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Old 02-12-2008, 03:20 PM   #1
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[K1][WIP] Sleheyron Restoration

Well, there's been a lot of talk lately about the fact that there are hardly any small restorations left to do, so I'm thinking about taking a big leap and modelling Sleheyron instead of Coruscant. But, I have no Idea what Sleheyron looks like, so I could use some help there. I feel that this will probably be my next large project, after I finish the World War 2 Mod. If anyone wants to help, I could use a texturer and a retexturer. I might work on this a little while I'm still on the World War 2 mod. I would especially appreciate pics depicting Sleheyron, and info on quests and things.




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Old 02-12-2008, 03:25 PM   #2
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Theres a Wookieepedia entry here if that's of any use to you?




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Old 02-12-2008, 03:50 PM   #3
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Originally Posted by sithspecter
Well, there's been a lot of talk lately about the fact that there are hardly any small restorations left to do, so I'm thinking about taking a big leap and modelling Sleheyron instead of Coruscant. But, I have no Idea what Sleheyron looks like, so I could use some help there. I feel that this will probably be my next large project, after I finish the World War 2 Mod. If anyone wants to help, I could use a texturer and a retexturer. I might work on this a little while I'm still on the World War 2 mod. I would especially appreciate pics depicting Sleheyron, and info on quests and things.
Maybe you should uset he original sleheyron models, BTW LSheheyron is industriual i think.

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Old 02-12-2008, 04:05 PM   #4
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Are there original Sleheyron models? I'm pretty sure there aren't.



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Old 02-12-2008, 04:24 PM   #5
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I might be wrong but there may be the old modules left in the game code similar to the droid planet but i forget that planets name
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Old 02-12-2008, 04:30 PM   #6
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If you could, I'd appreciate it if you'd look them up for me. But, if you can't, that's ok also.



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Old 02-12-2008, 04:37 PM   #7
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I'll have a go.

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Old 02-12-2008, 04:38 PM   #8
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Theres also apparently 'mus_area_slehey' and 'mus_bat_slehey' left that is the music on the starforge but there name makes it look like they where originally for sleheyron but iv only ever heard of that on wookipedia and wookiepedia shouldn't be trusted more then 90-80%

(wookiepedia):

I was looking at the modules in kotor tool for k1 and found 2 things named m12ab.rim and m12ab_s does any one know what they are? nvm there just the thing where you fight the fighters im a bit off today my hand had frostbite luckily not bad but damn frostbite hurts badly!

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Old 02-12-2008, 05:07 PM   #9
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I'll get to work on the modules right away.

Remember, I would always appreciate pictures that will make Sleheyron much more authentic

I'll maybe post some pics of the started module tomorrow. Also, I need someone who can make textures from scratch. I cannot emphasize this enough.



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Old 02-12-2008, 06:15 PM   #10
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Research Team Jawa's forums . . .

I'd advise checking these threads first so you know what you're in for. . .

Questions already asked of Team Jawa about Sleyheyron
http://team-jawa.kotor2files.com/for...c.php?f=2&t=38

Quanon's work on Sleheyron for Team Jawa
http://team-jawa.kotor2files.com/for....php?f=2&t=171
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Old 02-12-2008, 06:30 PM   #11
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I'll have a go.
Actually sorry SS I don't have timw right now.

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Old 02-12-2008, 07:22 PM   #12
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Quote:
Originally Posted by DarthCorr
I was looking at the modules in kotor tool for k1 and found 2 things named m12ab.rim and m12ab_s does any one know what they are? nvm there just the thing where you fight the fighters im a bit off today my hand had frostbite luckily not bad but damn frostbite hurts badly!
Whatever they are, they're not in Darth Insidious's Kotor1 Lost Modules pack. Try asking him. If anyone knows, he probably does.
Also try looking in the Xbox version, as that's where the other lost modules in both games were hiding, including the droid planet and droid factory.
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Old 02-12-2008, 09:02 PM   #13
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Hey, guys. I got really excited and decided I'd go ahead and post a screenshot tonight! Well tell me what you think so far! It's not much, but I believe that I am off to a good start. I'm going to continue the round building w/ big rectangular blocks trend. When I am done with this module, I'll probably hand it over to someone else to do everything else. I don't know a whole lot about Sleheyron still, but I'm working on it.



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Old 02-12-2008, 09:07 PM   #14
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Conceptually I imagine Sleheyron to be somewhat like LV-426 from the Aliens saga! Hell, that probably sounds like a good enough wacky mod (I always wanted to see Star Wars mix with Aliens, but that's another thing), but essentially I imagine a very barren and industrialised hell-hole of a planet, with massive mountain and cavern ranges, dotted with tiny encampments, service depots and a few (czerka/sith?) settelements.

