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12-24-2007, 12:01 PM
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#1
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The Magical Malefactor
Join Date: Sep 2004
Location: Chicago
Posts: 2,478
Current Game: Borderlands
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Recruitable Kay - a KotOR Recruitment Mod
It's been a year and a half in the making, but here it is finally. Recruitable Kay provides a new character for your KotOR experience, replacing Juhani, and includes full voiced dialogue, a three-planet side quest, and a new experience. Kay will join you on Tatooine if you decide to use her and will remain with you til the end of the game. She's also not shy, so if you bring her with be prepared to hear her speak just like any other character would!
Make sure to check out Shem's lengthy review for more details, and as always read the read-me! It's very important to make sure everything works properly. 
Last edited by Inyri; 05-25-2010 at 08:16 PM.
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12-24-2007, 02:21 PM
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#2
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A handful of dust.
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,691
Current Game: KotOR II
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I was wondering when you'd post this here.
Very cool, Inyri-buns 
Works-In-Progress
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Mods Released
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Website
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Jallama Reed is the New Pioneer. Jallama Reed is Life Under Siege. Jallama Reed is the Model of Tragedy. Jallama Reed is the Avatar of Us All.
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12-25-2007, 08:09 AM
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#3
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Flame Imperishable
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
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Awesome mod IF. 
Not all those who wander are lost.-J.R.R. Tolkien
I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
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12-25-2007, 12:03 PM
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#4
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Rookie
Join Date: Nov 2005
Posts: 56
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Looks good. Must have been a ton of work with all the scripting. Can't wait to check it out in game.
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12-25-2007, 03:07 PM
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#5
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Forumite
Join Date: Dec 2007
Location: California
Posts: 509
Current Game: Red Dead Redemption
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Downloaded it and it's great 10/10 
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12-25-2007, 06:10 PM
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#6
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Modder
Join Date: Jan 2007
Location: Tatooine
Posts: 1,578
Current Game: KotOR: EotF
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About to install this; BTW, isn't the original saber model with a new hilt the same (if my eyes aren't decieving me, that is)? Looks cool either way! 
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12-25-2007, 06:12 PM
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#7
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A handful of dust.
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,691
Current Game: KotOR II
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I think it's just similar, and it's quite a small pic there.
Works-In-Progress
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Mods Released
~
Website
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Jallama Reed is the New Pioneer. Jallama Reed is Life Under Siege. Jallama Reed is the Model of Tragedy. Jallama Reed is the Avatar of Us All.
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12-25-2007, 06:57 PM
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#8
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The Magical Malefactor
Join Date: Sep 2004
Location: Chicago
Posts: 2,478
Current Game: Borderlands
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Quote:
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About to install this; BTW, isn't the original saber model with a new hilt the same (if my eyes aren't decieving me, that is)? Looks cool either way!
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Not sure I get what you mean. I made the hilt toward the end of the modding process. It's one of the few hilts I've done that were original designs.
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12-25-2007, 07:03 PM
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#9
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Modder
Join Date: Jan 2007
Location: Tatooine
Posts: 1,578
Current Game: KotOR: EotF
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I meant, was it "old model, new texture" or "new model, new texture" as far the lightsaber is concerned? This is merely curiousity because this and the original sabers remarkably similar.
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12-25-2007, 07:07 PM
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#10
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Umm, what happens if i use the same face for my PC as Kay has?
My current PC could be Kay's twin.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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12-25-2007, 07:13 PM
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#11
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The Magical Malefactor
Join Date: Sep 2004
Location: Chicago
Posts: 2,478
Current Game: Borderlands
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I personally wouldn't, because they do look a lot alike, but they're not exactly the same, so you could use it if you wanted to. The world won't explode.
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12-27-2007, 08:38 AM
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#12
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Hey Inyri,
Looking great, but when I try to install I get an error.
Any idea what might be causing it?
This is the error I am talking about; Error <-- Click me
Thanks in advance,
Ghost Down
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12-27-2007, 09:24 AM
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#13
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Relax On Air
Join Date: Sep 2006
Location: High In The Sky
Posts: 1,280
Current Game: TR 8: Underworld
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Quote:
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Originally Posted by Ghost Down
Hey Inyri,
Looking great, but when I try to install I get an error.
Any idea what might be causing it?
This is the error I am talking about; Error <-- Click me
Thanks in advance,
Ghost Down
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I had that problem while I was beta testing, I did tell Inyri about it.
The file in question "Localization.mod" isn't actually in the "backup" folder, If I remember correctly it's in the "Override" folder, so go into that and copy and paste it into the folder it should be. 
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12-27-2007, 02:28 PM
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#14
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The Magical Malefactor
Join Date: Sep 2004
Location: Chicago
Posts: 2,478
Current Game: Borderlands
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Quote:
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Originally Posted by Ghost Down
Hey Inyri,
Looking great, but when I try to install I get an error.
Any idea what might be causing it?
This is the error I am talking about; Error <-- Click me
Thanks in advance,
Ghost Down
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I'm sorry, I'm not real great at reading... whatever language that is. Sounds like the gist of it is "omg I can't make a backup of this file, CRY!" which isn't as bad as it sounds.
