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11-06-2008, 06:49 PM
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#361
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Rookie
Join Date: Jun 2007
Location: Australia
Posts: 220
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this mod is looking more fantastic everytime i look, all involved are doing an awesome job, im definitely looking forward to this, since the MMO is a no go for me (not by choice).
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11-06-2008, 07:53 PM
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#362
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nrgurt researcher
Join Date: Mar 2008
Location: Minnesota, USA
Posts: 1,204
Current Game: q2
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Redrob: Nindo looks abosolutely awsome in-game, good great job!
Logan:
Kaila and Nindo: a better angle on Kaila would be nice, but she looks pretty good from this angle nevertheless. However, that vibro-sword on Nindo looks a little out of place, a good upgradeable blaster might be just the ticket instead...
Uldir: He's looking pretty good... Maybe a little bit more scarring on his face?
Looking at his armor, however, I think that making his own unique armor with high DEX allowances would be great for his character since he's supposed to be a soldier/merc in an age where the blaster rules supreme...
Kaila, Nindo, and Master Drayen: This group looks pretty good, just work on the green some more and make Drayen look less like a simplistic re-skin that just adds the green band...
and the Reskinned module:If it wasn't for the architecture I wouldn't have known that that was Peragus, this looks like it could be a Diplomatic Station from that view, not a mining station.
--
Good job on the work, Logan! Tell your team that they've been doing good!
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11-10-2008, 10:56 PM
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#363
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 879
Current Game: Revenge of Revan
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11-10-2008, 11:18 PM
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#364
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Junior Member
Join Date: Dec 2007
Location: Imprisoned by the GenoHaradan
Posts: 498
Current Game: Zelda Majora's Mask
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That dialog with Kreia actually sounds like something she would say.
Looks nice, although the last screenshot has a coruscant feel to it.
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11-11-2008, 01:32 AM
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#365
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Roleplayer
Join Date: Jul 2007
Location: Wisconsin
Posts: 2,225
Current Game: The Old Republic
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Isn't Kreia dead yet?! she never dies...she always comes back in some way shape or form
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11-11-2008, 04:59 AM
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#366
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Junior Member
Join Date: May 2008
Location: a galaxy far far away...
Posts: 317
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Damn! I knew killing her was too easy! 
It's very Kreia-like dialog, I mean, she's saying something, but nobody know what she's talking about 
And a question: what's about Kreia's VO? You're splicing new line from existing VOs, you're recording a new one, or she just doesn't have any VO and there's just a text?
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11-11-2008, 08:45 AM
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#367
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Rookie
Join Date: Jun 2006
Location: M4-78
Posts: 136
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Quote:
Originally Posted by logan23
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You can't hate Kreia!
Great screenshots logan! Love the last one esp!
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11-11-2008, 09:54 AM
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#368
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Gamer Wanna-be
Join Date: Aug 2008
Posts: 1,140
Current Game: inFamous/Uncharted 2
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(Exile walking along through Trayus Academy. Force ghost appears in front of her.)
"Oh, hi Kreia, long time no--KREIA!!!!!!!!!!!"
Can't wait for this mod. 
Chapter 12 of A Soul Adrift is out.
Short stories:
T'katlu: On the planet Felucia, a young apprentice of the Dark Side thinks back to the beginning of her training as she lies in wait for her prey...
All the Time: After four years in the Unknown Regions, the Exile returns to the known galaxy to visit an old enemy.
Broken: A master of the Dark Side finds himself about to lose the one thing he cares about--and he will do anything to stop her from endangering herself.
Last edited by Endorenna; 11-11-2008 at 06:37 PM.
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11-11-2008, 06:18 PM
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#369
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nrgurt researcher
Join Date: Mar 2008
Location: Minnesota, USA
Posts: 1,204
Current Game: q2
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Geez!
Just when I thought that the universe was safe from that old hag Kreia, she has her 'force ghost' appear...
So, it begs the question, is that all she is?
Anyway, the reskin of Malachor V is well done, it appears to have aged 5+ years, so the Entry to Trayus shouldn't be: "Hmmm... This place still looks the same, even those scuff marks my boots made on the floor are gone... this place has to have the best service!"
Great job Logan and Co.
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11-11-2008, 07:56 PM
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#370
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Rookie
Join Date: Jan 2008
Posts: 26
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I hate storm beasts..............
we got some credit cards and then we made some bad choices

like upgrading our flag.......
Private Leonard Church
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11-13-2008, 09:40 AM
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#371
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Atinah finalized
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11-13-2008, 11:35 AM
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#372
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Rookie
Join Date: Nov 2008
Location: UK
Posts: 125
Current Game: Dragon Age: Origins
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 How... How... That skin is amazing! The attention to detail... wow.
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11-13-2008, 12:13 PM
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#373
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Oh... Holy *Bleep*
Now THAT is good.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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11-13-2008, 02:58 PM
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#374
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Rookie
Join Date: Jan 2008
Posts: 26
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.......................wow........................ ........
we got some credit cards and then we made some bad choices

