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Old 01-05-2008, 06:39 PM   #41
Maxstate
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Why can't you go on MSN? Use ebuddy or a web messenger noobie.

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Old 01-05-2008, 08:48 PM   #42
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SPOILERS!!! Do not read unless you've read/seen/heard everything!

Harry Potter dies - Snape pwns Dumbledore -Harry becomes zombie - Harry pwns Micheal Jackson wannabe -Goku dies - Goku dies... again - Goku dies... FOR REAL THIS TIME - Vader is Luke's Father - Vader is Leia's father - Vader is C3P0's maker - Vader is Han's father-in-law - Vader is Mara's father-in-law - Vader is YOUR mailman
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Old 01-05-2008, 10:12 PM   #43
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Why can't you go on MSN? Use ebuddy or a web messenger noobie.
Meebo ftw.


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Old 01-20-2008, 11:54 AM   #44
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with OJP of 0.1.1

im not to sure what are the medium, light and heavy weapons?

I think medium means you can't use offensive force powers while using them, and heavy means you can't use offensive force powers or Absorb force power.

Heavy weapons are

Clone Rifle, Rocket Launcher and T-21

Medium weapons are

Disruptor, flamethrower, bow caster and E-11

light weapons are

Detpack, Thermal detonator and pistol

can anyone confirm this????


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Old 01-20-2008, 02:34 PM   #45
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Quote:
Originally Posted by The Unbeholden
with OJP of 0.1.1

im not to sure what are the medium, light and heavy weapons?

I think medium means you can't use offensive force powers while using them, and heavy means you can't use offensive force powers or Absorb force power.

Heavy weapons are

Clone Rifle, Rocket Launcher and T-21

Medium weapons are

Disruptor, flamethrower, bow caster and E-11

light weapons are

Detpack, Thermal detonator and pistol

can anyone confirm this????
Actually there are only really heavy and light for the moment. The heavy weapons are: Clone Rifle, Rocket Launcher and T-21, and disruptor. The light weapons are everything else. The difference is main just force vulnerablity at the moment


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Old 01-21-2008, 03:06 PM   #46
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ive found very sketchy detail on Saber defense, from what i hear it increases your Bold deflection rate and cheaper to block attack from behind. ?? this is a bit strange cause isnt that what Serosu is for?? and dosent having this Saber defense make light saber styles like Makashi stronger?? as we all know Makashi and Niman have trouble against bolt deflection,,, so it really dosent make sense to have a saber defense...

i suggested to remove light saber defense and make it so all styles have 3 levels. and get their own perks instead...

so in this way we dont have makashi users and Niman users that are incredible good at bolt deflection.. and at the same time their is greater difference between light saber styles. This was my idea along with i think Darth die. Is this idea been thought through? and is their any plans on implementing it?


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Old 01-21-2008, 04:56 PM   #47
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I don't really buy the whole "not good at bolt deflection" stuff.

Bolt deflection would have to be the primary useage of lightsabers. Sort of saying that a sniper isn't very good at aiming.


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Old 01-21-2008, 05:06 PM   #48
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We should make saber defense into saber deflect. Saber defense sounds something that would be linked more to the general finesse you have with the whole defense process instead of just the defense against projectiles.

That reminds me, hopefully in the future we can add level 2 and 3 for certain styles that won't touch their perks, but simply open up its features; level 1 gets you parry, attack and fake, level 2 gets you riposte, level 3 gets you that style's power attack. That way you can't just buy every style if you want to be good at it, you'll need to fill it up for it to be useful.

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Old 01-21-2008, 05:11 PM   #49
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You're right, we should change the name.


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Old 01-21-2008, 08:42 PM   #50
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Quote:
We should make saber defense into saber deflect. Saber defense sounds something that would be linked more to the general finesse you have with the whole defense process instead of just the defense against projectiles.
Actually, saber defense also gives more back protection depending on the level you have as well. I added that last summer I think in order to sound a little more like saber defense. We can discuss different names too if you want.


