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Old 03-31-2008, 09:12 PM   #1
SilentScope001
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Would you be okay with a K3 game with no fighting mechanic?

I've been thinking, seeing that undead hordes calling for K3 to be made by fans...

Would people be okay with a CYA (choose-your-own-adventure) KOTOR3 with no fighting mechanic whatsoever? Oh, sure, they'd be killing, but it would be this way:

Quote:
"You have now fallen into my trap!" The evil Sith general laughed. "Sith Trooper Divison #666, attack!"

You fight and then kill Sith Trooper Division #666.

"Curses! I lose! I should have known that the Force was on your side!" The evil Sith general now begs for forgiveness. Will you grant it to him? Y/N?
It's more of an exploration of how essential combat is to K3. After all, RPGs are good for the story, not for the visual thrill of blasting stuff.


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Old 04-01-2008, 09:37 AM   #2
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Would people be okay with a CYA (choose-your-own-adventure) KOTOR3 with no fighting mechanic whatsoever?
Maybe in hell.
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Old 04-01-2008, 10:27 AM   #3
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I can't really see it working - firstly because of the franchise name - 'Star Wars'

And, for most people, the whole thrill of Star Wars is geting to use a lightsaber, or the force etc.

It's an interesting idea, but I think it would be hard to get people interested.
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Old 04-01-2008, 10:31 AM   #4
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A Star Wars choose your own adventure would be fine... but not as K3.

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Old 04-01-2008, 10:38 AM   #5
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Quote:
Originally Posted by Inyri
A Star Wars choose your own adventure would be fine...
I believe three were released, in book format.



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Old 04-01-2008, 10:41 AM   #6
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Yes well books are for silly people who still read, and reading is soooo 90's!

Just kidding. I used to read the CYA's when I was younger. They were always a blast.... until I died.

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Old 04-01-2008, 10:43 AM   #7
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No. I like Zork as much as the next guy, but I don't think it will work with K3, since the ppl that played the other games are used to the battle system that is currently being used.

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Old 04-01-2008, 10:54 AM   #8
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No. Having no combat would not only be removing a very big part of it being a Knights of the Old Republic game, but it would remove quite a large part of the Star Wars feel as well.


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Old 04-01-2008, 02:16 PM   #9
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I like 1 & 2., therefore I want KOTOR III to be largely the same only more refined. So... no.
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Old 04-01-2008, 03:49 PM   #10
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Originally Posted by Zerimar Nyliram
No. Having no combat would not only be removing a very big part of it being a Knights of the Old Republic game, but it would remove quite a large part of the Star Wars feel as well.
Well said.

A star Wars game without combat is like playing (American )football without a ball. It's just not going to sell if they did it that way.

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Old 04-01-2008, 05:06 PM   #11
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Yes, if K3 came out with no combat, it would totally suck...



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Old 04-01-2008, 05:24 PM   #12
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What u r askin wouuld not make it KOTOR. Nor star wars. It could make the game go short coz if u met the boss for first time eg. malak on leviathan i could be Do you want to kill me or let me live? If u pik kill i doubt the game would go on.

In conclusion, it would SuCk


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Old 04-01-2008, 10:51 PM   #13
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Originally Posted by Taak Farst
In conclusion, it would SuCk
I believe most of us have already come to that conclusion.
Text games went out of style when DOS got phased out. I still play the Uncyclopedia-vesion of Zork for the comedy, and text games are a strained eyes lawsuit waiting to happen.

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Old 04-05-2008, 09:07 AM   #14
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I would like to see a more of a FF style fighting. With your own combat screen and stuff. This idea I disagree with.
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Old 04-05-2008, 10:02 AM   #15
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Quote:
Originally Posted by LordOfTheFish
I would like to see a more of a FF style fighting. With your own combat screen and stuff. This idea I disagree with.
IMO, they should keep the combat system in KotOR and TSL. It's not that difficult to understand, it's easy to use, and it just works. I like it this way, this shouldn't change.
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Old 04-05-2008, 10:44 AM   #16
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SS still trying to implement his pacifist vision of games, I see. Read any books recently?