like upgrading our flag.......
Private Leonard Church
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11-13-2008, 05:01 PM
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#375
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Rookie
Join Date: Apr 2008
Location: Alberta, Canada
Posts: 176
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That is incredible O.o
Don't let people make you feel stupid for being yourself; do what you love to do and what you think is cool.
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11-13-2008, 06:02 PM
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#376
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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Nice skin!
I'm always a little jealous of good textures. They're my main weakness.
Nice to see I'm not the only one who spends far too much time on the female underwear too. 
KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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11-13-2008, 06:54 PM
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#377
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nrgurt researcher
Join Date: Mar 2008
Location: Minnesota, USA
Posts: 1,204
Current Game: q2
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Quote:
Originally Posted by redrob41
Alright everyone, I think that I'm satisfied with how Atinah looks now, so I'll post a couple of pics. I drew all the lace myself, and it was a fair bit of work to get the white top under the jacket to match the underwear. It was also tricky to get the muscle details of her skin to match on all three models, especially the dancer's outfit. I also tweeked the hair a bit, just to get a better balance of blue, and maintain good highlight and shadow contrast. Enjoy 
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Wow... She looks waaaayyyyy better than she originally did... more than likely due to the removal of the metal-plate-shirt and the addition of the cloth-garment (What would you even call that?).
Anyway, Redrob well done! If this is a sample of what everybody in RoR will look like -quality wise- than there's gonna be no shortage of Downloads... once it gets done, of course.
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11-13-2008, 08:44 PM
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#378
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Rookie
Join Date: Jan 2008
Posts: 26
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working on female underwear....... i wish you two could release some actually good skins like the zeltrons..... (watering mouth) ....... for the original verision.
if i ever get KoTOR II back......... mabey i could buy it...... for once.....
we got some credit cards and then we made some bad choices

