lfnetwork.com mark read register faq members calendar

Thread: [WIP] Brotherhood of Shadow: Solomon's Revenge
Thread Tools Display Modes
Post a new thread. Sorry, this thread is closed. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-08-2008, 01:05 AM   #41
Archonon
Rookie
 
Archonon's Avatar
 
Join Date: May 2002
Posts: 209
Hi Silver this sounds terrific. I must admit that I have yet to try the original BoS, but everything I read about it tells me I'll love it. This looks like it will be going along the same lines.

One extremely redundant question. I have an extremely modified game; Clonetroopers replacing republic soldiers, custom PC heads, Jabba's palace, Exar Kun's tomb, movie robes on the jedi, new lightsabers, custom HK-47 skin, etc. I downloaded the TSL patcher like you recommended back in the original BoS thread, do you forsee any problems with BoS and Solomon's Revenge and what I got if I install everything using the patcher?

On Malak's jaw, didn't Malak lose his jaw when he dueled Revan to see who would be Dark lord of the Sith following the Mandalorian War? I'm sure I read that's the reason for Malak's injury somewhere a long time ago, though I can't begin to recall from where.

Archonon is offline   you may:
Old 01-08-2008, 01:20 AM   #42
Omega_Novae
Rookie
 
Omega_Novae's Avatar
 
Join Date: Aug 2007
Posts: 61
^ Did you download the TSLPatcher as a separate download from BoS? If so, then that download's for modders to create installation "programs" for their mods, not for people to install it.


Omega_Novae is offline   you may:
Old 01-08-2008, 03:55 AM   #43
Archonon
Rookie
 
Archonon's Avatar
 
Join Date: May 2002
Posts: 209
Thanks for the response Omega.

Yeah I have the separate patcher, if it is a modder's resource then I suppose it won't be of much use to me huh? Guess I'll delete it...

Isn't the exe in BoS a patcher install? Wouldn't this merge the new entries into my existing 2das, global jrls, etc?

Anyway I apologize for strying off topic with this. Aside from my previous comment about the origin of Malak's missing jaw, I really love the idea of psychological horror; I guess as much as that can apply in SW. Just me but not keen on the idea of having the Exile or referencing him/her (I hate K2), again just me. I'm intrigued as to how you'll proceed with Solomon's story arc, you mention he's not evil and yet he is the main "villain"; in a world as balck and white as SW (Jedi, Sith), I'm curious what you have in store for him and how he'll be the opposition and not actually evil.

Archonon is offline   you may:
Old 01-08-2008, 07:36 AM   #44
Jammy-Jedi
Rookie
 
Jammy-Jedi's Avatar
 
Join Date: Sep 2005
Location: The wild and lonely flats of the East
Posts: 49
Wow looks really cool loved the first BOS so really looking forward to this one.


This is a story you will tell your grandchildren; and mightily bored they'll be.
Jammy-Jedi is offline   you may:
Old 01-08-2008, 08:08 AM   #45
Jedi.Maverick
Rookie
 
Jedi.Maverick's Avatar
 
Join Date: Dec 2007
Location: Brazil
Posts: 105
I'm available to do some voice acting, should you require it later, specially if you need a voice with some accent.


"Recitation: First, weapon selection is critical. If I see one more idiot attacking a Jedi with a blaster pistol, then I'll kill them myself."
-HK-47
"Translation: two per cent probability that the miniature organic is simply looking for trouble and needs to be blasted. That may be wishful thinking on my part, master."
-HK-47 on Iziz
"Statement: Oh, yes, Master. Pain is really the only reliable means by which truth may be obtained... or so I choose to believe."
-HK-47 opining on torture
Jedi.Maverick is offline   you may:
Old 01-08-2008, 08:28 AM   #46
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
Quote:
Originally Posted by Archonon
Thanks for the response Omega.

Yeah I have the separate patcher, if it is a modder's resource then I suppose it won't be of much use to me huh? Guess I'll delete it...

Isn't the exe in BoS a patcher install? Wouldn't this merge the new entries into my existing 2das, global jrls, etc?

Anyway I apologize for strying off topic with this. Aside from my previous comment about the origin of Malak's missing jaw, I really love the idea of psychological horror; I guess as much as that can apply in SW. Just me but not keen on the idea of having the Exile or referencing him/her (I hate K2), again just me. I'm intrigued as to how you'll proceed with Solomon's story arc, you mention he's not evil and yet he is the main "villain"; in a world as balck and white as SW (Jedi, Sith), I'm curious what you have in store for him and how he'll be the opposition and not actually evil.
I believe that good villains are ones that have a understandable and justifiable cause for their "evil-doings" rather then just being evil for the sake of being evil *cough*Darth Malak*cough*. So, within the context of the mod's story line, time will be spent fleshing out the motives and choices made by the villian to give the player a deeper understanding of the events that they are involved in.