And just to be more voice on the choir: Nope.

Quote:
Originally Posted by Miltiades
IMO, they should keep the combat system in KotOR and TSL. It's not that difficult to understand, it's easy to use, and it just works. I like it this way, this shouldn't change.
d20 is just so old and limited...

But that's off topic, so let go.


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Old 04-05-2008, 11:48 AM   #17
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I'd be okay with K3 having a lot less combat than it has at the moment (or at least a lot more optional combat). But turning it into some sort of old-fashioned "choose-your-own-adventure" wouldn't really work.


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Old 04-05-2008, 11:52 AM   #18
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Quote:
Originally Posted by LordOfTheFish
I would like to see a more of a FF style fighting. With your own combat screen and stuff. This idea I disagree with.
I'm not a big fan of the FF combat system, but an updated version of the combat system in TSL would work.

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Old 04-05-2008, 12:22 PM   #19
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Quote:
Originally Posted by Da_man
I'm not a big fan of the FF combat system, but an updated version of the combat system in TSL would work.
What FF combat system? Please, don't say it as if there was only one.


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Old 04-05-2008, 12:29 PM   #20
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Kinda like paper mario. I havn't played the new games but I know most of the old ones have the system Im talking about.
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Old 04-05-2008, 12:34 PM   #21
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Turn based combat?
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Old 04-05-2008, 01:01 PM   #22
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Yes! There a way to put it.

Yet I do have to admit. I would be even more delighted to have "MORE" combat added to KoTOR 3. It could use a more, free style of combat as well. Ill give a example. In Star Wars Bounty Hunter, you can go pretty much kill anyone in anyway you want. Rather you melt them with your flame thrower or you just shoot them to death with your westar's its still fun to be able to kill at will. I guess It wouldn't really fit into the whole "Decide which side to go to" thing. A Jedi wouldn't go kill a innocent bystander for no reason. Yet, a Sith definitely would
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Old 04-05-2008, 01:16 PM   #23
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I personally wouldn't like a KotOR III with no fighting mechanic. I don't think that it would make a good star wars game. Maybe it could be utilized in a diplomatic star wars game were you talk a lot...

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Old 04-05-2008, 01:26 PM   #24
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Quote:
Originally Posted by Rev7
I personally wouldn't like a KotOR III with no fighting mechanic. I don't think that it would make a good star wars game. Maybe it could be utilized in a diplomatic star wars game were you talk a lot...
A KotOR Visual Novel?

Frankly, that might be the only genre SW has never been yet.


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Old 04-05-2008, 01:43 PM   #25
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^ Probably. LA might not like the idea though...

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Old 04-05-2008, 02:21 PM   #26
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Thanks, but if I want to play Thy Jediman, I'll just dig out The Hitchhiker's Guide to the Galaxy.
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Old 04-06-2008, 09:40 AM   #27
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Good Lord! No, I most certainly would not. (In response to the original post.)


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Old 04-06-2008, 12:54 PM   #28
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Quote:
Originally Posted by Ctrl_Alt_Del
d20 is just so old and limited...

But that's off topic, so let go.
I'm not that familiar with all these systems, so I wouldn't know. I'm just saying that it works in KotOR. I've played a couple of games that use other systems for RPGs, such as a more action-based system like in Jade Empire and Fable, but I don't think that's what I would want for KotOR3.
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Old 04-07-2008, 12:37 AM   #29
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What FF combat system? Please, don't say it as if there was only one.
Ive only played , i think X, but it bored me to tears.

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Old 04-07-2008, 05:20 PM   #30
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Quote:
Originally Posted by Miltiades
I've played a couple of games that use other systems for RPGs, such as a more action-based system like in Jade Empire and Fable, but I don't think that's what I would want for KotOR3.
Nor do I. Especially not Fable's. But there are others that may jujst fit. Give the game a more challenging/fun/strategical feature. You can't do much on d20 except use and abuse of stim packs and shields.

