside Kyramud-type battleship
Posts: 383
Current Game: Elder Scrolls IV
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i am sorry.. im new whit this.. i saw the firs screens and i thot if it was ready
kinda curious.. 
and i am not inna hurry 
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