Think "Colonel Kurtz" from Apocalypse now, and your somewhat on the right track. :P

Quote:
Originally Posted by Jedi.Maverick
I'm available to do some voice acting, should you require it later, specially if you need a voice with some accent.
When voice acting is required, I'll post the information in this thread. I'm just intent on making sure that all the information and dialogue I have wrote in my 60 page+ Word document is final, before I commit to sorting out the voice work. :P

Silveredge9 is offline   you may:
Old 01-08-2008, 11:54 AM   #47
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,782
Current Game: KotOR II
Glad to see you've got to the point of WIP thread on this.

Looking forward to playing this when it comes out.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may:
Old 01-08-2008, 06:55 PM   #48
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
At the weekend, given I can find some time, I'll put together a small teaser trailer showing some events and the like. Watch this space. :P

Silveredge9 is offline   you may:
Old 01-12-2008, 02:36 PM   #49
Exile007
Forumite
 
Exile007's Avatar
 
Join Date: Dec 2007
Location: Imprisoned by the GenoHaradan
Posts: 500
Current Game: Zelda Majora's Mask
Wow... is all I can say. I bought KOTOR for my PC just because the original BoS wasn't on the Xbox. I loved the orginal, and the sequel looks very impressive. Great job Silveredge!
Exile007 is offline   you may:
Old 01-12-2008, 06:48 PM   #50
Darth Balor
Junior Member
 
Darth Balor's Avatar
 
Join Date: Sep 2006
Location: Malachor V
Posts: 295
Wow, this is amazing. BoS was/is amazing! This looks even more spectacular, I guess this means you woant be doing a big mod like this for K2? Lol, looks great.

Darth Balor is offline   you may:
Old 01-12-2008, 07:17 PM   #51
jedi7000nathan
Junior Member
 
jedi7000nathan's Avatar
 
Join Date: Mar 2006
Location: Nathan City
Posts: 368
Current Game: Kotors 1 and 2
are there recruitable characters, if so who do they replace
jedi7000nathan is offline   you may:
Old 01-12-2008, 11:17 PM   #52
BrollytheMighty
Rookie
 
Join Date: Jan 2008
Posts: 59
I have just one question. Where are you getting the ideas for Revan's past? I was under the impression that there wasn't any mention of it in any kind reference material.
BrollytheMighty is offline   you may:
Old 01-12-2008, 11:41 PM   #53
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
Quote:
Originally Posted by Darth Balor
Wow, this is amazing. BoS was/is amazing! This looks even more spectacular, I guess this means you woant be doing a big mod like this for K2? Lol, looks great.
Before I do anything for K2, I want to play the "Complete" version. So I'm patiently waiting for the restoration project to be completed.

Quote:
Originally Posted by jedi7000nathan
are there recruitable characters, if so who do they replace
BoS:SR adds content related to a recruitable character that was added in the original BoS.

Quote:
Originally Posted by BrollytheMighty
I have just one question. Where are you getting the ideas for Revan's past? I was under the impression that there wasn't any mention of it in any kind reference material.
I get what information from sources such as the games themselves and Wookiepedia concerning actual established material. The rest is purely speculation/fan fiction on my behalf.

Anyways, a few more screenshots of random things from random places in the mod. Some are to related to the main quest, others related to sidequests.

- Spooky Mining Tunnels
- Locked up
- Rumour has it...
- Wanton Slaughter

Silveredge9 is offline   you may:
Old 01-13-2008, 12:10 AM   #54
BrollytheMighty
Rookie
 
Join Date: Jan 2008
Posts: 59
LOL Quote from "Rumour has it..." pic
"Strange, the lockdown was initiated only a few days after the strange man in the black cloak passed through......."
IT'S SEPHIROTH!!!!!!!!!!!!!!!!! (One Winged Angel begins playing)
BrollytheMighty is offline   you may:
Old 01-13-2008, 02:28 AM   #55
Talyn82
Rookie
 
Talyn82's Avatar
 
Join Date: Jan 2008
Location: New York
Posts: 41
Wow! I loved your first mod, can't wait for this one. I have no idea how you find the time, but I'm glad you do. I've always wanted to make an after ending mod for TSL, but never had the time. Anyway I wish you luck on this mod.
Talyn82 is offline   you may:
Old 01-13-2008, 02:52 AM   #56
ReleaseTheTiger
Rookie
 
Join Date: Oct 2007
Posts: 30
Quote:
Originally Posted by Silveredge9
It's not too early to say, the plot is figured out - It's just if or not I'm willing to spill details on what transpires over the course of the mod. :P

Solomon is considered to be the main "villian" (Not to say that he's evil :P) of the main quest, hence the title. Although, like I mentioned - some characters from the original BoS will be making a return, and I refuse to let some of the more interesting ones which were developed during the course of the original mod fall by the wayside. :P
I certainly hope you mean that the Mechanic, Daemon Drexel and his goons return as well, because they were interesting characters in their own ways.