I suppose the surface on Malachor V or Peragus from TSL would be a nice template for exterior/cavern shots, although the colours I somewhat imagine as being more like Korriban (or to stick with the Alien theme, like Fiori 161, from Alien3...); 'warm' on the outside and 'cold' on the inside Aren't there tibana gas mines or something there? Does that have a distinctive color?
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Old 02-12-2008, 09:12 PM   #15
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I'm going to make some more, this is just going to be the landing area, but right now here's the only pic that I have to go off of.



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Old 02-12-2008, 09:13 PM   #16
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I can help with adding creatures, scripts, etc to it once you have finished with the module if you like. I wont be able to do all of it though, could ask Seamhainn. Who knows?

(Finally fixed the bug with my account not seeing certain peoples post by the way)
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Old 02-12-2008, 09:15 PM   #17
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Hey, Jebus! You can finally read my posts! Well hooray for that! And I'd love to team up with you and Seamhainn, you guys have seemed to do quite a few restorations, and you seem knowledgeable, so you're on.



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Old 02-12-2008, 09:19 PM   #18
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Great Screens SS. You Rock! I pray for you to make some tutorials please!!??
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Old 02-12-2008, 09:22 PM   #19
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Smile

Quote:
Originally Posted by Lordjedi
Great Screens SS. You Rock! I pray for you to make some tutorials please!!??
Thank you so much for the compliments! I'm just blushing right now... But, yes I will make a tutorial very soon... Remember though, that I do still only have Gmax, and the tute will be specifically designed for it (but 3ds max should be the same).

Edit: Just remember, the second one is a concept art picture from LucasArts, I haven't made all that...yet...



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Old 02-12-2008, 09:23 PM   #20
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Thank You SS!
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Old 02-12-2008, 09:26 PM   #21
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Well, you're certainly welcome! I'd be happy to help the community out any way possible. Do you want just a general modelling tute, or an area modelling tute?



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Old 02-12-2008, 09:27 PM   #22
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Area's are good since we have few of those
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Old 02-12-2008, 09:30 PM   #23
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SS, you're going to rival SilverEdge, if not you already have.

I'll certainly help, but we would have to ask Seamhainn, as I can't speak for him.
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Old 02-12-2008, 09:50 PM   #24
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hmm, SS, would you be willing to work this into the K1RP by Skywalker Labs?

Also, forums should be up within the next 25 minutes, just as an update, even if its in the wrong thread....
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Old 02-12-2008, 10:22 PM   #25
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Will you be basing any of this off of Quanon's work?


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Old 02-13-2008, 02:00 AM   #26
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The really BIG question for me is: Can we make a landing and departing scene? I am totally for giving Sleheyron a go. But it MUST look as professional as it can! A friend of mine is a composer, and though he knows nothing about KotOR I could ask him if he wants to do two (or three) new scores for us. I can promise nothing about if he'll do it or not, but that would also be a part of what MUST be added, as well as VO and all. Just some random thoughts. Tell me all what you think...
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Old 02-13-2008, 02:53 AM   #27
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I believe there was some CGI artist asking around here the other day. You could ask him.

While I'm a pretty inexperienced modder, I'd be happy to help with ANYTHING to do with the mod. Seriously, I'd take out the trash if you needed to.

Oh and a question: Are there any VOs for your party members and any other NPCs on the planet?



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Old 02-13-2008, 03:00 AM   #28
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No, absolutely nothing was left for the planet.

Maybe we could use Utapu's space scene? And make it 3d?

If thats possible.
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Old 02-13-2008, 05:54 AM   #29
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Actually, there were a few room models. But nothing useful by any means.



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Old 02-13-2008, 06:31 AM   #30
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Maybe a good approach would be if we tried the Rakatan Temple first to get some experiences to build something NEW from scratch (and if we can work together as a group), and then try the adventure which is called "Sleheyron"?

Again and as always: just my 2 creds!
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Old 02-13-2008, 07:12 AM   #31
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Quote:
Originally Posted by Seamhainn
The really BIG question for me is: Can we make a landing and departing scene? I am totally for giving Sleheyron a go. But it MUST look as professional as it can!
I may be able to help there, once upon a time, when a planet called Arkania was being created by glovemaster, I created his landing and departing scenes, I've uploaded the landing scene for your enjoyment and judgment

It's a .bik file so you'll need RAD video tools to view it. (Saves hosting space )

Traveling To Arkania

And no using this without my permission, or I'll go all copyright on your ***

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Old 02-13-2008, 08:46 AM   #32
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Very well done! I did not know that such a thing is possibil. Great work!
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Old 02-13-2008, 08:50 AM   #33
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Wow. I'b being totally overwhelmed by helpers... But that's OK. I'll try to answer everone's questions.

