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Old 02-07-2008, 10:02 PM   #1
DarthJebus05
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[K1] Cut Shadowland Level Restoration

Quote:
Originally Posted by Readme
================================================== ====
KNIGHTS OF THE OLD REPUBLIC MODIFICATION
================================================== ====

AUTHOR: Seamhainn and DarthJebus05
EMAIL: <ask Seamhainn personally for his> and jamesmfoster@bigpond.com
NAME: Enhanced Restoration Of The Shadowlands - Beta
CREDITS:

Seamhainn - Restoring the cut Shadowland level, adding new characters, dialog, story, a lot
scripts and a few exciting encounters.

DarthInSidious - Making the module available

DSTONEY - For making the incredible map

DarthJebus05 - Complete German-to-English translations.

Danyael27 - Giving Seamhainn the idea of getting a amulet for helping a Wookiee.

The friendly people at Holowan Labs - Helping with the scripting and giving great advice.

FILE SIZE:
DATE RELEASED: 8/2/08 (Febuary 8th, 2008)
DESCRIPTION:

This enhanced restoration creates 4 new characters, C'Ayla Secura, Master Vos, Lewbacca
and a Sith Ghost/Dark Jedi. A completely new storyline, dangerous creatures, and a
whole new area for the Kashyyk Shadowlands! When you first enter the new area, you will
find yourself staring Viper Kinraths in the face, dangerous Viper's. After killing them,
you will come across a Wookiee in dire need of your help as he is getting attacked by
some kind of creatures.

After helping him defeat the creatures, you are faced with a decision to do the right thing
or kill him. After that, you come across a Padawan of the Jedi Order, Padawan Secura.
She takes you to Master Vos and you can decide to help them with the newly added Sith Ghost,
or kill them both.

INSTALLATION INSTRUCTIONS: Put the kas_m25ab. mod into your MODULES folder people, not your Override.

COMMENTS: This is a beta version, so please, tell Seamhainn if you find any bugs or whatnot. If you find a error in the
ENGLISH TRANSLATIONS, contact DarthJebus05. (Email up the top)

BUGS: This is the Beat version, so people can spot out bugs that Seamhainn or I missed.

PERMISSIONS: Contact Seamhainn before editing this mod for public use, as he was the creator of this fine mod.
Enjoy this fine mod, I loved it

-New quests
-New storyline
-4 new characters
-New items
-Battle a Sith Ghost
-Meet other Jedi
-Venture into the unknown

Download Link

Note: Remember to read the Readme!!

Jebus

:EDIT: If you find any bugs, please post them here. Also, if I unfortunately left someone important out of the Readme, please tell me so I can correct it.

Last edited by DarthJebus05; 02-08-2008 at 09:42 AM.
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Old 02-08-2008, 07:12 AM   #2
Seamhainn
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Darth InSidious made the module available!!!
DSTONEY did the incredible map!!!

NOTE: This mod has NOT everything which must be included to get the most out of it! Please wait for another version!

Take care

Last edited by Seamhainn; 02-08-2008 at 08:14 AM.
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Old 02-08-2008, 11:30 AM   #3
Zerimar Nyliram
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Suggestions for future versions: It's obvious that you're suggesting that your characters are ancestors of some renown characters from the movie era, but it's not really that convincing if their names are so similar, such as Aayla and C'ayla Secura, and Lowbacca and Lewbacca. Learn from another ancestral that we come across: Bib and Komad Fortuna. The first names are nothing alike and thus sound more believable. The same could be applied to your characters: try to think of more original first names. Doing so would make it seem all the more believable that these are real ancestors, and that they don't just happen to have nearly identical first names as their descendants that we know and love.

Another thing is having Secura's master be "Master Vos." What are the chances that the ancestor and the descendant -- four thousand years apart -- in addition to having nearly identical first names, were Padawans to Masters of the same family?

Just some things to think about from a writer's perspective. Sounds like an interesting mod otherwise.


Quote:
Originally Posted by a silly noob View Post
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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Old 02-08-2008, 11:53 AM   #4
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Quote:
Originally Posted by Zerimar Nyliram
Suggestions for future versions: It's obvious that you're suggesting that your characters are ancestors of some renown characters from the movie era, but it's not really that convincing if their names are so similar, such as Aayla and C'ayla Secura, and Lowbacca and Lewbacca. Learn from another ancestral that we come across: Bib and Komad Fortuna. The first names are nothing alike and thus sound more believable. The same could be applied to your characters: try to think of more original first names. Doing so would make it seem all the more believable that these are real ancestors, and that they don't just happen to have nearly identical first names as their descendants that we know and love.

