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05-12-2013, 05:41 PM
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#1
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Lurker
Join Date: May 2013
Posts: 1
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Help, I screwed up my head model
While I'm happy that I managed to get the thing imported into the game at all, there . . . um . . . seems to be a problem with his head. To the best of my knowledge the glitched part of the head isn't even the part I edited. Could a more experienced modder tell me which part of the process the problem is likely to be in, so I can un-explode his head?
I followed this tutorial, if that helps any, and this is KOTOR 1 on a Windows 7 machine.
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05-12-2013, 06:46 PM
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#2
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,099
Current Game: The Old Republic
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He looks like he has a lot of mind on his mind.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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05-12-2013, 06:50 PM
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#3
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Rookie
Join Date: Mar 2013
Location: I'm lost.
Posts: 157
Current Game: Modding.. Wait is that a game?
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Ehhh... It looks like your going to have to start over but might I suggest this first.... Head Fixer. If that dosent work yeah I'd start over.
-Supreme Kotor
Current WIP: Learning to mod Kotor 
The Other WIP: TSL Tomb of Ak-Rev. Link
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05-12-2013, 08:54 PM
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#4
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 871
Current Game: Revenge of Revan
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Jedi Mind Trick..Gone Bad....
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05-12-2013, 09:12 PM
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#5
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Rookie
Join Date: Mar 2013
Location: I'm lost.
Posts: 157
Current Game: Modding.. Wait is that a game?
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Quote:
Originally Posted by logan23
Jedi Mind Trick..Gone Bad....
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Really? I was thinking force push
Current WIP: Learning to mod Kotor 
The Other WIP: TSL Tomb of Ak-Rev. Link
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05-12-2013, 09:26 PM
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#6
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 871
Current Game: Revenge of Revan
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Quote:
Originally Posted by supreme kotor
Really? I was thinking force push
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That's what happens when a Jedi uses Force Push to fix someone's hair...
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05-12-2013, 09:39 PM
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#7
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Rookie
Join Date: Mar 2013
Location: I'm lost.
Posts: 157
Current Game: Modding.. Wait is that a game?
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When you remodel the head I would suggest force whirlwind it gives nice and bouncy curls, or if you going for a spiked look try force lightning but stay away from the force push  .
Current WIP: Learning to mod Kotor 
The Other WIP: TSL Tomb of Ak-Rev. Link
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05-12-2013, 10:36 PM
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#8
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 871
Current Game: Revenge of Revan
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sounds like a Hair commercial,..Force in a Bottle- get lighting = X
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05-13-2013, 12:10 AM
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#9
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Senior Member
Join Date: Jan 2010
Posts: 1,066
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I remember this problem when following Trex's head tutorial. I've answered it on a couple of other threads and over the years I seem to have forgotten the answer but...
When using Taina's replacer to get your final mdl/mdx's, you either need to ONLY check the boxes that end with "_g" or you need to UNCHECK the boxes that end with "_G".
Sorry I can't remember which one but I promise if you try both it'll solve your problem!
EDIT: Here, might as well try doing what I said in this thread: http://www.lucasforums.com/showthrea...deling+problem
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05-13-2013, 09:08 AM
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#10
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,114
Current Game: Chrono Trigger
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Do you use 3DS max or gmax?
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05-13-2013, 02:22 PM
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#11
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Rookie
Join Date: Mar 2013
Location: I'm lost.
Posts: 157
Current Game: Modding.. Wait is that a game?
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Quote:
Originally Posted by VarsityPuppet
Do you use 3DS max or gmax?
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Does that actually matter? I thought GMax's only problem (besides lower quality) was when creating walkmesh's?
Current WIP: Learning to mod Kotor 
The Other WIP: TSL Tomb of Ak-Rev. Link
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05-13-2013, 02:43 PM
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#12
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Rookie
Join Date: Apr 2013
Posts: 93
Current Game: TOR
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Quote:
Originally Posted by supreme kotor
Does that actually matter? I thought GMax's only problem (besides lower quality) was when creating walkmesh's?
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Well since Gmax is based on 2005 3DS software I would suspect the code base between the two is quite different. I know from experience that different versions of 3DS handle NWmax differently, so I would say that yes it does matter.
These kind of problems tend to be caused when compiling the model from ascii to binary though, so I doubt in this case it matters too much, though I admit I'm not an expert.
My WIP: The Liberation of Manaan
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Originally Posted by Totalbiscuit
Can tell it's been a busy day, 121 Chrome tabs open
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Bile Beans keep you healthy, bright-eyed and slim
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05-15-2013, 01:42 AM
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#13
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,114
Current Game: Chrono Trigger
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Quote:
Originally Posted by supreme kotor
Does that actually matter? I thought GMax's only problem (besides lower quality) was when creating walkmesh's?
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Yes. Gmax loses vertex weight information when you combine meshes. Quite annoying. Never got any body meshing done with that software.
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