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Old 01-21-2008, 11:31 PM   #51
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Why does ataru and Niman styles look the same as staff and dual styles are they standalone styles are part of Dual and staff.
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Old 01-22-2008, 01:39 AM   #52
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Quote:
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Why does ataru and Niman styles look the same as staff and dual styles are they standalone styles are part of Dual and staff.
Because its easier to do it that way. If you want to take a months to code in all new styles and animations with proper hit detections, your welcome to Theirs a possibility that we might be able to trade our a few of the swing animations, but we wont do that unless we feel theres a real need.


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Old 01-22-2008, 03:43 AM   #53
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That reminds me, hopefully in the future we can add level 2 and 3 for certain styles that won't touch their perks, but simply open up its features; level 1 gets you parry, attack and fake, level 2 gets you riposte, level 3 gets you that style's power attack. That way you can't just buy every style if you want to be good at it, you'll need to fill it up for it to be useful.
We can even create something like "tech tree". In the top there would be for example name shii-cho. Next 3 skills would be defense 1 ofense 1 and something special for every style like deflecting for soresu, attack speed for ataru or damage for djem-so. If you wanted to buy special, you would have to have offense 2 and defense 2. It would need some work but it would be amazing to play with it.
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Old 01-22-2008, 07:24 AM   #54
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That would be cool, and me and Tanq had something like that in mind (he even created the screen for it), the problem is that we have a lot of other things to worry about now, not just the saber system.

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Old 01-22-2008, 12:53 PM   #55
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Plus it would be hard to do from a technical standpoint.


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Old 01-23-2008, 02:35 PM   #56
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I don't really buy the whole "not good at bolt deflection" stuff.

Bolt deflection would have to be the primary useage of lightsabers. Sort of saying that a sniper isn't very good at aiming.
.... you don't buy it??

Some lightsaber styles are good at certain things and are worse at other things. Makashi bolt deflection is was the draw back of the style..

Despite its effectiveness, Makashi was not without its weaknesses. Among the first of these was the fact that it was somewhat harder to block against blaster fire with this style. Makashi was developed before blasters had become common place in the galaxy, and Form II training taught its practitioners to defend solely against blades.

There was little lightsaber-to-lightsaber combat involved in a Jedi's life, so Jedi Masters found such forms as Makashi impractical. Although many Jedi historians considered Form II to be the ultimate refinement in lightsaber-to-lightsaber combat, it was dropped in favor of Form III combat when blaster weapons became prevalent in the galaxy.

After the clone wars the makashi style died with Count dooku..


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Old 01-24-2008, 08:05 AM   #57
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And why would a Jedi Master/Sith lord have trouble deflecting when they know at least two styles? Giving styles different deflecting bonuses would be a plausible argument if we had more difference between them and they cost less than 10 points, seeing as how they don't, it wouldn't be logical to nerf a style's effect when it wouldn't even be noticed; people would just switch to another style.

It would simply be an annoyance.

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Old 01-24-2008, 08:14 AM   #58
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I think some of you are forgetting who started and who owns this project, never mind that its open source, but I think respect should be given where due
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Old 01-24-2008, 01:14 PM   #59
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Quote:
Originally Posted by Maxstate
people would just switch to another style.

It would simply be an annoyance.
Yeah, that's basically my argument.
Quote:
Originally Posted by UDM
I think some of you are forgetting who started and who owns this project, never mind that its open source, but I think respect should be given where due
I'M GOD HERE! <evil laugh>

Seriously thou. I don't think they were being disrespectful. They just have different opinions.


