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Old 03-19-2009, 09:21 PM   #81
joesdomain
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The weapon used to fix vehicles looked wierd. I say get rid of it and have the troop that does the fixing just fix it without it. Just give the ability to everyone. PS2 had alot of choppy graphics that showed when their was an explosion or alot of activity in a particular area. Maybe add the ability to actually crawl underneath vehicles and set mines or grenades would be cool. Rambo style! LOL!


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Old 03-20-2009, 01:06 AM   #82
LordJhredmo
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Quote:
Originally Posted by joesdomain View Post
The weapon used to fix vehicles looked wierd. I say get rid of it and have the troop that does the fixing just fix it without it. Just give the ability to everyone. PS2 had alot of choppy graphics that showed when their was an explosion or alot of activity in a particular area. Maybe add the ability to actually crawl underneath vehicles and set mines or grenades would be cool. Rambo style! LOL!
I totally don't agree. What I think would be best is to limit the engineer class by removing ammo/health packs and creating a new class: Medic or Support Trooper. A class that has excellent healing/supplies creating/using abilities, but with a fairly good weapon.

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No cutting under a vehicle... that doesn't even happen anywhere, other than on Hoth where Luke used his lightsaber to open the bottom and toss a thermal detonator inside. That wouldn't work in the game. Too ridiculous. Also, it isn't Rambo. It's the grunt basic troopers.


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Old 03-20-2009, 06:11 PM   #83
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Or do the BF2142 method where the default infantry carries a few medpacs when upgraded and the anti-tank troop can actually fix vehicles!


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Old 03-20-2009, 09:17 PM   #84
joesdomain
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Personally I think making the graphics more realistic in a PS3 and X-box 360 version like allowing a trooper to throw a thermal detonator at a tree and have it blow it in half and fall on top of someone. That would be cool. Have a detonator thrown in a body of water and it explodes water all over the place rendaring area soliders blind by the water temporary.


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