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Old 10-27-2008, 02:12 AM   #41
GwannaSauna
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To add a great vehicle that would turn the tide in any battle...

---------------------------------------------------------------------------------

Add a pilotable/drivable capital ship! For example:

"Press Y/Triangle/F10 to enter [Mon Calamari Cruiser]"

*enter Mon Cal*

Positions:
Pilot (Pliots the ship, duh!)
Co-Pilot (Keeps track of the weapon and health systems, command crew etc.)
Gunner 1 (Turbolaser)
Gunner 2 (Turbolaser)
Gunner 3 (Ion Turbolaser)
Gunner 4 (Turbolaser)
Gunner 5 (Turbolaser)
Gunner 6 (Turbolaser)
Gunner 7 (Ion cannon)
Gunner 8 (Twin turbolaser)
Gunner 9 (Rapid-fire turbolaser)
Gunner 10 (Heavy hangar gunner [left])
Gunner 11 (Heavy hangar gunner [right])
Gunner 12 (Rear gunner)
Technican 1, 2, 3, 4, 5 (Repairs ship when damaged; carries a blaster pistol)
Commander (Orders troops; carries a commando pistol)
Troop garrisons x20 (Protects the ship; each garrison has 5 troops)
Pilots x15 (Pilots starfighters in the hangar [Ships: X-Wing, B-Wing etc.])
Civilians x40 (Sleeps, eats, runs around when danger arises)

Oh yeah, and the added feature of hangar-to-hangar fighting (for example: like in episode IV where the Tantive IV was invaded by an ISD)


Oh yeah, and bigger space maps!!!!!

THAT would make the ultimate space battle!!!








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Last edited by GwannaSauna; 10-27-2008 at 02:14 AM. Reason: Needed to add some stuff
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Old 10-27-2008, 05:03 PM   #42
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The only tiny little problem with your plan is that 1. Theres rarely even that many people in servers just to man the turrets and fly the ship and 2. Who would ever want to be a position like civilian or technician, when I play video games I tend to want to do something as opposed to wait and around and wish something was happening.
The idea of a pilotable cap ship is cool(and often stated), but to pull it off it would have to be simplified quite a bit from your idea.



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Old 10-27-2008, 07:55 PM   #43
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I'll stick to the single/double piloted ships.

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Old 10-28-2008, 09:45 AM   #44
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Not even too many people want to do double positioned ships except for Snowspeeders and Transport Ships. If they can help it, they never double-pilot a Bomber.


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Old 02-02-2009, 11:32 AM   #45
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maybe just having one person plot the route of the capitol ship, then it moves and every one is happy.
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Old 03-04-2009, 10:50 PM   #46
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More vehicles is the good idea. I was disappointed alot of vehicles were left out from the previous games. Playable millenium falcon, slave I and B-wings are example.


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Old 03-05-2009, 12:09 AM   #47
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Oh, darn, this game doesn't have enough cheap secondary-fire-button-spamming annoying as hell vehicles for you? Because everyone who chats on the big servers either complains about tankers or is a tanker.


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Old 03-05-2009, 09:33 AM   #48
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Like I said before: More LAATis for ground conflicts (and, of course, appropriate equivalent transports for other factions)!


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Old 03-05-2009, 01:17 PM   #49
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You know, I actually don't think that ground-air transport ships is such a bad idea, providing that measures are taken to ensure that they aren't spammed like the Snowspeeders on Hoth.


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Old 03-05-2009, 02:21 PM   #50
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Exactly. Two or something, depending on map size, but seeing the leaked footage tells me that the number of ships attacking/landing may not even be a problem.


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Old 03-08-2009, 05:42 PM   #51
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I personally want to see more maps where I can use AT-AT and AT-ST Walkers other than Hoth and Endor. I want to see those maps enlarged and updated with more detail. Maybe with terrain that is actually slick, muddy, swampy. Basically show the effects of weather and terrain on the soliders, vehicles, starships, etc. Nothing says funny like a stormtrooper slipping and falling down a steep slick hill or getting stuck in mud.


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Old 03-08-2009, 05:59 PM   #52
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Wow, that doesn't sound hard to engineer or anything...


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Old 03-09-2009, 04:51 PM   #53
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The vehicle that General Grievous drove in the episode III would be a nice addition to the game.

Lordofthefish, nice pic of Toshiro Mifune. Great actor. Was that from "Sanjuro"?
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Old 03-10-2009, 09:14 PM   #54
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The vehicle that General Grievous drove in the episode III would be a nice addition to the game.
I never thought about that before. That's a fantastic idea. I'd love to fly through the Utapau streets in that Tsmeu-6.


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Old 03-11-2009, 10:37 AM   #55
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When put that way, I wouldn't mind seeing Darth Maul's Scimitar in space (or the Millennium Falcon) or Dooku's Flitknot Speeder.


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Old 03-12-2009, 04:53 PM   #56
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So you are suggesting Hero vehicles? I.e Vader's TIE, Luke's X-wing, Jango/Boba's KSE Firespray etc?


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Old 03-12-2009, 06:33 PM   #57
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Sure. Why not? Just have one per map (for canonical purposes). It spices things up.


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Old 03-13-2009, 01:33 PM   #58
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PLEASE stop making threads about what you want to be in Star Wars Battlefront 3. Just post your ideas in an older one.

I do agree that there needs to be more vehicles in SWBF 3.