like upgrading our flag.......
Private Leonard Church
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11-13-2008, 08:47 PM
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#379
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Thanks everyone
Quote:
Originally Posted by ForeverNight
Wow... She looks waaaayyyyy better than she originally did... more than likely due to the removal of the metal-plate-shirt and the addition of the cloth-garment (What would you even call that?).
Anyway, Redrob well done! If this is a sample of what everybody in RoR will look like -quality wise- than there's gonna be no shortage of Downloads... once it gets done, of course.
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Yeah, I was slowly working on the underwear, but got most of the jacket done first, hence the early screenshots with the solid white top. I was aiming for some sort of sports bra with lace detailing. As for the quality of RoR, all I can say is that this character has so far been my peak. Hopefully the rest of my work is near this quality. Also, Logan has been doing some excellent textures, especially on the environments.
Quote:
Originally Posted by Trex
Nice skin!
I'm always a little jealous of good textures. They're my main weakness.
Nice to see I'm not the only one who spends far too much time on the female underwear too. 
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 . Yeah, I kinda went overboard with this one. When I showed my gaming buddy at work, he said "good God, no wonder you haven't had time for the PS3!" Ever since I started modding, I haven't had much time to play anything. I still haven't finished TSL.
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11-17-2008, 09:38 PM
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#380
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 879
Current Game: Revenge of Revan
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Wow Atinah looks great!
I like the way you put together her style of cloths which matches her personality perfect. She is dangerous.
Update:
I want to let you guess know I have done a test run of the Mod with the present content. Everything is working great.  I have about 20 modules that are 80-100 percent done. I'm about 50-60 percent done with ACT I.
My Question:
What would you like to see in the form of sidequests?
Is there something you wished kotor1 or kotor2 had more of or wish they included when coming to side quests.
MORE TO COME.....
Logan
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11-17-2008, 10:27 PM
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#381
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Modder
Join Date: Jan 2007
Location: Tatooine
Posts: 1,575
Current Game: KotOR: EotF
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Quote:
Originally Posted by logan23
My Question:
What would you like to see in the form of sidequests?
Is there something you wished kotor1 or kotor2 had more of or wish they included when coming to side quests.
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Only for KotOR 2. My wish was to see Gizkas again. (Their model and texture are in TSL assets.)  So a Gizka-related sidequest would be cool.
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11-18-2008, 12:11 AM
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#383
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Rookie
Join Date: Apr 2008
Location: Alberta, Canada
Posts: 176
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I liked the side quests that effected the world around you.
E.g. Help someone out and you might see them at a later time.
Or help somebody set up a company - then later in the game you could encounter weapons and armour made by the company you help set up.
Don't let people make you feel stupid for being yourself; do what you love to do and what you think is cool.
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11-18-2008, 12:51 AM
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#384
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HK47+Marvin=
Join Date: Jun 2006
Location: The Unknown Regions
Posts: 2,040
Current Game: AssassinsCreed,kotor
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WoW. This mod is amazing. The skins are amazing, and so is the dialouge. I read through the whole thread because I got so interested...
Anyway 2 Questions: What did you and DI Decide about Rhen Var
And What did you and Destoney decide about M4-78(if thats the number).
Good Luck Team
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11-18-2008, 01:43 AM
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#385
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Rookie
Join Date: Jun 2007
Posts: 71
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Some damn good reskin working happening here, but I have to ask... the tattoo... why is it green? Looks like a strip of sunscreen that cricket players have on during a game.
Apart from that though, everything looks pretty good.
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11-18-2008, 03:04 PM
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#386
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Rookie
Join Date: Nov 2008
Location: UK
Posts: 125
Current Game: Dragon Age: Origins
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This mod looks better every time I look at it!
For sidequests, could you please put swoop racing in (if it isn't already) with an associated sidequest or two.
Keep up the AMAZING work. 
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11-19-2008, 02:21 PM
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#387
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
Originally Posted by SpartanPride
I liked the side quests that effected the world around you.
E.g. Help someone out and you might see them at a later time.
Or help somebody set up a company - then later in the game you could encounter weapons and armour made by the company you help set up.
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I agree. Quests that alter stores & their inventories are good, even if they take a while to complete.
I enjoy the short disputes, like thugs trying to rob a citizen. They make for some quick LS or DS points, and don't require running all over the planet to resolve them. The trick would be to make the dialog choices interesting (ie different from existing similar quests).
I'd also like to see some smuggling missions for Kaila & Nindo. Perhaps the Raptor could get boarded by some kind of troops, and you have to decide to: dump the cargo; give it up; fight or flight; or to bluff them. That kind of dialog would be challenging tho.
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11-19-2008, 03:48 PM
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#388
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Roleplayer
Join Date: Jul 2007
Location: Wisconsin
Posts: 2,225
Current Game: The Old Republic
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I rather like the re-skin you did of the Hawk/Raptor. Looks very cool.
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11-20-2008, 12:36 AM
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#389
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Rookie
Join Date: Apr 2008
Location: Alberta, Canada
Posts: 176
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Quote:
Originally Posted by redrob41
I agree. Quests that alter stores & their inventories are good, even if they take a while to complete.
I enjoy the short disputes, like thugs trying to rob a citizen. They make for some quick LS or DS points, and don't require running all over the planet to resolve them. The trick would be to make the dialog choices interesting (ie different from existing similar quests).
I'd also like to see some smuggling missions for Kaila & Nindo. Perhaps the Raptor could get boarded by some kind of troops, and you have to decide to: dump the cargo; give it up; fight or flight; or to bluff them. That kind of dialog would be challenging tho.
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^Yeah, I like the way that sounds.
Perhaps at the beginning of the game you could have an engineer party member. However, throughout some time, things and the ships stop working and you find out it's the engineer for whatever reason.
The reason I think something like this would make an awesome side-quest is because to date, I don't think I've ever seen a party member add-on that has the party-member betray you, and plan on betraying you from the start.
Don't let people make you feel stupid for being yourself; do what you love to do and what you think is cool.
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11-20-2008, 01:50 PM
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#390
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 879
Current Game: Revenge of Revan
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Hey everyone!
I like all your ideas
I see that many of you were bringing up the idea of quests that help shape the world around you. This is one thing I notice in kotor2 which they lacked was...you would complete the main quest on the planet and then that's it. You only return to Onderon to deal with the battle but there is no dynamics of an ever changing world. I’m going to change that…..
I will give you an Example in RoR:
You will see Corellia change a few time with in the game, the people you meet and the quests which are given. It is hard to explain but what you will see is that there are other stories going on during your adventure which will pop in and you can alter their direction. These stories will not have a true ending like the main quests, but you might hear about the effects which you help forge do to your interaction with the event from other npcs on the planets.
I like the idea of smuggler side quests. I have been doing some planning on how this can be done. There won’t be random attacks on your ship but I can give the PC smuggler quests to take from npcs. As you explore more worlds, there will be more smuggler quests, but you will have to play Revenge of Revan a few times to get access to them all.
I am designing Revenge of Revan so that you must play it a few times to be able experience everything in the game.
I’m working on bring in the Grey Quest. This is where you will help craft certain events in a way that best suits your motives. This will not be simple dark and light but for Ex. You might do something considered light side just so you can gain power over a party member or non-party member within the game. I’m not going to get into details on how it will be done; you will have to play the Mod.
HK-42, DI and I both discussed our Rhen Var planets and came to the conclusion that we would not be able to merge them do to content. I have to say DI's planets looks great and I look forward to him releasing it when it done.
HK-42, Destoney and I talk awhile back and he was kind of enough to allow me permission to use the base modules of M4-78. The content in RoR and their M4-78 will be different due to the 8 years in time span. I do hope to make my M4-78 compatible with theirs',..meaning that there will be no conflict with content issues. This will give you the feeling that your back on the planet that was in kotor2. I look forward to seeing what they do with M4-78, they have a great team- its going to be awesome!
a quick pic...
Kaila
http://img391.imageshack.us/my.php?image=fun23ne0.jpg
http://img45.imageshack.us/my.php?image=fun24hi2.jpg
MORE TO COME......
Logan
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11-20-2008, 02:46 PM
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#391
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
Originally Posted by logan23
a quick pic...
Kaila