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Ive only played , i think X, but it bored me to tears.
Wow, you're quite the blasphemer. Played one of the best FF games and got bored. Either that or you need a hug.

By the way, a static battle such as in FFX wouldn't fit very well on KotOR, I agree. But it's not that different, since both are turn-based. The difference rests on the fact that FFX's system got much more depht and strategy.

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an updated version of the combat system in TSL would work.
That's d20. And it's the same as in K1.


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Old 04-07-2008, 05:50 PM   #31
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Nor do I. Especially not Fable's. But there are others that may jujst fit. Give the game a more challenging/fun/strategical feature. You can't do much on d20 except use and abuse of stim packs and shields.
Are there other combat systems than d20 out there that would fit? I'm all for more challenge/fun/whatever, but is there a combat system out there that does just that? I wouldn't know, I'm just asking, but from the RPGs I have played or have read about, not a lot have a combat system that's decent enough for K3, IMO.
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Old 04-07-2008, 06:03 PM   #32
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^
Well, FFXII, for one. Try it and you'll see, or look for a video on the gameplay at youtube for more info.

My main complaint about d20 is that it's reall shallow. Suppose that you're facing a powerful enemy, much stronger than your party altogether. On d20, what else can you do aside of turning your melee shields on, apply your stim packs and heal yourself every turn with medpacks or Force Powers?

Either that, or you level up.


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Old 04-07-2008, 06:05 PM   #33
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Actually that's a good point. I think FFXII's type of combat system could work fairly well for a Star Wars game. I was going to joke about turn based combat, but I forgot all about 12's ADB system.

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Old 04-07-2008, 06:23 PM   #34
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Hmm, didn't think of that. I haven't played an FF game before, but I do know about it's combat system. It could work, though I'm not sure how some things, like mines, grenades and the chance to run from your opponent could be done in this system.
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Old 04-07-2008, 06:33 PM   #35
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Wow, you're quite the blasphemer. Played one of the best FF games and got bored. Either that or you need a hug.
It's just that the FFX system is just way too complex for noobs like me to figure out. I got to the part about gambits before I sent the game back to Gamefly.

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Old 04-11-2008, 12:50 PM   #36
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Quote:
Originally Posted by Miltiades
Hmm, didn't think of that. I haven't played an FF game before, but I do know about it's combat system. It could work, though I'm not sure how some things, like mines, grenades and the chance to run from your opponent could be done in this system.
All that could be either cut or adapted for the sake of smooth gameplay. As you can see on this video:
http://www.youtube.com/watch?v=R5TM1...eature=related

XII system could manage all that without much trouble. You could place a mine whenever you want and get near a enemy to attract them (as you would on Kotor), using the "retreat" button, where your members actually just stop fighting and follow you. And seeing as the enemies don't pop out of nowhere, you can perfectly throw a grenade on them.

Quote:
Originally Posted by Da_Man
It's just that the FFX system is just way too complex for noobs like me to figure out. I got to the part about gambits before I sent the game back to Gamefly.
Gambits? Sorry man, but gambits are only for XII, not X. You've probably played XII. The tenth game is turn based.


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Old 04-11-2008, 01:24 PM   #37
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Video doesn't work, but I get the point. I guess it could work.
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Old 04-11-2008, 03:31 PM   #38
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Gambits? Sorry man, but gambits are only for XII, not X. You've probably played XII. The tenth game is turn based.
Too many damn X's and I's.

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Old 04-11-2008, 08:07 PM   #39
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Quote:
Originally Posted by Miltiades
Video doesn't work, but I get the point. I guess it could work.
I've fixed it already.

There you go: http://www.youtube.com/watch?v=R5TM...feature=related


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Old 04-15-2008, 01:13 AM   #40
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What would also be interesting would be a stealth-based game, like Splinter Cell or MGS. Or maybe a shooter with an over the shoulder perspective, like in Splinter Cell.

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