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Old 01-24-2008, 10:00 PM   #60
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Ok guys, heres a bugfree version of 0.1.1. I havent tested it myself but darth did and says it seemed to work fine. I'll also post it in the "get OJP here" thread and at moddb soon.

http://willhostforfood.com/?Action=d...d&fileid=13648


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Old 01-25-2008, 07:41 AM   #61
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I think that's the reason why I'm so in love with darthy, and not Maxstate anymore!

jkjk, still luv ya maxxy!!! <3
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Old 01-25-2008, 07:53 PM   #62
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Ok guys, heres a bugfree version of 0.1.1. I havent tested it myself but darth did and says it seemed to work fine. I'll also post it in the "get OJP here" thread and at moddb soon.

http://willhostforfood.com/?Action=d...d&fileid=13648
so i dl'ed this version and i found myself back with a batched up menu and saber again :/

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Old 01-25-2008, 07:57 PM   #63
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me too. menu has no video and niman and ataru saberstyle names show up as "dual" and "staff" in game when i only have a single saber.
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Old 01-25-2008, 08:10 PM   #64
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Same here. I did a full reinstall of JK3 and then got the version of OJP you posted last night. As Quijohn said, the main menu has no video now, also the loading/connect screen shows up as the default JK3 loading one with two people saber fighting. Also as Quijohn said the styles do show up as "Dual" and "Staff" however I never really used either of those often enough to see if they did that before.

I've never had the saber problem myself probably something to do with how some older videocards do/don't display the different channels in the saber shaft image as png or jpeg.

FYI I opened the enhancedstuff.pk3 and the menu stuff is in a folder called "New Folder" I took the splash/loading screen out and put it in the main directory of the pk3 and that worked, however I don't know how the main menu videos work so i was not able to fix that.

Will post more if I find anything else.
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Old 01-26-2008, 12:37 AM   #65
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Argh I'm going to watch Rambo 4 tonight, so I may not be able to commit the files to Hocks, Max or Darth tonight. I'll try to anyway.
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Old 01-26-2008, 01:05 PM   #66
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That's an old freaking version!

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Old 01-26-2008, 01:15 PM   #67
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What?! People are having problems with the new install?! ARGH! Darth said it worked just fine when he tested it. Could it be somethign wrong with the way people are installing it? If not we need to fix this problem fast. I may not be around for a few hours though. And no this release was meant to be older code around just after 0.1.1, not the newest available. I only relased it because we needed a bugfree version avaible.


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Old 01-26-2008, 03:20 PM   #68
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Erm, its an installer so it cant really be how they are installing it :P. And yeah when I tested it, it worked fine. And this installs latest SVN version.


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Old 01-26-2008, 07:47 PM   #69
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it has to be it cus i deleted my entire OJP enhanced folder before installing it, and yes i am patched.

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Old 01-26-2008, 08:26 PM   #70
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Quote:
Originally Posted by UDM
Argh I'm going to watch Rambo 4 tonight, so I may not be able to commit the files to Hocks, Max or Darth tonight. I'll try to anyway.
While we're on the subject. Someone needs to go thru the repository and compress all the .tga files to the approprate .png or .jpeg file formats.

.tga isn't compressed and it results a much later file sizes.


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Old 01-28-2008, 04:07 AM   #71
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Which TGA files?

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Old 01-30-2008, 05:42 PM   #72
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The ones associated with the new menus.

Also, thanks to hocky for posting v0.1.1 to moddb. I've redirected the download link in "Get OJP Here!" to it.


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Old 02-01-2008, 06:39 AM   #73
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Announcing another tempbeta release of the world's bestestest JKA mod!

Changes:
-Aside from bug fixes, people can now use their jetpack to glide over the ground for a small amount less fuel. Seekers should now also be doing only mishap damage and no DP damage.

-Almost every weapon has new effects, try out the rocket explosion
I'm not pleased about the jetpack's effects, but I'll leave them like that until we can all figure out what to do with it together. T-21 needs to get single projectile fire soon.