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I like the way this turned out. When I made the clothes, I couldn't test it with her head model, but now that I see the two together, it works well. Her neutral clothes really help her shocking red hair to really stand out, and call attention to her face. The logo on the back reads "Sister Hawk", which is a group that she belongs(ed) to (not the name of the ship "Raptor").
Those are some great story ideas Logan 
Last edited by redrob41; 11-20-2008 at 02:50 PM.
Reason: changed links to thumbnails
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11-20-2008, 05:06 PM
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#392
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Rookie
Join Date: Jan 2008
Posts: 26
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The only thing about kaila, I use that head for my PC except she hair is deeper red... Does that mean I cannot use that head or will the mod still work
we got some credit cards and then we made some bad choices

like upgrading our flag.......
Private Leonard Church
Last edited by Riot Razer; 11-21-2008 at 02:13 PM.
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11-20-2008, 05:22 PM
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#393
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HK47+Marvin=
Join Date: Jun 2006
Location: The Unknown Regions
Posts: 2,040
Current Game: AssassinsCreed,kotor
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Quote:
Originally Posted by Riot Razer
The only thing about kaila, I use that head for my PC except she hair isdeeper red... Does that mean I cannot use that head or will the mod still work
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im 99% sure itll still work....
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11-20-2008, 05:25 PM
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#394
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 879
Current Game: Revenge of Revan
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The original head was a blond.
It is a separate head so you can use your deep red PC head since I did not replace that head.
People might think they are twins or sister though
Logan
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11-20-2008, 06:46 PM
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#395
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Say, what is the tattoo on her neck? It's kinda hard to see in these screenshots.
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11-20-2008, 06:55 PM
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#396
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 879
Current Game: Revenge of Revan
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The tattoo is of a Dragon.
Its on both sides of her neck.
She got it after winning a swoop bike race on Nar shadda.
Just a little taste on the Mod.
Just as in kotor1 your party members can be asked about what they know of the planet your on.
In RoR your party members will give you their feelings on certain side quests as well as their view on the present situation when asked. This could lead to ideas on how to deal with a situation which will give you what you want.
MORE TO COME.....
Logan
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11-21-2008, 02:17 PM
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#397
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Rookie
Join Date: Jan 2008
Posts: 26
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well twins isn't bad... I used a Bastila head for K1

we got some credit cards and then we made some bad choices

like upgrading our flag.......
Private Leonard Church
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11-22-2008, 07:44 PM
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#398
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 879
Current Game: Revenge of Revan
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Hey Everyone!
I have a big announcement.....
I have changed the way you create Lightsabers
There will be a new system to build Light Sabers.
For Example: as you increase your level the opportunity to create new more skilled Lightsabers increases. I believe that as you gain wisdom in the force (levels) your ability to make more efficient sabers increase.
There will be lightsabers that only light side users can build and there will be lightsabers that only dark side users can build but either one can use them.
Also you will be able to break down your lightsaber so that you can use the parts to make a different saber.
I have just tested the system and it works.
The balancing of the system is next.
There will be a large number of light sabers to create.
And yes, they will all have different skins.
MORE TO COME.......
Logan
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11-22-2008, 07:49 PM
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#399
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HK47+Marvin=
Join Date: Jun 2006
Location: The Unknown Regions
Posts: 2,040
Current Game: AssassinsCreed,kotor
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Quote:
Originally Posted by logan23
I have changed the way you create Lightsabers
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WoW....This mod is going to be amazing...
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11-22-2008, 08:12 PM
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#400
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How to take a picture
Join Date: Mar 2008
Location: hiding
Posts: 2,396
Current Game: DYING
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Quote:
Originally Posted by HK-42
WoW....This mod is going to be amazing...
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What does World of Warcraft have to do with anything involving this mod?
So, Logan, as a broad idea, how many different sabers will there be? And if you like, I can donate one of the sabers I (and/or Darth Parametric...  ) have made recently?
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