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Old 01-20-2008, 09:14 AM   #1
sekan
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[K1] Garrum and Tar'eelok Restoration

New 1.1 version !!!

This i restoration by Me (Sekan) and Seamhainn.We restored Garrum and Tar'eelok two jedi knights in the jedi enclave that was supposed to talk about why Garrum can't train with a lightsaber.
After that you can talk to them both. Althought Garrum havn't much to say.

They will spawn in the training room after talked to the concil the first time.

NOTE: This mod uses Seamhainn Shumas Hutt Restoration so please don't freak out if you see a hutt on dantooine

download links
filefront

Here is some screenshots



Quote:

Athor: Sekan and Seamhainn
Email: ~snip~

DESCRIPTION: This mod restores two jedi knights on dantooine: Garrum and Tar'eelok. They where supposed to have a discusion
about why Garrum arn't can't train with a lightsaber. Later on you could ask Tar'eelok about the jedi and much more.

Important: They will spawn in the training room after talked to the concil the first time.

Important2: This mod uses Shuma the hutt restoration so the mods won't conflict. So if you see a hutt on Dantooie
don't panic.

NOTE: This is not the restoration mod by theam jawa. It's in fact a restoration Seamhainn build from the ground.


INSTALLATION

Just take all files from the 'modules' folder and move it to your kotor modules folder NOT OVERRIDE folder

UNINSTALLATION

Just remove the file you placed in the games Modules folder.

BUGS: None known, Eamil me (Sekan) if you find one.

Thanks to Fred Tetra for making Kotor tool.
Thanks to tk102 for making DLGEditor and helping us with scripts.
Thanks to Stoffe for helping us with script and more.
Thanks to DartDingDong for helping us with scripts.
Thanks to Holowan Laboratories for supporting us and helping us
I'm very sorry if i forgot to mentions somebody in the credits.

Compatibility: This mod should be Compatibility with any mod that dosn't have a module file named danm13

PERMISSIONS: Edit this mod as much you want but you'll have to ask me (Sekan) or Seamhainn if you want to upload your changes of my mod!

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES.
USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Enyoj!!!!!


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Last edited by sekan; 01-31-2008 at 09:40 AM.
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Old 01-20-2008, 10:47 AM   #2
MetalMark
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This looks very nice.
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Old 01-20-2008, 11:12 AM   #3
Darth Payne
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I agree, this looks very nice indeed.


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Old 01-20-2008, 11:21 AM   #4
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I tried it, and Garrum has no voice for his line when he says "There is no ignorance. There is knowledge"
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Old 01-20-2008, 01:24 PM   #5
sekan
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Quote:
Originally Posted by lactose_
I tried it, and Garrum has no voice for his line when he says "There is no ignorance. There is knowledge"

Hmm strange.

Download this and it should fix it. Put it in the override folder.


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Old 01-20-2008, 01:39 PM   #6
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^^^

Ok, I haven't tested it in-game but at least it has the VO entry. Still I'd suggest repacking your original mod.

Keep up the good work!
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Old 01-20-2008, 01:46 PM   #7
Miltiades
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Great restoration again. A classic conversation between Master and pupil... that's what we needed.
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Old 01-20-2008, 02:11 PM   #8
Lordjedi
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This seems promising I'll download.
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Old 01-20-2008, 09:49 PM   #9
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nice to see more restored content, cheers for all ur restoration work. Im just curious, do they speak in english or tweelik?


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Magister Mundi Sum!
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Old 01-20-2008, 10:45 PM   #10
Fredi
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Nice mod ... I like it.



"Evil is a word used by the ignorant and the weak. The dark side is about survival. It's about unleashing your inner power. It glorifies the strength of the individual."
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Old 01-21-2008, 02:41 AM   #11
Seamhainn
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Quote:
Originally Posted by aerowars617
nice to see more restored content, cheers for all ur restoration work. Im just curious, do they speak in english or tweelik?
Twi'lek
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Old 01-21-2008, 10:34 AM   #12
CrisG
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FANTASTIC. Congrats Sekan and Seamhainn, i will add this info to the master Restoration List thread immediately. Thanks so much for this great restoration, this is just the sort of thing we need.


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Old 01-26-2008, 11:49 AM   #13
ARC Cody
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Quote:
Originally Posted by sekan
Hmm strange.

Download this and it should fix it. Put it in the override folder.
What exactly do we download? Because this link just takes me directly to filefront's main page. I'm also having the same problem.
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Old 01-26-2008, 11:50 AM   #14
Darth Payne
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The mod itself can be found here:
http://knightsoftheoldrepublic.filef...toration;86102

Edit: The patched version of the mod is now up at the link above.


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'


SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.

Last edited by Danyael27; 01-26-2008 at 12:17 PM.
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Old 01-26-2008, 11:53 AM   #15
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Thanks a lot.


Yay. I'm no longer a lurker. It always sounded creepy to me.
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Old 01-26-2008, 11:56 AM   #16
Darth Payne
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The line with the missing audion is a very minor thing.

Heck, i didn't even notice until it was mentioned.


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'


SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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Old 01-26-2008, 01:50 PM   #17
ARC Cody
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I've installed the patch but now the training fight sequence doesn't take place. Instead, there is a sort of jump and they immediately start the conversation. Does anyone have any idea as to what might cause this? The other mods I have installed are BoS, Iriaz fix, Deadeye on Manaan, Spice dealer on Tatooine and the 3rd level of the Vulkar base.
Please respond.
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Old 01-26-2008, 02:03 PM   #18
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Quote:
Originally Posted by ARC Cody
I've installed the patch but now the training fight sequence doesn't take place. Instead, there is a sort of jump and they immediately start the conversation. Does anyone have any idea as to what might cause this? The other mods I have installed are BoS, Iriaz fix, Deadeye on Manaan, Spice dealer on Tatooine and the 3rd level of the Vulkar base.
Please respond.
It's becuase the newer version is bugged. A new version will be up on fieront sone.


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Old 01-26-2008, 11:30 PM   #19
ARC Cody
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Sekan, sorry for posting this here, But do you know how I can make your Sharina Fizark restoration compatible with BoS? Because your mod messes up a part of the BoS plotline and makes it impossible to advance.
Thanks
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Old 01-27-2008, 07:33 AM   #20
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Cool mod!

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Old 01-27-2008, 10:34 AM   #21
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Filefront link to v1.1: http://knightsoftheoldrepublic.filef...toration;86123



Works-In-Progress
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Old 01-27-2008, 11:44 AM   #22
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Quote:
Originally Posted by Darth InSidious
Thank you again Darth InSidous


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Old 01-27-2008, 11:47 AM   #23
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Quote:
Originally Posted by sekan
Thank you again Darth InSidous
No problem.



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Old 01-27-2008, 03:20 PM   #24
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The update won't extract properly.

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Old 01-27-2008, 03:24 PM   #25
sekan
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Quote:
Originally Posted by Darth Balor
The update won't extract properly.
Yeah i know. That's really wierd becuase The file i sent to kotorfiles can i extract without any problem at all but the file that you can download at kotor files can't i extract


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Old 02-01-2008, 05:16 AM   #26
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I've downloaded both the 11 and 11.1 patches for the mod but the same glitch keeps happening. I go into the room, they bow to each other and then they stand there for a few seconds. Then the dialog begins without the fight and it is non skipable. However the "There is no ignorance " line is voiced with the buggy patches. So I'm just sticking with the original release. Any updates?
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