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Old 01-26-2008, 12:17 AM   #1
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New HUD prototype

Well here's the left prototype of the new HUD. Let me know if you have any suggestions. Worked hard on this, so constructive feedback is much appreciated. I'll talk to Hockney about helping out with the coding part if everyone likes it

But first things first: is it better than the old HUD?

http://i229.photobucket.com/albums/e...g?t=1201324562
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Old 01-26-2008, 02:20 AM   #2
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Looks pretty cool to me, and nicely done. The only thing that bothers me is the yellow meter at the bottom, something about the yellow half circle looks awkward to me, and draws my eyes directly to it rather than the rest, dunno how else to suggest to do it though.

But yes however I think it is better than the default personally.
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Old 01-26-2008, 02:30 AM   #3
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I'm trying that as an experiment, instead of the usual blue coloured indicators for force mana, so you're right, it's far from perfect. If you noticed, the HUD is basically a throwback to the days of JK1 and JK2, whose huds were imho near perfect
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Old 01-26-2008, 04:42 AM   #4
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This HUD is nice, but can you tell me what that is?
http://img.photobucket.com/albums/v4...P/HUD2a-LS.jpg
Is it only an amazing project or something more?
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Old 01-26-2008, 09:02 AM   #5
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It reminds me alot of the JO HUD. And I agree with Vesnik.


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Old 01-26-2008, 03:28 PM   #6
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Quote:
Originally Posted by Kaldar
This HUD is nice, but can you tell me what that is?
http://img.photobucket.com/albums/v4...P/HUD2a-LS.jpg
Is it only an amazing project or something more?
I love that HUD so much. Would be awesome ingame.

Last edited by MBchrono; 01-26-2008 at 07:36 PM.
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Old 01-26-2008, 03:46 PM   #7
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Quote:
Originally Posted by Kaldar
This HUD is nice, but can you tell me what that is?
http://img.photobucket.com/albums/v4...P/HUD2a-LS.jpg
Is it only an amazing project or something more?
That was my Photoshop mock-up of the HUD; all the necessary pieces are on different layers so that it'd be easy to put together for the UI code. I kind of understand how the UI code works, but don't have much time to implement it. I'm a visual person, so graphics stuff doesn't take very long compared to writing code for a functional HUD.


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Old 01-26-2008, 07:50 PM   #8
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UMD i like the throwback to JK1 but im going to have to cast my vote to Tanqexe's just cus its something new. though im curious how your going to work in ammo and misshap. who knows i might change my mind depending how it all turns out

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Old 01-26-2008, 08:30 PM   #9
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That HUD probably wouldn't be hard to do if we reverted back to the "fading Ticks" style of rendering the bars. If that's what people want, I don't see why we can't just do that.


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Old 01-26-2008, 10:36 PM   #10
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That....is....WAY BETTER!



Put a poll up and we can vote for it.
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Old 01-27-2008, 12:01 AM   #11
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If UDM doesn't mind we can put up a poll and let democracy do its thing...but the question still boils down to coding being the problem, since I would love to see more of the tweaking that Hocs and DarthDie have been doing (which should take priority) than something cosmetic like a HUD...I dunno, whatever graphical stuff that can be offered, I can spare a little time to work on :/


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Old 01-27-2008, 12:58 AM   #12
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@ all the response

I guess I can do that too, I'm just disappointed at the response after days and nights of effort is put in, and lack of sleep thereof, because 6 months ago everyone wanted a JO-style HUD

In any case, I'm still keeping my present work. Maybe I can talk to the coders to work out something like being able to change HUDs in-game
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Old 01-27-2008, 01:14 AM   #13
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Yes Tanq's hud should of been left in the other thread, posting it in UDM's was not very nice. However I like both huds, maybe if there is enough time/knowledge to code the huds maybe make an ojp_hud command to choose which hud you want.

Definitely keep working on it UDM. The only other comments I have is I like the Hp and Armor on the left, and Force, Mishap and Dodge on the right. Mostly just because I am so use to it being over there, it would be very hard to get use to.
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Old 01-27-2008, 01:35 AM   #14
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I'll take note of that, thanks!
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Old 01-27-2008, 12:54 PM   #15
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I have never actually played the original JK until yesterday. The HUD in that seemed to work very well. I do agree with Vesnik about having force/duel info on the right side though. My eyes just naturally wander over to the right during fights.
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Old 01-28-2008, 03:20 AM   #16
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First of all I'm very happy to see all of these new players here on the forums, and I very much hope to see you guys on the field very soon. I think your presence here is the proof that all of the OJP team's dedication has truly paid off, and is still not done doing so.

If you'd like, join the (internet) Euro OJP server in about 6 hours. College'll end by then and I can scramble a few players to get jiggy with it.

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Old 01-28-2008, 07:53 AM   #17
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College is for n00bs
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Old 01-29-2008, 07:43 AM   #18
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We'll need to be realistic with the whole HUD ordeal we have here. Both huds look splendid, there is only one relative difference between them; one is almost finished, the other is in pre-alpha stage.

Personally I think that the nostalgic feel and pleasant memories of UDM's hud will not only bring in HUD fanatics, but also pull back some of the JO players through its nostalgia inducing spirit.

I think what partially made the 'feel' of games like JO and Dark Forces was the hud, which remained consistant and "star-wars"-y throughout their releases. 'Feel' is something OJP is shoveling back into JKA, and I think an old and proven HUD will only work to OJP's benefit.


Last edited by Maxstate; 01-29-2008 at 03:44 PM.
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Old 01-29-2008, 01:39 PM   #19
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I'm pretty neutral on the issue. I think we should just go with the majority on this one.


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Old 01-29-2008, 02:18 PM   #20
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I'm also pretty neutral. Yeah while tanqexes HUD looks killer, UDM has been working on his HUD for months between his military stuffs and has only had time recently to almost finish it. And I agree with max on the JO nostalgic thing. With that in mind we should probably either go with UDMs HUD or find a way to put both in making either one selectable. Or heck, maybe even all three.


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Old 01-30-2008, 04:42 AM   #21
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I was going to consult the coders on that, but you guys are never online when I am . Can we have selectable HUDs? Tanq's sent me the picture files for his HUD, so I can probably do them when I'm done with the graphics files for my HUD, but is it possible to code in selectable HUDs?
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Old 01-30-2008, 12:46 PM   #22
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I'm sure it's possible and without too much effort. You're just going to have to talk one of the guys into doing it.


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Old 01-31-2008, 07:34 AM   #23
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Thanks, I hope this works out
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Old 02-02-2008, 01:52 PM   #24
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woo its a win win than

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