-Every style is now different from the other. Djem-so for example has the fastest combo-ability but has longer windups and cooldowns. Blue comes out of bounces the fastest while having relatively slow attacks, Juyo has the shortest windups and cooldowns and has a special feature that'll you notice when you combo someone; there's a small pause after every succesful combo that'll help you make combos more confusing by allowing you to have more time to switch sides. Some sides switch faster than others, experiment!
Makashi has an edge over almost every other style when it comes to saber dueling, and its bounce returns are pretty fast.

-Almost every style has undergone some smoothness changes as you'll notice ingame, the styles (especially Juyo and Makashi) should be a hell of a bit smoother than they were previously. Incase someone doesn't like the changes, I commented everything I did and left the formulas I used for calculations

-Bajillion small anim changes like getting knocked down or pushed.

-Almost forgot: in the process of adding new attacks to Dual/Ataru to make it more useful, currently have two added (Right and diagonal left) and I think they spice up both saber combat and its looks. Try it and tell me what you think.

There's probably a lot more that I'm forgetting but who cares! Get this now you son's 'a bishes.

http://www.mediafire.com/?dxzytbbbmbj

http://www.mediafire.com/?f0fh****zs7

For screenshots check out the first 12 pics in my photobucket album:

http://s2.photobucket.com/albums/y30/Maxstate/

Edit:
Rofl, the link says "C" "U" "N" "T" where the asterisks are. It's being blocked by the LF wordfilter, just add it yourself or check out the OJP website for the link.

Known bugs:
-Sometimes bowcaster shots can be observed through walls, no idea why this is but I think it's cleared.. not entirely sure though.
-Jetpack upwards velocity is very high. Darthdie fixed this but is having computer trouble so I don't want him to go through the painstaking process of compilation
-Shii Cho might be a bit overpowered in comparison to the other styles, let me know.

Oh yeah, almost forgot, check out our new webspace:
http://OJP.awardspace.com

Full article:
http://ojp.awardspace.com/index.php?...id=12&Itemid=1


Thank JaSK


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Old 02-01-2008, 12:15 PM   #74
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This is working link:

http://www.mediafire.com/?f0fhc u n tzs7 - delete spaces.

On your webspace i found that: (with UDM menu) http://www.mediafire.com/?7grobc92vg2

What's that?
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Old 02-01-2008, 12:54 PM   #75
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The full package of menu files that I did. If you notice, all the prior releases had something wrong with the main menu
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Old 02-01-2008, 01:00 PM   #76
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I have bugged sabers when I downloaded this. Cg_moviesabertype is VERY strange for example 4 is like 5 and i can't find old 4. Does someone have problems like me?

EDIT: I found that files from sfx_sabers are new and..ugly. Give us all sabers back! I tried to replace files but when i launch game there is no UDM's menu and it crashes after a while.

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Old 02-01-2008, 02:40 PM   #77
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Did you remove your old version? Both DLL and stuff? Working fine for the rest of us.

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Old 02-01-2008, 02:47 PM   #78
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Oh sorry I forgot about those SFX_sabers Those were a batch that I was making for Darthdie but I just kind of gave up, no way I can do anything anywhere near what we have now without code.

They shouldn't actually be used at all, I don't know why they're bugged for you. I think they only affect cg_moviesabertype 4, and if that's what you want back then just copypaste it from your old enhancedstuff.

My apologies, I'll make sure it gets removed in the next version.

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Old 02-01-2008, 03:18 PM   #79
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I fixed SFX sabers and lightning lvl 3, now it looks like lvl 2 with all these awesome effects.

http://www.mediafire.com/?2sbmmtti1z6
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Old 02-01-2008, 03:38 PM   #80
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Fixed my sig, thank you!

Oh and I don't know whether I want to use the same effect for lightning 1/2 and 3. Lightning 1 and 2 (albeit 1 isn't working) are more like long range shock and awe effect powers while 3 is a short range submission arc.
You can use whatever you want in your own game though so go ahead

Here's a new enhancedstuff with the main menu music fixed: (sorry UDM)
http://www.mediafire.com/?dobiiod1rdm

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