Mod note: The tutorial posts from this thread have been added to the Modeling tutorial forum, here. ~M
Tips and Tricks on Modelling : Part 1
I've worked the whole night on this first part .
The last part might be a bit less clear
Anyway , in this tutorial I attempted to teach you , new to modelling , on how to model .
Yes ,this is something for the "noobs , newbies , .... " .
Whats in this first part :
- A long bit of dry theory , where I try to explain some basic stuff about 3D , not that it is that complex , but just so you now .
- You'll learn to model a niffty looking container .
That way I can already show some basic things and actions about modelling .
Its a long read 31 pages , many screenies and such .
And I'll admit , modelling is something you need to learn and its not one of the easiest things .
Getting used to an interface of a big program like Max or G-Max isn't that easy when you"re on your own .
Thats exactly what I try to counter here , I point to all the buttons , show off somethings it can do .
In the end the ball is in your camp , my best advice in the end is EXPERIMENT .
Play and mess around with all the bips and bobs , you'll get an better idea what does what and how .
I think after an end you'll figure it out when what where comes in handy .
One last nasty thing : G-Max looks differant then 3D-Max , so you might have to look and search a bit more to find the same things , because the interface / GUI is differant .
Here's the link ( yeeeeeargh , RapidShare again , sorry just to d*mn tired here ) : Clicky
I'm sure some friendly moderator will pass by and get this hosted somewhere .
And MasterZiones has it hosted here :
EDIT : No offense to the noobs , newbies
EDIT : Ignore the Noob part , seeshh , I sound like a fat headed nerve hearder , apoligies people .