Anyways, loved the first mod and I hope to see how this one turns out. Good luck!
ReleaseTheTiger is offline   you may:
Old 01-13-2008, 07:19 AM   #57
Jammy-Jedi
Rookie
 
Jammy-Jedi's Avatar
 
Join Date: Sep 2005
Location: The wild and lonely flats of the East
Posts: 49
The screenshots look great and my excitement for this has gone up a lot. can't wate, but will have to.


This is a story you will tell your grandchildren; and mightily bored they'll be.
Jammy-Jedi is offline   you may:
Old 01-13-2008, 09:52 AM   #58
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
Quote:
Originally Posted by BrollytheMighty
LOL Quote from "Rumour has it..." pic
"Strange, the lockdown was initiated only a few days after the strange man in the black cloak passed through......."
IT'S SEPHIROTH!!!!!!!!!!!!!!!!! (One Winged Angel begins playing)
The funny thing is, the comparisons to FFVII weren't intentional at all, but then I noticed it and slipped that line of dialogue in as a "homage" :P.

You are essentially doing the same thing as Cloud and Co, tracking a mysterious person from the past along a landmass. :P

Quote:
Originally Posted by ReleaseTheTiger
I certainly hope you mean that the Mechanic, Daemon Drexel and his goons return as well, because they were interesting characters in their own ways.

Anyways, loved the first mod and I hope to see how this one turns out. Good luck!
The thing is, Daemon Drexel is a character of who's fate is player decided in the original BoS, so that practically makes it impossible to have him as a character central to the plot. Still, the same couldn't be said of the Mechanic. :P

Silveredge9 is offline   you may:
Old 01-13-2008, 11:28 AM   #59
Miltiades
Death... by Exile
 
Miltiades's Avatar
 
Join Date: Dec 2005
Location: Bruges, Belgium
Posts: 2,840
Imperialist Meatbags Guild Member The Walking Carpets Guild Member Forum Veteran Folder extraordinaire 
Quote:
Originally Posted by Silveredge9
The thing is, Daemon Drexel is a character of who's fate is player decided in the original BoS, so that practically makes it impossible to have him as a character central to the plot. Still, the same couldn't be said of the Mechanic. :P
Since it's for the same game, a conditional script which would check what the player had done to Drexel is possible, right?
Miltiades is offline   you may:
Old 01-13-2008, 12:21 PM   #60
Ctrl Alt Del
Uncreative User
 
Ctrl Alt Del's Avatar
 
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
Forum Veteran 
Quote:
Originally Posted by BrollytheMighty
LOL Quote from "Rumour has it..." pic
"Strange, the lockdown was initiated only a few days after the strange man in the black cloak passed through......."
IT'S SEPHIROTH!!!!!!!!!!!!!!!!! (One Winged Angel begins playing)
I thought about the same thing.

Quote:
Originally Posted by Miltiades
Since it's for the same game, a conditional script which would check what the player had done to Drexel is possible, right?
Too much unnecessary work. He would have to do very different scenarios, what would just enlarge the cooking time for the mod. Anyway, even if he chose to add him on the game, it could be done on a conversation, just as in K2.


Inspiration

.Bioshock inspiration.
Ctrl Alt Del is offline   you may:
Old 01-13-2008, 12:55 PM   #61
Miltiades
Death... by Exile
 
Miltiades's Avatar
 
Join Date: Dec 2005
Location: Bruges, Belgium
Posts: 2,840
Imperialist Meatbags Guild Member The Walking Carpets Guild Member Forum Veteran Folder extraordinaire 
Quote:
Originally Posted by Ctrl_Alt_Del
Too much unnecessary work. He would have to do very different scenarios, what would just enlarge the cooking time for the mod. Anyway, even if he chose to add him on the game, it could be done on a conversation, just as in K2.
Yeah, that's what I thought too. Just saying it is possible, but with a mod this big, it'd be just a huge chuck more to write dialog and scripts for.
Miltiades is offline   you may:
Old 01-13-2008, 02:12 PM   #62
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
Technically it's possible, just a simple conditional script. But storywise it draws up a number of problems. If Daemon Drexel had a major role to play in the plot, I would also have draw up another support scenario that would somehow fill that gap if the player decides he should die in the original BoS. And stuff like that would weaken the plot overall. :P

Besides, that isn't to say that he will be left out completely. There's more then one way to develop a character then having him as a primary villian in the plot, and there is nothing that says being dead should stop that. :P

Silveredge9 is offline   you may:
Old 01-13-2008, 02:48 PM   #63
Darth Payne
I Am Revan, I Remember.
 