It should have installed the file, but failed to make a backup for it (if you desperately need one you should be able to pull it off of your install discs, although the modified localization.mod should have no ill effects on your game even should you uninstall the mod). If for some reason localization.mod *didn't* get installed, you'll know right away when Kay doesn't have any lip synching. Localization.mod can be manually installed if need be -- just put it in the lips folder (make a backup copy of the original localization.mod if you like, just for safe keeping).
And Zionosis, I totally don't remember you telling me that. 
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12-28-2007, 06:05 AM
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#15
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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@Zionosis & Inyri;
Thanks, I'll see if I can get it to work.. And Inyri, the language is Dutch 
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12-28-2007, 08:22 AM
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#16
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Gray Jedi Master
Join Date: Aug 2007
Location: Commanding the Justice
Posts: 558
Current Game: many
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It's in english as well.
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12-28-2007, 08:33 AM
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#17
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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Just started playing...
Awsome so far!
You have a sexy voice  lol
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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12-28-2007, 10:04 AM
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#18
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Rookie
Join Date: Dec 2007
Location: chillin up in Canada
Posts: 171
Current Game: Kotor
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good job looks like alot of work went into this ill get it right now

Savior, conqueror, hero, villain. You are all things Revan... and yet you are nothing. In the end you belong to neither the light nor the darkness. You will forever stand alone."
―Darth Malak 
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12-28-2007, 12:38 PM
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#19
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Death... by Exile
Join Date: Dec 2005
Location: Bruges, Belgium
Posts: 2,792
Current Game: The Old Republic
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It replaces Juhani with a new partymember and has full voiced dialog? Downloading right now! 
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12-28-2007, 01:17 PM
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#20
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Junior Member
Join Date: Aug 2007
Location: PA. USA
Posts: 313
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This looks awesome!
I'm downloading now so that as soon as I get my copy of Kotor working on this computer I can play!
This looks great InyriForge
I'm always looking for someone to get rid of the evil cat woman.
Camo-Man 07 Now Known As Hawkstrong16
90% of teens today would die if myspace or facebook had a system failure. If you are one of the 10% that would sit and laugh copy this to your signature.
92% precent of teens today have moved on to rap. If you are one of the 8% that still rock out copy this to your signature
May The Force Be With You, Always
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12-28-2007, 02:25 PM
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#21
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Rookie
Join Date: Dec 2007
Location: Brazil
Posts: 105
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Not to be rude, just a curiosity, does it ruin the balance intended for the game?
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12-28-2007, 02:43 PM
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#22
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The Magical Malefactor
Join Date: Sep 2004
Location: Chicago
Posts: 2,478
Current Game: Borderlands
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I don't think so. I didn't make her superwoman or anything like that.
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12-29-2007, 04:09 AM
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#23
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Hey, it's me again.
I tried what both of you said, but I just can't get the mod to install properly.
So would it instead be possible to upload a version without the installer if it is not to much work, Inyri?
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12-29-2007, 04:33 AM
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#24
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Gray Jedi Master
Join Date: Aug 2007
Location: Commanding the Justice
Posts: 558
Current Game: many
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Yeah just put the files in the Module, Overide and any other one needed
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12-29-2007, 04:44 AM
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#25
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Relax On Air
Join Date: Sep 2006
Location: High In The Sky
Posts: 1,280
Current Game: TR 8: Underworld
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{Snip} Removed response to deleted off-topic post. -RH
Quote:
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Originally Posted by InyriForge
And Zionosis, I totally don't remember you telling me that.
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Yeah, I'm sure I did, it was a while ago, but I could have sworn I told you, hmm...
Last edited by RedHawke; 12-30-2007 at 01:26 AM.
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12-29-2007, 09:59 AM
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#26
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Quote:
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Originally Posted by Paul Rhodes
Yeah just put the files in the Module, Overide and any other one needed
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And how do I know which file(s) goes into which folder(s)?
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12-29-2007, 11:48 AM
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#27
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Gray Jedi Master
Join Date: Aug 2007
Location: Commanding the Justice
Posts: 558
Current Game: many
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{Snip} Please do not post off-topic in threads. -RH
Ghost. That was to inyri.
Last edited by RedHawke; 12-30-2007 at 01:25 AM.
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12-29-2007, 01:59 PM
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#28
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The Magical Malefactor
Join Date: Sep 2004
Location: Chicago
Posts: 2,478
Current Game: Borderlands
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Please don't give installation support. You can not simply manually install the mod, as is. Several people have made mention that the installer isn't working for them (for whatever reason -- no one seems willing to give me details so as a result there's nothing I can do). I will put together a manual install of it (which I will post up on my site's forums, so please look for it there and not here), but it will not have nearly the compatibility as the installer version will. You'll need to install it in a clean override and ad in your other mods from there. Of course that's what I would recommend even to those using the patcher...
Quote:
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Yeah, I'm sure I did, it was a while ago, but I could have sworn I told you, hmm...