P.S. How do you guys say Star Wars Battlefront 3 the "short" way. Like SWB 3, or SWBF 3, or whatever. StWaBa 3???



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Old 03-13-2009, 03:38 PM   #59
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I say BFIII... It's the closest acronym to the name, so doy...


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Old 03-13-2009, 04:41 PM   #60
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There's been more threads about BFIII possibilities than there are numbers, but its keeping some activity on the forum, so go with it


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Old 03-13-2009, 11:26 PM   #61
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Originally Posted by Darth Eclipse View Post
PLEASE stop making threads about what you want to be in Star Wars Battlefront 3. Just post your ideas in an older one.

I do agree that there needs to be more vehicles in SWBF 3.




P.S. How do you guys say Star Wars Battlefront 3 the "short" way. Like SWB 3, or SWBF 3, or whatever. StWaBa 3???

Bring back an old thread? That has all over it... You don't bring back old threads...


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I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 03-13-2009, 11:51 PM   #62
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So you are suggesting Hero vehicles? I.e Vader's TIE, Luke's X-wing, Jango/Boba's KSE Firespray etc?
That wouldn't be fair, i'd camp the Firespray spawn.
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Old 03-14-2009, 06:19 AM   #63
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That wouldn't be fair, i'd camp the Firespray spawn.
I'd find where you live and punch you.


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Old 03-14-2009, 11:29 AM   #64
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I have no idea what Firespray is, but whatev...I think that "Hero" vehicles should only be implemented if there are indeed heroes, and (if they are implemented) that only the Hero/Villain should be able to ride it.


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Old 03-14-2009, 11:57 AM   #65
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I have no idea what Firespray is, but whatev...I think that "Hero" vehicles should only be implemented if there are indeed heroes, and (if they are implemented) that only the Hero/Villain should be able to ride it.
This is a awesome Firespray.
Show spoiler
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Old 03-14-2009, 01:13 PM   #66
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Couldnt you have just said like a slave 1 ship or something for us ignorant folk



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Old 03-14-2009, 03:38 PM   #67
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Couldnt you have just said like a slave 1 ship or something for us ignorant folk
Qwut'd fer trewth!


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Old 03-14-2009, 03:42 PM   #68
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Couldnt you have just said like a slave 1 ship or something for us ignorant folk
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Old 03-14-2009, 06:20 PM   #69
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For the second time, I looked at the title of this thread. It occurs to me that, according to the movies, there really aren't too many more vehicles to implement into the game. A couple of specialized vehicles, yes, but based on the few eras that are actually included, they've about been exhausted. Except that the speeder vehicles like the STAP only show up on CTF maps.


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Old 03-14-2009, 08:58 PM   #70
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I think there should be a few more. At least to be size appropriate to the number of units (e.g., 200 units - 4 of each single-unit vehicle - 2 of each multi-unit vehicle). Just for the sake of that many more players/units being able to use them and see them to scale with the battle. Especially considering the newer engine and system specifications for BFIII, I would expect something like that, but again, "it is LucasArts."


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Old 03-14-2009, 10:17 PM   #71
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So true. I'm not much of a fan of those overpowered "hold down the secondary fire button" tanks.


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Old 03-15-2009, 11:17 AM   #72
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They should make it so that when you're a Jedi and you get in a ship there should certain times where you can use the force to deflect missiles, move ships, etc.


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I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 03-15-2009, 11:24 AM   #73
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Couldnt you have just said like a slave 1 ship or something for us ignorant folk
SPACE SHIP BOUNTY HUNTER PEW PEW

thar?


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Old 03-15-2009, 12:21 PM   #74
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They should make it so that when you're a Jedi and you get in a ship there should certain times where you can use the force to deflect missiles, move ships, etc.
That's almost worse than vampire health.


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Old 03-15-2009, 03:03 PM   #75
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They should make it so that when you're a Jedi and you get in a ship there should certain times where you can use the force to deflect missiles, move ships, etc.
Sound like Jedi Starfighter...i'd rather not have force powers + super powerful flying starfighter.
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Old 03-16-2009, 12:20 AM   #76
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I'm a fan of more battlefield/joint ops vehicles, where theyre powerful yes, but theyre also pretty easily countered. Adding air vehicles to ground battles is a good way to do this as long as they lower their damage and health, because I'm sure everyone whose ever played a mod map with ground and air vehicles on it, an arc 170 can take down even an ATAT with one single attack run using pretty much only their lasers. They also need to be more susceptible to grenades and especially rockets, it should take 3 rocket hits max to take out a medium tank, 2 from the side and 1 from behind of under, otherwise theyre just too powerful.



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Old 03-16-2009, 12:41 PM   #77
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What I liked about Hoth on Battlefornt II, you could lock on to snowspeeders with a rocket and take them out with one shot, or maybe it was two...
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Old 03-17-2009, 08:45 AM   #78
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It's just one shot, and those rockets will follow them for a long time.


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Old 03-17-2009, 11:29 AM   #79
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It's just one shot, and those rockets will follow them for a long time.
I remember in Battlefront I, pilots healed vehicles while inside them, people would shoot rockets at me constantly and I would never die, it was awesome. But If air vehicles are to return to gorund levels, the rockets need to be super powerful.
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Old 03-17-2009, 05:18 PM   #80
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Except only against vehicles because other wise rocket noobing will be even worse and youll get more people bitching at every other class because they cant aimlessy fire rockets without killing their teammates who are actually like aiming or something productive near the enemy.



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