Another thing is having Secura's master be "Master Vos." What are the chances that the ancestor and the descendant -- four thousand years apart -- in addition to having nearly identical first names, were Padawans to Masters of the same family?

Just some things to think about from a writer's perspective. Sounds like an interesting mod otherwise.
1. Those npcs might or might not be the ancestores of said individuals. It all lies in the eye of the beholder...

2. I always thought that Quinlan and Aayla should have been a couple, but, alas, the writers decided otherwise. At my first approach I invisioned to include more hints that there is a relationship between C'ayla and Master Vos here. But as always projects are cut down during development.

Maybe when I get reskins for Sacura and Vos I'll revisit this mod. But now for the time being its Vulkar Base again...

Take care
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Old 02-08-2008, 03:45 PM   #5
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Where Do I go to enter the new area?


[TSL] Harbinger New Decor~[TSL] Ebon Hawk Reskin ~[TSL] Ravager New Decor ~[TSL] Onderon New Decor ~[TSL] Logan Essex's Ebon Hawk Interior
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Old 02-08-2008, 10:43 PM   #6
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Quote:
Originally Posted by logan essex
Where Do I go to enter the new area?
Good question. I really dislike incomplete descriptions.
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Old 02-08-2008, 11:34 PM   #7
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Great work on this restoration.


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Old 02-09-2008, 12:17 AM   #8
ARC Cody
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Any hints as to what else might be added to this level? Also, were any of the characters mentioned meant to be in the story line or is this from the modders imagination? Because it isnt really restored content otherwise. Not complaining or anything, this will be great, simply curious.
Thanks
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Old 02-09-2008, 12:36 AM   #9
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(You will have to wait for Seamhainn for the exact entrance)

Cody - The cut level had completely nothing in it, just the module. Everything thats now in the module, is Seamhainn's personal storyline, creatures, items, etc.
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Old 02-09-2008, 03:59 AM   #10
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Correct Beta Version Download

Enjoy!
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Old 02-09-2008, 04:26 AM   #11
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Quote:
Originally Posted by logan essex
Where Do I go to enter the new area?
Beside the Starforge.

...oe by cheating warpwise - shame on you!
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Old 02-09-2008, 05:15 AM   #12
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EXCELLENT. I am very happy to see this mod. Great job, Seamhainn, Jebus, et. all!

Quote:
Originally Posted by Seamhainn
Beside the Starforge.

...oe by cheating warpwise - shame on you!
Beside the Star Forge? A what now?

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Old 02-09-2008, 05:52 AM   #13
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Argh, I did not get much sleep - star map. My bad...
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Old 02-09-2008, 06:04 AM   #14
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Is the conversations voiced, and if they are. Are there real VO that is left in the files, or have you voiced them yourself ?
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Old 02-09-2008, 06:37 AM   #15
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There was absolutely nothing in this module left by the developers. (In other words NOTHING!) I made everything up myself. And, yes, there are real VO (though no human ones mind) and lipsync. Besides some walking anomalies due to a missing .pth file (which can't be created by us) you should not experience any differences to the "real" game (I hope :-) ).
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Old 02-09-2008, 12:23 PM   #16
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Wait a minute. Is Master Vos a human? If he is, then I'm assuming his dialog isn't voiced. But if he is human, you could make him speak Twilek and make him explain that his padawan doesnt understand basic, or let him state that he was born on a world where basic wasnt commonly used.
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Old 02-09-2008, 12:41 PM   #17
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Just play the mod, and everything is explained to you...
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Old 02-13-2008, 12:28 PM   #18
Biges
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So, if I already visited Shadowlands? I guess 'warp kas_25ab' is in order. Man, you should really make a better readme
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Old 02-13-2008, 03:04 PM   #19
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Well, most people who warp there already know that the module their warping to is the one they just put in their Modules folder.

Last edited by DarthJebus05; 02-13-2008 at 08:44 PM.
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Old 02-13-2008, 03:25 PM   #20
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Quote:
Originally Posted by DarthJebus05
Well, most people who warp there already know that the module their warping to is the on they just put in their Modules folder.
DJ, you are very good with words :-) !!!
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Old 02-18-2008, 08:54 AM   #21
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@Seamhainn:
Would it be possible for you to upload the original German version of the mod?
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Old 02-18-2008, 09:17 AM   #22
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Quote:
Originally Posted by Hans Maulwurf
@Seamhainn:
Would it be possible for you to upload the original German version of the mod?
If you give me your email via pm I'll send it to you. Kein Problem!

Take care
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Old 02-18-2008, 12:00 PM   #23
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I just downloaded this and noticed I already have a global.jrl file in my Override...any way to merge the one from your mod with the one I already have?

Nevermid, I had found stoffe's old .jrl merger; forgot I even had it.


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