@Kado Sunrider: Well, I haven't heard about the Skwalker Labs Restoration project, but I'm willing to put it up if they want to use it. Just remember, I created the area, and I would like a large position in the credits. Creating a big area insn't easy, you know.

@Dan Loto: No, I asked Q about they Sleheyron files, but he said they were crap and all scaled wrong. I might take a look at them for reference if Q were gracious enough to send them to me...

@Seamhainn: Well, looks like MZ might help us with the landing and departing, but I had definite thoughts of making a landing and departing movies, as well as a star map dream... As for music, I was thinking of using the Star Forge music, which was original Sleheyron music, but if you can come up with something new, that's aweswome! Oh, yeah! Looks like your on the team Seamhain! I gladly welcome you and Jebus.

@Loony636: Well, give me a brief description of your skills, and you're on! I'm accepting as much help as I can get, seeing as how I can't do much more that model and a bit of .2da editing... Welcome Loony!

@Seamhainn again: Since I've already started, Let's try to get just the first module done, with the planet on the galaxy map, fill it with NPC's, a merchant or two, so it looks great, and release it to the public. Just the first module, and we will release them as they go. Also, an Idea, we will make them compatible with all yours and Jebus' restoration mods. Maybe everyone's restoration mods.

@Master Zionosis: If you could do the landing and departure vids, that would be amazing! Also in mind: a star map dream?

Ok, now that I've answered everyone's questions, I get to say something!
Well, I was a little unsure about this project at first, but with all the feedback and helpers, I think we can get this done! This is not intended to be a full KotOR restoration, just Sleheyron. That's all. Maybe a few interplanetary sidequests, but not a full restoration. This is just the first BIG restoration that will probably go through.
Work on the city is coming along well, but remember, I need good, quality pics depiciting what Sleheyron is like. Also, any information will be helpful. It's kind of akward for me not knowing what the city I am moddelling is called... Well, I have to go back to modelling Sleheyon, but I'll post more pics later today maybe!

SS



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Old 02-13-2008, 08:54 AM   #34
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Nice cant wait to see some more screens
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Old 02-13-2008, 09:17 AM   #35
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I know nothing about a name of the (main) city of Sleheyron. I don't know if this link was mentioned somewhere before: http://starwars.wikia.com/wiki/Sleheyron

I know that Wookiepedia is of disputable accuracy but the few things which are in the write-up seem to be solid and offer maybe some useful background information.

If the landing is accomplished it must be decided what shall be done. Speaking of professionalism, it will be difficult to give the party new VOs (as I don't think the original voice actors are available - at least not without payment ;-) ).

One approach could be that the pc can only enter the planet alone. Like that the pc would only interact with new npc with until then inknown voices.

If I understood it right, DJ is proficient with voice recordings. It would be cool to see what we can accomplish in the first module. It would be maybe a good idea to collect some ideas and see what we want to do and what is doable. Two things should go in it in any case:
- smuggling,
- arena fights,
and maybe
- a rescue mission.

I know that that can't be packed into just one module. But it should be kept in mind.

In regards of music: the person in question will move in into a new office nearby next month. I'll give it a go during March in any case and keep you posted.
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Old 02-13-2008, 09:26 AM   #36
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Quote:
Originally Posted by sithspecter
I'm going to make some more, this is just going to be the landing area, but right now here's the only pic that I have to go off of.
I found another picture of Sleheyron, on Ign.



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Old 02-13-2008, 09:37 AM   #37
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Quote:
Originally Posted by Seamhainn
One approach could be that the pc can only enter the planet alone. Like that the pc would only interact with new npc with until then inknown voices.

If I understood it right, DJ is proficient with voice recordings.
I'm proud to say I am. Figured out the rest of the stuff about adding voices and such tonight

:EDIT: I think those are 3D pictures, aka sketches.
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Old 02-13-2008, 09:45 AM   #38
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Quote:
Originally Posted by sithspecter
@Master Zionosis: If you could do the landing and departure vids, that would be amazing! Also in mind: a star map dream?
A star Map dream I wouldn't say is possible, although it depends on what you want in it, PM me with details of what you want it to contain, and I'll let you know what I can do

Quote:
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Very well done! I did not know that such a thing is possibil. Great work!
Thanks! You can achieve pretty much anything with the right knowledge and tools (plus it took me a looong time to do those two particular sequences, it's mainly the music synchronization that takes the time, though I got pretty lucky with this one )

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Old 02-13-2008, 09:48 AM   #39
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My approach would be that Sleheyron would be a "fun" planet to visit - without any star map. Some kind of a bigger Yavin Station. That would save us a lot of headaches. I know the developers intended to put a star map on Sleheyron in the beginning, but even so...
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Old 02-13-2008, 09:50 AM   #40
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Indeed, all the quest entries, scripts, etc we'd need to change.
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