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In that case I'm sure you did. The fact that I don't remember you telling me doesn't necessarily mean anything. My mind's a slippery thing. 
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12-30-2007, 01:32 PM
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#29
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Rookie
Join Date: Oct 2006
Posts: 21
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Brought over from the other closed thread...
Quote:
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Originally Posted by Jawaluv
Hi,
Downloaded Kay and it is beautiful, but just wondering. I picked her up on Tatooine and killed the Chief. I went straight to Komad and after the first statement (no matter what I picked) all I get is the "Shh...footfalls..." reply from him. No banthas will spawn, he won't say anything else, and naturally.... I'm stuck.
I've never seen this before from Komad (I have the fodder, etc.) until I downloaded Kay. Is this a bug from the mod?
Thanks.
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Quote:
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Originally Posted by InyriForge
It's a possibility. I had some problems with that dialogue earlier. However I've heard from some people that finished the mod already and they did not report any similar errors. Had you ever talked to Komad before that part of the game? (If you want a temporary bug fix, just delete the dialogue file from your override folder).
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Deleted the dialogue and zipped right on through. Much thanks. 
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12-30-2007, 01:34 PM
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#30
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The Magical Malefactor
Join Date: Sep 2004
Location: Chicago
Posts: 2,478
Current Game: Borderlands
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I would still appreciate that info I asked for -- I'd rather fix it than just tell people to delete the dialogue.
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12-31-2007, 08:13 AM
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#31
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Rookie
Join Date: Oct 2006
Posts: 21
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Sorry, I hadn't stopped into the hunters club, and was doing a darkside approach to the game.
Also, after whacking Freyyar and going to see Chundaar, he's not wanting to give Zaalbar back. He takes the blade, gives me a reward, and lets me repeat my requests, but now bladeless.
Much thanks.
Last edited by Jawaluv; 12-31-2007 at 02:53 PM.
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12-31-2007, 08:36 AM
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#32
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Weird, I tried to install the mod again and now it just installs fine..
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12-31-2007, 09:45 AM
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#33
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Rookie
Join Date: Sep 2007
Posts: 54
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I see the red robe, but what do her standard clothing/underwear textures look like?
In any case, very nicely done. Time to kill Juhani now. 
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12-31-2007, 11:21 AM
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#34
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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I've encountered something odd.
Kay's lightsaber seems to have replaced Master Quatras blue lightsaber.
The icon for the saber is the same, as is the icon for the saber crystal.
However, when i go to a workbench to upgrade said saber, the saber hilt and blede i see is that of Kays saber.
I haven't tried equipping the saber yet, just thought i should tell you baout this little oddity.
Edit: Just noticed that the Tatooine Starmap quest is still on the quest menu after i've collected the map coordinates as the datapad with the coordinates is in the quest item menu.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
Last edited by Danyael27; 12-31-2007 at 12:32 PM.
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12-31-2007, 02:40 PM
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#35
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The Magical Malefactor
Join Date: Sep 2004
Location: Chicago
Posts: 2,478
Current Game: Borderlands
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Quote:
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Kay's lightsaber seems to have replaced Master Quatras blue lightsaber.
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Is that some kind of mod?
Quote:
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Just noticed that the Tatooine Starmap quest is still on the quest menu after i've collected the map coordinates as the datapad with the coordinates is in the quest item menu.
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I don't think that would have anything to do with anything I would have done, tbh.
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12-31-2007, 02:45 PM
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#36
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Master Quatras Lightsaber is from Wotor.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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12-31-2007, 02:48 PM
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#37
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The Magical Malefactor
Join Date: Sep 2004
Location: Chicago
Posts: 2,478
Current Game: Borderlands
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Then they're probably not compatible. Don't include bug reports if you don't intend to include the necessary information.
In any case, Kay's lightsaber uses model number 238 and WotOR's Quatre's saber uses model number 207 -- they should not be incompatible unless you've changed something. Kay should be fully compatible with WotOR -- Shem and I made certain before it was uploaded.
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01-04-2008, 01:33 AM
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#38
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Rookie
Join Date: Jan 2008
Posts: 59
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Inyri, I just have one quick question. I installed this mod, but my journal seems to have one blank entry that won't go away. I assume it has to do with this mod because every time a new journal entry was added after something happened while tackling this quest, the empty entry has the purple border around that signifies something new was added to it. I was also wondering if anything else happens in this quest after you talk with Lynara while Kay is in your party.
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01-04-2008, 02:10 AM
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#39
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The Magical Malefactor
Join Date: Sep 2004
Location: Chicago
Posts: 2,478
Current Game: Borderlands
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No one else has reported any problems with the journal. Were you using a mod that already had a journal entry?
As for Lynara, if you received the rewards for the quest, it's done. There are still more journal entries, though, as the journal is not tied to the side-quest, but to Kay herself. And she still has more to talk about. 
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01-04-2008, 11:02 PM
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#40
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Rookie
Join Date: Jan 2008
Posts: 59
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well, know I wasn't, but the journal entry is just about kay and now that I have the items the quest is complete right? if that's true then I'm not really worried about it. It is just a minor annoyance.
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