Darth Payne's Avatar
 
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
You could do the TSL thing.

The conversation with Atton on Peragus dictates whether Revan was LS or DS, as well as male or female.

How difficult would it be to do something similar?


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'


SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
Darth Payne is offline   you may:
Old 01-13-2008, 02:58 PM   #64
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
I'm not saying it would be technically difficult to do. I'm saying I don't feel it would be the best choice to highlight the importance of a character in the plot, when that character's fate is decided at an earlier point by the choices of the player.

But like I said, Daemon Drexel will feature in the story - Just not in the form your probably expecting. :P

Silveredge9 is offline   you may:
Old 01-13-2008, 06:43 PM   #65
Ctrl Alt Del
Uncreative User
 
Ctrl Alt Del's Avatar
 
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
Forum Veteran 
Quote:
Originally Posted by Silveredge9
Besides, that isn't to say that he will be left out completely. There's more then one way to develop a character then having him as a primary villian in the plot, and there is nothing that says being dead should stop that. :P
Fascinating. It seems not only Force Sensitives turn on ghosts now.


Inspiration

.Bioshock inspiration.
Ctrl Alt Del is offline   you may:
Old 01-14-2008, 11:20 PM   #66
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
Quote:
Originally Posted by Ctrl_Alt_Del
Fascinating. It seems not only Force Sensitives turn on ghosts now.
Not quite. :P

Anyways, another one of the features that will be included in the mod will be a reskin of the Orion from the original BoS. To give it more of a unique look - Rather then it being just the Endar Spire.

Screenshots of it are below. Some showing the BoS Orion with the appearance changes, others showing... other things relating to the Orion and it's occupants. :P

Enjoy, and feel free to speculate as much as you want. I always enjoy reading people's thoughts on the story. :P

- The Orion
- The Orion 2
- Captain and Drix, no more Taris or Sith Fighters
- Crazy Rodian
- Bad luck for Matilda

Silveredge9 is offline   you may:
Old 01-15-2008, 12:38 AM   #67
Omega_Novae
Rookie
 
Omega_Novae's Avatar
 
Join Date: Aug 2007
Posts: 61
All right, no Taris! That part of the Orion always kinda weirded me out.


Omega_Novae is offline   you may:
Old 01-15-2008, 02:37 PM   #68
Ctrl Alt Del
Uncreative User
 
Ctrl Alt Del's Avatar
 
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
Forum Veteran 
You know, can't you make a small other patch for BoS just to remove the fighters and Taris from there? Also, of course, that line where the captain justifies the presence of the fighters. Nevermind, if you plan on releasing that with BoS:SR.

And great reskinning on the Endar Spire module. I wonder if we're going to see Orion again or this is another Republic ship.


Inspiration

.Bioshock inspiration.
Ctrl Alt Del is offline   you may:
Old 01-15-2008, 05:52 PM   #69
Commander Thire
Rookie
 
Commander Thire's Avatar
 
Join Date: Oct 2007
Location: Dxun
Posts: 75
i wish matilda was optional no offence


Im coming around the corner... BOOM HEADSHOT! Its like that guys coming around the corner BOOM HEADSHOT!
Commander Thire is offline   you may:
Old 01-15-2008, 06:51 PM   #70
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
Quote:
Originally Posted by Commander Thire
i wish matilda was optional no offence
Well actually, she is. During the original BoS, you have the clear option to kill her. Which, naturally cancels her recruitment.

Silveredge9 is offline   you may:
Old 01-15-2008, 07:35 PM   #71
Archonon
Rookie
 
Archonon's Avatar
 
Join Date: May 2002
Posts: 209
What kind of requirements will Solomon's Revenge have in order to be played? Will the original BoS have to be installed in order for SR to function properly? I realize of course the answer gameplay wise, just curious if they can be played technically separate from each other.

The reason I am wondering is because after finally installing the original BoS, I found that it is incompatible with Jabba's Palace and thus I had to remove it. So I didn't actually play through the original; I suppose this kind of makes playing Solomon's Revenge redundant anyway. But I still ask if anything out of curiosity.

Archonon is offline   you may:
Old 01-15-2008, 07:43 PM   #72
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
Quote:
[Q] How do I access the content featured in this mod?
[A] The content added by this mod will be accessible by the player travelling to Korriban after the original Brotherhood of Shadow mod has been fully completed - Including Matilda's dialogue, and the flashbacks associated with it.
It's essentially a straight continuation of the original, so you will need to have them both installed at the same time.

Silveredge9 is offline   you may:
Old 01-15-2008, 07:57 PM   #73
Exile007
Forumite
 
Exile007's Avatar
 
Join Date: Dec 2007
Location: Imprisoned by the GenoHaradan
Posts: 500
Current Game: Zelda Majora's Mask
Wait if you have to finish all of Matilda's dialog, doesn't that mean that you need to travel to the unkown world too? And once your there you can't go anywhere...

Or do you only have to finish the cutscenes.
Exile007 is offline   you may:
Old 01-15-2008, 08:06 PM   #74
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
I'm referring to when you talk to her when she's in your party, or on the Ebon Hawk. Up until the point where she says something like "There's nothing more to talk about".

Silveredge9 is offline   you may:
Old 01-17-2008, 10:16 PM   #75
DeadYorick
The Keeper of Peace
 
DeadYorick's Avatar
 
Join Date: Apr 2006
Location: Canada
Posts: 1,275
Current Game: Pheonix Wright
After you finish and get bored with this Brotherhood of shadow you should seriously make one for TSL. Since I like Brotherhood of Shadow and I think it would be very good on TSL as well


"There's gotta be a better way to make a living"
-Kyle Katarn
DeadYorick is offline   you may:
Old 01-17-2008, 10:25 PM   #76
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
I'm not interested in creating anymore BoS-Sized mods after I finish development on BoS:SR, for either K1 or K2. They require so much of my free time to complete... I just can't do it all again after this. :P

I'm still going to release mods from time to time, they will just be small, simple projects on the same level as the Ajunta Pall or the Darth Bane projects.

Silveredge9 is offline   you may:
Old 01-18-2008, 01:46 AM   #77
Exile007
Forumite
 
Exile007's Avatar
 
Join Date: Dec 2007
Location: Imprisoned by the GenoHaradan
Posts: 500
Current Game: Zelda Majora's Mask
Are you gonna have more dialog in than the first BoS. If so, will there be intermissions between dialogs?
Exile007 is offline   you may:
Old 01-18-2008, 08:59 AM   #78
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
Quote:
Originally Posted by Exile007
Are you gonna have more dialog in than the first BoS. If so, will there be intermissions between dialogs?
It's probably going to be longer then the original BoS, which means both more dialogue and more gameplay.

What exactly do you mean by "Intermissions"? Isn't that what gameplay is for?

Silveredge9 is offline   you may:
Old 01-20-2008, 03:17 PM   #79
Gargoyle King
Veteran
 
Gargoyle King's Avatar
 
Join Date: Apr 2007
Location: In My Own Little World!
Posts: 895
Quote:
Originally Posted by Ctrl_Alt_Del
Yes, psicologic horror is the best, and the scariest. Anyone who played a Silent Hill game will agree.
A Definate, pick it over any Biohazard/RE game anyday (i wish the SH film would have been the same, shame really). The same of course can be said about Japanese & Korean Horror, atmosphere definately creates a better tension and fear build up rather than straight out blood & gore IMO; although the likes of Ju-On 2 combine blood, gore and atmosphere to create an even more horrifying experience - man i love my horror films!

Silveredge you are most impressive - i have to admit i was completely unexpecting this, but wow i really can't wait now! Completed the original BoS mod recently and it is quite exceptional, especially the work you did with the Matilda recruit. Keep up the good work Silver!

Good to see the reskins of the Orion, definately gives the area it's own feel to it now and better integrates the area into the game i think, good work.
Gargoyle King is offline   you may:
Old 01-20-2008, 11:01 PM   #80
Silveredge9
Retired Modder
 
Silveredge9's Avatar
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 710
Veteran Modder Forum Veteran Hot Topic Starter Contest winner - Modding 
The last batch of screenshots for now:

- For Mand'alor!
- This belongs on a poster
- Mandalorians Assault
- Mandalorians Assault
- Pay Per View
- Gas Attack
- Solomon
- Czerka Mining Facility CCTV
- Droid Battle
- The Distant Shape
- I have a bad feeling about this...
- No Mask
- Orion
- Mec Han'ic

Development continues...

Silveredge9 is offline   you may:
Post a new thread. Sorry, this thread is closed. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > [WIP] Brotherhood of Shadow: Solomon's Revenge

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:11 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.